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Tukurai

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Everything posted by Tukurai

  1. Can you tell me what OS you are using? Might be missing a part of the .net framework i used.
  2. I'm also afraid we can't get those. But might as well leave them in, in case they ever release them. Thanks for the missing ID's I'll update the tool later today.
  3. Yep. I think I posted some explanation somewhere around here with that info.
  4. They don't matter too much if you don't care about the upgrades. They matter if you want to figure out which items are which.first byte after 02 01 tells you something about the decimal ID, very useful to decipher some items.
  5. Yes, I noticed, i keep data in an excel sheet and read that in during dev, can't do that for the released version. I had it updated in the excel sheet but not in the source, so that's a mistake by me.
  6. Thanks, I'll have a look at it, can you tell me what you did? I'll include astra in the tool in about 30 minutes.
  7. Can you share the savegame you use? So i can reproduce the error? If I can fix it I'll release a new version later today.
  8. Yes you can, just the chapter files. (Or the temporary.bak if its a bookmark Nice! I'll add it to the list.
  9. Not for an editor I'm afraid. Can only really edit existing data on the savefile.
  10. I can probably do that. And I will also work on setting forge level for the selected item.
  11. Make a suggestion here: And searching in which convoys? Unique or singular, or the database?
  12. While working on uncovering the Item ID's for Shadows of Valentia I made a tool to enable quicker editing of items. It requires an encrypted save exported by a variety of tools. As mentioned in the post I released the tool in take note of the following: Do not decrypt your chapter, just load it in raw. It incorporates the FEST code that's required, and saves back into a proper format. I will not take responsibility for mucking up your savegame. Create backups yourself. I will release new versions when I can and probably in its own thread. Its wrapped in a ClickOnce installer because I'm a lazy developer. Can provide source on request, not using Git tho. Version 1.1.0.2: https://1drv.ms/f/s!Auf7dSCWvefrhTbz6y9mPY6f_8yx Features: Load encrypted chapters Save encrypted chapters Replace all items of a single type with another Recognize known Item ID's Recognize forge level Replace single items in convoy Added Astra/Sol/Luna Updated types for some bows that were listed as lances Added some venin weapons Known issues: Settings has no purpose Does not properly replace forged items
  13. You're welcome. If you have suggestions for it... I'm creating a thread for the tool. Let me know there. Will edit the link to the thread here later.
  14. Working on getting astra, just grinding out the DLC until it gets annoying. The post on reddit was also by me. I'm working on releasing the tool for editing the savegame. As for gold and silver, I usually just edit in lots of exotic spice. They sell for 3 gold a pop. You can find my tool here, its released from my private onedrive. Stuff is not finished. Replacing single items will not work, don't use that for now. All it does is analyze your convoy, and allow you to replace all items of some kind with another. By no means complete, but works wonders for myself. Do not decrypt your chapter, just load it in raw. It incorperates the FEST code that's required, and saves back into a proper format. I will not take responsibility for mucking up your savegame. Create backups yourself. I will release new versions when I can and probably in its own thread. https://1drv.ms/f/s!Auf7dSCWvefrhTbz6y9mPY6f_8yx Its wrapped in a ClickOnce installer because I'm a lazy developer. Can provide source on request, not using Git tho.
  15. I was playing with celica as leader in endgame. I made a mistake while writing that, somehow I had memorized that luna was the lance, sorry!
  16. I managed to find Luna Sol's ID: 02 01 1C 00 00 00 91 69 F6 44 0B 7B ED 2D Sol
  17. Yeah, I just found out after hunting for rusted weapons. And about the ancient ring, thats what I thought. I couldn't find it anywhere. I returned from my weekend off, we are close to releasing some tool.
  18. Thank you DougL! This is the current list of ID's we have atm. I can't guarantee that everything is 100% correct, but most of these items are, items starting with 02 01 00 00 00 00 have not been found yet. This is just a export from my excel sheet. The first 2 characters (ignoring the 02 01) are the hexadecimal ID of the item. If we can figure out how to create the rest of the string we could just cycle through the ID's and finish this list. It also seems like the 3d hex is an indicator for DLC only content. Note that boots don't seem to be DLC only. Looks like the current structure is like this: 02 01 EE 00 00 00 Green being the ID, purple being an grouping? 01 in purple being an identifier for DLC. Orange is the upgrade value. We are still uninformed about the red/underlined values. The first 2 don't seem to be used a whole lot, perhaps for story progression.
  19. Hey Kidousen, No, sadly I don't have that one yet. How did you find the ID for Kriemhild? I'm only using the data from the convoy right now. I'm currently only using the world savepoints for discovering itemIds. Perhaps if i use the bookmark savepoints?
  20. I figured out most of the ID's by now, with exception to the following list, if you have a save file containing one or more of these, please share the chapter.
  21. You appear to be correct about the forgetimes. This is what my tool tells me about the Ladyblade data I have. I can take a wild guess and say that I have an unforged one, and one with +1. 02 01 0F 00 00 00 6C 45 B7 C2 FE 5E AE 1F Unknown 02 01 0F 00 00 10 6C 45 B7 C2 FE 5E AE 1F Unknown 02 01 0F 00 00 30 6C 45 B7 C2 FE 5E AE 1F Lady Blade +3 This will allow us to find ID's a way lot faster.
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