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    Sacred Stones

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  1. Debatable. It's a shorter CD than Galeforce, but he can only move one space when it activates because it inflicts Gravity on him and his pair-up buddy (so you can't get around it using Pair-Up).
  2. Sure they can. Obviously at the start of turn they weren't next to Leif and Seliph, who used their actions to mount after the Laguz shifted. So they're still good until the beginning of next turn.
  3. Legendary and Mythic Heroes have both the icon for their element, and the icon representing their ability on their portrait. The Blessing icon could just appear attached to the upper right of the Duo icon, or the Duo icon could move to that spot when they get blessed.
  4. The problem has been fixed for over 13 hours at this point, roughly 4 hours after they posted it to the known bugs list.
  5. It's either because they have to wait for the JP devs to be in office (and today is a holiday in Japan), or because the bug is elusive.
  6. My pick's probably going to be Tristan, though I'm waffling a bit and may decide to NP2 Nero instead.
  7. Okita is still a good ST Saber, despite no interlude and fairly bland skills (arguably one of the best ST Sabers due to Skadi existing). Her only real problem is the same problem any ST Servant has, which is the abundance of AOE quests.
  8. Point taken regarding the slow release, but I wasn't actually referring to SSR when talking about 'safe' releases. The R and SR Servants are where you'd expect them to try experimenting more, because in general they pull less money. By game design they also facilitate niche team building a bit more, due to lower cost allowing greater flexibility for the rest of the team and CEs. On one hand, your point about the slow releases applies even more for R and SR, because there are generally fewer of them, and they come in bursts, rather than the steady stream SSRs do. On the other hand, because they release things slow, you'd expect more experimental designs to end up as R and SR because they'd be unsure of player reaction. The second is admittedly less of an issue this year, as we've definitely gotten more experimental R and SR servants than before, along with the new bronzes. CEs tend to suffer from this too, as we hardly see much variety. They just tend to recombine the same effects in different quantities.
  9. I think I get where you're coming from now. Too used to people complaining about things being overpowered rather than the reverse. On the other hand, higher availability of the effect opens design space for more buff removal demerits like Yu and Salome. DW tends to play safe with Servant design though, so I'm not sure I expect them to try and make use of that.
  10. I'm not sure I understand your complaint then, because I don't get the comparison to short prints. From what I understand, short prints were basically unmarked rare cards that were supposed to be commons (I'm not familiar with Yu-gi-oh, so this is just what I got from Google). But the comparison doesn't make sense to me, because they've been introducing more buff removal resistance recently (both self only and team). Also, Nobuvenger doesn't seem to fit with the rest of those you brought up. Beni-enma, Semiramis, Murasaki and Medea Lily are team buffs, while Nobuvenger, Ereshkigal, Hokusai, Yu, and Qin Liangyu are selfish. The only way Beni-enma can be the first time for it is if you're referring to the team buff, but Nobuvenger's isn't a team buff, it's a selfish "I'm invincible this turn and there's nothing you can do about it". Edit: Wait, is your issue with the effect that it's primarily available on "limited" Servants (insofar as no one is likely to roll on Story for Medea Lily)? Would you no longer have an issue if more permanent Servants started getting the effect like Liangyu?
  11. Murasaki, Beni-enma, Qin Liangyu and Ereshkigal also have buff removal resistance.
  12. Given the reference to Nobuvenger, it's likely the possibility of future boss fights being able to randomly gain buff removal immunity, potentially throwing a wrench in whatever strategy you're using, especially if they also have an invincible or evade up (though it does make Invincibility Ignore and Sure Hit potentially more useful).
  13. Servants don't usually get strengthened skills or NPs when they're bosses though? Only ones I can remember are third skills that were added by Strengthens.
  14. I know what it's based on (never said that the Legendary was based on the Brave). That doesn't change the fact that the two outfits are visually very similar. It seems likely that IS used Lyn's Blade Lord outfit as the basis for her "father's" outfit that was used for the Brave alt, with changes like keeping her first dress and using a fur half-cape instead of a full cape. AFAIK, Hassar never showed up in any art after all.
  15. Micaiah getting Light Priestess (+Yune) for her Brave alt in no way reduces her chances of getting a legendary, especially given that it doesn't change that she's the most prominent candidate for being a Tellius legendary. IS has already proven that they'll take liberties if needed, or simply reuse an outfit. Lucina's Great Lord outfit was used for both her Brave and her Legendary alts, with the only difference being that she's missing her shield on her Legendary alt. Azura is wearing a white version of her mother's outfit, which never appeared in Fates at all. Lyn's Legendary outfit is basically the same as her Brave, with a different cape and trim. It seems really short-sighted to think them using this for Micaiah's Brave version is a sign that she won't get a Legendary.
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