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Sturm

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About Sturm

  • Birthday 05/11/1991

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    Heart of the Sunrise

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  • Favorite Fire Emblem Game
    Radiant Dawn

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    Tellius

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  1. So I had actually played all the way up to 3-4, well half way through 3-4, before I realised that I'd forgotten to take all the stuff out of the Convoy in 2-E and give it to Neph and co. so I didn't have the Brave Lance, Hammer, Speedwings etc. so I had to go back to 2-E and redo it from there. Part 2 - Chapter 2: Tides of Intrigue Turns - 3/86 S strike Nealuchi is a beast and I have basically all the unit's which meant I could pull off a three turn here. Nealuchi did almost all the work, he had to get hit by the Crossbow!Warrior to go into Wrath range so he could kill the General blocking the exit it was about 40% hit but he decided to be dodgy as fuck so it took ages. I positioned him down-left of the torch so a Mage blocked the only two range space and then everything else had to suicide on him, then Lucia killed the Mage so Nealuchi could clear her way to the Arrive. Mordecai just Smited Leanne while Brom was completely unneeded for the clear so he just got a couple of kills. Used Lethe as my free unit, she blocked the enemies from attacking Leanne and gave her a shove so she could reach Lucia and Nealuchi on turn three. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Lucia Swordmaster --/14.03 38 18 10 27 27 19 14 15 A Swords Parity, Critical +10, Shove Brom Axe General --/03.72 37 19 04 18 16 14 22 10 E Swords, C Axes Disarm, Shove Mordecai Tiger 16.01 57 28 02 18 18 15 32 08 A Strike Smite, Shove Nealuchi Raven 23.82 53 22 08 20 36 25 22 20 S Strike Wrath, Shove, Canto Leanne Heron 05.40 25 00 06 02 12 27 04 22 --- Blessing, Galdr, Shove, Canto Part 2 - Chapter 2: Geoffrey's Charge Turns - 6/92 Capped Geoffrey's Strength in the base so he could ORKO the Halberdier with the Speedwing with the Brave Lance. Fun fact, Tashoria survives being ORKO'd by the Brave Lance due to the lack of WTA he lives with 1hp so a five turn seems off the table with only Geoffrey in HM, although that would mean missing out the the 'wing anyway. I guess you could have Kieran follow him and trade equip him to the Killer Lance for a OHKO after Geoffrey broke the Door down. The allies distracted the enemies to get as much Bonus Experience as possible they actually all died thanks to the enemies being half decent in HM on this map. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Geoffrey Lance Paladin --/17.08 38 25 08 24 22 19 19 15 A Lances Paragon, Canto Part 2 - Endgame: Elincia's Gambit Turns - 1/93 Nealuchi better than Haar, doesn't even need a Speedwing to ORKO Ludveck! Mordecai Smited Leanne so she could get back up the ledge after she refreshed Nealuchi and Brom shoved him so he could attack the Crossbow!Warrior to go into Wrath range then canto into the magic spot to double crit Ludveck. Brom's shove wouldn't be needed but for the fact that for some reason Raven's only have 6/8 move when all the other non-Heron/Dragon Laguz get 7/9 move, which is doubly stupid considering Hawk's are basically just straight up superior in terms of stats without having one extra move, Hawk's even have a better gauge to top it off. Mordecai got BEXP'd to .99 and Brom got all the rest which was a measly two levels. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Brom Axe General --/05.70 39 21 04 18 16 15 23 10 E Swords, C Axes Disarm, Shove Mordecai Tiger 16.99 57 28 02 18 18 15 32 08 A Strike Smite, Shove Nealuchi Raven 24.15 53 24 10 20 38 26 22 20 S Strike Wrath, Shove, Canto Leanne Heron 05.50 25 00 06 02 12 27 04 22 --- Blessing, Galdr, Shove, Canto Yeah sure, it's fine with me. Yeah, you can certainly try this, you don't even have to recruit Tormod if you don't want to as he auto recruits after the map along with his mates, so you don't miss the Celerity. However, I've tried this and it's not very useful because their AI is set to chase after Sothe rather than attack enemies. I think they will attack but only if they happen to be able to attack something after they have full moved towards Sothe if that makes sense. I usually just ignore him completely and let them just run about.
