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blackestheart13

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  • Favorite Fire Emblem Game
    Fates: Conquest

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    Nohr

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  1. Hello Serenes, I've returned from months of hiatus as per awkwardness. Started collecting cipher around May. Don't have much. Looking for anyone who has any ideas of how to acquire a Conquest deck for less than the price of appendages or if that's a lost cause at this point. I'm currently trying to round up the decks I need to own all 12 starter decks and then maybe expand from there. I've got 2 boxes of b20 on the way so far and probably gonna order more. If anyone has any recommendations on good sets to order for trade value etc that would be appreciated. Back to my original point I'm looking for help for these decks: S04 S06 S08 S09 S11 S12 I may get two of them off of Nin-Nin before my warehouse order ships, those being I believe 06 and 08 (Geneology and Mirage) and maybe even 11 now that I think about it, so 3H, Conquest and Echoes are the hardest for me to find. This could just be because of the state of the market...not sure since I'm super new to this all. Otherwise I'm willing to buy stuff that's fairly priced, US or worldwide. Just hit up my inbox. Sorry if I sound a little delusional...I should sleep but it's so hard to with all the cipher on my mind >.<
  2. Nohr Noble will forever and always be better than Hoshido Noble in my opinion Ninja > Cavalier. Cavalier gets good skills for sure but mages generally wind up being more of a nuisance for my team so ninja are built to dismantle them Wyvern > Sky Knight: Axes are super good in fates imo especially in conquest. Dual Club + Swordbreaker Berserker Camilla is stupid (thanks Keaton!) Archer > Outlaw: Specialist classes are WAY strong in fates the more I play it. With the free passive bonuses to stats and better caps. Dark Mage > Clown Mages: Vantage NosTank Ophelia for emergencies and then calamity gate, lightning and horse spirit for the rest. Again specialist Fighter > Oni: Delete buttons. Shaky ones but super fun to use. Troubadour > Shrine Maiden: The only horse class I like. Ultimate support units Samurai > Merc: I love them both but Samurai is better for SM and MoA skills. Hero is super nice late game conquest though As for lancers I really can't decide. I love both so much. Effie and Oboro are the defining faces for those classes and they are among my favorite units of their routes. It sucks unless you male corrin marry effie she cannot get spear fighter >.<
  3. For the ladies to start Unit wise: Corrin, Ophelia, Camilla, Nina, Effie, Velouria, Mozu and Charlotte. They all serve me wonderfully for what I need them to do...DELETE ENEMIES. Personality wise: Ophelia is priceless, Nina is adorable, and Soleil's radiance is AMAZING. Even if it gives me lots of flack I also like fem Corrin cause at least her VA gives her emotion unlike the male avatar. I know fates writing butchered her no matter what sadly but at least through Nohr route it feels like she's human especially as it progresses and has to make the tough and dark decisions the route forces you through. Design: Honestly most of the Nohr army has good designs in my opinion. Oh yeah and for Hoshido...I like Kagero and Oboro and I guess Hinoka is okay. That army just doesn't appeal to me really. For the men Unit wise: Xander, Corrin (sadly), Kaze...Niles sometimes Personality: Odin, Xander, Niles Design: Also mostly good except for Izana, Leo, Silas and Dwyer For Hoshido...I honestly forget most of them. The only really good exclusive one I guess is Ryoma
  4. I just keep a good file of my LHM saved at C10. So all I have to do is finish that one, then I can start up an Eliwood or Hector run whenever I want to. I admit I ran a little RN abuse since I decided it was gonna be my starting file for HHM so I made sure the team was gonna be sturdy enough to help out from the get go. At least as far as the units that would provide consistent utility. People who were filler for me, like Dorcas and Kent just buffered EXP rank and only killed what needed to be removed from the way. Plus you can usually use one booster in LHM and still S-rank it (or at least 5-star funds) which is a huge help especially for HHM.
