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TheVinceKnight

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Everything posted by TheVinceKnight

  1. Colorless cards lack symbols, so they don't actually share any symbols with each other. You can deploy infinite amounts of colorless cards.
  2. I've always really wanted a banner of the Cipher OCs in Heroes. At least Emma / Shade / Yuzu and Ranzal. I mean they made it into Echoes at the very least.
  3. I know I haven't really responded to this topic til today - I was going to originally but I was uh, coming to terms with the ending of Cipher I suppose. I must say it has been a fantastic ride to collect cards and the amount of effort they put into Cipher is amazing. We all sort of expected to end around Series 24 when they showed us cards being put out of rotation for the official format, but now that it is ending I suppose it does not matter anymore. As all great things come to an end, I'd say it should go out with a bang - keep collecting / playing the game you know and love and such. I'll still be working on the Wiki for the time being before Cipher ends, and it has been a fantastic time working and talking with others about Fire Emblem / FE Cipher.
  4. I'd like Hardin or Camus / Sirius to get some more representation, actually. I'll be mostly looking forward to them finishing the 9-card panorama with the Elibe legendary weapons.
  5. Yes actually. Skrimir's skill is different since it reveals. Skrimir reveals the remainder of your deck (5 or less cards) and then, reshuffles, but you choose among the revealed and deploy any you want, send the rest to your new retreat area. Grima's skill makes reset your deck if you only have 3 or less cards in your Retreat Area -> so if you have lets say 2 or 1 cards left in your deck, then you reshuffle, you'll mill 1 more, or 2 more cards with Grima's skill, and then take any Risen if there are any among those new cards (3 cards left in your deck with Grima's skill means that you add none because there are none).
  6. If you use Showdown Roar with less than 5 cards in the deck, you reveal the remaining cards in the deck and then stop there. You reshuffle and do not mill more cards. You pick among the cards revealed and proceed as normal.
  7. You can deploy a different Takumi, whether or not this card is your MC.
  8. Yes. I was gonna write more than this simple 'Yes' answer actually, but I couldn't think of a better way to describe it. How about: "Since the card is already in the Bond Area at the time of the skill's activation, you may select it as the cost of the skill to flip over to draw a card."
  9. You must resolve Deirdre / Julia's skill entirely before resolving another skill. This means that if you place a card that has a Bond Skill (that can activate when placed) into the Bond Area via these skills, and then put that same card (back into the Retreat Area / into your hand), you cannot resolve that Bond Skill since it is no longer placed in the Bond Area afterwards. If you choose to keep the said card in the Bond Area instead of throwing it into the Retreat, back into hand, you can still use that Bond Skill.
  10. Not unless the skill requires you to tap said ally.
  11. I was stating in terms of attack values yes, but support emblems would still take effect of course. I had thought that was obvious but I guess I should be clear next time. Thanks for clearing it up.
  12. Buffs do not carry over, that's correct. If Oboro was tapped before she class changed, she would remain tapped. The attack would work but it's basically the same as a failed support anyway since it provides 0 support values.
  13. Class Changing is the same as Leveling up, just instead it uses a promo cost to do it. Zelgius will be considered a Levelled Up unit if he does growth, but the whole point behind Empire's Finest General is because of the last skill, it acts as a limitation so that you cannot promote into another Zelgius or Black Knight until the current Zelgius has a stack of 5 or more.
  14. Attack gains / buffs / do not carry through onto the next card over when you level up / class change on top of a card. No. The skill just means that instead of needing to discard another copy of Berkut to evade (the cost to evade), you can throw your entire hand instead.
  15. As long as you have the one red card in your bonds, you're allowed to deploy a 5 cost red. It's not needed to have 5 red cards in your bond area in order to deploy a 5 cost Red ally (that would be absurd). Yes. All you need to do is have the one symbol of the card you intend to class change into, and at least the same number of bonds as the class change cost of the card you wanna class change into. The 'grey' cards are just simply cards without a symbol, they can be deployed no matter what face-up bond you have as they have no affiliation. This means you can deploy them even if you don't have any face-up bonds at the time. They are still considered face-up bonds. You can use these cards to pay for a skill's cost if you want to. If you pay the cost each time you deploy Ryoma or another ally (2 bonds each time), the attack gain will stack up. So yes, if you deploy 2 allies (and therefore pay 4 bonds), all allies on your field at the time of each ally deploy gain +10 attack. Resonance of Dragon's Blood refers to a case if you somehow manage to copy an ally's Dragon Blood skill (like through the use of Xane), you can only gain one instance of the skill. So you can't gain Takumi's "Brighthand Bound to Fujin" twice. Each ally with Resonance of Dragon's Blood can still have as many Dragon Blood skills as they want as long as they are available on the field (but only one of each skill).
  16. You can move any White or Black allies or a unit that has both White and Black symbols.
  17. Action Phase only, you tap the unit you want to move and then move that unit (front to back or back to front), or of course declare an attack or declare the activation of a skill that requires you to tap your unit as a cost.
  18. If you're looking for specific character cards, your best bet would naturally be the trading / selling thread through other people. Other mediums are available such as Japanese stores but most of them require a proxy and then it gets super expensive when it comes to shipping and handling. If you're looking for booster boxes best bet there would be Amiami / Amazon.
  19. They usually announce a Starter Deck ahead of time so if there is one, we would have known by now. I suppose there isn't really a reason to release one right now.
  20. You declare your intent to Critical Hit first, and then your opponent may or may not respond with an evade. Crits fail to hit if your opponent evades. Your opponent must declare whether or not they Critical Hit before you evade. Tapping your bonds is just a way of counting the amount you've spent to deploy your units. It's not directly a thing you have to do in the game. You untap all these bonds at the start of your next turn afterwards anyway, so you can tap it again to deploy for the next turn. The timing for the skill only works when one of your Hoshido units destroys an enemy's attack, then you may choose to flip 2 bonds if you want to heal a card - which only works on your turn since you can only destroy enemies with attacks during your turn. Yes. Colorless bond cards count as if they have no symbol, so you can deploy them even if you have no face-up bonds. You only have to fulfill the skill's cost (which is reveal Celica) to gain the skill. Afterwards you leave it in your hand (if it was discard it would flat out say discard the card instead, without needing to reveal it).
  21. Destroyed orbs are always only revealed to you. In this specific case, it would be face-down still (your opponent doesn't get to see what it is).
  22. Skill is active as long as you have him in hand and you have at most 1 orb or 0 orbs.
  23. The +10 is lost at the end of the turn. If she was untapped earlier in the turn, then yes the +10 stacks and she'll be at +20.
  24. Shigure does not get destroyed if you have Treasured Memory active. Yes. You can use both skills in the same turn. There are no restrictions to stop you from doing so unless it is stated. Discard and destroy are different things, discard is referring to discarding a card from your hand, and destroying is destroying a unit on field and sending it to the retreat area. In Zeke's case it's discard from hand. Zeke's skill just changes the enemy deployment cost to 1. Corrin will temporary have a Deployment Cost of 1 until the end of the turn, but other than that, his attack and skills are unaffected.
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