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Luis Liberato

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Posts posted by Luis Liberato

  1. So what I usually see is that people say that Johalvier(Lucharba) is the better unit stat wise while Johan(Luchar) is beloved for his character, but I would like to argue that Johalvier is the better of the two in terms of character. When I first played the chapter where you can either of the two I decided to go for Johan because I thought his art was cute and I heard that he was a better-written character. When I recruited him I got a rather sour taste in my mouth, I found it weird that despite the fact that he was on a battlefield his focus was Larcie. I restarted the chapter to see what Johalvier's recruitment is like and I actually preferred it by a lot. I liked that even though he loves Larcie, his focus is on his mission and the battle. I didn't even feel that bad killing Johan since he seemed a bit crazy like right after Larcie talks to his brother Johan's first thought is that the only thing left for him to do is to kill both of them? With Johalvier I enjoyed that he felt a bit betrayed and that he had to complete his mission. Another thing I would like to add I that Larcie kinda convinces Johalvier to join her side by telling him that it would benefit the people and that Seliph's army could bring an end to all the violence. It gives him a good bit of character and ya that's why I prefer Johalvier over his brother (plus you get Nosferatu)

    Hope to hear what all of you think and who you prefer 

  2. 7 hours ago, Eltosian Kadath said:

    Seems kinda similar to a bug I ran into (not the Sigurd part, but the other one), I think I will copy my old post about it for you to compare notes.

      Hide contents

    I have run into a strange bug while playing this game with this translation. If someone is able to Canto after killing Julius, after the events that occur if both Manfroy and Julia are still alive and enemies, the chapter's sound track becomes a distorted version of the the chapters theme (although the no enemy theme should be playing), and some inconsistent graphical bugs appear too. After a little messing around here are some things I have noticed about this bug:

    I am fairly certain it involves Canto, I am able to trigger it with both a Mounted Seliph and Ares, while a dismounted Seliph and Faval will not

    The distortion in music seems to specifically effect the chapter music, using a Staff, or having someone enter a castle, or participate in the arena seems to have the normal sounds play but even when it returns to the map, the music seems to still be distorted.

    Ending the turn seems to fix this as long as the sound errors have not hit the point where the sound track cuts out or becomes static.

    If the sound cuts out or becomes static, anything that changes the music that I have tried (using a staff, entering a castle or ending the turn and letting the NPC turn start) seems to soft-lock the game.

    Edit: I have found another very strange effect of this bug, it seems to have the lingering  effect of setting every character's loss record to 132

     

    I have included a .srm file for the save with the following instruction for reproducing the bug:

    Start from the turn46 save for the epilogue chapter

    Have Sleiph besiege Julius with the Tyrfing then Canto over to the other side of Lene

    Have Shanan besiege Julius with the Balmung

    Have Lene Dance in place.

    Move Shanan away from the Castle entrance

    Have Ares besiege Julius with the Mystletainn and Canto away*

    From here Seliph can kill Julius if besieged with Tyrfing (Note that if Faval attacks Julius with the Yewfelle or if Seliph dismounts before besieging they will still get the kill but the bug will not be triggered)

    After the clearing the dialogue boxes the bug is evident

    *For Ares to kill Julius have Seliph besiege with Tyrfing, Canto away and then have Ares Besiege with the Mystletainn

     

    Fire Emblem - Geneology of the Holy War.srm

    5

     

    What I find interesting is that we both had Julia and Manfroy alive, I also had Ares attack Julius and use canto but other than that I don't think there was anything else though I may be wrong. I will try to recreate the bug and see if I can upload some screenshots. 

    Actually, I now realize that I had Seliph attack Julius moved him beside Lene and had her dance in place. Instead of using Shannan I used Ulster.

  3. 3 hours ago, JimmyBeans said:

    Definitely play it blind first imo, because after you figure out how to have the best ending you probably will only ever do that in future playthroughs. There will never be a play through like your first ever again, so the more blind you are, the more unique it will be.

    Trust me man it will be worth it.

    Thanks, man that's a good point I think I will play it blind first, it'll suck that I prob won't be able to get every unit but I'll get an interesting experience.

    much love thanks

  4. 42 minutes ago, This boi uses Nino said:

    Well the bad ending is kinda evil to you. You don't get to properly finish the game and all it will make the game feel is incomplete. Then he would beat it and know about the good ending and go like "Ah I don't want to play that again..."

    I will probably replay FE6 but that will be after I finish the Tellius games as well as Thracia. This is why I am unsure as to how to play the game since it will be a while since I play it again.

  5. So this is gonna be my first time playing FE6 and I just wanted to know whether or not to play it blind. I have heard that in order to get the secret ending there are complicated requirements that you need to complete. I don't wanna miss out on anything so I'm a bit torn on what I should do. 

    I would be very grateful for any input you may have, thanks.

