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  • Favorite Fire Emblem Game
    Thracia 776

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  1. Thanks for the feedback everyone! I just uploaded a new version 0.3.6, which adds the script for 4, 4x, 5, and 6. If you mean the other English script patch, then I don't think it will work. I haven't tried it myself but others have been unsuccessful, and given what I've changed in the ROM, I highly doubt that they'd be compatible. But I've actually played my hack on Snes9x for 3DS homebrew, and it worked out of the box. :)
  2. Thank you! That's really disappointing to hear; I was hoping I could try it out on a flash cart someday. If I recall, there were no real cartridges with an expanded LoROM memory map, whereas the expanded HiROM actually did exist. To be honest, I never thought too much about it -- it's introduced so early in the game that "Pugi" just stuck, and I didn't realize how little evidence there is behind it. It might be based on the Bhuj but the name's not exactly the same (プージ vs. ブージ). I'd be open to changing it to something better.
  3. Hah, I thought people were going to have issues with the font. I've tried out a lot of options, and two big reasons I decided on this were that The font I used in the menus is one pixel shorter, which makes it look not quite vertically centered This one matches the style of the original Japanese font, which differs from its menu font in a similar way. It is kind of a tough choice though, so I'll think about it some more. Here's what I mean:
  4. The Unified Thracia Project Around half a year ago, I released a patch translating all the menus in Thracia 776. I said I'd add the script "eventually", and I've been really busy but I'm still determined to finish what I started. So here I present a prototype for a full translation of the game, with the scripts done for Chapters 1, 2, 2x, and 3. Update: and 4, 4x, 5, and 6. The script is my own translation from the Japanese source. I have a lot of issues with the translation most people are familiar with (especially the early chapters), and I just can't bring myself to use it as is. Creative writing is admittedly not my strongest point, but I think this is definitely a step up, especially with respect to translation accuracy and clarity. The last patch I released wasn't much of a polished product, since I kind of dumped it on the internet in the last of my free time before starting a new job. It had some extraneous "features" stemming from my excitement at all the things I could do to the game, as well as some bad/incomplete decisions for item and class names. This release is more like what I wish I had done in retrospect; it doesn't have any side effects other than translation, and the naming decisions are more polished and less biased. Usage notes: This patch is for the "NP Rev A" version of the FE5 ROM, also know as Rev 1 or version 1.1 (more info). This is not the same as my old patch, which I made to be applied to the ROM version of Thracia 776. The reason for this is that the hack itself is based on the NP Rev A version, which makes this a clean patch of the changes I made, and not an awkward distribution of all the data differing between versions. Not all emulators are compatible, because this is an expanded LoROM. It should work with the newest Snes9x, the ZSNES 8MB custom build, and bsnes provided you follow the instructions in the README. The Project Naga patch doesn't have this problem because FE4 is a HiROM. The download includes two versions of the patch: 0.3.3 and 0.2.3. Version 0.3.3 is the one with the script translated, but beyond Chapter 3 the script becomes garbled symbols. Version 0.2.3 is a pure menu patch which doesn't touch the script, if you want to play past Chapter 3 with the Japanese text intact. If you start playing with a particular patch, you're not stuck with it. As far as I've experienced, the .srm save file can be loaded and played with any patched or clean version of the ROM. Download version 0.3.6 Video of Chapter 1 intro Topic for my old patch Old version: Download version 0.3.3
  5. If you're getting garbled pixels where the new graphics should be (text, Engish title screen), then it's probably a memory mapping problem with the emulator. Meaning, it's failing to access the expanded ROM space where the new data is, and instead loading garbage from somewhere else in the ROM. If you have Snes9x make sure you're using the latest version, or you can also use the ZSNES 8MB custom build, or use bsnes with the memory map XML file as described in the readme. This issue will often make the game fail to start up at all, as well. Eventually, but I no longer have the time to work on it consistently, so unfortunately I don't have a good sense of how long it will take.
  6. Feel free! I uploaded a new version of the patch that should hopefully fix the rescue bug. Let me know if you still have problems.