  2. Oh yeah, I forgot you had to play through to unlock it, nice to hear you're almost done .
  3. I've kind of forgotten most of the turncounts so these are mostly guesses will check at the end. Chapter 9 - 6/86 Barst went Pirate and killed everything, Jagen was going to get the treasure but he didn't have time before a Pirate used his head as a chopping block. Chapter 10 - 9/95 IIRC Barst killed 2 Cavs and one of the Dracos while Jagen and Marth killed a Cav each and a Draco between them, Barst plus Jagen got the Master Seal and Barst killed the Boss, just ignored Minerva so no Hauteclear unforturnately. Got the Levin Sword thanks to the enemy thief. I meant to buy door keys but forgot which ended up costing me some Master Key uses later on. Chapter 11 - 16/111 Barst promoted and killed everything on his way to Lindes village, she got the Spirit Dust and Speedwing and I feed basically the entire Castle Area to her. Chapter 12 - 25/136 Fed basically every promoted enemy on the map to Linde she was level 14 or so by the end of the map and got all the Treasure with Marth, gave the Boots to Linde so she can keep up more easily. Obviously could have done this way quicker if I just have Barst solo everything but you know got to make Linde good right and even Barst is probably going to hit a point where he can't solo everything anymore. Chapter 13 - 4/140 Just had to get a bit lucky with some dodges/ Ballista's deciding not to attack, Jagen fed the thieves to Linde while Barst cleared Marth's way to the Gate. Chapter 14 - 8/149 Jagen went Bishop which he'll probably stick to at this point as Linde/Barst and now Palla can handle the combat. Linde and Jagen went to get the Silver Card while Barst went to the Thone managed to feed the Boss kill to Palla and she got the energy drop, had to use a Master Key use on the Bridge. Chapter 15 - 7/156 Palla went Archer unfortunately she's just short of OHKOing the Draco's with the Forge, Barst went and got the Energy Drop which Palla used and Linde cleared Marth's way, she and Jagen went shopping for a bunch of weapons and stuff. Chapter 16 - 9/165 Barst went Berserker so he could go to the shop and buy Door Keys, he weakened the Dracoknights first for the others to kill and then Palla and Linde killed stuff over the water after that it was a pretty casual stroll to the throne, Linde fed the Boss kill to Palla. Unit Class Level HP Str Mag Skl Spd Lck Def Res Stat Boosters Marth Lord 13.23 27 15 00 07 18 16 10 00 Jagen Bishop --/11.36 26 04 04 12 09 04 04 08 Barst Hero 19/10.53 48 23 01 30 24 19 19 03 Linde Mage 18.54 29 00 17 14 20 20 03 08 Spirit Dust, Speedwing Palla Archer 16.90 28 18 00 12 15 06 13 00 2 Energy Drops Xane Chameleon 01.45 18 02 01 02 08 09 04 10
  4. Part 1 - Chapter 9: One Survives Turns - 4/61 Standard stuff, Miccy got some nice levels and she also found the Coin as an added bonus. Unfortunately she didn't get any HP which I would prefer at this point as her Speed is pretty solid already. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Micaiah Light Mage 17.20 23 03 18 17 17 20 10 19 B Light Sacrifice, Shove, Resolve Part 1 - Endgame: Daien Arise! Turns - 6/67 Probably could be done it in five turns with Pass/Saviour Sothe carrying Micaiah but I feel like it's more useful to transfer those Skills over to the GM's so I opted to take a six turn which probably let's Jill get more experience anyway. Jill got BEXP'd to 20 and promoted and I gave Micaiah just enough BEXP to hit level 19 so I didn't waste any of it. Forged Jill a max everything Steel Axe, a max everything Knife for Sothe with a Coin for +10 hit and another +5mt/+15 Crit Light tome for Laura. Ilyana took Saviour, Hammer, Brave Sword, Adept, Pass, Celerity, Ashera Icon and an Arms Scroll for the GM's, I'm not totally convinced if transferring Adept was the best choice but I think so. Sothe killed the Fighter and then the Archer up the ledge so Jill could drop BK below the Knight and then she got some experience killing most of the stuff near the middle especially the two thieves while BK walked the rest of the way. Laura shoved Rafiel twice so he could get up the second Ledge on turn two and then she dealt with the reinforcements from the South and got the Reaper card at the end. Micaiah just walked the first three turns and then Sothe rescued her and gave her to Jill with help from Rafiel to drop her near the door, she took care of most of the enemies at the top with a bit of help from BK, meanwhile Jill doubled back and picked up Rafiel then Sothe dropped him at the top. Nailah followed along so BK could rescue her at the end so he didn't double Jarod and Jill could take the kill instead. I thought about getting the Parity with Jill but she was one square short and it's only really useful in the 4-E-5 and maybe 4-E-1 anyway. Sothe got the Speedwing. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Micaiah Light Sage 19/01.00 26 06 21 18 20 22 13 21 A Light, C Staves Sacrifice, Shove, Resolve Sothe Rogue -/07.65 36 22 07 26 24 19 16 12 S Knives Guard, Steal, Shove, Cancel, Imbue Laura Bishop 10/02.97 23 07 19 12 14 13 08 13 C Staves, E light Shove, Shade, Wrath Jill Dragonmaster 20/04.26 36 21 05 18 23 22 21 09 D Lances, A Axes Canto, Paragon Seraph Robe, Energy Drop, Dracoshield Rafiel Heron 13.13 32 02 14 02 12 32 06 26 --- Blessing, Galdr, Shove Part 2 - Prologue: On Drifting Clouds Turns - 8/75 Nealuchi punched the Dracoknights like a boss, it's kind of annoying how they can proc 15 Speed and not get doubled and how they can get just enough defence to take no damage so he only gets one experience, granted he only get's 3-4 exp for actually doing damage but still. He hit S strike and about 10 WEXP towards SS not that I imagine he'd have time to reach SS in part four. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Nealuch Raven 23.46 53 22 08 20 36 25 22 20 S Strike Wrath, Shove, Canto Leanne Heron 05.10 25 00 06 02 12 27 04 22 --- Blessing, Galdr, Shove, Canto Part 2 - Chapter 1: Winds of Rebellion Turns - 8/ 83 Nephenee got the Steel Axe for Brom and then they killed the Archer and Soldier, after that Nephenee got the Ashera Icon while Brom fought his way slowly past the Knight, Nephenee weakened Yardley with a Wrath crit and Brom finished him off while Nephenee recruited Heather. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Brom Axe General --/03.24 37 19 04 18 16 14 22 10 E Swords, C Axes Disarm, Shove Nice to see your still going with this, what happened in Chapter four and five? I seem to remember the last video went up to Chapter three and for some reason it won't let me watch it now to check.