  6. So I was in the final chapter of Genealogy when I encountered something weird and wanted to know if any of you have experienced something similar. I used Altena to defeat Julius but once I was able to take control of her again her overworld was black and the audio cut out. Her sprite went back to normal once I moved her but still no audio and when I brought up the menu to have her wait a red line went across the screen. I had her wait and ended my turn and it moved on to Thracia's turn but it stayed on Arion. Like the game just froze but my units were doing that animation they do when you hover the cursor over them. 

    That was pretty much it so I decided to load my save state and kill Julius with Seliph and everything was fine. Does anybody know what's up with this? I know there's a glitch that doesn't let you move beyond the player rank screen cause of the translation patch so could similar have happened here or is it just cause its an old SNES game.

    Oh ya and one more weird thing happened. When Seliph said his goodbyes to the rest of the army some default villager was also there and Seliph referred to him as Sigurd and just talked to him like he was a normal guy. Could it be the ROM I have cause I don't know man it's kinda weird?

  7. In almost every Fire Emblem it has been accompanied by an arena. As we all know the arena has a high-risk high reward type deal but this is not the case for Genealogy, rather you get a huge reward for very little risk.  In the other FE games, your units will die if they reach 0 HP in the arena but in Genealogy your units are left at 1 HP. This allows you to heal that unit back to full HP and send them back into the arena for another chance to clear the arena and come out bags full of gold. There's really no reason not to send your units into the arena seeing as how you get nothing but gold and exp from it and it doesn't even handicap you when going into battle since you can heal all your units back to full before anyone even comes close to an enemy. This wouldn't be that bad were it not for the ridiculous amount of gold you get from the arena. In my first playthrough of  Genealogy, I was easily able to cap everyone's gold and trade the paragon band amongst my army. By the time I was finished with the arena, all my units were wayy stronger than most enemies. 

    What I would like to know is if IS were to remake Genealogy how would you change the arena to balance the game OR would you argue that the arena is balanced and shouldn't be changed. Some ideas I had in order to balance the arena was to have the enemies scale in level depending on the average level of your army. Another was to simply increase the arenas difficulty either by giving higher stats to the opponent as well as getting less gold from the arena. 

    Thanks and would love to hear your thoughts.

  8. With Seliphs new refine he now able to be built in a multitude of ways from a mage killer to a brawler.

    But I was wondering, what are his best IV's? 

    When it comes to boons I would say that it is between either attack or defense. With a boon in attack he is able to kill mages more reliably if you go for a DC build but on the other hand with a defense boon he becomes pretty tanky an is ideal for a refined Tyrfing build

    Banes are more complicated though. I would say that it could be speed, hp and res. The only issue is that with sacrifising one he is left very vulnrable in some way. For example with a res bane he retains some speed and won't be doubled besome units but the issue with this is that mages will wreck him and it can be argued that he willl be doubled either way. Hp is another option but with such high hp you could give him infantry pulse and that would work great on him. Though it can be argued that hp may be his best bane if you decide to go for a defense boon. I say this because you could then go and give him even defense wave and he will do great.

    So what are your thoughts on this and what would you say are Seliphs best IV's?

  9. Corrin not immediately killing Shura, like he's a spy/assassin(I think that's right) who snuck on the boat, just take Leos advice and kill him.

    Also, this isn't much of a decision but the thing that happens between Eliwood and Ninian after he gets Durandel I thought was kinda forced.

  10. 3 minutes ago, BrightBow said:

    Celice's initial lover points for Julia are absolutely gone after a reset. I guess they must have been another leftover from the fact that Celice and Julia take over Sigurd's and Deidre's slots, just like how Celice has only two authority stars until you reset.

    Thanks for the help! What a strange thing to be added to the game huh?

  11. 3 minutes ago, Acacia Sgt said:

    That sounds weird, as those love points shouldn't be gone after a reset, and if you checked freshly after recruiting Julia, then the appropiate message should appear. What exactly does the guy say about Seliph's love points?

    No, the three stars is for after reseting. If you have Seliph with three leadership stars, then that means the game was reset. Unless you mean you began the Chapter 6 with him already at three stars.

    He says that he has yet to find one to capture his heart, and I got Seliph with three leadership stars

     

    Sorry if I'm being bothersome

  12. I really love genealogy characters as well as new mystery characters but it seems very rare for them to be on banners. What are your thoughts on there being a weekly rotation where each week there is a banner for a different FE game so that people can actually summon for characters they want?

    I just want Luke to come home

  13. 3 minutes ago, Acacia Sgt said:

    Those 490 love points are meant to deplete throughout the course of the game, due to the love growth there being -5 per turn. From what point of the game are you checking?

    I just got Julia so that's why I'm so confused as to what's going on. I heard this may happen if you reset though I also heard that if you do Seliph starts off with two leadership stars but he has three. Am I just getting fooled here?

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