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Everything posted by Ziggy McDougal
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Berwick Saga Translation (Finished, v2.3) - Updated 23 Jan 2021
Ziggy McDougal replied to Aethin's topic in TearRing Saga
> says he only bothered with characters that you get in chap 1 and 2 > derrick no need to hide the fact that you made exceptions for best grill muh dude -
Underrated/Overlooked Fire Emblem Characters?
Ziggy McDougal replied to TheZakkAttack's topic in Fire Emblem Debates
FE3 Arlen, most people just opt to use Merric, because of shinier promo gains, or Linde, for possibly being the most overrated Mage in the series. Arlen does have some distinct advantages over both of them. For one, he has a fantastic weapon level base, trumping both Merric and Linde. And like Merric, he can promote the instant you get him. He also has the highest defensive growths in the game (HP 90%, Def 30%). Now he can’t exactly ORKO the chap 11 wyverns (45 HP at base iirc and shaver having 12 effective might), but Merric can’t exactly OHKO them at base either, so both of them are still going to receive some heavy damage on counterattacks (since dragons ignore all defensive stats). His growths are pretty janky in all other areas, but in the dragon spam chapters he is a great candidate for those scrolls. Wendell might still be the best mage in Book 2, and the only way to save a bishop ring for both Merric and Arlen is through the chapter 5 secret shop, but he can surprise you and is FAR from a low-tier unit in Book 2. (seriously, why hasn’t anyone updated the Book 2 unit rankings) -
Beating Athena Lunatic as fighter
Ziggy McDougal replied to jpnm92's topic in Fire Emblem: Heroes of Light and Shadow
I haven't heard of many cases where people don't rig level ups on Lunatic. And I certainly haven't heard of Fighter!MU being used on H3 (Though Mage!MU is apparently meta so w/e). Ryan will be dealing the lethal blows (last hits) while Caeda, MU (or Luke) meatshields and then switches out to get healed by Wrys and/or eat up a vulnerary. Honestly, Prologue shouldn't be that bad since it's just memorizing movements, even on H4. -
#JustplayJankuSagabro it's like the Gaiden meme but actually good advice....that is if you are willing to put up with the fact that the only available translation patch that exists is in Chinese.
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Main-Page Icons for Shadows of Valentia and Berwick Saga
Ziggy McDougal replied to Aethin's topic in Site Content
You know something is wrong when I spend more time reading than actually playing. plz hurry up I want to experience Janku to the fullest -
I Have Made The Most Insane FE3 File Ever
Ziggy McDougal replied to Randoman's topic in NES and SNES Era
> implying this isn't how people play FE3 normally I basically did the same thing in my first run of Book 2 (though this was around the time I thought Linde was the best mage in the game and Castor was the best bow user so lol) -
is FE more about luck than strategy?
Ziggy McDougal replied to Harvey's topic in General Fire Emblem
Don't forget that FE3 Marth has the movement of a promoted Hero/Sniper, meaning he has the highest indoor movement in the game at base. Waterwalk is especially useful in maps like chap 10 or chap 13, where he can cut the time it takes to beat the map in half. Tiki is actually the most viable lategame bosskiller in a 0% Growths run as she only needs a power ring to cap power. Bantu on the other hand can OHKO Ice Dragons at base iirc, so he does have a use. And about Ogma, he can promote as early as chapter 5 should you sell the hammerne (which can eat up a couple turns. And the hammerne isn't really that useful since it can't repair staves). -
FE12 H4 0% Growths FINISHED
Ziggy McDougal replied to Ziggy McDougal's topic in Fire Emblem: Heroes of Light and Shadow
Chapters 21-Endgame -
FE12 H4 0% Growths FINISHED
Ziggy McDougal replied to Ziggy McDougal's topic in Fire Emblem: Heroes of Light and Shadow
Chapters 16-20x -
What is your unpopular Fire Emblem opinion?
