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Sturm

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About Sturm

  • Birthday 05/11/1991

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    Male
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    Heart of the Sunrise

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  • Favorite Fire Emblem Game
    Radiant Dawn

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    Minerva

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  • I fight for...
    Tellius

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  1. Chapter 5: Champions of Aurelis Turns - 4/29 Forged a +2 might/+15 hit Hand Axe so Barst can one round Archers, kind of wished I forged a bit more hit in retrospect but oh well. Jagen weakened two of the Cavaliers with the third unable to reach him and then flew back to hit the first save so Barst could kill the two he had weakened, needing to dodge one out of three attacks, he ended up critting the third but that wasn't necessary as Sedgar was supposed to block the Bridge anyway. It did mean that Sedgar could bait a knight out of the way instead of Barst having to dodge him (if he attacks Marth he blocks his way to the gate). Barst chipped the Boss with the Hand Axe so Shiida could kill without having to crit or dodge the counter. Wolfguard all died distracting and blocking enemies. Sedgar was supposed to hit the save on the last turn so Jagen could crit Wendell for the Barrier but then Jagen decided to put Wendell in his place and just straight up crit him without the save point so Sedgar got to chip an Archer for 6xp, whoop! Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Stat Boosters Marth Lord 02.00 19 06 00 04 08 08 08 00 D Sword Shiida Pegasus Knight 05.10 20 06 01 09 16 12 07 06 D Lance Jagen Dracoknight --/03.71 22 09 01 10 10 01 11 04 B Lance, E Axe Barst Pirate 08.41 25 13 00 06 11 09 09 00 D Axe Sedgar Horseman --/01.06 20 06 01 06 07 02 06 02 E Swords, D Bows Chapter 6: Fire Emblem Turns - 8/37 God this was awful, I tried like every reclass I could think of here, definitely should have drafted another pre-chapter 6 unit. Barst went back to Fighter for the extra point of Speed so he could double 8 speed Archers and Jagen went Paladin because of the Archers. I ended up having to reclass Sedgar to Sorceror to have someone to heal which meant I only had three units that could fight somewhat competently though Marth actually put in a little work here finishing off two knights. Jagen would have been preferable because he has access to bishop for Mend but I needed him as a Paladin to OHKO the mage with a +2 Silver Lance forge because he could just barely survive the Archer and Knight on enemy phase. Thankfully Shiida had exactly enough attack to kill an Archer with the forged Wingspear then kill the Cavs, she survived the Silver Lance Cav with 1HP, (she needed to dodge two knights on turn 1 and 2 with the save point) and then she just went around killing all the thieves with a Javelin and got the Bullion, thankfully she could double and ORKO them. Barst lead the way to the boss, he had to fight three Archers and three Knights and dodge three of them over two turns with the second save point which was pretty rough but doable. I also messed up and had to rely on Barst dodging the boss because the Mage in the throne room wasn't OHKO'd by the forged Silver Lance (I guess he rolled up in HP/Def, so I should have forged +3mt but I didn't notice until it was too late) so Sedgar had to heal Jagen twice instead of healing Barst. Jagen hit A Lances on the last turn while Barst and Shiida hit C Axes/Lances. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Stat Boosters Marth Lord 02.66 19 06 00 04 08 08 08 00 D Sword Shiida Pegasus Knight 07.87 20 07 01 10 17 14 07 06 C Lance Jagen Paladin --/04.36 24 08 01 10 10 01 09 07 D Sword, A Lance Barst Fighter 10.36 28 14 00 09 13 10 08 00 C Axe Sedgar Sorceror --/01.46 22 02 03 02 03 02 04 05 D Tome, E Stave Chapter 6x: Victims of War Turns - 8/45 Had to take one extra turn here to recruit Athena, she is a very welcome addition to the team. Jagen went back to Dracoknight and Sedgar went Hero. Forged a +4 might Steel Sword so Athena can ORKO Pirates in this chapter and chapter 9. Barst cleared out most of the initial enemies and then went south to pull an Archer away and hit the save point so Athena could KE crit a Merc and the Boss. Everyone else went up with Marth, Shiida weakened the Boss with the Wingspear she survived on 1HP so Athena got to get the kill instead of Shiida having to finish to avoid the counter. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Stat Boosters Marth Lord 02.66 19 06 00 04 08 08 08 00 D Sword Shiida Pegasus Knight 08.66 20 07 01 11 18 15 07 06 C Lance Jagen Dracoknight --/05.00 22 09 01 11 10 02 11 04 A Lance, E Axe Barst Fighter 11.54 29 14 00 09 13 10 08 00 C Axe Sedgar Hero --/01.84 22 06 01 10 11 02 07 02 D Sword, E Axe Athena Myrmidon 10.80 25 09 00 12 13 06 07 00 C Sword Chapter 7: Lefcandith Gauntlet Turns - 6/51 Pretty much just went down. Forged a +5 Iron Bow so General!Sedgar could OHKO one of the Pegs and Minerva. The Dracoknight got killed by Devil Axe!Barst and then a KE crit from Athena after Marth used the save point, while Shiida killed the Thief and Jagen/Barst and Sedgar killed the Pegs. Jagen blocked the lower fort and Marth the top one while Barst shielded him from the Ridersbane!Cav. Would have liked to feed the Boss kill to Athena but it wasn't really viable so she just picked off some generics while Barst killed the Boss. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Stat Boosters Marth Lord 02.66 19 06 00 04 08 08 08 00 D Sword Shiida Pegasus Knight 09.58 20 08 01 11 19 16 07 06 C Lance Jagen Dracoknight --/05.14 22 09 01 11 10 02 11 04 A Lance, E Axe Barst Fighter 12.73 30 14 00 10 14 10 08 00 C Axe Sedgar General --/02.56 30 09 01 04 04 03 17 02 D Lance, E Bow Athena Myrmidon 11.63 26 10 00 12 13 07 07 00 C Sword
  2. Part 3 - Chapter 6: A Reason to Fight Turns - 6/127 Gave Paragon to Sothe and Beastfoe to Jill. Micaiah and Sothe went up while Jill soloed the right side, with Laura offering Physic support. I deployed Fiona, Aran and Volug to move the NPC's around and give them vision because they needed to clear up a few enemies that Jill can't be in position to take care of so I needed them all to move over towards the right of the map, also deployed Zihark so he could take the Brave Bow over to the GM's. Bought a bunch of stuff from the Bargains and Zihark took the Storm Sword, Seraph Robe, Speedwing, Master Crown, Wildheart and Brave Axe. I had Sothe take away most of Micaiah's weapons on turn five so I could potentially train her staff rank in the next map while she's an enemy but it didn't end up being feasible. Sothe and Micaiah have some non-negligible chance of dying but they are in support range until the last turn and Sothe can take a Tiger+Cat, so it's not that likely either dies. Micaiah actually survived a Tiger with 1HP so I guess all that defence paid of, though she could have just sacrificed herself into resolve range so not really. Laura also had to kill one cat on the last turn with a wrath crit because no one else is in range. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Micaiah Light Sage 19/05.51 29 06 23 18 23 25 15 25 A Light, C Staves Sacrifice, Shove, Resolve Sothe Rogue --/12.77 36 22 10 26 27 23 16 14 S Knives Guard, Steal, Shove, Shade, Paragon Laura Bishop 10/04.79 23 08 21 13 16 15 09 14 B Staves, E light Shove, Wrath Jill Dragonmaster 20/10.32 41 24 05 24 25 27 24 13 D Lances, S Axes Canto, Beastfoe Seraph Robe, Energy Drop, Dracoshield Part 3 - Chapter 7: Rivals Collide Turns - 12/139 The Great Strike Rank Training Simulator - The Game. Ike needed a Speedwing to not get doubled by the BK, he went over towards the Island where Aran and Nolan are with Brom following him and picking up kills Ike had set up. Everyone else went down to the main island and Lyre just fought as much as she could while spamming Grass non-stop, after Soren had thinned out all the two range enemies, she ended up a couple of attacks shy of S strike. I gave Soren two Arms Scrolls for C Staves so he could use Physic to allow for better refreshes with transformed Reyson. Mordecai recruited Zihark and then rescued him to keep him from being attacked. Didn't deploy Titania for this one for obvious reasons. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Ike Hero --/15.61 46 25 03 30 27 15 24 08 S Swords Shove, Shade, Celerity Speedwing Titania Axe Paladin --/18.79 36 26 10 24 23 21 21 16 S Axes Counter, Canto Soren Arch Sage --/11/03.93 38 15 31 25 25 16 18 27 A Fire, B Thunder, A Wind, B Staff Adept, Shove, Wrath 2 Arms Scrolls Oscar Lance Paladin --/16.52 41 22 08 24 24 21 18 16 S Lances Canto Brom Axe General --/11.46 44 24 04 20 18 19 28 12 E Swords, A Axes Disarm, Shove, Adept Mordecai Tiger 17.87 58 30 02 18 18 16 32 10 A Strike Smite, Shove, Pass Kyza Tiger 18.11 55 20 06 20 22 14 20 10 A Strike Quickclaw, Shove, Pass, Saviour Lyre Cat 19.82 47 18 14 26 26 16 16 18 A Strike Shove, Cancel, Vantage, Provoke Reyson Heron 16.00 40 06 10 10 22 32 14 36 --- Blessing, Galdr, Shove, Canto, Miracle
  3. Chapter 1: Marth Embarks Turns: 7/7 This was just awful as I had pretty much no way to kill Gazzak outside of OHKOing him with a Silver Lance crit which is a 3% CoS and doing it with no save point was just...yeah. Even Silver Lance plus two Iron Sword hits plus a Wing Spear crit still falls short of getting the kill. I used Abel as my free unit specifically to kill the hunter in conjunction with Silver Lance!Jagen because he's too dangerous to be left alive. The strategy I used was to avoid as much of the fighting as possible, so Jagen sat on the fort and killed two of the pirates while Gordin and Cain died to pull the remaining three away from my team. Meanwhile Shiida flew up the top and pulled the two pirates coming over the sea and the ones near the boss up to buy two turns for the others to advance and then parked on the mountain out of harms way and Draug distracted the rest. Abel fed the thief to Marth and one Pirate to Shiida. The only good thing about this was that technically I only had to kill the one Pirate that Jagen kills on turn two to protect Shiida, the Hunter and Gazzak, every other enemy could have been left alive and it would have been OK, so at least I didn't have to rely on a lot of javelin hits, small solace. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Stat Boosters Marth Lord 01.50 18 05 00 03 07 07 07 00 D Sword Shiida Pegasus Knight 01.50 16 04 01 06 12 09 07 06 D Lance Jagen Paladin --/01.88 22 07 01 10 08 01 09 06 D Sword, B Lance Chapter 2: The Pirates of Galder Turns: 6/13 I tried a bunch of things to see if I could pull of a five turn here but despite Barst being an absolute god, I was just slightly short of having enough offence to punch through the enemies and buy enough time with meatshields to get it done. I let Darros self recruit and he blocked the Bridge for one turn then Draug blocked it for another two turns. Barst killed one Pirate, the fact that he is the only unit that can 2HKO them makes him so good, he'll probably fall of later on because he's Set B class but I think his early game is so good he's still worth a first pick. Silver Lance/Steel Sword!Jagen with a Javelin chip from Shiida killed the other. Ogma baited one Cav onto the bridge while Shiida countered the other one after Jagen swapped her to Wing Spear then Marth finished Shiida's Cav and Barst Hand Axed the other so Shiida could kill. Marth grabbed the Village and Barst got some kills fed to him including the thief who suicided on him after Marth had got the village , I sacked everyone including Wrys to protect him from dying to the Pirates so he could get the thief exp as he moves afterwards, the only person who lived was Bord which was very convenient as I needed one meatshield for the next map. Jagen killed Gomer with a crit after Shiida used the Save. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Stat Boosters Marth Lord 01.80 18 05 00 03 07 07 07 00 D Sword Shiida Pegasus Knight 02.10 17 04 01 07 13 09 07 06 D Lance Jagen Paladin --/02.40 23 08 01 10 09 01 09 06 D Sword, B Lance Barst Fighter 04.67 25 11 00 06 09 06 07 00 D Axe Chapter 3: A Brush in the Teeth Turns: 6/19 Shiida killed a thief by blocking the corridor in the mountains and recruited Navarre on the last turn for his killing edge. Jagen used the first Save on turn two so he or Barst could kill one of the Fighters with a crit while Bord and then Julian distracted the remaining two and then one hunter was killed by Jagen/Marth and Barst Hand Axed the other so Jagen could finish him with a Javelin the following turn while pulling the Fighter near the boss out of the way so Marth and Barst don't get their path blocked. Barst had to get the Boss kill with a Devil Axe!crit after Jagen used the save because Jagen can't OHKO, at least I can finally stop having to crit the bosses, yay! I let one of the fighters attack Jagen so he would suicide on Barst for some exp because Jagen dodged the Fighter near the boss but Julian could have pulled both Fighters if he hadn't dodged. Marth got a perfect level sans res which would be cool except it's Marth so it's probably irrelevant anyway lol, oh well. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Stat Boosters Marth Lord 02.00 19 06 00 04 08 08 08 00 D Sword Shiida Pegasus Knight 03.00 18 05 01 07 14 10 07 06 D Lance Jagen Paladin --/02.87 23 08 01 10 09 01 09 06 D Sword, B Lance Barst Fighter 05.64 25 12 00 07 09 07 07 00 D Axe Chapter 4: Battle in the Lea. Turns: 6/25 Re-classed Jagen to Dracoknight and Barst to PIrate and Forged a +6 might, +10 hit, +5 crit Wing Spear. Plus six might, I believe, allows her to OHKO all non boss enemies it's effective against until she leaves so she can avoid counters as much as possible, if my maths is correct. Shiida killed two Cavs with Jagen using the Save so she would dodge one as I needed her to be on full HP so the other Cav would go for Matthis, Jagen and Barst killed one and the other got distracted by Matthis who also distracted one of the Archers, while Shiida and Jagen killed the other. Barst got the Thief and both Horsemen kills and Shiida killed the boss. I maybe should have taken the extra turn to recruit Merric for the Excalibur, well I'll just have to wait and see if I regret it in the future. Barst actually saved the successful run by critting the first Horseman, Jagen was supposed to weaken it for him first which would be possible because Barst plus the Forest would be shielding him from being killed by the remaining Horseman or the Archer which is why Barst re-classed to Pirate so he could move to the Horsemans right over the river. For some reason though, which only happened in that one clear, the Hunter ended up moving 5D1L instead of 6D which meant he was in range to kill Jagen, so Jagen couldn't chip the Horseman first, so the crit was not a necessary part of the strategy but I just took it as it worked out. Jagen's also got Speed twice and one Strength, I'll rig him a bad level or two to compensate as those levels on Jagen are a bit too clutch. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Stat Boosters Marth Lord 02.00 19 06 00 04 08 08 08 00 D Sword Shiida Pegasus Knight 04.27 19 05 01 08 15 11 07 06 D Lance Jagen Dracoknight --/03.31 22 09 01 10 10 01 11 04 B Lance, E Axe Barst Pirate 07.84 25 12 00 07 10 08 09 00 D Axe
  4. Maria and Minerva, at least they can be reunited in remaining unrecruited. 👌
  5. @JimmyBeansHorace already took Roger. The people who are first and last in the picking order always get two picks because the order reverses every round, so you can think of it like you are picking one unit for round five and one for round six, for example.
