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Pie Burritos

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  • Member Title
    I like compiling data.

Profile Information

  • Pronouns
    He/Him
  • Interests
    I like video games. Although I suppose that's obvious. I also play the Cello.
  • Location
    Some place in the USA.

Previous Fields

  • Favorite Fire Emblem Game
    Three Houses

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  • Members
    Dimitri

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Pie Burritos's Achievements

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  1. Darn, missed out on Yuri. I don't think I'll do a long analysis either on Seteth, and I'll just put him as B as well. I do want to note that I think his unique action is quite good because it will completely ignore an enemy's guard and lift them up into the air for combos, which is nice. You just have to clip them once with a strong attack or combat art or whatnot. Though it will never top unique actions that increase attack range or mobility. Other than that, he's definitely solid, nothing worth complaining about but nothing particularly amazing either.
  2. I do. Ignatz is a nerd and a scaredy-cat. And so am I. He's definitely a bit whiny, but honestly, who wouldn't be given his personality and position. The guy isn't cut out for war. Makes me think of Raiden from MGS2.
  3. Good PSA. I wasn't aware that converting all ores into Umbral Steel / Mythril was the best conversion rate. Another note is that if you're doing many playthroughs it is definitely worth waiting to sell your stuff until you get the tactic that increases the price at which you can sell your stuff at for the rest of the chapter. It's delayed gratification but boy is it some gratification (over 1 million gold from selling alone).
  4. I just tested Dimitri for Flying. Not sure about Launch. Also tested Essence of Lightning after removing his personal skill and came up with nothing. High Lord / Great Lord S1 S2 S3 S4 S5 S6 S7 C1 C2 C3 C4 C5 C6 CLA --- --- --- --- --- --- F --- F* F F* F F F^ *Only when charged ^Great Lord only, two bar filled attack, last hit (ground slam) Again, I only tested for Flying. I'm not sure how to test for Launch because Boost Aerial Attacks only activates after the launch and there seemed to be a lot of stuff activating it so I got kind of confused and decided it'd probably be best to not include it. For example the S1 doesn't launch on standing foes but the S2 hit afterward seemed to be activating Boost Aerial Attacks if I landed a S1 on a foe who had already been knocked down prior. I decided to stop testing there because I wasn't sure of my methods. Flying is easy enough though: if King's Might activates, then it's Flying.
  5. Ideally you have your character set up so either they do enough raw hp damage that everything dies or you have a combat art + combo that will shred a stun gauge for you (the latter of which is the First Playthrough staple, so I'm definitely familiar). I agree that Awakening can help out a lot with that since the stun gauge goes down faster but I see of it more as a crutch rather than something to rely on if you really need it to get consistent stun gauge breaks. That being said, I guess if you're not getting WTA all the time it would end up mattering a lot. But that's the other thing, if you're switching characters constantly and issuing orders, you will probably have WTA. And of course, Awakening locks you out of switching. I dunno, I'm probably undervaluing it but it just feels terrible not being able to switch because then you aren't being efficient since you need to spend time manually moving to places. But ending Awakening early also feels incredibly wasteful. It just feels bad. Which is why I hate it. But it's probably just as good as you say and I'm being biased.
  6. I'm not especially opposed to specific difficulties harshly limiting your resources, but I am against it being a NG+ thing. I feel like with NG+ you should always just be getting more and more and losing something during the transition to NG+ just feels weird. Of course, this is just a sentiment rather than anything concrete, but I feel that most people would probably share that sentiment. That being said, combat arts and magic are just way too strong and honestly kind of kill the game for me. Ok, killing the game is a bit of an overstatement but I'd like the game better if it were more combo centric with arts to supplement rather than just letting arts destroy everything with combos as the supplement. I'd love to see them nerfed into the ground. But it would be weird to have them nerfed for just the last difficulty for NG+ so I wouldn't actually want to see it happen.
  7. I'm planning on marking Lysithea down as A too since she and Dimitri basically do the same thing. The magic spam relic helps for sure but it's not like she has anything else to do at all while Dimitri can clear crowds with his combos while waiting to come off cooldown. She also dies really easily whereas Dimitri can afford a mistake or two (at the potential expense of an S rank). I'm definitely getting ahead of myself though, so I'll just go ahead and wait till Claude becomes the next topic of discussion.
  8. You guys pretty much said all the things I'd want to say about Shez. I'd consider Shez to be the best unit in the game. Not the best by a mile, but the best by a fair margin in my opinion. I honestly find it baffling how you could consider Shez not in the S tier while Dimitri is, but I guess this is why this is a community made list. About first playthroughs vs NG+ playthroughs: if we're going to ignore the massive level gap that will inevitably exist between Shez and all the other units in NG+, I'd say Shez is actually better in a first playthrough. Lacking damage skills hardly matters when you don't have access to those skills and Shez still has several tools that makes them significantly stronger than most other units such as Shadow Slide and the Fluegel class. Also Shez levels up really easily due to all their area clearing combos. Characters who lack area clearing abilities tend to level up slower by comparison, and the speed of leveling up matters in a first playthrough.
  9. Dark Spikes is probably the go-to spell for Shez since it takes down lance users they'd otherwise be disadvantaged against and also takes out great knights who would be tough to break through due to their insane def. For tome users it's a great spell but there's more of an argument to run Hades over it. Edit: I suppose any regular spell would be sufficient for a great knight though since they have horrible res. Not that I know because I've only ever run Luna and Dark Spikes on Shez, one of which doesn't care about res, and the other of which deals effective damage and instantly kills any great knight it touches.
  10. I noticed that Edelgard, Dimitri, and Claude all have support conversations with each other. If you go to the title screen and navigate to the support conversation viewer, you can view their support conversations as long as you've completed the Byleth recruited ending. They're the conversations they have with each other while the three are stuck in Zahras. However, in actual gameplay, these support conversations show up in a NG+ playthrough and you can build them up to C rank through record keeper battles and having them fight with each other. However, once you get up to C rank and attempt to view the conversations, the game informs you that you can't view support conversations and progress the rank if they're not both in your active army. Which is impossible as the three are never playable together. Well, except for in Zahras. So I got them up to C rank and progressed the game (in Azure Gleam) up to the Zahras chapter, but I still couldn't view them, because Edelgard and Claude don't actually join your party. I tried viewing the conversations the normal way by simply talking to each of the house leaders, but this didn't do anything regarding their support ranks either. So I'm curious. Has anyone found a way to unlock these supports? If not, does this hint at some kind of DLC? Why would they even code these conversations as supports when they could have just as easily made them regular events? I mean obviously I'm not actually missing out on these supports because the game forces you to view them if you recruit Byleth, but it bothers me to see a dull blue "C" with a lock next to it instead of a bright green one.
  11. I agree, however there is one relatively good usage for Fallen Star, which is destroying large monsters. Since the monster is so large, each individual arrow will hit and chew through the monster's health bar like no tomorrow. I wouldn't bump Failnaught up just because of that, but it does at least have some kind of use. Otherwise it's just kind of slow and the damage against smaller targets is underwhelming.
  12. While I would like to give my two cents, I don't feel I have even that: my experience with using Edelgard is much more limited compared to other units. While I agree that she seems amazing, I'm not prepared to officially give her any rating because I haven't used Amyr yet and haven't experimented at all with her other skills. Nor have I gotten War Strike on her. I'll definitely be back to rate units I do have more experience with.
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