Anseraphel/RCFD
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Posts posted by Anseraphel/RCFD
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17 minutes ago, Lamia said:
I said that the bytes needed to be reversed, numbers count upward, not backward, but programming generally reads numbers from right to left
74 04 = 0474
Alright, but where does the 39C59 come from? I searched in the files and read your posts but didn't understand where it came from.
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3 minutes ago, Lamia said:
please read my posts
I did, the problem is that I can't find how to pass from 7404 to 39C59+474.
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5 hours ago, Lamia said:
- take the 'base' hex address listed in the nightmare module's name, and add it to the hex for name #00 (and don't forget to reverse the bytes for the name pointer before inputting it into the calculator)
What I don't understand is the "add it to the hex for name #00 (and don't forget to reverse the bytes for the name pointer before inputting it into the calculator)" part, how do I do it?
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1 minute ago, Lamia said:
39C59 + 474 = name address for entry 00 (sigurd)
Sorry for my cluelessness, but how do I get 39C59+474?
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5 minutes ago, Lamia said:
the module's name has a 'base' shown which is the reference point for the pointers
Alright, and what do I do with this 'base'? It is that part that I don't understand.
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5 hours ago, Lamia said:
(you might need to redownload my pack since I double checked to make sure I had certain fixes)
I redownloaded it but it still has the same values as the module I used before. What I meant is that I didn't understand what I had to do for the third step.
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2 hours ago, Lamia said:
- sigurd, as you can see in the Character Editor, has 00 for his name number. that's what name he uses
- open up the Char Name Pointer Editor and take a look at the entry for 00
- take the 'base' hex address listed in the nightmare module's name, and add it to the hex for name #00 (and don't forget to reverse the bytes for the name pointer before inputting it into the calculator)
- once you have the result, go to that address in a hex editor. sigurd's name will be there, at $3A0CD
I am sorry but I don't know what to do for the third step. I looked at the entry for 00 on Nightmare (the 74 04) but then I don't understand what to do.
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10 hours ago, Lamia said:
I added a menutext.txt to the fe4hackdocs download, which contains info on the j2e-based letter codes
for some reason it was missing... I must have forgotten to re-add it when I needed to reupload it
I managed to edit texts in english now, but I can't how to edit menus with the fe4hackdocs, even with the menutext.txt. How do you do it? Unless something else happens this should be my last question.
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10 hours ago, Lamia said:
it's done in a few easy steps...
- find the dialogue in the game you want to change (which means PLAYING the game)
- observe the text and numbers in the conversation
- use the Find feature in the hex editor to find exactly what you're looking for (hex codes displayed in the text boxes)
- if actual symbols are in-between hex numbers, use your hex editor's text > hex function if it has one (I use XVI32 which does)
- type in what you want in the hex editor, while taking note of the proper dialogue codes in the fe4hackdocs dialogue scripting info
- save and check on it in-game
I would just need few more tips (I think, no idea if I'll really need few tips or much more):
-First of all, how do I get edits in English? I tried to use letters on a Japanese ROM but it still uses Japanese symbols, and if I try to change the same text on the same ROM but with a patch it doesn't do anything. Here are the edit I made to test:
http://imgur.com/oJ3FF8j That one is the edited text
http://imgur.com/amRWykD That one is the not edited text
-Second, how do you edit menu texts (weapons names, character names, class names etc.)? In the easy text patch they aren't changed and so I can't find them with the hex editor.
For the moment these are the only questions I have. Sorry again for my total cluelessness, I am totally new to FE4 hacking.
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14 hours ago, Lamia said:
consult my FE4 stuff for tools relating to text and other things
- the FE4EasyText patch allows for typing in text directly to a hex editor, although I don't know if a proper text parser is public yet
- the old fe4hackdocs has information on dialogue text codes so you can type them in manually in said hex editor
- menutext.txt contains hex codes for finding and editing menu text, however you must learn how to use pointers in order to change the lengths for each string
Well I tried to look at the easy text patch through an hex editor and didn't really understand what to do.
Here are the only texts I found with a ROM patched with the EasyText patch, and I have no idea how to edit them
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Hello! I would like some help/a tutorial about how to edit texts in Fire Emblem 4. I tried to use the script dumper and inserter from the link with that post but I can't find how to make it work :/ Thanks in advance for your help!
Help with FE4 text editing
in Questions
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Alright thanks. However I still have a problem: even with the easy text patch the menus are in Japanese, and thus I don't know how to edit them to English. I am pretty sure it iss obvious but I can't find how to do it.