  5. Part 1 - Chapter 6: Raise the Standard Turns - 8/48 Jill used all the Stat Boosters and Micaiah got Resolve while Sothe got Adept and Shade so Jill would get more experience. I tried to four turn the first part for a while, it's definitely doable but I'd have to have promoted Jill for it to be somewhat reliable and I didn't really want to promote her super early as that would be much worse in the long run so I settled for a pretty laid back five turn and just focused on getting as much experience as I could. Micaiah took care of the right side pretty much by herself while Laura got heals in when she could. Sothe went left and up killing some things and weakening others for Jill to finish off. Jill just flew around exposing herself to as many enemies as she reasonably could, the Pure Water actually came in really useful for minimising the threat of the Mages, probably more useful than the 3k gold would have been (it also came in very handy in chapter 8), Sothe also got the Arms Scroll on the last turn. Second Part Jill just killed all the Cavs and Sothe killed the Boss, I don't have anyone who can shove Sothe for the two turn though I could have had Jill rescue-drop him but I was concerned about getting experience, though looking back now she probably could have killed a good portion of the Cavs on turn two enemy phase after dropping Sothe but I didn't think about it for some reason. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Micaiah Light Mage 12.65 21 03 16 14 13 18 08 15 C Light Sacrifice, Shove, Resolve Sothe Rogue -/05.95 36 21 05 24 24 17 15 11 S Knives Guard, Steal, Shove, Adept, Shade Laura Priest 05.54 19 04 12 07 08 09 05 12 D Staves Shove Jill Dracoknight 18.19 33 16 03 14 18 18 16 05 A Axes Canto Seraph Robe, Energy Drop, Dracoshield Part 1 - Chapter 7: A Gathering Hope Turns - 5/52 Sothe got Saviour to carry Micaiah and Paragon so he got like 15 experience instead of 7, #worth. Laura shoved Micaiah once so Sothe could move far enough to drop her two right of the Armour blocking the northern cell so that the Longbow Archer was forced to attack her at two range otherwise he'd block the way. Jill killed most of the enemies and Hammered the boss she also freed one of the prisoners who died to the myrmidon but that was actually necessary otherwise he'd attack Jill and block Sothe's way and he needed to Shove Micaiah twice for her to seize, so good job Generic Soldier your death was not in vain. Laura freed one of the other prisoners for that sweet BEXP other than that she did nothing. Micaiah has 9 defence which is not something I was expecting or aiming for but I'll definitely take it, she's probably still going to get OHKO'd by Tigers in 3-6 without a Seraph Robe though which is kind of sad as It'd be really nice to be able to save it for Sanaki or Soren. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Micaiah Light Mage 13.30 21 03 16 15 13 19 09 15 C Light Sacrifice, Shove, Resolve Sothe Rogue -/06.23 36 21 06 25 24 18 16 12 S Knives Guard, Steal, Shove, Saviour, Paragon Laura Priest 06.00 20 04 13 08 09 09 05 12 D Staves Shove Jill Dracoknight 19.75 33 17 03 14 19 19 17 05 A Axes Canto Seraph Robe, Energy Drop, Dracoshield Part 1 - Chapter 8: Glory Unwanted Turns - 5/57 BEXP'd Laura to level 10 and promoted her because you really need three combat unit's for this map, yes Laura is now a 'combat unit'. The stupid thing was it took almost all my Bonus Experience to get her there and I haven't used any of it on anyone else, Hard Mode in a nutshell. I sold some random weapons so I'll be able to buy the Statue Frag next map if I think of a use for it. Laura got Wrath and took the Crit Light tome from Micaiah while Rafiel got Celerity to help her out while being able to stay outside enemy ranges, I also switched Sothe back to Adept but I'm pretty sure I could have got away with keeping Paragon on him now that I think about it, oh well. Unfortunately that meant Sothe can't reach the Arms Scroll, I tried having Volug get it but he failed and I wasn't going to reset just for that. Sothe went right and Micaiah went south, Laura took care of the left with Rafiel and copious amounts of Wrath Crits, I had her use a Pure Water so Mages deal no damage to her and then thickets and some timely Herbs/Vulneraries took care of the rest. Muarim, Volug, Nailah, Nolan and Saviour!Zihark rescued five of the prisoners so the Dracoknight would suicide on MIcaiah. I'm not sure what the probability of this strat working is, not great I would think but it actually worked on the first try so that was cool. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Micaiah Light Mage 15.25 23 03 17 15 15 19 09 17 B Light Sacrifice, Shove, Resolve Sothe Rogue -/07.16 36 22 07 26 24 19 16 12 S Knives Guard, Steal, Shove, Cancel, Adept Laura Bishop 10/02.16 23 07 19 12 14 13 08 13 C Staves, E light Shove, Shade, Wrath Jill Dracoknight 19.75 33 17 03 14 19 19 17 05 A Axes Canto Seraph Robe, Energy Drop, Dracoshield Rafiel Heron 12.52 31 02 12 02 12 31 06 26 --- Blessing, Galdr, Shove, Celerity
  6. Chapter 6 - 18/54, rip turns I expected this map might have been the run killer but I managed to get through it just about, Chapter 7 wasn't that bad and then Chapter 8 you can finally buy vulneraries so it should ease up a bit from there at least for a while. There was no way I could go aggressive so all the thieves escaped I got the Bullion though because they leave that. First of I holed up in Ricard's cell to wait for the initial enemies, Marth killed two of the Knights and one Cav, while Barst + Jagen killed the other Khight and Cav and Jagen killed the Mage through the wall. After that was done Jagen killed the Mage and one Archer in the throne area from the right while the others just waited, used the first save point because he needed a dodge/crit. After waiting around for Jagen to catch up I hit the second save point and Barst Devil Axed the knight then Jagen one hit KO'd one Archer with a crit and Marth + Barst killed the other. Finally Barst killed the nearest knight in the throne room on enemy phase and then Marth OHKO'd the other and Jagen killed the remaining Archer with a crit, unfortunately needed a dodge or crit because everyone had around 2hp at this point. Finally Jagen and Barst ganged up on the boss, Barst got a Hand Axe crit and killed him on turn 18 which saved a turn, they were supposed to weaken for Barst to Hammer him the turn after. Chapter 7 - 20/74 This was much easier but the reinforcements just never stop coming so it took forever, from what I understand every time you go across the line it sets them off again and I have to have Marth and Jagen wait back out of range of the cav that spawns from the right so every time they tried to advance they'd have to run back again. In the end I just had Barst sit on the centre fort with a couple of Hand Axes and just kept triggering the reinforcements until they finally stopped coming. Marth got the Kill on Minerva, Palla and the Thief while Barst got the generic Draco, he got like 5 levels or something from killing about 30 cavs. Chapter 8 - 6/80 Reclassed Barst to Merc so he could tank the four cavs and forged an 8 might Iron sword so he could ORKO them, I forgot how busted Merc bases are. Marth killed the boss with a Forged Rapier crit after Barst used the save point. Jagen went shopping and bought 10 vulneraries, the Rapier and a couple more Hand Axes. Barst is wtf ridiculous and Marth can hold his own thanks to a fair few save point rigged levels. Unit Class Level HP Str Mag Skl Spd Lck Def Res Stat Boosters Marth Lord 09.08 23 12 00 06 15 14 10 00 Jagen Sniper 05.95 26 09 01 15 12 03 08 03 Barst Merceneary 15.75 31 17 00 20 17 12 16 00
