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YotsuMaboroshi

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Everything posted by YotsuMaboroshi

  1. Event challenge quests usually allow CS revives or SQ revives. It's only exhibition matches for stuff like Nerofest/Gilfest that specifically disallow revive spam.
  2. They aren't really new, just character art taken from previous anniversary CEs with expressions added. Mozart's is his formal dress CE from the second anniversary, while Marie's is her festive dress from the fourth anniversary. Edit: I do agree that the story was nothing special though. The start was a bit of a drag, though it did get better by the end, it was never particularly great. The event mechanics are OKish. The board game is a worse replacement for a point ladder overall, but the extra skits were kind of fun.
  3. You can buy dice in the shop. It's technically "wasted" event currency if you do, but it makes clearing the board a lot easier.
  4. The Halloween trilogy you're referring to as a "mega-rerun" was story based only. There was no shop, though the summoning campaign with it did have the old CEs. It was more like how events added to Main Interlude work. So you should be safe to eat CEs after the rerun. Though they can still decide to do something different. Nero-fest (and similar lottery events) were only run once, which meant you didn't need to keep CEs, until just before the sixth anniversary, when they suddenly decided to effectively rerun the second Nero-fest.
  5. From a strictly gameplay perspective, with Castoria's release Vlad stops being niche and starts being one of the better single-target DPS (one of the best actually, though NP1 hampers his damage just a bit). That somewhat assumes you can pull Castoria, but since you already have Tamamo and Waver, you could always borrow a support Castoria to run Vlad comps and he'd probably still work fairly well.
  6. The unremovable buffs are cast by the kids if you kill Nightingale before them. Bunyan casts the NP per turn, Medusa casts a Def Up, and Chacha casts a Crit up. You didn't see the NP per turn on the second attempt because you killed Bunyan before Nightingale.
  7. Aside from Defiant skills, the single stat versions of Hone/Fortify 4 give +7, and they've been around since the Nifl/Muspell New Year banner. They're just not used any more because other C skills are much better at this point.
  8. It's both. In all of the Big Chance quests, enemy NP damage is severely reduced to make up for the random NP gain on attack that they get. IIRC, Waver's second is enough by itself to survive NPs during these quests.
  9. Whatever information you're looking at is incorrect. Morgan's first skill is not a party charge, it's a self charge. The only NP she can provide to the party is her targeted 20%. Edit: You may have already noticed this. I didn't realize that the last post was on Friday when I posted.
  10. She has only slightly less looping potential than Achilles. If you have MLB Scope, they both can tri-loop when using 2004 or Mage MCs, or you can use plugsuit+Waver and any scope. Both have some capability using certain 50% CEs plus plugsuit+Waver, but only against Casters. The one loop set up Achilles is capable of that she's not is vs Casters using plugsuit+Waver and Holy Night Supper. So she's capable, but not particularly outstanding.
  11. Maybe, maybe not. NA anniversary is earlier than JP anniversary, and has been happening before the summer reruns most of the time so far due to the event shuffle around that time. It's possible NA will get the anniversary and the rolling improvements before the Summer 3 rerun.
  12. The whole 'loss of memories = loss of that instance of a person' is a perfectly valid view. Romani actually stated that this was how Singularities worked at the start of part 1, and in that aspect Lostbelts and Singularities are similar. However, there is a difference in how Chaledea's actions within a Singularity or Lostbelt affect the Proper Human History. In Singularities, people that survive the Singularity are going to still be alive in the Proper Human History, while people that died in the Singularity will die in the Proper Human History (with the cause of death modified). If Chaldea saves someone from dying during the Singularity, they will live longer in the Proper Human History. Gilgamesh explained this during Babylonia, and congratulated Chaldea on making a difference for the proper Human History. In contrast, when Chaldea resolves a Lostbelt, all of its inhabitants completely disappear, regardless of any actions taken by Chaldea. There is no version of them in the Proper Human History at all. It doesn't matter how many Chaldea saves during their time in the Lostbelt, they will all die when Chaldea wins, with nothing to show for it, unlike Singularities. Even if the inhabitants of the Lostbelt have counterparts in the Proper Human History, their survival during the Lostbelt does not affect their survival in the Proper Human History. Gilgamesh gave Guda/Mash hope when he stated that their actions during a Singularity were not meaningless, and they approached the first Lostbelt with that in mind. I think learning the difference after having worked hard to save the inhabitants of the Lostbelt like it was a Singularity would be fairly demoralizing. To make a comparison, it's like making a contract to become a Counter Guardian in order to save more people, and then finding out that all Counter Guardians do is kill people instead.