  7. I think I've figured out what's going on with the Karin rescue bug -- on the rescue window the game sends a zero value as the equipped weapon text pointer to indicate not to draw anything, and apparently this is the only place in the game where it does that since my code doesn't account for it. (Normally it gives a pointer to whitespace characters.) So that causes a cascade of weird behavior, although in my game (using bsnes-plus) nothing actually goes wrong except for the window's appearance. Hopefully this is the root of everyone's problems. You might want to try a different emulator until I get a fix out.
  8. Hey there, you're correct that the palette differences are because of me and not a difference in the NP/ROM versions, and sorry that they're not to everyone's taste. In retrospect my release was kind of a hurried mess in which I threw everything I had at the moment online, knowing I'd be too busy to get it done if I waited any longer, so I just hadn't put much thought into removing these fun little hacks. For future updates I plan to make graphical mods optional so they're not forced upon everyone using the translation.
  9. Looks like I somehow missed the first couple posts on page 2 when I last checked in. Given that two people are actually having the bug with Karin, that's something I'll look into more seriously when I have the time. Not that I know of, but maybe you'll find something I missed if you search hard enough. This was all done using my own programming and some general SNES hacking tools, so unfortunately I didn't create any standalone tools along the way. The patch is actually for the cartridge ROM, even though it has the title screen of the NP ROM. That's just me being careless while in a hurry to throw together the patch files and release.
  10. Sorry I've been away this past week, I just moved and started a big new job so I've been really busy during the transition. Glad to see that people have been enjoying it, and those videos too! Unfortunately no, but I'm working on getting the script into my patch. Hmm, I tried to replicate that and it worked fine for me. Are there any other changes to your ROM that might be causing it? See if it goes away if you rebuild from a clean ROM and/or use a different emulator, but let me know if it persists or is emulator-specific. I'll want to fix it if my patch is causing it, so thanks for letting me know.
  11. It's not. Not sure why it would seem to be different, but I think I remember exp gain being fairly quick at the beginning of the game. Bsnes plus, TLP, WindHex, CoffeeScript/Node for generating text images and patching data into the ROM, and most importantly this patching assembler. It uses the approach of expanding the ROM, filling it with pre-rendered text, and changing the rendering routine to load that stuff to VRAM dynamically instead of using a tileset. Funny you should ask actually -- I built it using the NP version, and in the end I made the patch off of the ROM version since it seemed more common (I might be totally mistaken, not that familiar with the differences). I still need to set those straight to avoid confusion. Thanks for the feedback everyone!
  12. This patch is now the Unified Thracia Project (versions 0.2.x and 0.3.x) which includes a partial script translation and the newest updates to the menu patch. History of the outdated 0.1 patch: Well, let's just say my quest to play Thracia 776 turned into a bigger project than I ever imagined... After seeing what the only English patch for this game was, I decided to take a shot at making one myself, gradually figuring out what on earth I was doing as I went along. Now that I've played through the whole game using this translated interface, I think it's ready to come out of the shadows (also because my life's about to get a lot busier). I'd say it's beta-quality, thoroughly tested by me but not perfect. There are some other things I did to the game as I figured out more about hacking it: Added double-roll RNG for hit/miss calculations Updated the color palettes for map sprites Changed some flying unit sprites Made it ignore the checksum on save files (this was really just for my convenience, but I'm sure others could find it useful). But of course, I understand not everyone wants these side effects just to play the translated game. The current release includes two separate patches for single and double RNG, and I plan to make the graphical mods optional in the future as well, but they're in the patch for now. The major issue with the patch at this point is that a lot of the text rendering is throttled and doesn't appear instantly, although it still appears quickly enough that it never bothered me while playing. There's a little flickering in some unusual situations too, but you won't see a lot of it. This is all a consequence of DMA/HDMA conflicts with the gradient window backgrounds. So what now? After everything I've figured out about the game's programming, there are so many cool hacks I think I could do with enough time and effort, but unfortunately I don't think I'll ever be able to. This project was sort of an anomaly that I poured all my effort into while unemployed, but I have a busy life again with higher priorities, and lack the spare brainpower and time to put into it. I'm determined add the script though to have a complete translation of the game, so you can expect that much at some point. Hope you enjoy! Download v0.1.2 (Fixes bug when rescuing unequipped units) Larger screenshot album Past releases: Download v0.1.1 (Added separate patches for single/double roll) Download v0.1 (Initial)
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