Ziggy McDougal replied to BlackSymphony's topic in General Fire Emblem
- FE12!Michalis is amazing (when he's around). Reclass to SM (you don't even need merged sets) + RP and he literally has capped speed at base. - Cyas > Ced - Birthright > Conquest - Echoes is the worst 3DS game (probably not that unpopular around here) - PoR and FE4 are both the most boring experiences i've ever had with Fire Emblem (the latter is probably a lot more common than the former) - Thracia isn't difficult. Just use warp m9 - Titania > Seth (SS even on the hardest difficulty is possible without Seth since you have units like Franz and Vanessa early on. PoR is pretty much impossible without Titania, even with kickass units like Oscar) - Roy > PoR!Ike - FE12 Lunatic Reverse is actually very flexible with the units that are viable (more than you might think). Team comps are one of the least important things in this game. - Luck is actually really useful (in Gaiden and New Mystery that is) - Gordin and Jeorge in FE3 are the two best foot archers in the series - RD!Jill > RD!Haar -
FE12 H4 0% Growths FINISHED
Ziggy McDougal replied to Ziggy McDougal's topic in Fire Emblem: Heroes of Light and Shadow
Chapters 11-15 -
FE12 H4 0% Growths FINISHED
Ziggy McDougal replied to Ziggy McDougal's topic in Fire Emblem: Heroes of Light and Shadow
Well Marth had to visit the village with Bord, then march across to recruit Julian and then seize. In practice, going around takes just as much time as crossing the bridge if you attempt all the side-objectives. -
FE12 H4 0% Growths FINISHED
Ziggy McDougal replied to Ziggy McDougal's topic in Fire Emblem: Heroes of Light and Shadow
Chapters 6-10x -
FE12 H4 0% Growths FINISHED
Ziggy McDougal replied to Ziggy McDougal's topic in Fire Emblem: Heroes of Light and Shadow
I'll be skipping the prologue since it's really just memorizing movements, even in Vanilla H4. Chapters 1-5 -
FE12 H4 0% Growths FINISHED
Ziggy McDougal replied to Ziggy McDougal's topic in Fire Emblem: Heroes of Light and Shadow
Yeah sorry about that. I'll get to writing about the general strats for each chapter. And thanks for the help. -
(Yeah this is late w/e) Lunatic doesn't only take away a bunch of items like the silver card and warp. It also tinkers around with reinforcement timings to be by turns or by positions. Most notably chapter 20 when pretty much every reinforcement on the map triggers when you cross the two heroes. Like stated previously, reclassing is your best friend. You also might want to know how to maneuver around enemy AI. From what I recall, if an enemy will kill, it will ignore all enemy order and attack protocol. And it gives the same priority to units it can kill with a crit that has a chance above 2% (proof, there's a killer lance paladin that moves before everyone else, even though if you check enemy order it makes no sense for him to do so (ask Rengor for the specifics).
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FE12 H4 0% Growths FINISHED
Ziggy McDougal posted a topic in Fire Emblem: Heroes of Light and Shadow
To my knowledge this is the second completed run of Lunatic Reverse on 0% Growths (the first one to complete the run being Scraiza). And to tell the truth, I borrowed a lot from Scraiza's run when it came to things such as statbooster distro. The main objective of this run was mainly to see how far I can get without employing any savestate abuse, and then to complete the maps as quickly as possible by any means necessary. So once chapter 15 hit, the reliability of my strategies took a massive dump, as I prioritized turncounts above most everything. This also meant that a couple strategies would revolve around suicides (namely, chap 15, 16, and 19). Savestate abused was employed at chapter 15 simply because 90% of the viable roster was basically getting ORKO'd. Ranks Turncounts Noteworthy Statbooster Distro Staff Usage Link to the playthrough Chapters 1-5 Chapters 6-10 Chapters 11-15 Chapters 16-20x Chapters 21-Endgame Endgame + Records