Help Please!
Okay, here's my problem. I'm new to hacking and I'm trying to modify the prologue chapter with my own event. When I load it with Event Assembler, It gives me no errors, but when I try to play it, after "Prologue: A girl from the plains", the screen goes black with no music. Here's my code:
//Made by markyjoe1990 of Youtube
//Modified by Nintenlord
#define DISABLE_TUTORIALS
#include EAstdlib.event
EventPointerTable(0x06,Prologue)
ORG 0xD80000
ThisChapter:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN BallistaData BallistaData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event
Bad:
UNIT 0x5F 0x12 0x00 Level(3, Enemy, 1) [5,5] [5,5] [0x1F, 0x28] [0x00,0x03,0x09,0x00]
UNIT 0x01 0x0E 0x00 Level(5, Enemy, 1) [6,6] [6,6] [0x01] [0x00,0x03,0x09,0x00]
UNIT
Good:
UNIT 0x5F 0x12 0x00 Level(10, Ally, 1) [7,7] [7,7] [0x1F, 0x28] [0x00,0x03,0x09,0x00]
UNIT
Turn_events:
TurnEventPlayer(0x00,Opening_event,1)
TURN
Character_events:
CHAR
Location_events:
LOCA
Misc_events:
CauseGameOverIfLordDies
AFEV
Opening_event:
OOBB
ENDA
Ending_event:
ENDA
BallistaData:
BLST
ALIGN 4
MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: ????????
Will someone please tell me what my problem is? I've got a feeling it has something to do with the map, as I can't figure out where that goes. Thanks a ton! Also, any pointers for a new hacker are highly appreciated. Lastly, I can't get Event assembler to accept [0x00, 0x00, 0x00, 0x00] for an AI imput for player characters. What should I use? Please help. Thanks!