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Tenders

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Posts posted by Tenders

  1. Some smaller and less known channels that talk about, stream, and LP Fire Emblem:

    Greatrieck: https://www.youtube.com/user/greatrieck

    Swordsmaster: https://www.youtube.com/c/Swordsmaster

    Majin Matt:  https://www.youtube.com/user/Pokewoo55Plays

    FS Smash: https://www.youtube.com/c/FSSmash

     

    Small creators are often unique and ever changing because they haven’t quite found their style or voice yet. It can be fun to see them grow.

  2. FE4 Binary is a great way to play through the game again. It adds new mechanics, weapons, and all sorts of changes to the enemies to actually make the game difficult. It may not be a fully new game, but it is lots of fun.

  3. Fire Emblem is mostly maps. So, one could argue that the most important part of any given FE is it's map design. So here is a video talking about one of my favorite maps in the series!

     

    This post is moderator approved thanks to Eclipse!

  4. Either the GCN/WII era or the 3ds era.

    GBA never really did it for me, and the SNES era, while fun and memorable, just didn’t hold my attention like my above choices did.

    The DS era is whatever. I don’t hate it, but I don’t love it either.

  5. On 1/9/2019 at 2:44 PM, RexBolt said:

    Your guess was so specific that i had an urge to jump up and search for sources. Damn.

    “You miss 100% of the shots you don’t take.”

    -Wayne Gretzky 

        -Michael Scott

    In all honesty, March 22nd is pretty realistic. I am pretty sure Reggie said something about all the games shown at E3 being released by March of 2019. But I could be misremembering. It’s probably just hopeful thinking.

  6. I have become a fates apologist as of late, and I would like to say that conquest, birthright, and even rev have some of my favorite gameplay in the series. (I feel the need to mention that I have been playing the series since the release of FE7, and now have completed every game in the franchise) To say that these games didn’t work on a mechanical level is objectively wrong.

    Sure the story was poorly written (though beet for beet it is not a terrible story line, it just needed some help with writing conventions and world building) but replay value and gameplay are at an all time high in my opinion. The reason players think it is bad is because people misconstrue fates’ poor storytelling as a bad gameplay feature. 

    For instance, players see children characters as a bad addition to Fates, often citing narrative reasons for why kids should not be in the game. That does not mean it is a poor gameplay element. I would offer the opinion that children characters add depth and replay ability. 

    I hope three houses borrows a lot of elements from games across the entire series, including fates and awakening. But whatever happens with it, I am sure it will be a good to great game.

  7. People talk about localized names and stuff a lot, but beyond that, the writing in fates was choppy and off putting. Nothing flowed well. I have a hard time reading the story at all because of poor writing conventions.

    Sure the events that happen in fates are silly, but so are the happenings in most other video games. If you look at radiant dawn.....

    .....The game stars an old lady, who looks like a teenager who has the power of foresight. On the other side of things, we have a blue haired swordsman who wields a centuries old blade that shoots energy waves. These two combine forces to defeat god.

    The reason most of that doesn’t sound really dumb in game is because the writing takes itself seriously. It is obvious that those localizers had a strong grasp of the English language.

    As long as whoever is localizing three houses has a team of solid writers who really understand English, three houses will turn out fine.

     

    On another note, localizing is a team effort at treehouse. The teams change per game. So the team that did fates may have done poorly, but it does not mean that every person or team in the company sucks.

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