  5. As title says I FINALLY did it. I came SO close to S-ranking it too >.> I wound up off by like...4 damn turns I think X.X Anyhow It was a really fun experience. I wasn't sure if I'd make Funds tbh cause once I hit like Ch28 it dipped down to 4 stars and I only had promoted 3 or 4 units so far but it lived. The Pegasus sisters were downright INVALUABLE to my clear. Yes including Farina. With supports among one another and each getting a charge of Barrier they turned the opening waves of CoD into primarily a joke. Literally the only way I could've played that chapter better would've been instead of giving them a healing item or iron lance or something just load out with 5 Javelins each. The only chapters I think I may need some tips on how to clear for my future S rank attempt are C21, C23x, C25, C27, C28x, C30 and C32 in good or faster times. For the main ones I think I got them in their required count or maybe one over in C21 cause of those damn wyverns. I'm not entirely sure what's the best way to handle 23x quickly. Obviously the Luna druids and seige tomes are terrifying for your mostly low res army, even with Barrier and only one Restore staff by this point I believe. The two sisters here proved invaluable again but I feel like I could've done it better somehow but not sure what I could do. 25 I tried to train up Barte and Dorcas cause I WANTED Jerme's PFoD but they just kept blocking Lances with their faces so I turned it into Geitz solo BUT I was still unable to clear it in under like 8 turns cause the wall of cavaliers kept popping up even after I killed Pascal and seized the other two forts. My only thoughts to make it easier in the future is use Heath to help there instead of Oswin but I guess that was my fault cause I fielded him to help ease the pressure on the Fighters. 27 I hated Kenneth's map because it's either try and tank purge for 5 turns or have a General harass you from the back for 11. Hopefully next PT I can get to Jerme's map cause I much prefer it. The longer turn pool there plus more enemies would be better and probably have mad my BBD even easier cause I would've likely had all 3 sisters as Falcoknights by then. I'm pretty sure it also offers better stuff and more loot in general. How fast do most people clear 28x in HHM? I did it under 28. I think like 22 or 24. I wanted to sponge some EXP and get at least the Wings and Fenrir along with the steals. Is it mostly just a drag Hector over the water? Or do people actually play it out pretty long? Last two I know another 0 requirement chapter. Berserker is just annoying. I had Pent (20 mag woohoo) and Hector. I just really don't know how much better I could've played this and still hit a 9 turn -_- the first like 3 turns are clearing out the bottom chest area before Pent warps Hector into the "throne column" and he chews his way to the boss while Pent offers Physic support. Only thing I can think to do is just hard RN abuse so Hector can double the boss or quad him with the Brave Axe (which requires I think max speed Hector or close before Promotion). and 32 those damn Shaman spawns are stupid. I kept literally getting body blocked from the throne or from even being able to engage the damn boss. Aside from the nuisance aspect the chapter went well. It was pretty similar to CoD where winged terror cleared a huge section of the map. Actually moving from the middle to suppressing the entire North half of the map cleaning out all the other Falcoknights, the siege tomes and some ballista. The South was primarily Harken emblem with some backup if needed from Jaffar and Hawkeye and Serra. Everyone else took the middle. Light army consisted of the chosen 5, triangle attack shenanigans, the lovers 2, and staff bots. So any tips for those mention chapters would be great so I can cut their turn count down lower and actually S rank (and maybe hit up 32x too for stupid EXP gain) my next run. Also RIP to my 20/10 13 Mag Prissy and my 20/10 14 Mag Serra. I'm sure that definitely hurt some parts of the run where I could've used them to actually KILL stuff or extend Warp/Rescue range etc.
