Jump to content

Martin

Member
  • Posts

    109
  • Joined

  • Last visited

Everything posted by Martin

  1. I miss the 2D battle animations. There should totally be a spin off or something that brings that back.
  2. Three Houses is also my favorite game. There's more than a few flaws that I can think of, but the raw display of intuition, creativity, and care that went into it far outweighs the negatives. There was just so many things within this game that I had always wanted in a Fire Emblem franchise. Gigantic monsters, creative weapons, dope villain designs, more chances to fight the "good guys", and especially, the way they handled classes. I once advocated for the act of completely getting rid of classes period, but I will admit that the way Three Houses handled them is better than my idea. I wanted a game where classes are not locked to a single set of weapons and did play huge role in deciding the core of a character and I got that in this game. Also Battalions.... I LOVE the battalions. I do think that IS could have done more with them, though. That point aside, battalions gives me more of that "war" atmosphere I desire instead of one where your team is like 12-20 dudes against another small group of individuals. Really add to my imagination. tl;dr? Dope game. Love it.
  3. I just want the option to attack or atleast get the chance to equip a more appropriate weapon whenever one of my guys run into a suprise enemy. Other than that. I think it would be really cool to have certain parts of a map be lit up by torches or something: a scenario where your team is in a dark dungeon with some scary looking baddies elsewhere on the map, being visible to the player at the start, but runs off in the darkness when the enemy phase starts. You wouldn't know where specifically they are, but you know that they are coming for your team. Oooh. The semi-thrill.
  4. It might have seemed kind of cool to have a "wind spell breaker" or the such. But me personally, I absolutely loved the way they handled magic in this game or just weapons in general. No more limiting a class to one or two weapons. Magic ammo was indeed a little lacking at the start of the game, but as the game progressed, I barely remember a time that became an issue for me. Many of the magic classes doubles the amount of times a unit can use the basic spells. Plus, I don't exactly see how allowing a magic unit to just spam the big finishing attacks over five times would be a great idea. They're the big guns. They should be used in with care. Of course, I would not mind if they revert to the old ways or go to a completely different system, but I would mind a hell of a lot less if this is the new tradition. Also, I REALLY like the idea of tomes being something that could give users specific spells if equipped like a shield. That sounds really cool.
  5. @vanguard333 Alright so. The most important part of this conversion. Capes: yay or nay???
  6. Never played the Tellius games. But from what I've seen, it looks pretty fun with the beast race, the cool villains, and a big baddie that's not a dragon. Another opinion, there should TOTALLY be a promoted class that uses only staves and can access an S rank mastery to them. (Is it "an" or "a" here...?)
  7. I guess when it comes down to it, many if not all of us agree that this is a good step in a more balanced direction. Now that I think about it, they already trade both spd and res for some more dfs. There's also the armor slaying weapons which exists. That by itself should be more than enough to balance the extra defense. Adding a movement penalty burdens them with more limits than advantages. @vanguard333 And that's another thing that baffles me about knights. You see, in most FE games, the cavaliers and sometimes other units are wearing armor as well. Fates's version depicts them with the type of armor you displayed in your post. So I guess armored knights generically are supposed to be hella bulky to actually be considered such in the FE verse, which I personally don't like. I'm of favor to those you showed, but then what would differentiate a great knight from a paladin? Design wise, I think SoV depicted them pretty nicely.
  8. @HappyHawlucha. Blue Lions? Ah! Found a brother in arms! Although, I probably could've figured this out sooner by looking at your banner. I typically don't pay attention to those. But if they are indeed going to to the route of clumping movement types together and allow them free range of weaponry, with them being depended on the character, not the class, I'd be glad. I've been advocating for something similar to this approach, but everyone seems to disagree with me on that idea. (strongly, I might add... ;-;) So will swordmasters still be a thing, or will we just see a character that seems like the Navarre stereotype while just being classed as a mercenary? Also, what is the possibility of even more weapon types being considered? Infantry units may have exclusive access to the gauntlets. What if there are other classtype-exclusive weapons? Maybe for once, IS will actually differentiate spears and lances, making the latter one exclusive to flyers or cavalry. I know this is not going to happen, but I'd totally be pumped to see chain maces or wrecking balls exclusive to armors. Hell, maybe even bring back the chained weapons animation from the GBA titles.