  13. It's not, it happens due to story reasons.
  14. Assuming you're referring to the story lock on the event, that's there mostly so that they can explicitly set events at a particular time in the story, and so that they can refer to events from the main story without spoiling them for players that haven't played the story yet. It also lets them make the story fights a bit harder, since you can be assumed to have a decently built box, and it provides incentive for people to actually play the main story, rather than just ignoring it. This is isn't the first time an event has been story locked, and it won't be the last time. The new Halloween event coming this year will require Lostbelt 2 completion, for example due to focusing on a character introduced during the Lostbelt.
  15. Dioscuri (aka Twins) is an SSR. It's specifically a comparison of ST Arts Sabers, regardless of rarity. Caesar being 'ranked' is a riff on the fact that Caesar is basically one of the best ST Sabers in general for JP right now, and is extremely accessible, so why bother with any of the Arts Sabers.
  16. Against most Servants (including Gawain), at the same NP level, and with only self-buffs, Enuma Elish does roughly the same damage as Excalibur Vivian, assuming the support Gilgamesh had the interlude done. Super Effective modifier against most Servants plus the NP damage buff added by the interlude lets Gilgamesh basically do ST damage with an AOE NP, and is the primary reason why he's one of the top Buster pointmen, regardless of whether the quest is AOE or ST. In this case, Gil should actually out-damage Archuria because he's Sky while Gawain and Archuria are both Earth. https://docs.google.com/spreadsheets/d/1Wc80dpN8-OwH_wf-wrV5zb79d4Smy-WQxkIP1YABPE8/edit#gid=0 If you can support him, Gil should be fine, but if you don't have support, then Archuria/Orion are better for the reasons you mentioned.
  17. That's not Guard. It's half of a Breath effect, with no phase restriction (as long as Oboro has a bonus). Oboro gains extra charge when the enemy hits her.
  18. Could be Japanese style wedding clothes instead of western style this time.
  19. Sprites for the Mirages show up during Special animations in battle. For some reason, this isn't shown in the archives, so you'll only ever see those sprites if you have battle animations on, but they are there.
  20. If that's the case, you're probably best just taking a break. No reason to play if you find it frustrating right now. ----- In JP news, I find it amusing that Dioscuri being added as a Saber means that technically Rowan and Lianna were added to FGO before they were added to FEH. They have similar designs, and they share VAs.
  21. The current Apocrypha rerun has her on rate-up with the other Apocrypha related 4 stars, and she also had a solo rate-up during 4th anniversary on Anastasia's day for that campaign. So she's not super common, but she does have a few more by now. You'll just be waiting a while.
  22. This is only the second collab rerun that has had strengthening quests as part of it. Prisma Illya and KnK, didn't have strengthenings with their reruns either, though all 4 of the collabs that have been rerun (including Zero) had an additional new servant added during the rerun, which Apocrypha does not. The Shiki strengthening quests were part of the celebration for them being released on FGO Arcade, not part of a rerun of their event. The closest thing to a collab rerun getting strengthening quests before this was CCC rerunning immediately after the tenth set of Strengthening quests finished releasing, as 3 CCC related servants got buffed then. That wasn't even half of the quests released in that batch, and one of those related Servants was Anderson who isn't even part of the CCC event proper. Edit: I guess I'm wrong about this being the first time actually, since CCC rerun had a single Nero strengthening quest. That's still only one out of 4 reruns prior to this that had a SQ, and Apocrypha rerun still doesn't seem to be adding a new Servant. It's still odd to complain specifically about collab reruns doing it at this point, given that over half of them didn't so far.
  23. JSND specifically hates buff removal resistance because it makes skills look like they do more than they actually do, and they're concerned that DW will add it to skills and give them a higher CD than normal because 'it does more stuff' (though that doesn't seem to have happened with Odysseus, now that we've seen the numbers). It's specifically a concern about player summoned units having a 'junk rare' skill effect potentially making the skill weaker, not when fighting them as bosses. A while back in the thread we had a discussion about this, when Medea Lily got her strengthening and it tacked buff removal resistance on to her Ephemeral Romance skill.
  24. No, it's probably because buff removal resistance is a junk effect. @JSND Alter Dragon BonerAt least the for player control, the buff removal resist doesn't seem to affect the skill itself. Even when you ignore that part, it's still a better Eye of the Mind(True) (Invincibility instead of evade, and 30% Def for 3 turns instead of 20%, plus the CD is 5 turns instead of 6). Unlike Maou Nobu's second.
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