  7. Shit sorry, for some reason I thought we were only picking three units each, whoops. Give me best unit in fire emblem history Palla I guess. @Rute21 Progress: Chapter 3: 7/19 Easy chapter, Shiida blocked the guys in the north for two turns by face tanking a thief and then recruited Nabarl they both died immediately afterwards. Jagen with Steel Sword equipped went on the mountain while Marth got the Devil Axe which he gave to Barst while hitting the first save point, Barst then finished off one of the Fighters while the other two got distracted by Jullian and then Lena. Jagen Javelin'd the Hunters and Barst finished one while the other two killed the other. Jagen hit the save and Barst Steel Axe crit Reynard at like 1.6%, he got it on attempt 5 or 6 though so that was pretty sweet. Chapter 4: 8/27 There was no way I could take on the Cavaliers without being wrecked by the Fighters straight after so I had to go across the River by the Arena to make the Cavs run over to the right and then double back again, thankfully I could just sieze before they caught up. Jagen went Sniper and Barst to Pirate and I forged an 11 might/20 crit Iron Bow. Marth just full moved really and got the 5k gold village on the way there, he got no experience. Barst got the Thief kill at the start, both Horsemen (Jagen procced Speed so he didn't get doubled, if he didn't then Barst would have to attack one first and Jagen finish) plus the Boss kill. Jagen had to get a crit at 32% for Barst to finish the Boss and I didn't have the means to hit any of the save points so that was a bit annoying, but overall not too bad. Chapter 5: 9?/36 I forged a 12 might rapier but after starting chaper 6 I decided I needed a 13 might rapier so I can OHKO Knights at least for Chapter 6 (I don't think I have the cash for 14 might). So I'm going to have to redo this but the strat will be the same so I'll just post it now. I pretty much had to slow down to get exp for Marth because he'll start getting one shot pretty soon otherwise, not that I could go that much faster anyway. Marth OHKO'd two of the Cavaliers while Barst killed the other and Jagen fed Marth the Peg while Barst hit the save point for Marths level up. Marth also recruited Wendell at the same time ( I would consider killing him for the exp if I had the means but I don't and Barrier Staff is nice to have anyway). Jagen fed both the Thieves to Marth and Barst again hit the second save point for Marth's level, shameless I know. Marth killed the Boss after Jagen chipped him. Hardin's group all died distracting stuff on the left of the map. I'll post stats when I've redone Chapter 5, safe to say Barst is pretty stacked.
  8. Part 1 - Chapter 3: A Faint Light. Turns - 7/27 Could have six turned if I went through the east but the west gets a lot more experience plus easier time recruiting Aran for the Sleep Staff. I used a turn one strat that I remember seeing a long time ago somewhere but I don't know who came up with it, it's just pretty neat so I always remember it. Sothe kills the Myrmidon and then Micaiah moved one south and Directs Kurth and Aimee to one below her which causes Kurth to move below her while Aimee blocks the other gap. Sothe then killed the Fighter and Micaiah Thani'd the Armour Knight afterwards Micaiah and Sothe went to escape with Micaiah killing the Armours and the Boss and Sothe killing everything else, while Nolan spent the rest of his drafted life tanking stuff trough the Wall so Laura could spam heal. Aran carried Aimee to the escape for some extra Bonus Experience, no one else escaped. Also the Kard actually broke lol, I've never seen that happen before. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Micaiah Light Mage 06.92 18 02 12 11 11 14 04 09 D Light Sacrifice, Shove Sothe Rogue -/01.82 35 18 04 20 20 15 14 09 A Knives Guard, Steal, Shove Laura Priest 02.21 16 04 09 04 06 08 03 11 D Staves Shove Part 1 - Chapter 4: A Distant Voice. Turns - 7/34 BEXP'd Laura to 2.99, gave Wrath to Micaiah, Cancel to Sothe and Shade to (Laura not that I expect that to actually do anything). Sold the Fortune and a bunch of weapons that no one can use and bought the Beastkiller and a +5 might +15 Crit Light tome. I deployed Aran to help find items as he's on best Biorhythm. Sothe killed the Tiger and then Enemy Phase he killed a Cat and a Tiger, while Micaiah killed the other Cat with a Wrath Crit. Sothe moved one south to kill another Tiger on turn two EP and then after that just went clockwise round the Map getting the Beastfoe and the Seraph Robe on the way. Micaiah crit killed the two Tigers trying to break the wall and then the one over the wall where the Coin is. Laura healed as much as she could and she also got the Pure Water, Aran found the Master Seal. I didn't get the gold as it costs a Turn and I don't think it's that sorely needed. Beastkiller only has one use left. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Micaiah Light Mage 08.16 19 03 13 12 11 15 05 11 D Light Sacrifice, Shove, Wrath Sothe Rogue -/03.66 36 20 04 22 22 16 14 09 A Knives Guard, Steal, Shove, Cancel Laura Priest 03.43 17 04 10 05 07 08 03 11 D Staves Shove, Shade Part 1 Chapter 5: The Lost Heir. Turns - 6/40 BEXP'd Laura to 3.99 and Forged a +2 might Iron Knife for Sothe so he could ORKO Fighters. Micaiah and Laura stayed back while Sothe went up to clear everything out and Volug went up the Ledge, Micaiah killed the nearest Fighter with a Wrath Crit on Enemy Phase, she had barely enough HP/Def to survive. Sothe rescued her on turn two while Volug blocked the eastern ledge then Sothe dropped Micaiah next to the Ledge on turn three so she could kill everything with Wrath Crits. Sothe stole the Master Seal as well as the Shine Barrier, Sothe got the Boss kill partly because it meant Laura got an extra Heal but also because he gets a decent chunk of experience from it and Micaiah gets quite a bit from just killing common enemies. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Micaiah Light Mage 10.30 21 03 15 12 12 16 07 13 C Light Sacrifice, Shove, Wrath Sothe Rogue -/04.67 36 20 05 23 23 17 15 10 A Knives Guard, Steal, Shove, Cancel Laura Priest 04.44 18 04 11 06 07 09 04 11 D Staves Shove, Shade