  6. Etzel and Radd, wielder of Mercurius and slayer of Medeus world's greatest 0 magic heal bot!
  7. Midia and Catria, hopefully she's worth the turns she costs.
  8. No, I only get one pick now and it goes back to @JimmyBeans. Sniped, yeah I get two picks at the end of this round and then it's just normal snake order from there. I just thought it would help to make the pick order a bit fairer, because first/second pick seems to have quite a lot of advantage in most games I've drafted.
  9. OK, let's do this! And the order is... I shall take the mighty hatchet, the woodcutter of Talys Cord Barst! Well, having her be draftable would be way too good for whoever got her and banning her outright would make the early game way too punishing and tedious I think. I was originally going to ban her after chapter 10 because you get your first master seal there which seemed like a good cutoff. Then I thought, well, she needs to recruit Jake in the next map anyway and Chapter 12 is a somewhat tricky map with needing to get the boots and the Sniper from hell etc. so I decided to make the cutoff there. I think making her free for the whole game would be too over-centralising even though she's strongest in the earlygame, that's how the other draft did it as well. @General Horace you're up!
  10. Part 3 - Chapter 3: River Crossing Turns - 7/115 C supported Ike/Soren and Oscar/Titania. Pass!Ike went up and got the Master Seal and the North West Supplies whilst feeding a few kills to Soren on the way. Celerity!Titania followed by Pass!Oscar went around to the top with Titania feeding kills to Oscar as they went, Titania got the North East supplies while Pass allowed Oscar to grab the Hammerne and Northern Supplies in time. Soren and Brom spent time getting experience while the others went ahead and got the Blossom and bottom two supplies. Gatrie was my free unit, he got the middle supplies and helped feed a few kills to Brom and Soren. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Ike Hero --/13.67 45 25 03 30 24 15 23 08 S Swords Shove, Saviour, Pass Titania Axe Paladin --/18.79 36 26 10 24 23 21 21 16 S Axes Counter, Canto, Celerity Soren Wind Sage --/10.60 33 11 27 23 21 14 12 23 B Fire, B Thunder, A Wind Adept, Shove, Wrath Oscar Lance Paladin --/15.61 40 21 08 23 24 21 17 16 S Lances Canto, Miracle, Pass Brom Axe General --/08.30 42 23 04 20 18 17 26 12 E Swords, B Axes Disarm, Shove, Adept, Vantage Part 3 - Chapter 4: The General's Hand Turns - 5/120 Turns out Kyza did something! Well kind of I think I could have done it in five turns without him but he helped a bit. On turn one Kyza rescued Ike and Brom rescued Soren while Mordecai used a Laguz stone for the extra move which he needs to move past the NPC cat so he can advance Soren far enough forward and then they got given to Oscar and Mordecai on turn two who dropped them ahead. On turn three Soren kills the Halbedier and Mordecai shoves the Mage out of the way so Oscar can kill the Mage on the ledge allowing Ike to climb up, Kyza transforms. Turn 4 Kyza shoves Ike so he can reach the Mage who he kills with the Brave Sword to avoid taking a counter attack and Soren promotes at level 11 with the Master Crown from last map because he needs the extra Magic to kill the generic General on the escape with the Meteor. Last turn Soren kills the General so Ike can kill the boss and Ranulf arrives. Ranulf got carried up by Shade/Saviour Haar. Mordecai also had Pass so he could have cleared Ike's way if Ike hadn't crit his way through with the Wo Dao. Lyre got BEXP'd to 99 and given Blossom and she just got some Strike experience until her gauge ran out. I decided to train