  6. I know the infamous PEMN but I'd promote Lyn over Eliwood ANY day of the week. Not only does she almost always turn out just blessed from LHM, her utility is so invaluable for clearing out certain enemies that come in huge density. Dread Isle cavaliers can be down right infuriating and (for me at least) she can freely clear out nomads in one shot that just keep harassing the cavs meh hit rates (plus the RNs hate me). She's also almost my extensive Uhai killer in that level for essentially 100 free EXP cause Florina support is stupid good for her. Moving later into the game she's also extremely clutch in Living Legend for me. She does a great job baiting the stupid axe maniacs, faces virtually nonexistent hit rates against them, and always doubles. If we're scared of the fliers, we have a reaver around for that (possibly) or she's still just likely to dodge at least one or two of them. Finally she promotes. I give her my first seal because I HATE BERN. Lyn + Iron/Steel Bow = enemy in the way gone. Even more busted if I have spare Longbow laying around. She's just such a reliable dodge tank in certain levels. Having the bow also has its niches when funneling enemies into certain units too.An enemy will obviously prioritize her first cause she can't counter but then once she's only exposed on one tile, the enemies have no choice but to attack whoever else they can crash into. Oh and she downright bodies Ursula in BBD with the Mani Katti. But that's not all. Her high speed makes her a PRIME candidate for picking off Luna Druids at 3 range or any other annoying casters. She's accurate enough to have pretty reliable hit rates on Lloyd in CoD (and could double him too actually) and was all around one of my best 5 units. I just finished my first HHM last night actually and while I TOTALLY understand the Mount argument for Eliwood, Lyn was just invaluable for cutting down mobs of melee enemies with almost no chance to die or even get hit. I will not deny her lack of a reliable 1-2 range sucks. This was EXTREMELY prominent in the initial push of CoD when I literally just had Barrier boosted Triangle Attack murder hordes of enemies each turn. But where I needed Lyn to shine, she always delivered. She even had her great utility in the final map. She has killer damage against Uhai, she can chip or almost outright OHKO most mages in the top or bottom room. She's also great at baiting an attack from Brendan's partner warrior so you can pick them off separately while Hector tanks most of the right side after turn 1. She even has effective damage against the dragon which COULD ORKO it with a B+ Florina support and Filla's Might proc'ing 4 crits (unlikely I know) but it's totally possible. Overall I'd say she's more worth it than Eliwood whose only benefits are a good 1-2 range, a bit better mobility and a free Hector support. At the end of the day, her overall combat capabilities for surpassed his "utility" and Eliwood's mounted benefits aren't really needed when you have Prissy and Florina who can take care of carrying Hector for me anyway with the both of them being a LOT more useful than his meh bases and extreme RNG prone doom. Even with Durandal he offers next to no utility against the Dragon outside of boosting Hector's damage output. Again I know PEMN and nobody will ever "tier" her higher than him because Sword-lock blah blah blah no horse.
  7. I was on my physical copy. I'm not a huge fan of digital stuff. I mean yeah I bought the extra paths finally but in 90% of situations I'd much rather have it on hand. I can confirm the board is OK because I thought only the bottom screen had broken. After replacing that one the system fired right up but the top was still black. Obviously that causes problems for fates since I can't see my files...it was in the process of trying to fix the top screen everything went to shambles. Had I known how truly annoying the top screen would've been to replace compared to the bottom I wouldn't have bothered and tried a transfer from there. Live and learn...hope for the best here. I'm sadly aware of having the contact Nintendo. That's my last desire. Do you have any links to said methods to prevent future problems in case of further breakages? If you can't directly link them here just message me. Pretty sure my account isn't set to filter messages away. Appreciate the feedback a ton!
  8. Thanks to both of you for the insight! I have both the SD card and board so I guess worst comes to worst I can try one way and if it doesn't work, try the other. But don't you only get the extra saves with the extra paths? If that's the case wouldn't I almost have to do the board swap? Cause otherwise I think they'd have to "unlock" it from my broken system. It's not my first time having a 3DS break, I just really don't want to lose this file if I don't have to and I think last time they did that it all went bye-bye...I think. I miss the simple days of memory cards sometimes.
  9. Hello SF, Long time no see. I briefly read up some information on this but not 100% sure if I understood so I have to ask. 3DS recently took a fall and screen is done. Tried to replace them but the system basically said no. I have my entire motherboard though. So in short where would my saves 4-9 be? My SD card or somewhere in the MB? Cause I was in the midst of a very good CQ HM run and REALLY don't want to lose that. Also for that matter what would Branch of Fate do as that's my most recent Corrin? Would it just wipe Branch entirely or...? If it is in the MB I'll just buy a cheap used 3DS XL online and swap them out. But if they'll still remain on the SD card then they should just load upon popping that in the new system, right? Thanks a ton!
