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JimmyBeans

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About JimmyBeans

  • Rank
    "Warlord Queek"
  • Birthday 06/14/1997

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  • Interests
    Video Games, Writing, Reading, Music
  • Location
    Karak Eight Peaks

Previous Fields

  • Favorite Fire Emblem Game
    Shadow Dragon

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    Palla

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  • I fight for...
    Archanea

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  1. Hard agree. I still find him very unique in the series as a whole given that most of the other members of his "archetype" tend to be a lot more like Jedah, in which they are the head servant of some dark god/dragon, whereas Gharnef wants it all just for him. Probably the most successful villain in his archetype as well.
  2. Fire Emblem has changed... And whether for better or for worse (or those who don't care either way) will be a discussion until the end of time. FE13, 14, and 16 have a massive amount of support convos as well as fe16 having tons of activities for characters showcasing one of the bigger changes, which has been the emphasis on supports and interactions unlike previous entries. This means that if a character catches your eye, you have a ton of content to dive into in regards to their personality and such things, and that sheer amount of content is why a lot of people love characters from those games. Now lets talk about older FE's, or to be more specific, characters that have very few lines and few/no supports convos. Some have a few quotes, join your army and then never speak again, and some (in the unfortunate case of my favorite game) even only have a death quote. So what is the appeal of some of these characters? Why do so many of us here at SF like characters from older games just as much, if not more than the more recent ones? There are quite a few reasons but 2 I want to give is..... 1. That character makes really good use out of the few lines they are given. Like Shadow Dragon Cain when he speaks to Marth about Cornelius in the prologue, and how his death quote tragically ties in with that. This is basically all of Cain's content throughout the whole game, besides the fact that Marth has a flashback if you are playing normal mode to that convo with Cain in the final chapter. It is of my opinion that with loads of more line and voice acting Cain's really good lines would have been muddied. Imagine if he had all these crit/victory quotes where he repeatedly reminded us of his desire to never back down, I don't think these lines would have the same effect that they do if that were the case, instead whenever I think of Cain, I think of this scene and his death quote. 2. Said character told a story through gameplay, I am sure we all have experiences like this. Cain is my pick for the reasons stated above, I have plenty more I could share but I am more curious to see what SF has to say on this subject. So who do you like that doesn't have a lot of content and why? Just a reminder that this isn't supposed to be a huge critique of newer games, instead mainly highlighting the appeal that previous entries still hold in their characters today.
  3. If you are blind I would definitely first time on normal, as they were designed to be "iron manned" in a sense. The best part about normal is that they changed the ambush spawns to normal spawns, so you can more safely learn where enemies come from for higher difficulties/future playthroughs.
  4. plus 4 should guarantee that he one shots all armor knights, it takes a lot of mt to oneshot the generals late game but if he can double them he will one round them with that same hammer. Also if you leave it and 1 use you can hammerne it in chapter 20 for those endgame generals (assuming you don't warpskip).
  5. If you have that much gold still by chapter 7 you can afford to do some more forges, I would recommend hammer because you lose damage/hitrate when using an armorslayer against all those knights. You could also save that money for a super sauced wyrmslayer for those beefcake manaketes that show up later.
  6. ^Nah he would just want to talk about Valbar all day. Gharnef
  7. I think the best middle ground was black and white which at least only had like 4 HM's. as much as I like gen4 8 forced moves in your party can be a bit excessive.
  8. Man I'm a sucker for these kind of LP's, super excited for this. Also @The Roger The Paladin I see you here. BACK TO YOUR CAGE! you have an LP to finish. :^)
  9. Tiki at base can 2 shot Medeus on H5 the only issue is she has shaky accuracy, the thing is Nagi can do the same thing and is more reliable at doing it than an untrained Tiki. 24x only get's you, aside from a little more EXP, another Excalibur and Aura which you probably won't need so I usually skip the Gaiden and keep Tiki alive so I get Gotoh instead of Nagi because I like having the extra fortify for the final map if I'm not warp skipping it.
  10. This. On the note of Star Wars I also was really looking forward to Star Wars Battlefront 3.
  11. In one of my old playthroughs I sold boots because I thought it was a worthless stat booster. Those were the good old days before we knew MOV was so important.
  12. 1. Conquest is more so than the other routes. You aren't required to do either, but you will find that especially in the early you don't want to have all your units paired up because you won't have enough damage to kill all the enemies. Defensive stance also blocks enemy attack stances so you will want to use that a lot as well. 2. You pretty much got it, the adjacent person attacks at half damage and can activate skills and crits. Say 3 pegs fly at you and are next to each other and you kill one with an archer you can have someone stand next to the archer and and use his bow to kill another one. Using a partner with an effective weapon is very good for this game in particular and you should plan around using it a lot. 3. For CQ I recommend using master seals at level 15 or higher. This is one of the few games where you can see multiple units hit 20/20 in level ups by the end of the game so it's up to you to decide how to best make use of them. This page https://serenesforest.net/fire-emblem-fates/other-classes/class-skills/ shows you what skills each class gets and at what level so you can plan ahead on what you want. Heart seals let someone promote into a different class that's unique for each person, usually tied to their personality. The class you pick in character creation dictates what you can heart seal into. This page https://serenesforest.net/fire-emblem-fates/nohrian-characters/class-sets/ shows you what everyone can class into with a heart seal. Use them if you A/ want the skills from that class (you can always heart seal back into your starting class later and you can buy a few heart seals from shops) or B/ think that unit would better perform in that class. 4. I don't remember a calculations tab for fates being in there, but I can tell you it is 5 AS to double. There is no weight technically, but you can see some weapons make you slower if you read steel weapons/javelins/handaxe description. So ya it is just speed make sure to check enemy skills as well, you will see a skill called darting blow that adds a bunch of speed if they initiate. 5. WTA is +1 MT and +10 HIT, WTD is the same but reverse. There are hidden bonuses from weapon ranks that might make things complicated if you want all the information. I can't seem to find it on the fates page so let me quote someone who made a list before from here 6. I'm not sure what difficulty you are on, but CQ is a game where most people are going to have to take it slow, so you get plenty of time to build up whoever you want and everyone has a respective niche in this game. So i'm sorry if you want real tier list advice but I think on your first play through you should whoever you want. Just don't get caught in the "prepromote bad" mindset because Camilla and Xander can be extremely helpful and are almost essential for completing the game on lunatic with your sanity intact. Other than that use whoever you want, one of the funnest parts of this game is experimenting with different units and different classes. Also don't let other games deter you from Armor Knights in this game. When they promote they get a really good skill at level 5.
  13. Celica is the only reason Alm was able to get Falchion, so probably no. Mila let Alm draw it from her skull because, not only could he wield it because of his bloodline, but also Mila's heart was softened by Celica's selflessness. If you remember, After being defeated by Rudolf, Mila wanted to protect Duma by keeping the Falchion sealed in her skull, and wasn't going to let anyone have it to defeat Duma. Celica sacrificing herself is what made Mila decide to give humans the chance to rule. The game may at times make her look really dumb. but she was essential to allowing Alm to do what he needed to do.
  14. I got around to playing it and man it's really interesting to me the level of presentation they put into it for it's time. What an old gem.
  15. Well it had to happen sooner or later. This is the only FE I have not played (unless you count TMS) I will definitely give this a shot thanks for your work.
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