Masterplan201
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Posts posted by Masterplan201
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Hello, I've updated the prologue
again, the prologue is now a cutscene chapter because I just planed a too crazy story so I was in need to do this.The sprite on the far left is for a character I've planed.
I know the sprite is bad but I'm still working on it
and just can't get it right.Also another cool thing I've planed is too replace the mini portraits with banners which will look like this.
I'm trying to show you some more gameplay in the next updates.
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First time doing this
P.S.: "Roses are red, my armor is blue; come with me princess, I'll rescue you."
Good Job on the Rose man, I had the idea too but I just couldn't get it right so I left it haha
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Well I tried
Might edit this later -
Is it really worth it? I don't see any upsides to using FE7, so no, if you want to make a FE8 hack, make it in FE8.
FE8 is the better engine, and it's documented almost as well as FE7 at this point. Not to mention the pointlessness of the whole endeavour.
Well I guess you're right, thank you.If anything, it'd probably be better to remake FE6 or 7 in FE8
Also remaking FE6 would be a Good idea too, even If there was already someone who did it.
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Well from what I'm reading this looks very interesting, good luck!
You can add screenshots if you use the full editor and click on the "Image" Icon and then you have to insert the link of your image.
I personally upload my images to www.postimg.org and then I just copy the link and insert it.
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Hello, since some time I had the idea to edit FE8, but not just some simple edits I thought about doing it from scratch on a FE7 Rom.
I haven't really done much work or don't know if I should continue with this, but the reason why I post this is because I wanne know:
1) Do you think it would be a good idea?
2) Is it really worth because the normal FE8 Rom got all the extra stuff like monsters, splitted promotions... ?
but otherwise FE7 hacking is so much easier and it's much more explored.
3) Is editing the normal FE8 Rom enough to make it a brand new experience?
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protip. you should avoid having 3 portraits on one side as much as possible. it looks weird when they`re all bunched together. Also, if two portraits are on the same side. have on OpenLeft and the other at OpenFarLeft.
It looks better than OpenLeft and OpenMidLeft
Alright man thank you! Haven't really thought about it.
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So I've revamped the prologue and modified the story with a lot of text because in the old one I would really have way to much things to explain in the later chapters so I tried to implent some things already in the prologue.
Basically at the very begining there is a war going on and there are orphans that get saved by a group of bandits from some other bandits. The bandits pick up the children and live with them together for 2 years. Later the bandits have to move on and hand over the children to some knights of the holy kingdom Goa.
After that, 15 years later the story starts with the children alll grown up.
Two of the children stayed at Goa and became part of it but the third one flew and lived as a mercenary and become a giant general.
Giant generals are something like the 7 samurai from One Piece.I'm still working on the story and please excuse the placeholder sprites and the tile error in the 3rd screenshot.
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The normal attack animation already looks like a Good critical haha, Good Job looks great.
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Okay. That's personal messaging right?
Yes, also I don't See any screenshots.
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Wow!
Thrilled to have you back, hopefully the hack will become a successful one!
Thank you! :)
Still haven't done battle palletes but I inserted some custome battle sprites and revamped some mugs.
Credit goes to Sqawl for Marys animation and Yangfly Master for the beta Lyn animation.
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Well I'm back after a really long break.
Prologue:
Chapter 1:
Right now I'm working on Chapter 2, events aren't really a problem and I'm getting fast along. Spriting and planing everything cost a lot of time but I like it, the problem is inserting battle palletes I will have to take a closer look inside all the tutorials which is really a pain haha.
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Well I played the new Patch and didn't had any Problems everything worked fine.
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Yeah, the druid animation is ugly and Alicia promoting to sage makes her feel less important and Layla redundant...
In my opinion the sage really fits Alicia because of her Hunger for wisdom and she isn't the type of Person to be a druid/Valkyrie... IDK it just fits her.
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I remember when this hack first started with renamed characters and I think it was up to chapter 10, you've really came a long way since then and the screenshots looks awesome.
Damn can't Believe it has been already 5 years and I even made the first Post
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Well I actually thought the Same About Ashs promotion and I thought the generic Necromancer animation from the Animation topic would fit really well and beside of that you already got more then enough healing units so Ash using staves isn't really necessary.I'm on chapter 23 Sad I don't want to beat it because the game ends soon xD.
Thank you so much for bringing us this Project loved it the sprites the story the characters
Favorite character Alicia I disliked her at first then after support with Ash she has a sweet side was a tad disappointed she became a Sage wanted something dark like you know druid Ash also wanted a Soul Reaper type for him since he accepts the darkness, Oscar maybe a Great Knight and someone to become an assassin I don't know.. just me love playing and having each different unit.
P.S I gave my mages the tome -Erase- and now they all use dark magic.
But for the other classes I think there Are already enough and it's really Good balanced within the game.
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Looks awesome man Good Job!
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Realy great game, everything was on point man!
I especially liked the story it was really well written and had a lot of great twists in it.
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Alright thank you I'm gonna check it out
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I got a Problem With disabling the Tutorials in Lyn Mode, my Custome events and everything Works fine But the only Problem is the option to end the Players turn disappeared and I have to wait With every unit to end the Turn.
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Thank you so much man !! :)
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Does anybody got a save file for the final chapter/ post game of The Last Promise? I accidently deleted mine
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The map looks pretty.. ..Nasty, considering that the woods hamper movement so much. But you'll probably change that, no?
i understand what your trying to do with the woods up north, make it so the horse units don't rush you early on.
However i feel like there shouldn't be as much forest on the other path to balance it out. I've done several hacks which did stuff like "lets fill a map with Trees or Rain to make this stage take longer"
Will fix it
Axes+forest shouldn't make for a frustrating chapter at all. This hack has piqued my curiousity.
the map looks like it would be fun to play if, your like me and just bait enemies 1 by 1 and choke points go doga!!!!
Thanks, I have already planned a lot more of these "frustrating" things
I'm still working on Ch.1 just haven't got so much free time and on the 3rd October I'm for about 3 weeks in Miami so progress will be really slow for now.
FEXP: The Bard and the Shepherd (working title)
in Concepts
Posted
Damn I love your sprites they got such an unique Style and there colours Are so satisfying.