  9. I'll take Xane, two Barsts/Lindes PogChamp. I'm playing H5 because Barst is super OP and it's not really sadistic on H2, I played up to chapter 5 and he was just owning everything with an Iron Axe. Chapter 1: 7/7 Doing this on H5 with only Jagen, Marth and Abel was an interesting prospect considering that Jagen can only deal 11 damage every two turns and Gazzak heals 12HP every two turns, you might be able to guess where this is going. Abel was my free unit to kill the Hunter with Jagen so Wrys was safe and he also Javelin'd the Thief twice so Marth could get the kill though it wasn't actually necessary to kill the thief so he only needed to hit the one Javelin. Turn one Jagen went to the Fort and Marth got the Village while everyone else stayed back. Turn two Jagen killed one of the Pirates that had attacked him while the other got pulled to the right by Cain, Marth killed the Thief. Marth then full moved along the shore towards Wrys' Village being shielded by Draug and Abel, Jagen killed another Pirate, Cain got killed by another two and Gordin got attacked by the one who attacked Cain last turn (he was on the Fort so he'd be 3HKO'd instead of 2HKO'd), meanwhile Shiida pulled the two coming across the water in the north to the west then spent the rest of the map on the mountain. Turn 4 Gordin got killed by the two Pirates that had attacked Cain while Abel got attacked by one more which he just outran next turn while Jagen moved ahead, this meant that six of the Pirates were over on the right of the map and effectively neutralised at this point leaving three near the boss. Jagen and Abel killed the Hunter on turn five, then Marth recruited Wrys and Jagen had to get a 3%CoS Silver Lance crit on Gazzak to kill him it was awful it took like 2 hours, thankfully the rest of the strat was very reliable, well as reliable as Chapter 1 strats get. Chapter 2: 5/12 Thank Kaga this map has a save point, this was a nightmare to work out so that everyone important would live. Darros self recruited and then he and Bord blocked the island, they both died. Barst killed one of the Pirates while Jagen killed the other, he had to get Strength to 2HKO with the Silver Lance and he also had to get Luck so that he wouldn't be prioritised by the Cavs over Abel, Shiida went south to pull a Pirate out of the way. Jagen and Marth killed Castor on turn three (the other Hunter didn't get pulled at the same time which was probably the reason this worked at all) and Marth got the Village on turn four while Jagen and Barst killed the other Hunter. Everyone except for Shiida was then sacrificed and Jagen just barely survived the two Cavs so that Barst could live and hit the Save, Jagen then OHKO'd the boss with another Silver Lance crit. Unit Class Level HP Str Mag Skl Spd Lck Def Res Stat Boosters Marth Lord 01.81 18 05 00 03 07 07 07 00 Jagen Paladin 02.64 23 08 01 11 08 02 09 06 Barst Fighter 03.40 24 10 00 06 09 05 06 00 @Solvaij, your pick.
  10. Part 1 - Prologue: Under Grey Skies Turns - 6/6 This ended up working out completely differently from how I planned it but it worked, so don't look a gift horse in the mouth I guess. Turn one and two Eddy weakened the Bandits and Micaiah finished them off, now turn three what was supposed to happen was Micaiah chipped another Bandit and then Eddy got attacked by three more Bandits needing to crit at least one of them with Wrath and Micaiah would finish them off afterwards. What ended up happening was that he got a non-Wrath crit on the Bandit Micaiah weakened which exposed him to one of the Bandits nearest to the boss which was left on 21HP and he also left another on 14HP. This shouldn't have worked out but Micaiah dodged an attack from the 14HP one and then got a crit to OHKO the other one so it ended up working out thanks to that. She then finished the remaining Bandit over the next two turns and Eddy killed Pugo with two Wrath Crits, unfortunately Micaiah couldn't get the Boss kill, oh well. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Micaiah Light Mage 02.50 16 02 08 09 08 11 02 05 D Light Sacrifice, Shove Part 1 - Chapter 1: Maiden of Miracles Turns - 8/14 Used Nolan as my free unit, he went up next to the Soldier guarding the Hand Axe!House while the others waited behind. Micaiah then moved up on turn two and finished one of the Fighters off and Nolan healed up. Nolan finished the Soldier and one of the Fighters on enemy phase and he and Micaiah each got attacked by another Fighter, Micaiah dodged but that wasn't necessary. Micaiah then grabbed the Hand Axe and Nolan killed the Fighter that attack her last turn (Usually she would finish the Fighter that attacked Nolan here but as she dodged the first fighter she could get the Hand Axe and get the kill on enemy phase, that doesn't really change the strategy though). Turn four they both killed the Archer and Nolan weakened a Soldier and the Fighter blocking the way to the Escape for Micaiah to finish on turns five and six. I could have finished the map on turn seven if Nolan killed the Fighter on the escape point but I decided to take an extra turn and have Micaiah kill the boss for some experience and escape on turn eight. I think seeing as I have no DB unit's other than the free ones it'll be worth the extra turn. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Micaiah Light Mage 04.32 17 02 10 10 09 13 04 07 D Light Sacrifice, Shove Part 1 - Chapter 2: The Dispossessed Turns - 6/20 Micaiah could just barely survive an attack from the Fighter above the ledge so I didn't need to block him from coming down which was nice as it gave Laura an extra heal, Nolan killed one of the Soldiers and weakened another, on turn two he finished off the Fighter that had attacked Micaiah while she finished the Soldier. Nolan and Laura climbed up the Ledge on turn three followed by Micaiah on turn four, Nolan killed the Soldier blocking the way to the Thani and weakened the Myrmidon which Micaiah finished and then Eddy traded the Chest Key over to Nolan so he could get the Thani. Sothe soloed the top area as usual and got the Energy Drop, also had him Steal a Vulnerary from one of the Soldiers mostly for the experience. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Micaiah Light Mage 05.25 17 02 11 10 10 14 04 08 D Light Sacrifice, Shove Sothe Rogue -/01.37 35 18 04 20 20 15 14 09 B Knives Guard, Steal, Shove Yeah, as DarthR0xas says, if you draft one of them the other is still free to use. Yeah, just drop the item that's fine.
