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stuff1014

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  1. Another question: How do I change the goal to be a rout chapter? Thanks for all your help, I really appreciate it.
  2. Thank you so much! Another question, though. When I run it, The only units that load are the enemy units. Also, what should I put in for AI for the ally units?
  3. Help Please! Okay, here's my problem. I'm new to hacking and I'm trying to modify the prologue chapter with my own event. When I load it with Event Assembler, It gives me no errors, but when I try to play it, after "Prologue: A girl from the plains", the screen goes black with no music. Here's my code: //Made by markyjoe1990 of Youtube //Modified by Nintenlord #define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x06,Prologue) ORG 0xD80000 ThisChapter: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: UNIT 0x5F 0x12 0x00 Level(3, Enemy, 1) [5,5] [5,5] [0x1F, 0x28] [0x00,0x03,0x09,0x00] UNIT 0x01 0x0E 0x00 Level(5, Enemy, 1) [6,6] [6,6] [0x01] [0x00,0x03,0x09,0x00] UNIT Good: UNIT 0x5F 0x12 0x00 Level(10, Ally, 1) [7,7] [7,7] [0x1F, 0x28] [0x00,0x03,0x09,0x00] UNIT Turn_events: TurnEventPlayer(0x00,Opening_event,1) TURN Character_events: CHAR Location_events: LOCA Misc_events: CauseGameOverIfLordDies AFEV Opening_event: OOBB ENDA Ending_event: ENDA BallistaData: BLST ALIGN 4 MESSAGE Events end at offset currentOffset //The map for this chapter is at offset: ???????? Will someone please tell me what my problem is? I've got a feeling it has something to do with the map, as I can't figure out where that goes. Thanks a ton! Also, any pointers for a new hacker are highly appreciated. Lastly, I can't get Event assembler to accept [0x00, 0x00, 0x00, 0x00] for an AI imput for player characters. What should I use? Please help. Thanks!
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