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JimmyBeans

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About JimmyBeans

  • Rank
    "Warlord Queek"
  • Birthday 06/14/1997

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  • Gender
    Male
  • Interests
    Video Games, Writing, Reading, Music
  • Location
    Karak Eight Peaks

Previous Fields

  • Favorite Fire Emblem Game
    Shadow Dragon

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  • Members
    Palla

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  • I fight for...
    Archanea

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  1. Jeralt was more developed for sure, but his death was definitely not nearly as impactful as Greils. Also considering that it was done by Kronya, who I still don't really get the point of, made it a little worse for me as well. Both of them died leaving a little mystery which can be discovered later, but Greils death fit in to the events more smoothly as well. The revenge on Kronya also was really fast and Byleth didn't even get to do it, wheras after multiple encounters with the Black Knight Ike, at the end of RD, has a new vision of the Black Knight and has moved on from his fathers death and now only sought retribution rather than revenge, yet at the same time respected the deeds the Black Knight has done while in his true identity. Greils death was the source of a lot growth, and while Jeralt was leagues above the depth of many father figures in the series it just wasn't at the level of Greil.
  2. Ya if your not planning on cheesing it that endgame takes so much preemptive preparation and planning ahead of time to beat and you STILL lose most of your units. On a side note your title made me think that it would be really cool if there was a way for people to send in save files to a really skilled player and have him try to salvage runs in multiple different FE games, that would be something really refreshing for FE content creators to do.
  3. While it comes at the expense at other characters his development through out Shadow Dragon is amazing, he has become my favorite lord strictly from how he changes through the course of the game. It's a shame he had to be changed, and while the current Marth has it's own Merits, It still suck that what we got in Shadow Dragon will never be repeated. As a unit I like him being decently weak because I try to connect the story and gameplay as much as I can when I play games, so picture him as the determined leader who wants rallies everyone to take his country back and defeat Gharnef and Medeus while he let's renowned warriors such as Hardin and Minerva do the heavy lifting in terms of combat. 10/10 for his Character, and the fitting unit that he is.
  4. Chapter 23: I was given a little bit of trouble by this chapter, but my team is very strong so once I knew when the reinforcements were coming it was pretty easy. I didn't really have any preps of note so we started the chapter and went for it, though I must say I am pretty much out of Javelins which is a shame because Gordin didn't get one. I immediately ran Marth up with a key to get the 2 chests while everyone else ran to the right. Even though Linde has been pretty behind the whole game and doesn't have the stats to combat Gharnef and a Horde of Mages by herself, she has a pure water which was the only reason she could do it, I was determined to have her kill Gharnef, because when I play the honor usually goes to Merric. So after I picked off some of the Bishops I sent In Linde and she crit and killed the first Gharnef which was a fake. After that I used the first save tile and flew Minerva up to kill some of the swarm Mages, healing her with Physics when she needed it, she did pretty good until the reinforcements warped in, which I completely forgot they did that, and it doesn't help that they all have Thorons and have innate crit chance on pretty much everyone. After going back on my save I had beck snipe all of the swarmers and felt dumb for not using roger... I completely forgot that his luck growth was so high, it's especially weird that he is my highest luck unit being my berserker, so he is the only member of my team that is immune to any crits from all the Thoron Mages, so with a pure water he killed them all via hand axe. Roger has really started to pull himself together lately. Once the reinforcements were clear we moved the rest of the team up just in time for the second wave in which it got pretty crowded. Luckily we were able to get through with no casualties and we killed the second fake with Hardin. Also Dolph is still getting good levels, and now almost has the speed of a enemy base H5 Palladin. After that we killed the boss and I wanted to give Linde every advantage she could possibly have against Gharnef so I pure watered her and put her on the boss throne, to which she just crit Gharnef in the face with starlight annihilating him, thus we got Falchion for Marth. Chapter 23 was completed in 23 turns... how fitting.
  5. I don't mind to requirements, it helps when you know why they are there in the first place, FE is designed more around the "Perfectionist" play style now a days so this system can look like a turn off for many people, which I understand.
  6. It is gone until the chapter ends and then it goes to the convoy. as for the Gaidens you get a some interesting side stories but the units don't bring anything to the table that aren't already covered, but there is some use you can get out of them like Athena's bases makes her really useful for chapter 9, which is pretty hard unless you put a lot of levels on Ogma, And Etzel has a Novelty for being a Sorc at base... Pretty much all of them have some base utility but not much that can't be replicated with units of the same class if you train them. I can tell you that they are Godsend in some of my H5 Iron Man runs, especially since their recruit chapters are so easy. As for who you should kill you are safe offing anyone for the most part, but I would recommend anyone who isn't Jagen/Abel/Caeda/Barst. On your way to 6x I would only suggest sparing Wendell and Hardin, because they are pretty dang good, but they aren't required. Since it sounds like you enjoy the re-classing aspect a lot you might like Wolf and Sedgar (just look at their growth rates) and Wendell's base speed allows him to function in any class which can be a lot of fun.