  11. You know what my backlog just got one smaller so let's fill it back up again. I found my copy of Shadow Dragon when I was going through stuff in the loft not long ago, so it must be providence right? Will give me something to do on the train.
  12. Did you have any luck with this? I guess those saves are made for Dolphin? I know you just click Import Save and it just works, wish I could help but I don't know. Just a turn count at the bare minimum but some explanation is nice. No, undrafted unit's can't visit villages A time stamp to the successful run would probably be enough. Yeah, Hard Mode can be pretty brutal but it gets easier as you say. 1-3 is maybe the hardest map I think, remember you can use Kurth or Aimee to block that can help. Oh yeah, I forgot I didn't clarity that. Yeah, I'm going to allow it, it's mostly just coins and Olivi Grass along with a few Arms Scrolls which is nice to have but doesn't fundamentally chance anything so I see no reason to ban it, makes getting the Rescue Staff a lot easier as well.
  13. Part 4 - Endgame: Rebirth I Turns - 2/186 Sold all the stuff I didn't want and bought four Arms Scrolls, two for Micaiah for SS Light and A Staves, one for Sothe for SS Knives and one for Elincia for SS swords, should have bought the others so Micaiah could use the Ashera Staff but it didn't end up mattering. Gave Elincia a level so she could kill one of the Generals and Sigrun a level so she could survive an attack from Dheginsia. Stefan, Nolan and Lucia killed a General each above the start and Sothe plus Geoffrey killed the other leaving the two on the side alive, Sigrun and Elincia rescued Sothe and Lucia and got refreshed dropping them over to the left and right platforms respectively. Ike killed the Double bow Sniper, Pass Nolan killed the Sleep!Bishop and Stefan killed the mage on the right, Geoffrey took care of the south west and Micaiah the south east, while Soren rescued Rafiel to safety. Second turn Lucia killed Hetzel thanks to Parity and Sigrun 2RKO'd Lekain with the Spear and a dance after which Nolan and Ike Hammered all the Cover!Generals. Elincia and Sothe killed the Siege Sages and Elincia also killed the Priest and General on the right while Ulki did the same on the left while Stefan finished the remaining generals at the top. Had to get a bit lucky with Stefan killing some of the Generals because he needs a Crit/Astra, and Geoffrey wasn't exactly totally reliable at killing the Generals despite using the Brave Lance, everything else was mostly reliable I think. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Micaiah Light Priestess 20/19/05.89 41 15 35 21 29 39 21 36 SS Light, A Staves Sacrifice, Shove, Paragon 2 Arms Scrolsl Nolan Reaver 20/19/20.00 68 40 10 36 35 30 30 20 SS Axes Nihil, Critical +5, Shove, Colossus, Pass, Celerity 2 Dracoshields, Energy Drop, Seraph Robe Sothe Whisper --/20/08.84 47 28 16 35 36 35 26 22 SS Knives Guard, Steal, Shove, Bane, Cancel Arms Scroll Rafiel Heron 17.52 36 02 12 02 12 36 06 36 --- Blessing, Galdr, Shove Elincia Queen --/--/18.50 44 30 23 33 35 37 22 33 A Swords, S Staves Renewal, Canto, Stun, Hihil Arms Scroll Lucia Trueblade --/20/12.92 49 28 20 39 39 23 19 25 SS Swords Parity, Critical +20, Shove, Saviour, Paragon Geoffrey Silver Knight --/20/09.39 50 30 13 32 29 23 26 25 SS Lances, C Bows Canto, Sol, Paragon, Miracle Ike Vanguard --/20/13.95 61 37 09 39 37 21 32 20 SS Swords, A Axes Shove, Aether, Pass, Shade Talisman Soren Arch Sage --/20/17.18 50 23 40 34 30 23 23 36 S Fire, B Thunder, SS Wind, A Staves Adept, Shove, Flare, Resolve, Counter 2 Arms Scrolls Kyza Tiger 32.03 68 32 06 36 30 21 38 12 S Strike Quickclaw, Shove, Blossom, Roar Lyre Cat 32.08 56 36 16 40 40 27 20 26 SS Strike Shove, Wildheart, Rend, Adept Ulki Hawk 32.51 63 30 10 40 40 27 24 24 SS Strike Vigilance, Shove, Canto, Tear, Wildheart, Smite Sigrun Seraph Knight --/20/20.00 50 32 19 35 36 35 26 34 A Swords, SS Lances Canto, Stun, Nihil Seraph Robe, 2 Speedwings, 3 Ashera Icons Stefan Trueblade --/--/13.49 55 30 09 40 40 20 23 17 SS Swords Critical +20, Shove, Astra, Paragon, Provoke Part 4 - Endgame : Rebirth II Turns - 1/187 Ike Hammered BK and Soren Blizzard'd Levail. Micaiah, Geoffrey and Lucia got a bit of experience also built a few supports that give attack for part five and Rafiel Bliss'd a few people that would be at worst Bio, Ulki got a bunch of Bonus Exp for some Strength. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Micaiah Light Priestess 20/19/08.61 41 15 37 22 29 40 21 39 SS Light, A Staves Sacrifice, Shove, Paragon 2 Arms Scrolsl Nolan Reaver 20/19/20.00 68 40 10 36 35 30 30 20 SS Axes Nihil, Critical +5, Shove, Colossus, Pass, Celerity 2 Dracoshields, Energy Drop, Seraph Robe Sothe Whisper --/20/08.84 47 28 16 35 36 35 26 22 SS Knives Guard, Steal, Shove, Bane, Cancel Arms Scroll Rafiel Heron 17.62 36 02 12 02 12 36 06 36 --- Blessing, Galdr, Shove Elincia Queen --/--/18.57 44 30 23 33 35 37 22 33 A Swords, S Staves Renewal, Canto, Stun, Shade, Daunt Arms Scroll Lucia Trueblade --/20/13.51 50 29 2o 40 40 23 19 26 SS Swords Parity, Critical +20, Shove, Saviour, Adept Geoffrey Silver Knight --/20/10.67 50 31 14 33 29 23 26 25 SS Lances, C Bows Canto, Sol, Paragon, Miracle Ike Vanguard --/20/14.83 61 37 09 40 37 21 32 20 SS Swords, A Axes Shove, Aether, Nihil Talisman Soren Arch Sage --/20/17.42 50 23 40 34 30 23 23 36 S Fire, B Thunder, SS Wind, A Staves Adept, Shove, Flare, Nihil 2 Arms Scrolls Kyza Tiger 32.03 68 32 06 36 30 21 38 12 S Strike Quickclaw, Shove, Blossom, Roar Lyre Cat 32.08 56 36 16 40 40 27 20 26 SS Strike Shove, Wildheart, Rend, Adept Ulki Hawk 32.51 65 34 10 40 42 28 30 24 SS Strike Vigilance, Shove, Canto, Tear, Wildheart, Smite Sigrun Seraph Knight --/20/20.00 50 32 19 35 36 35 26 34 A Swords, SS Lances Canto, Stun Seraph Robe, 2 Speedwings, 3 Ashera Icons Stefan Trueblade --/--/13.49 55 30 09 40 40 20 23 17 SS Swords Critical +20, Shove, Astra, Paragon, Provoke Part 4 - Endgame: Rebirth III Turns - 1/188 Stefan got Bonus experienced to 32 Strength and he, Ike and Sigrun exactly killed Dheginsea with the Wyrmslaye. Ulki also got BEXP'd to max Strength and Micaiah Hammerned the Rescue. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Micaiah Light Priestess 20/19/09.41 41 15 38 22 30 40 22 40 SS Light, A Staves Sacrifice, Shove, Paragon 2 Arms Scrolls Nolan Reaver 20/19/20.00 68 40 10 36 35 30 30 20 SS Axes Critical +5, Shove, Colossus, Pass 2 Dracoshields, Energy Drop, Seraph Robe Sothe Whisper --/20/09.03 47 28 16 36 37 35 26 22 SS Knives Guard, Steal, Shove, Bane, Cancel Arms Scroll Rafiel Heron 17.72 36 02 12 02 12 36 06 36 --- Blessing, Galdr, Shove, Celerity Elincia Queen --/--/18.92 44 30 23 33 35 37 22 33 A Swords, S Staves Renewal, Canto, Stun, Shade, Daunt Arms Scroll Lucia Trueblade --/20/14.56 50 30 2o 40 40 24 20 26 SS Swords Parity, Critical +20, Shove, Saviour, Paragon Geoffrey Silver Knight --/20/11.12 51 32 14 34 29 23 26 25 SS Lances, C Bows Canto, Sol, Blossom Ike Vanguard --/20/15.50 62 37 10 40 37 21 32 20 SS Swords, A Axes Shove, Aether, Nihil Talisman Soren Arch Sage --/20/17.59 50 23 40 34 30 23 23 36 S Fire, B Thunder, SS Wind, A Staves Adept, Shove, Flare 2 Arms Scrolls Kyza Tiger 32.03 68 32 06 36 30 21 38 12 S Strike Quickclaw, Shove, Roar Lyre Cat 32.08 56 36 16 40 40 27 20 26 SS Strike Shove, Wildheart, Rend, Adept Ulki Hawk 37.00 65 38 10 42 42 30 32 24 SS Strike Vigilance, Shove, Canto, Tear, Wildheart, Smite Sigrun Seraph Knight --/20/20.00 50 32 19 35 36 35 26 34 A Swords, SS Lances Canto, Stun, Nihil Seraph Robe, 2 Speedwings, 3 Ashera Icons Stefan Trueblade --/--/16.00 55 32 10 40 40 20 25 19 SS Swords Critical +20, Shove, Astra, Nihil Part 4 - Endgame: Rebirth IV Turns - 1/189 Elincia, Micaiah and Soren killed the northern Spirit and the Laguz Shove/Smited the others out the way then Brave Axe/Parity!Ike wrecked Sephiran. Sothe used the Speedwings so he can double Auras, I don't think it ended up being necessary though. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Micaiah Light Priestess 20/19/10.25 42 15 39 23 30 40 22 40 SS Light, A Staves Sacrifice, Shove, Paragon 2 Arms Scrolls Nolan Reaver 20/19/20.00 68 40 10 36 35 30 30 20 SS Axes Critical +5, Shove, Colossus 2 Dracoshields, Energy Drop, Seraph Robe Sothe Whisper --/20/09.45 47 28 16 36 39 35 26 22 SS Knives Guard, Steal, Shove, Bane, Cancel Arms Scroll, Speedwing Rafiel Heron 17.72 36 02 12 02 12 36 06 36 --- Blessing, Galdr, Shove Elincia Queen --/--/19.03 45 30 24 33 35 37 22 34 A Swords, S Staves Renewal, Canto, Stun, Shade, Celerity Arms Scroll Lucia Trueblade --/20/15.24 50 30 20 40 40 25 20 26 SS Swords Critical +20, Shove, Saviour, Paragon Geoffrey Silver Knight --/20/12.18 52 33 14 34 29 23 27 25 SS Lances, C Bows Canto, Sol, Blossom Ike Vanguard --/20/16.23 63 37 10 40 37 21 32 20 SS Swords, A Axes Shove, Aether, Parity Talisman Soren Arch Sage --/20/17.71 50 23 40 34 30 23 23 36 S Fire, B Thunder, SS Wind, A Staves Adept, Shove, Flare 2 Arms Scrolls Kyza Tiger 32.03 68 32 06 36 30 21 38 12 S Strike Quickclaw, Shove, Roar, Smite Lyre Cat 32.08 56 36 16 40 40 27 20 26 SS Strike Shove, Wildheart, Rend, Adept Ulki Hawk 37.00 65 38 10 42 42 30 32 24 SS Strike Vigilance, Shove, Canto, Tear, Wildheart, Pass Sigrun Seraph Knight --/20/20.00 50 32 19 35 36 35 26 34 A Swords, SS Lances Canto, Stun, Nihil Seraph Robe, 2 Speedwings, 3 Ashera Icons Stefan Trueblade --/--/16.31 55 32 10 40 40 20 25 19 SS Swords Critical +20, Shove, Astra, Nihil Part 4 - Endgame: Rebirth V Turns - 2/191 I have six units that can deal 40+ damage to auras so it was pretty trivial to two turn this, just a matter of figuring out how to trade around weapons and get the most from +atk supports. Parity!Stefan did 44 to the south west Aura and Elincia rescued Lehran to deal another 44 leaving the Aura at 2hp, Rafiel refreshed them along with Lyre and Ulki and they did the same to the south east Aura, each was finished by Sothe and Soren. Brave Axe!Nolan killed the southern one along with Wishblade!Sigrun/Geoffrey, Lyre and Lucia with Ulki support killed the western one and Ulki and Ike with Soren Support killed the east one, leaving the three at the top alive. Micaiah rescued Rafiel far enough away that he'd survive the AoE attack while Provoke!Kyza baited the Spirits away so they wouldn't be in the way, he almost died as well :S. Turn two Lehran Stefan and Sothe killed the north west Aura, Nolan plus Geoffrey and Sigrun killed the northern and Stefan, Sothe, Soren and Kyza killed the north eastern one then Ulki, Lucia and Lethe brought Ashera down low enough so Ike only needed to connect once to finish. I actually forgot to bless the Amiti but I didn't even need Elincia to deal damage she just traded the Brave Sword over to Lucia, also Ulki does ridiculous damage to auras why are Hawks so busted compared to other Laguz? I'll write a unit review later. Unit Class Level HP Str Mag Skl Spd Lck Def Res Weapon Level Skills Stat Boosters Micaiah Light Priestess 20/19/10.25 42 15 40 24 31 40 23 40 SS Light, A Staves Sacrifice, Shove, Paragon 2 Arms Scrolls Nolan Reaver 20/19/20.00 68 40 10 36 35 30 30 20 SS Axes Critical +5, Shove, Colossus, Pass 2 Dracoshields, Energy Drop, Seraph Robe Sothe Whisper --/20/10.44 48 28 16 37 39 35 26 23 SS Knives Guard, Steal, Shove, Bane, Cancel Arms Scroll, Speedwing Rafiel Heron 18.02 37 02 12 02 12 37 08 38 --- Blessing, Galdr, Shove Elincia Queen --/--/19.43 45 30 24 33 35 37 22 34 A Swords, S Staves Renewal, Canto, Stun, Shade, Celerity Arms Scroll Lucia Trueblade --/20/16/31 50 31 20 40 40 26 21 26 SS Swords Critical +20, Shove, NIhil Geoffrey Silver Knight --/20/14.12 54 35 14 34 30 23 28 25 SS Lances, C Bows Canto, Sol, Blossom Ike Vanguard --/20/16.23 63 37 10 40 37 21 32 20 SS Swords, A Axes Shove, Aether, Nihil Talisman Soren Arch Sage --/20/18.29 50 23 40 34 30 23 24 36 S Fire, B Thunder, SS Wind, A Staves Adept, Shove, Flare 2 Arms Scrolls Kyza Tiger 38.06 74 38 06 36 30 26 44 14 S Strike Quickclaw, Shove, Roar, Smite, Provoke Lyre Cat 32.16 56 36 16 40 40 27 20 26 SS Strike Shove, Wildheart, Rend, Nihil Ulki Hawk 37.03 65 38 10 42 42 30 32 24 SS Strike Vigilance, Shove, Canto, Tear, Nihil Sigrun Seraph Knight --/20/20.00 50 32 19 35 36 35 26 34 A Swords, SS Lances Canto, Stun, Pass Seraph Robe, 2 Speedwings, 3 Ashera Icons Stefan Trueblade --/--/16.79 55 32 10 40 40 20 25 19 SS Swords Critical +20, Shove, Astra, Parity
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