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Fitz24

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  • Favorite Fire Emblem Game
    Path of Radiance

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  1. You just aren't good at using Leif. :P lol I've actually gotten him to level 5 before. His growths aren't too bad.
  2. Alright, so I'm adding units for a chapter, the only issue is that somehow they duplicate and there's a second unit next to it. Is this like a glitch or something? Should I start my events over?
  3. No, that wasn't it. The weird thing was that "Align 4" wasn't there on my events sheet. Copy & Paste Fail. lol Still not sure, should I just re-do the events? EDIT: Deleted the whole location_events altogether aaaannnnd, oh lookie! It fixed it. Weird, eh?
  4. So I'm working on some events, all are running smoothly as I programmed but when I attempt to move a character and click "wait", the character freezes, not the game, the character. Is it a ROM borkage or something aside from that like events being weird? [spoiler=Events] #define DISABLE_TUTORIALS #include EAstdlib.event #include definitions.txt EventPointerTable(0x09,Pointers) org 0x01007DC0 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: UNIT 0x9A brigand 0x0 enemy2auto [10,5] [12,6] [ironAxe,0x0,0x0,0x0] [defend] UNIT Good: UNIT scott 0x01 0x0 player1auto [1,6] [1,6] [0x0,0x0,0x0,0x0] [noai] UNIT martin mercenary 0x0 player1 [1,6] [2,7] [ironSword,Vulnerary,0x0,0x0] [noai] UNIT brock fighter 0x0 player1 [1,6] [1,8] [ironAxe,Vulnerary,0x0,0x0] [noai] UNIT fletcher paladin 0x0 player1 [1,6] [0,7] [silverSword,SteelSpear,Elixir,0x0] [noai] UNIT Turn_events: ALIGN 4 TURN 0x1 Opening_event [1,0] 0x0 0x0 TURN 0x2 Ending_event [0,0] 0x0 0x0 CODE $00 Character_events: CHAR Location_events: ALIGN 4 Village(0x8,vulner,5,2) Village(0x4,gold,14,7) Village(0x5,npc1,1,6) Village(0x6,npc2,6,6) Village(0x7,npc3,11,11) Armory(weaponshop,5,11) CODE $00 vulner: ALIGN 4 FADI 0x24 BACG 0x01 FADU 0x24 TEX1 0x81D REMA ENUN ITGV Vulnerary ENUN ENDA gold: ALIGN 4 FADI 0x24 BACG 0x01 FADU 0x24 TEX1 0x81E REMA ENUN MONE 0x4 0x5000 ENUN ENDA npc1: ALIGN 4 FADI 0x24 BACG 0x01 FADU 0x24 TEX1 0x81F REMA ENUN ENDA npc2: ALIGN 4 FADI 0x24 BACG 0x01 FADU 0x24 TEX1 0x820 REMA ENUN ENDA npc3: ALIGN 4 FADI 0x24 BACG 0x01 FADU 0x24 TEX1 0x821 REMA ENUN ENDA weaponshop: ALIGN 4 SHLI IronSword SlimSword IronAxe HandAxe Misc_events: ALIGN 4 CauseGameOverIfLordDies DefeatAll(Ending_event) AFEV Opening_event: ALIGN 4 MUS1 0x23 CAM1 [0,0] CURF [1,6] FADI 0x24 BACG 0x01 FADU 0x24 TEX1 0x81B REMA ENUN LOU1 allied LOU1 bandits ENUN TEX1 0x81C REMA ENUN ITGC scott IronSword ENUN ENDA allied: ALIGN 4 UNIT scott 0x01 0x0 player1auto [1,6] [1,6] [0x0,0x0,0x0,0x0] [noai] UNIT martin mercenary 0x0 player1 [1,6] [2,7] [ironSword,Vulnerary,0x0,0x0] [noai] UNIT brock fighter 0x0 player1 [1,6] [1,8] [ironAxe,Vulnerary,0x0,0x0] [noai] UNIT fletcher paladin 0x0 player1 [1,6] [0,7] [silverSword,SteelSpear,Elixir,0x0] [noai] UNIT bandits: ALIGN 4 UNIT 0x9A brigand 0x0 enemy2auto [10,5] [12,6] [ironAxe,0x0,0x0,0x0] [defend] UNIT Ending_event: ALIGN 4 MNCH 0x02 STAL 1 _0x1 ENDA BallistaData: BLST MESSAGE Events end at offset currentOffset//The map for this chapter is at offset: 01007900
  5. So, I was thinking for my hack....that I'd have a custom character. I figured you can go into a choosing screen where you pick your class and then after you choose it you have all the other choice die from the "KILL 0x0" command. Then I figured they wouldn't show up in any cut-scenes or the rest of the game being that they have been killed. However, when I program the characters to do all the same thing, being that whichever was still alive after the player's decision, to do a simple thing like move. It shows all characters still there and causes my game to freeze. Would there be anyway of preventing that? Or getting around it?
  6. I can do maps pretty well now. Thanks Prime's Reliquary! If you need some simple boss portraits I can do those too. I'm a free agent basically now, so I do have the time until school starts up again.
  7. Fitz24

    FEditor Issues

    Oh, I see. I didn't notice that it had to be word aligned. Never happened to me before........
  8. Fitz24

    FEditor Issues

    No, it starts at 16,384, and when I edit it, it goes to 16,385.
  9. Fitz24

    FEditor Issues

    Well, I downloaded like 5 other ROMs, and one worked. For the time being at least.
  10. Well, I've been having issues with my FEditor lately, and I have finally figured out a reason for why it cannot open my ROM. I figured I'd go step by step and see which program of mine causes my ROM to not be read, I have concluded that if my ROM's file size isn't EXACTLY 16,384 KB, my FEditor will not read my ROM. How do I fix that?
  11. Don't care if this is on topic or not. Chapter 3 is ridiculous. SO many enemies, so little potions.....why!?
  12. Whenever I played, my Reid came out awesome. He's a freaking tank......and yeah...Luke is pretty good too But, I'm still a Leif lover.
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