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Sturm

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About Sturm

  • Birthday 05/11/1991

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    Male
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    Heart of the Sunrise

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  • Favorite Fire Emblem Game
    Radiant Dawn

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    Tellius

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  1. Chapter 1: Marth Embarks Turns: 7/7 This was just awful as I had pretty much no way to kill Gazzak outside of OHKOing him with a Silver Lance crit which is a 3% CoS and doing it with no save point was just...yeah. Even Silver Lance plus two Iron Sword hits plus a Wing Spear crit still falls short of getting the kill. I used Abel as my free unit specifically to kill the hunter in conjunction with Silver Lance!Jagen because he's too dangerous to be left alive. The strategy I used was to avoid as much of the fighting as possible, so Jagen sat on the fort and killed two of the pirates while Gordin and Cain died to pull the remaining three away from my team. Meanwhile Shiida flew up the top and pulled the two pirates coming over the sea and the ones near the boss up to buy two turns for the others to advance and then parked on the mountain out of harms way and Draug distracted the rest. Abel fed the thief to Marth and one Pirate to Shiida. The only good thing about this was that technically I only had to kill the one Pirate that Jagen kills on turn two to protect Shiida, the Hunter and Gazzak, every other enemy could have been left alive and it would have been OK, so at least I didn't have to rely on a lot of javelin hits, small solace. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Stat Boosters Marth Lord 01.50 18 05 00 03 07 07 07 00 D Sword Shiida Pegasus Knight 01.50 16 04 01 06 12 09 07 06 D Lance Jagen Paladin --/01.88 22 07 01 10 08 01 09 06 D Sword, B Lance Chapter 2: The Pirates of Galder Turns: 6/13 I tried a bunch of things to see if I could pull of a five turn here but despite Barst being an absolute god, I was just slightly short of having enough offence to punch through the enemies and buy enough time with meatshields to get it done. I let Darros self recruit and he blocked the Bridge for one turn then Draug blocked it for another two turns. Barst killed one Pirate, the fact that he is the only unit that can 2HKO them makes him so good, he'll probably fall of later on because he's Set B class but I think his early game is so good he's still worth a first pick. Silver Lance/Steel Sword!Jagen with a Javelin chip from Shiida killed the other. Ogma baited one Cav onto the bridge while Shiida countered the other one after Jagen swapped her to Wing Spear then Marth finished Shiida's Cav and Barst Hand Axed the other so Shiida could kill. Marth grabbed the Village and Barst got some kills fed to him including the thief who suicided on him after Marth had got the village , I sacked everyone including Wrys to protect him from dying to the Pirates so he could get the thief exp as he moves afterwards, the only person who lived was Bord which was very convenient as I needed one meatshield for the next map. Jagen killed Gomer with a crit after Shiida used the Save. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Stat Boosters Marth Lord 01.80 18 05 00 03 07 07 07 00 D Sword Shiida Pegasus Knight 02.10 17 04 01 07 13 09 07 06 D Lance Jagen Paladin --/02.40 23 08 01 10 09 01 09 06 D Sword, B Lance Barst Fighter 04.67 25 11 00 06 09 06 07 00 D Axe Chapter 3: A Brush in the Teeth Turns: 6/19 Shiida killed a thief by blocking the corridor in the mountains and recruited Navarre on the last turn for his killing edge. Jagen used the first Save on turn two so he or Barst could kill one of the Fighters with a crit while Bord and then Julian distracted the remaining two and then one hunter was killed by Jagen/Marth and Barst Hand Axed the other so Jagen could finish him with a Javelin the following turn while pulling the Fighter near the boss out of the way so Marth and Barst don't get their path blocked. Barst had to get the Boss kill with a Devil Axe!crit after Jagen used the save because Jagen can't OHKO, at least I can finally stop having to crit the bosses, yay! I let one of the fighters attack Jagen so he would suicide on Barst for some exp because Jagen dodged the Fighter near the boss but Julian could have pulled both Fighters if he hadn't dodged. Marth got a perfect level sans res which would be cool except it's Marth so it's probably irrelevant anyway lol, oh well. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Stat Boosters Marth Lord 02.00 19 06 00 04 08 08 08 00 D Sword Shiida Pegasus Knight 03.00 18 05 01 07 14 10 07 06 D Lance Jagen Paladin --/02.87 23 08 01 10 09 01 09 06 D Sword, B Lance Barst Fighter 05.64 25 12 00 07 09 07 07 00 D Axe Chapter 4: Battle in the Lea. Turns: 6/25 Re-classed Jagen to Dracoknight and Barst to PIrate and Forged a +6 might, +10 hit, +5 crit Wing Spear. Plus six might, I believe, allows her to OHKO all non boss enemies it's effective against until she leaves so she can avoid counters as much as possible, if my maths is correct. Shiida killed two Cavs with Jagen using the Save so she would dodge one as I needed her to be on full HP so the other Cav would go for Matthis, Jagen and Barst killed one and the other got distracted by Matthis who also distracted one of the Archers, while Shiida and Jagen killed the other. Barst got the Thief and both Horsemen kills and Shiida killed the boss. I maybe should have taken the extra turn to recruit Merric for the Excalibur, well I'll just have to wait and see if I regret it in the future. Barst actually saved the successful run by critting the first Horseman, Jagen was supposed to weaken it for him first which would be possible because Barst plus the Forest would be shielding him from being killed by the remaining Horseman or the Archer which is why Barst re-classed to Pirate so he could move to the Horsemans right over the river. For some reason though, which only happened in that one clear, the Hunter ended up moving 5D1L instead of 6D which meant he was in range to kill Jagen, so Jagen couldn't chip the Horseman first, so the crit was not a necessary part of the strategy but I just took it as it worked out. Jagen's also got Speed twice and one Strength, I'll rig him a bad level or two to compensate as those levels on Jagen are a bit too clutch. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Stat Boosters Marth Lord 02.00 19 06 00 04 08 08 08 00 D Sword Shiida Pegasus Knight 04.27 19 05 01 08 15 11 07 06 D Lance Jagen Dracoknight --/03.31 22 09 01 10 10 01 11 04 B Lance, E Axe Barst Pirate 07.84 25 12 00 07 10 08 09 00 D Axe
  2. Maria and Minerva, at least they can be reunited in remaining unrecruited. 👌
  3. @JimmyBeansHorace already took Roger. The people who are first and last in the picking order always get two picks because the order reverses every round, so you can think of it like you are picking one unit for round five and one for round six, for example.
  4. Etzel and Radd, wielder of Mercurius and slayer of Medeus world's greatest 0 magic heal bot!
  5. Midia and Catria, hopefully she's worth the turns she costs.
  6. No, I only get one pick now and it goes back to @JimmyBeans. Sniped, yeah I get two picks at the end of this round and then it's just normal snake order from there. I just thought it would help to make the pick order a bit fairer, because first/second pick seems to have quite a lot of advantage in most games I've drafted.
  7. OK, let's do this! And the order is... I shall take the mighty hatchet, the woodcutter of Talys Cord Barst! Well, having her be draftable would be way too good for whoever got her and banning her outright would make the early game way too punishing and tedious I think. I was originally going to ban her after chapter 10 because you get your first master seal there which seemed like a good cutoff. Then I thought, well, she needs to recruit Jake in the next map anyway and Chapter 12 is a somewhat tricky map with needing to get the boots and the Sniper from hell etc. so I decided to make the cutoff there. I think making her free for the whole game would be too over-centralising even though she's strongest in the earlygame, that's how the other draft did it as well. @General Horace you're up!