  9. Renault. I read a fanfiction called "wayward son" a while ago and his character really grew on me. It's to bad second seals did not exist back then. It'd be a pretty to cool way to hint to his past and maybe even put him into a more appropriate role.
  10. Has that been confirmed? Through out the series, the pegasus have more resist while the wyvern rider gets extra def. In terms of Claude, how about an ARMORED pegesus rider? ;)
  11. Not a manakete, but a flying wyvern that's also armored. That just seems like a dangerous combination to me. I personaly would love to see a badass, mounted, flightless wyvern that's armored, looking more like a rhino or something. But if there is an ACTUAL population of manaketes that's not nearly extinct in game, I would absolutely love that. I also hope that in one day, we get more Corrins, people with human side weapons such as tomes, bows, and the such along side their dragon stones.
  12. @Jayvee94 Ugh. An armored dragon as the promotion is the last thing I'd want to see. That'd give them THREE weaknesses worry about/ exploit. That plus their lack of resistance. An armored Pegasus will be a more interesting thing to see. The Pegasus haves natural resistance plus armor. So they probably would not be overly resistant or susceptible to magic.
  13. Paladin!Chrom. Get that juicy, early lance exp!
  14. *Sigh I guess. Also, I just thought of this, but having a shield in one hand and a gauntlet in another may look strange. (...Although, I sure as hell would be interested in seeing what that looks like)
  15. My personal favorites are FE7's and Gaiden/Echoes' battle themes. Even when I first heard the latter in FE8, for some reason, that tune just sounds so powerful and challenging to me. I would consider the 3DS era, but I'm sure rather or not those count.
  16. I checked out Wargroove's pvp and aside from having a limitless time limit, I really thought the way they handle the pvp was pretty neat. The thing about the units is that they don't level up or have different stats depending on single player campaign experiences. However, I really would like to see a good FE pvp, not an advanced wars one. I liked @Etheus idea where characters starts off at a low level, but have set level ups that are not RNG effected. However, maybe just having a player vs player might not be enough. @Dayni Yes. Definitely more modes or terms of victory in general. Or at least a side objective that could benefit the player's team greatly so that the match won't devolve into a turtling fest. In Mobas for example, there are multiple objectives to pay attention to and killing the guys is often not the top priority. @thecrimsonflash I jokingly suggested a FE battle royal type game in the crossover topic one time. No one really responded to me, sadly, but I do think something like an enclosing barrier or a collapsing platform could spice up a match as well. The thing with Fate's multiplayer, is that the stuff found in single player is not limited or restricted in multiplayer. There's stuff in the campaign mode that obviously assists the player at crucial or even scripted moments at times and they should stay specifically in single player. Fates didn't follow that rule. It's literally just something that IS saw as a quick and easy addition. "Just copy everything in the main game and dump it in multiplayer" Because of the poor execution, a lot of the people who were even curious of an FE pvp got immediately turned off from it. What if there were creeps roaming the battle field who are on no one's side and attacks everyone, being the player's main source of EXP that they may have to distribute carefully to get the desired team strength? Or bases of sorts that could also add a bit of utility? I just feel as though it sucks that IS sort of just neglects the multiplayer side of things and focus purely on the single player experience, but then again, I don't really blame them. Tactical pvp games are not like shooting, fighting, or TCGs. It's often seen as boring to observe and only okay to play. Why is that so?
  17. @HappyHawlucha. Mounted and flying gauntlets I understand, but why is it that armored gauntlets an odd or unlikely combination?
  18. Title says it all. I know things like Fates and that Advanced Warfare-like switch game exists, but do you guys think that there were stuff missing from those modes that really took away from the fun and playability. Do y'all think that Fates is honestly the best as it can get and that trying to make a Fire Emblem PvP mode is kind of pointless?