  10. Alright everyone sorry for the delay. Had an unexpectedly busy weekend. Stats below. The (+#) are the boosts from things like passive skills, yato, etc Corrin Lv 6 Paladin 34/23/10/12/24/23/20 (+2)/12 (+2) Jakob Lv 22 Butler 29/19/11/20/17/22/12/15 (+2) Azura Lv 21 Songstress 19/14/6/23/26/16 (+4)/8/12 Camilla Lv 11 Wyvern Lord 37/29 (+2)/11/28/24/17/27/17 Beruka Lv 7 Wyvern Lord 33/23 (+2)/1/30/20/22/30/14 Peri Lv 3 Paladin 31/22/2/15/24/19/17/19 Leo Lv 6 Dark Knight 37/15/24/16/18/17/18/24 Xander Lv 8 Paladin 41/27/4/20/16/24/25 (+4)/14 Shura Lv 6 Adventurer 32/19/12/21/26/15/14/25 Elise Lv4 Strategist 26/5/28/13/25/28/10/27 (+2) Silas Lv 2 Paladin 32/20/1/22/22/12/18/12 Effie Lv 21 Dark Falcon 28/19/8/12/21 (+2)/19/15 (+2)/21 Selena Lv 1 Falcon Knight 30/12/8/15/24/17/16/21 As far as backup units obvious Gunter could get Sealed into Wyvern Lord for support abilities, Niles is a Lv 16 Outlaw, obviously the Maids could be immediate staff bots, Flora almost looks like she could seal into a decent melee unit oddly enough. I just feel like I may need to restart. I have a save at Ch 6 but I feel like my initial choices for Corrin were bad. What boon/bane/talent do you often use in your playthroughs? I thought the durability would help but apparently the +10 or 15 bonus just isn't in the RNG's favor for me >.> Also as for getting children, what pairings would be recommended? Either from what I have or from the get go (should I just give up and restart)? I actually didn't let Corrin learn Hex and I think I'll go back to base and get it since I totally forgot about it. I went Cavalier as soon as I could for the mobility and secondary weapons. Why do you think Effie is so bad as a DF? Her base growth is 35% that's not too horrible. I know she gets no more from her current class but the added mobility has been a life saver in some instances actually.
  11. Ummmm I can't fully answer the stats until tomorrow once I can fire it up again. Corrin is about a lv5 Paladin though with roughly 35HP, 22 Str, lol 10 Mag and 12 Skl, 23 Spd, 23 Luck, 20 Def, and 10 Res or so. Camilla is Lv 10 with most of her clutch stats at 25 or higher with like 35 HP. Beruka is about Lv 4 with 32 HP, 20 Str, 28 Skl, 20 Spd, 18 Luck, 28 Def, and about 15 Res O.O Peri and Silas are similar with about 34 HP, 20ish Str, no Mag, 20ish Skl, 20ish Spd, 16 Luck, 18 Def, and at least 15 Res. As for the others I can't fully remember... In my Normal run I did use Charlotte. She was hilariously useful at times as a Berserker. I think she'd shine if she could find a way into the Wyvern Class for a while to help boost her weak points (cough Def) before turning her back into a haymaker on legs. Thanks for the welcome! I ran Effie as a Dark Falcon (sorry if that maybe got misinterpreted as a Dread Fighter) cause flight plus her insane Str, Spd, and Luck naturally then the class boons where they matter make her great for picking off enemies in a safe environment. Sure her Mag side is a bit low but you can't have it all. As for Mages I'm not super keen on them. They seem kind of underpowered in this game but I could try maybe Felicia as a witch? Nyx is horrible and I have none of the kids cause I don't know who i want to pair up with who. Or who spawns what for that matter Outside of Xander, Corrin is decent as well as both of my Wyverns (save the mobs of Kinshi and Snipers). The other cavalry aren't too bad. My current Peri has as much Def as my Normal Peri did at Lv 20/20 Paladin so that's pretty neat. I could try Silas as a GK instead. He certainly has the Str and Def growths to abuse the class.
  12. Hello All, Thanks for taking the time to read the rantings of a rather mediocre Conquest player. I've beaten the game once on BR and Conquest and then almost beat Rev and then got mad for some reason and wiped all my data! SO now I'm doing Conquest HM and I am at the mercy of the RNG constantly. Currently at Ch. 20 or 21 before I snapped my 3DS...whichever has the wind gusts. Team: Paladins Corrin, Silas, Xander, and Peri, Songstress Azura, Wyvern Lords Beruka and Camilla, Magic Nuke Elise, Staff and Support bots Shura and Jakob, DK Leo, and Fliers Effie and Selena (DF and FK respectively) for my core team. I don't really wanna have to boo camp my team up to snuff but I feel like my team is just not cut out and don't wanna restart after trucking it THIS far. Recommendations for reclasses or something that may help? On another note, when I do wander into other people's castles how do they have these Lv20 Ryoma SMs with like 90 HP?? And these skill setups that are beyond crazy. Just Einherjar stuff or how...? Thanks! My new 3DS will arrive Thursday so hopefully I can get some tips and help to calm myself and plan better!
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