  8. Part 3 - Chapter 3: River Crossing Turns - 7/115 C supported Ike/Soren and Oscar/Titania. Pass!Ike went up and got the Master Seal and the North West Supplies whilst feeding a few kills to Soren on the way. Celerity!Titania followed by Pass!Oscar went around to the top with Titania feeding kills to Oscar as they went, Titania got the North East supplies while Pass allowed Oscar to grab the Hammerne and Northern Supplies in time. Soren and Brom spent time getting experience while the others went ahead and got the Blossom and bottom two supplies. Gatrie was my free unit, he got the middle supplies and helped feed a few kills to Brom and Soren. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Ike Hero --/13.67 45 25 03 30 24 15 23 08 S Swords Shove, Saviour, Pass Titania Axe Paladin --/18.79 36 26 10 24 23 21 21 16 S Axes Counter, Canto, Celerity Soren Wind Sage --/10.60 33 11 27 23 21 14 12 23 B Fire, B Thunder, A Wind Adept, Shove, Wrath Oscar Lance Paladin --/15.61 40 21 08 23 24 21 17 16 S Lances Canto, Miracle, Pass Brom Axe General --/08.30 42 23 04 20 18 17 26 12 E Swords, B Axes Disarm, Shove, Adept, Vantage Part 3 - Chapter 4: The General's Hand Turns - 5/120 Turns out Kyza did something! Well kind of I think I could have done it in five turns without him but he helped a bit. On turn one Kyza rescued Ike and Brom rescued Soren while Mordecai used a Laguz stone for the extra move which he needs to move past the NPC cat so he can advance Soren far enough forward and then they got given to Oscar and Mordecai on turn two who dropped them ahead. On turn three Soren kills the Halbedier and Mordecai shoves the Mage out of the way so Oscar can kill the Mage on the ledge allowing Ike to climb up, Kyza transforms. Turn 4 Kyza shoves Ike so he can reach the Mage who he kills with the Brave Sword to avoid taking a counter attack and Soren promotes at level 11 with the Master Crown from last map because he needs the extra Magic to kill the generic General on the escape with the Meteor. Last turn Soren kills the General so Ike can kill the boss and Ranulf arrives. Ranulf got carried up by Shade/Saviour Haar. Mordecai also had Pass so he could have cleared Ike's way if Ike hadn't crit his way through with the Wo Dao. Lyre got BEXP'd to 99 and given Blossom and she just got some Strike experience until her gauge ran out. I decided to train Lyre because there isn't enough XP to train everyone and at least she has some potential to become useful as a combat unit unlike the tigers who are going to always be pretty useless due to their low speed (at least Mordecai has one decent attack), plus she gets Strike Exp at twice the rate because she can actually double and S strike makes a huge difference. She can also ORKO Swordmasters after a couple of speed levels which not a lot of unit's can do reliably due to their Speed, which should be useful in part 4. This map is definitely one of the more annoying ones as Ike is in worst Biorhythm and he is forced to solo the top area by himself and he has to have Provoke to pull the aggro away from Haar and Ranulf to avoid a penalty, which is not easy especially if the Mage connects but even if he doesn't he still gets worn down somewhat easily at decent hit rates, killing the one Mage with Brave Sword helps quite a lot. On top of that he has to kill the Boss with an Ettard crit, luckily this boss has 5 luck so his crit is around 20% per hit so it's not the worst. Oscar also has to kill the Mage with Ledge penalty as well. Oscar allowed me to not have to deploy Titania here which was useful so I can save her for rout maps. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Ike Hero --/15.19 46 25 03 30 25 15 24 08 S Swords Shove, Provoke, Celerity Titania Axe Paladin --/18.79 36 26 10 24 23 21 21 16 S Axes Counter, Canto Soren Arch Sage --/11/01.07 37 15 29 25 24 15 17 25 B Fire, B Thunder, A Wind, E Staff Adept, Shove, Wrath Oscar Lance Paladin --/16.02 41 22 08 24 24 21 18 16 S Lances Canto, Miracle, Pass Brom Axe General --/09.24 42 23 04 20 18 18 26 12 E Swords, B Axes Disarm, Shove, Adept, Vantage Mordecai Tiger 17.16 58 30 02 18 18 16 32 10 A Strike Smite, Shove, Pass Kyza Tiger 18.04 55 20 06 20 22 14 20 10 A Strike Quickclaw, Shove Lyre Cat 18.05 47 16 14 24 24 16 14 18 A Strike Shove, Blossom Part 3 - Chapter 5: Retreat! Turns - 1/121 Celerity Oscar rescued Ike and carried him down so Brom could take him which meant he was in support range of Soren and the extra attack point allowed Soren to kill the Boss with two Meteor hits with a Dance from Reyson. That was nice as it saved having to break the Meteor by 3HKO'ing with an Adept or deploying Titania just to carry Ike. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Ike Hero --/15.19 46 25 03 30 25 15 24 08 S Swords Shove, Provoke Titania Axe Paladin --/18.79 36 26 10 24 23 21 21 16 S Axes Counter, Canto Soren Arch Sage --/11/01.49 37 15 29 25 24 15 17 25 B Fire, B Thunder, A Wind, E Staff Adept, Shove, Wrath Oscar Lance Paladin --/16.02 41 22 08 24 24 21 18 16 S Lances Canto, Miracle, Celerity Brom Axe General --/09.24 42 23 04 20 18 18 26 12 E Swords, B Axes Disarm, Shove, Adept, Vantage Mordecai Tiger 17.16 58 30 02 18 18 16 32 10 A Strike Smite, Shove, Pass Kyza Tiger 18.04 55 20 06 20 22 14 20 10 A Strike Quickclaw, Shove Lyre Cat 18.05 47 16 14 24 24 16 14 18 A Strike Shove, Blossom
  9. Yes, pretty much exactly that, we take turns to pick units and then you play through using just the units you've selected with the aim being to get the lowest turn count. Also I forgot to add it in the rules, it's snake order drafting but I've decided to make it so that the third round doesn't reverse so the person who picks last in the first round gets first pick in rounds two and three instead of just every even round as I think that will help to balance the picking order a bit better than just straight snake order. So pick order will be: 1, 2, 3, 4, 4, 3, 2, 1, 4, 3, 2, 1, 1, 2, 3, 4, 4...and so on.
  10. I'm alive, let's do this! Part 3 - Prologue Turns - 8/101 I tried to get a seven turn here but I just couldn't pull it off, I could either get Titania to kill Silvano on turn seven or get Skrimir in range to seize but achieving both seemed to be undo-able. I think if you could somehow get Skrimir to kill one of the Generals blocking the middle on turn three it might be possible but I have no idea how you would make that happen with this team or if it's even possible. Basically just moved forward and killed stuff as efficiently as I could so Skrimir wouldn't waste time, not much else to it other than Titania and Oscar staring into the jaws of death near the end. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Ike Hero --/12.15 44 25 02 29 23 15 22 08 S Swords Shove, Provoke Titania Axe Paladin --/16.85 36 25 10 22 21 19 20 14 S Axes Counter, Canto Soren Wind Sage --/06.51 29 09 24 22 19 11 09 22 B Fire, B Thunder, A Wind Adept, Shove, Vantage Oscar Lance Paladin --/12.61 38 20 07 22 21 18 17 13 A Lances Canto, Miracle Part 3 - Chapter 1 Turns 5/106 Used Shinon as my free unit to the suprise of no one. Ike killed the enemies coming through the little corridor to the left and weakened the boss for Soren to finish as well as killing one of the reinforcement Halbediers. Titania went through the middle and then up and also got the top reinforcements. Soren cleared up stuff Titania weakened and a few enemies through the wall. Oscar got the Blue gem and killed all the Generals in the south while spamming vulneraries and Shinnon killed most of the stuff through the wall and got the Seraph Robe. Soren ended up dodging and Adepting the other Halbedier reinforcement for a little extra xp but it wasn't necessary as Oscar was able to weaken him just enough that Lethe and Lyre could have finished him if need be. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Ike Hero --/12.95 44 25 02 29 23 15 22 08 S Swords Shove, Provoke Titania Axe Paladin --/17.71 36 26 10 23 22 20 21 15 S Axes Counter, Canto Soren Wind Sage --/08.42 30 10 26 23 20 13 10 23 B Fire, B Thunder, A Wind Adept, Shove, Vantage Oscar Lance Paladin --/13.70 38 21 07 22 22 19 17 14 S Lances Canto, Miracle Part 3 - Chapter 2 Turns - 2/108 Bought stuff with the Silver Card including the Wyrmslayer and the Arms Scroll. Ike got Saviour and rescued Soren then gave him to Celerity!Titania who dropped him at the edge of the bosses range on turn two, Soren needed either an Adept or Wrath proc to ORKO. Oscar and Brom just got a little bit of xp. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Ike Hero --/13.10 45 25 03 30 24 15 23 08 S Swords Shove, Saviour Titania Axe Paladin --/18.23 36 26 10 24 23 21 21 16 S Axes Counter, Canto, Celerity Soren Wind Sage --/09.02 31 11 27 23 20 13 11 23 B Fire, B Thunder, A Wind Adept, Shove, Wrath Oscar Lance Paladin --/14.12 39 21 07 23 23 20 17 15 S Lances Canto, Miracle Brom Axe General --/06.28 40 22 04 18 17 16 24 10 E Swords, C Axes Disarm, Shove, Adept, Vantage Hopefully other people are still planning on doing this, I'm interested to see how it goes. Regarding what Zihark said about drafted units in part one I think I actually agree with this in hindsight, low manning it with just the free units actually ended up working out pretty well due to the experience being very focused and just easier to get Micaiah and Jill to get good levels actually really just Jill as Micaiah is easy. I think even Ilyana might not be as good as I initially thought because 'losing' all that exp to Ike's team is going to hurt a lot more than on normal mode despite the huge availability. The free units are probably good enough to carry DB chapters by themselves without losing too much, mostly Laura though, obviously. Something I've realised is that Micaiah is very easy to get good levels on due to the only stat that actually matters to her being Speed because her Magic, Luck and Resistance are so high they are more or less guaranteed to be fine, Skill is basically irrelevant because Light is so accurate and due to Resolve her HP/Def only really wants to be at the point that she can survive a single hit and anything above that is superfluous, so Speed is really the only thing that is needed.
  11. So, yeah, I planned on making this about a year ago but then, you know, life gets in the way. Anyway I feel like playing some FE so I guess we can call this eleven year anniversary draft instead. 🤷‍♂️ Using Finalinsanity's H4 draft rules as a basis with a few changes. Drafting: This draft is for 4 players. Marth, Jagen, Shiida, Jake, Xane and Nagi/Gotoh are free for all to use. Shiida is free for everyone until after chapter 12 and is banned for everyone thereafter. The game will be played on Hard 5 (Merciless), using the Updated Gaiden Requirements Removal patch found here: https://www.romhacking.net/hacks/3962/ (This fixes the issue with Ymir's movement, he now moves as an enemy). Use this if you have issues patching: https://www.romhacking.net/utilities/704/ and remember to untick the checksum thing in the gear icon. Arran and Samson will be drafted as a pair. Beck is banned from drafting ( I assume no one is going to prefer him instead of Jake). Rules: You may only deploy free and drafted units. Units required to recruit another unit and force deployed units may be deployed, trade, shop and be attacked without countering, but may not do anything else. Forging is allowed with no restrictions. You are free to reclass undrafted units to whatever you want. Marth may not Seize the throne in Chapter 19 before Turn 5. Usage of the Wi-Fi Shop, and of the Warp staff, is strictly prohibited. Extra: One undrafted unit is free for Chapter 1. Wrys is free for Chapters 1-3. Ogma is allowed to attack the boss in Chapters 2 and 3, he may not attack any other units. Penalties: Deploying undrafted units is a 4 turn penalty, per unit per chapter. Units Remaining: Participants: Sturm: Barst, Sedgar, Athena, Boah, Midia, Catria, Etzel, Radd, Astram, Caesar, Maria, Minerva. General Horace: Abel, Hardin, Castor, Merric, Wrys, Draug, Horace, Roger, Darros, Roshea, Est, Arran/Samson. Carmine Sword: Cain, Ogma, Wolf, Cord, Lena, Rickard, Matthis, Elice, Lorenz, Macellan, Jeorge, Linde. Jimmy Beans: Bord, Wendell, Palla, Jillian, Vyland, Navarre, Gordin, Tiki, Dolph, Ymir, Tomas, Bantu.
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