  19. Hey man. I personaly think seeing chicks who can swing giant weapons is kinda hot. Although, a gigantic, muscled dude with a lot of CON who is a sword master, seems like a differant and exciting unit to play as. I'd love it if there are differant animations depending on the weight of the weapon. Especially if the trigger for such animations are depended on how a character's strength or CON compares to the weapon weight they are handling. So while Vaike might be able to handle something like the Ragnell with one hand, Ricken might need to use the same weapon as if it was a giant, fantasy style hunk of iron that Beserker Guts swing around. But anyways. Assuming that weight does return, would you guys rather have: A lot of weight for a hella lot of power Or accuracy to be the trade off instead when it comes to Dark Tomes? Hell, I guess this question extends to axes as well. Also, class specific promotion items. Thoughts on those? I personaly hated them.
  20. Fun fact, I actually fought Dean in the hopes of recruiting him afterwards. Obviously, I missed something in the dialogue and got Sonya instead. Huge L on my part. XD That's definitely a "hell yeah" on my end. It especially bothers me that we have gigantic armored soldiers that don't use their gigantic shields when being attacked except in the cases of "no damage". There should be levels of getting hurt. I would like to see units use their shields or deflect attacks when taking a small amount of damage. The point of such defensive actions is minimize potential damage, not ONLY when the person is not going to get hurt regardless. In the case of infantry units, it would awesome to see those guys get knocked off their feet when taking a huge amount of damage from one attack (besides when they get ko'd.) That's all well and good, but this setting is not like in real life. Within a fantasy setting, nearly anything should be able to be possible. There are characters that support each other because of outside influences, like with Arthur and Setsuna chatting each other up because of them being assigned to and event that I don't remember. (...Or was that Falicia and Arthur?) ...Either way, that interaction is something that the fanbase would totally be interested in seeing. Just the possibility of Chrom marrying someone else adds to that type of characterization. The support between those two could have easily been about Cordelia getting over her nervousness with him and at least finally accepting him as a close friend to fight with, not a senpai to avoid. Xander is actually my favorite pseudo lord because of this. Unlike my favorite actual lord, who's just a dude with a spear that wants nothing more than to roam the continent as a mercenary and beat the crap out of other dudes, Xander's childhood was deeply explored. He's was a timid kid who had to face scary challenges, like his father, to mature and grow as a person. Unlike the perfect Ryoma, he practiced and trained day in and out to get the skills that was acquired to be a prince. When I first saw him in his opposing manner with that badass sword that shoots black lightning, I would have never imagined that he was like that as a kid, like myself as a kid. Only difference is, I was much more lazy in the self development department. XD He's part of the reason I even bothered to pick Nohr over Hoshido. I wanted to see the "bad guys" given some more humanity and knew that IS would slack off in terms of introducing the dark side of the Hoshidans. Now it just sucks that, as you have pointed out, many of the characters have singular quirks about them and THAT is the only thing that is mentioned in their conversations.
  21. Fun fact, I actually fought Dean in the hopes of recruiting him afterwards. Obviously, I missed something in the dialogue and got Sonya instead. Huge L on my part. XD That's definitely a "hell yeah" on my end. It especially bothers me that we have gigantic armored soldiers that don't use their gigantic shields when being attacked except in the cases of "no damage". There should be levels of getting hurt. I would like to see units use their shields or deflect attacks when taking a small amount of damage. The point of such defensive actions is minimize potential damage, not ONLY when the person is not going to get hurt regardless. In the case of infantry units, it would awesome to see those guys get knocked off their feet when taking a huge amount of damage from one attack (besides when they get ko'd.) That's all well and good, but this setting is not like in real life. Within a fantasy setting, nearly anything should be able to be possible. There are characters that support each other because of outside influences, like with Arthur and Setsuna chatting each other up because of them being assigned to an event that I don't remember. (...Or was that Felicia and Arthur?) ...Either way, that interaction is something that the fanbase would totally be interested in seeing. Just the possibility of Chrom marrying someone else adds to that type of characterization. The support between those two could have easily been about Cordelia getting over her nervousness with him and at least finally accepting him as a close friend to fight with, not a senpai to avoid and admire from as far away as possible.