Lyre because there isn't enough XP to train everyone and at least she has some potential to become useful as a combat unit unlike the tigers who are going to always be pretty useless due to their low speed (at least Mordecai has one decent attack), plus she gets Strike Exp at twice the rate because she can actually double and S strike makes a huge difference. She can also ORKO Swordmasters after a couple of speed levels which not a lot of unit's can do reliably due to their Speed, which should be useful in part 4. This map is definitely one of the more annoying ones as Ike is in worst Biorhythm and he is forced to solo the top area by himself and he has to have Provoke to pull the aggro away from Haar and Ranulf to avoid a penalty, which is not easy especially if the Mage connects but even if he doesn't he still gets worn down somewhat easily at decent hit rates, killing the one Mage with Brave Sword helps quite a lot. On top of that he has to kill the Boss with an Ettard crit, luckily this boss has 5 luck so his crit is around 20% per hit so it's not the worst. Oscar also has to kill the Mage with Ledge penalty as well. Oscar allowed me to not have to deploy Titania here which was useful so I can save her for rout maps. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Ike Hero --/15.19 46 25 03 30 25 15 24 08 S Swords Shove, Provoke, Celerity Titania Axe Paladin --/18.79 36 26 10 24 23 21 21 16 S Axes Counter, Canto Soren Arch Sage --/11/01.07 37 15 29 25 24 15 17 25 B Fire, B Thunder, A Wind, E Staff Adept, Shove, Wrath Oscar Lance Paladin --/16.02 41 22 08 24 24 21 18 16 S Lances Canto, Miracle, Pass Brom Axe General --/09.24 42 23 04 20 18 18 26 12 E Swords, B Axes Disarm, Shove, Adept, Vantage Mordecai Tiger 17.16 58 30 02 18 18 16 32 10 A Strike Smite, Shove, Pass Kyza Tiger 18.04 55 20 06 20 22 14 20 10 A Strike Quickclaw, Shove Lyre Cat 18.05 47 16 14 24 24 16 14 18 A Strike Shove, Blossom Part 3 - Chapter 5: Retreat! Turns - 1/121 Celerity Oscar rescued Ike and carried him down so Brom could take him which meant he was in support range of Soren and the extra attack point allowed Soren to kill the Boss with two Meteor hits with a Dance from Reyson. That was nice as it saved having to break the Meteor by 3HKO'ing with an Adept or deploying Titania just to carry Ike. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Ike Hero --/15.19 46 25 03 30 25 15 24 08 S Swords Shove, Provoke Titania Axe Paladin --/18.79 36 26 10 24 23 21 21 16 S Axes Counter, Canto Soren Arch Sage --/11/01.49 37 15 29 25 24 15 17 25 B Fire, B Thunder, A Wind, E Staff Adept, Shove, Wrath Oscar Lance Paladin --/16.02 41 22 08 24 24 21 18 16 S Lances Canto, Miracle, Celerity Brom Axe General --/09.24 42 23 04 20 18 18 26 12 E Swords, B Axes Disarm, Shove, Adept, Vantage Mordecai Tiger 17.16 58 30 02 18 18 16 32 10 A Strike Smite, Shove, Pass Kyza Tiger 18.04 55 20 06 20 22 14 20 10 A Strike Quickclaw, Shove Lyre Cat 18.05 47 16 14 24 24 16 14 18 A Strike Shove, Blossom
  11. Yes, pretty much exactly that, we take turns to pick units and then you play through using just the units you've selected with the aim being to get the lowest turn count. Also I forgot to add it in the rules, it's snake order drafting but I've decided to make it so that the third round doesn't reverse so the person who picks last in the first round gets first pick in rounds two and three instead of just every even round as I think that will help to balance the picking order a bit better than just straight snake order. So pick order will be: 1, 2, 3, 4, 4, 3, 2, 1, 4, 3, 2, 1, 1, 2, 3, 4, 4...and so on.
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