  22. I definitely have. For some reason, I wanted Colm to have a support with Eirika; the sincere thief supporting the sincere princess. Or Ross, my favorite trainee having an aspiring warrior to warrior talk with my favorite lord Ephraim. I still dont know what the hell IS was thinking with not allowing a Cordelia x Chrom conversation.
  23. I guess. I don't remember my play through Echoes a lot, but I remember just being bored wasting several turns trying traverse a relatively empty desert after the mages or so have been taken care of and I almost pulled my hair out trying moving the knights. If they sent more flying units or something that may reinforce at the base of the map, I'd probably be more interested in the battle itself. Although, I do remember taking careful consideration of how to place my units when fighting Deen do the desert and that indeed was a fun battle. I don't know, if there is a battle on a desert map, I hope to get a feel of danger from units that can traverse normally while your own must work with limited movement options, not absolute boredom from moving them around. [I've figured out how to make multiple quotes! Yaaay!!] Idk, man... The fact that troubadour Effie exists tells me that usually, devs at IS don't really consider the personalities of the characters when fleshing out how they function during game play. What you said is not at all wrong and I agree completely. I always day dreamed about how cool it would be if we had a thief that used to be a knight, which explains his good combat stats and the ability to re-class to a cavalier WITH the lance exp already at a higher rank or something. I still think that the game could be perfectly beginner friendly with this direction of classing characters. If anything, this idea gives more in every sense; more devs freedom to truly express the personalities of their characters and the gameplay they offer, more variety in enemy weaponry for all types of movement types, and even more replayability , to truly find the best characters and what specific combination makes them work so well. So in that case, the game could start out giving the typical enemies and characters their usual weapons and eventually branch out. Also, a flier is still a flier. Their movement will display options that goes over the mountains and pits when a newbie selects them, no matter if they use a bow, a spear, or whatever. A knight is still a knight. The newbie will always pay more attention to the knight's defensive stat and resistance stat, not just the weapon he uses. A cavalier is still cavalier, as observed by the horse and high movement. Fire Emblem already has switched up the formula for which weapons a class use time and time again. Sometimes, a cavalier can only use a lance. When I played Sacred Stones, my first game and my beloved, Pegasus riders used both swords and lances. The General class was able to use all three melee weapons. Light magic existed. I was not at all turned away from the series when I played awakening just because those things changed. They were the same classes with the same functions for the most part. Hell, I did not even notice the lack of a sword for the Pegasus riders. Give the noobs some credit. I'm pretty sure they won't be too flustered or overwhelmed if one horse rider used a lance while a different one uses a tome. The only points where you got me is for the cases of a swordmaster or something, but even then, the character himself could be a swordmaster, with the edgy appearance, a lone wolf personality, and a lock to swords while the class itself could be an infantry unit with low attack, high speed, and high skill, something that actually sounds appealing to me if a character has that class while using an axe. Even a dolt like me can immediately see the interesting options for interesting characters with this direction of classing. I could finally get my soldier again, who is really just a mercenary, but can only use lances while his personality matches that of a hardened warrior. If FE was already like this since the first game and someone brought up the idea of locking the classes themselves to specific weapons, what arguments would they use to help their point?
  24. So what's the deal with the oatmeal of that time, the hot cereal? Is everyone making it with almond milk and not that crap that is milk? I assume technological advances have allowed us to move on permanently from that substance. Also, I really hope that the cereal known as "Honey Smax" has been exterminated. Such a crime to flavor should be kept under heavy surveillance at all times if not wiped out.
  25. I am indeed also curious. But I think I got the jist of things! So! Once, there was an angel named Gonzoles DCLXVI Who flew from cereal bowls both low and high.
×
×
  • Create New...