  7. Chapter 22: Man what a delay! Ive actually had this chapter done for a while I just ran out of upload space on this thread for the pictures and I didn't have the motivation somehow to go to a third party site to do it (even though using imgur turned out to be the fastest thing ever). I'm a lazy idiot, but I'm OK with that. As for preps we did the unthinkable (not really), I used the stat boosters from the secret shop. Minerva only really lacked killing power, Rogers hit was atrocious, and Draug lacked damage the whole game, which was only salvage by his speed early on. Once the chapter started I had Beck snipe out the fortify curates while everyone else ran up while the first squad of fliers flew straight at us, Dolph just hard tanked them. Did I mention how tanky Dolph is? he is going to cheese so hard for the rest of the game, probably only the last level is going to be really difficult. We cut all those enemies down and I remembered how annoying the reinforcements are in this level, in fact if you wait too long a swarm tome bishop that moves will come form one of the forts, so I warped Dolph on one of the tiles and started to move up. Meanwhile I finally made a decision and had Marth get Starlight, I just couldn't let the opportunity slide since Marth has already done so much this play through, Also Hardin has enough speed to not be doubled by Medeus, so it's very doable. After Dolph spent a few turns thinning the numbers we ran up and blocked the forts to let Minerva have her 1v1 with Michalis, in which she stomped him. It's no surprise here honestly, if you train Minerva she wins pretty easily, and if you don't then she loses pretty hard. After that Marth had to catch up and we seized. Chapter 22 was completed in 20 turns.
  8. Bold: I can't agree more, while I really like FE12 I felt Marth was a serious downgrade, someone told me Japan didn't like is SD depiction and so they went with the what we got in FE12, but I don't know how true that is...
  9. You're right, but mainly it's the fact that Minerva gave the kingdom away at the end that erks me a bit. I'm glad you thought so, and let me thank you for translating it, I come to the site often to remind myself of certain events within the game because I love Archanea so much.
  10. Some time ago I completed my first play through of this game and I sat on my overall thoughts for a while until now, in which I would like to share them. If you could, share your opinion on FE12 as well as I would like to hear what others feel about it. Since my favorite game is FE11, I was really excited to play this game and see where the story goes, and while I was spoiled mildly I went in mostly blind. Because of my ego and having played Shadow Dragon on H5 a lot I chose lunatic on this game for my first run which turned out to be a BIG MISTAKE because the game is absurdly hard, probably on par with conquest until I figured out how terrible the AI is and how easy they are to abuse, and even then it was still very painful. Gameplay Story I can't say I like this game better than Shadow Dragon, it probably would of been closer if Kris wasn't a thing but alas, here we are. Really solid game that I would say is in my top 5 for FE games. Please share your thoughts on FE12, I would love to hear them.
  11. Ya I'm having a great time using Dolph, I had no idea he was going to turn out the way he did. Sadly tiny Falchion has something like 7 MT, and since I would like Hardin and Marth to kill Medeus tag team style I am thinking that I should really get the real thing.
  12. Chapter 21: This chapter is actually kind of a pain, if you take it slow because you are in an open field/trees against a ton of palladins/draco reinforcements will join the ones already there. So we instantly baited as much enemies as we could and pushed forward. So in case anyone doesn't know, my Dolph is a legend, and saved the LP from annoyance and frustration with his absolute Girth, the only investment I gave him was one dracoshield, so his regular level ups and promo bonuses got him to this glorious defense stat. Let it be known that Dolph could care less about your physical weapons. He capped it at level 9 as well which is really nice. His other stats don't really hold a candle to that but he fulfills his purpose quite well. Does this make Dolph secretly a really good unit? absolutely not. But something I love about these games is the fact you can find a use for anyone, PMU's also give you a greater motivation to do it because I never put this much into Dolph in a casual play through. The only issue is while Dolph can bait enemies all day, he doesn't move that far, so our progression through the level was pretty slow at first meaning we didn't beat the first wave of reinforcements. Pretty much a lot of dudes show up and it starts to get difficult really fast unless your positioned far back, which I wasn't. In order for Dolph to survive we had to kill the mage and I had Xane turn into Minerva before hand because I was going to have him run to the secret shop soon. We one hit the mage with the Hautelclere and killed the the sniper with Xane and ran everyone else back, Minerva doesn't have the defense of Dolph but she is no slouch in that department either so the 3 of them survived the rest of the enemies and we cleaned up the remainders with the rest of the army. After that we quickly killed the boss because the reinforcements stop after you kill the boss, and I cleared out the secret shop and seized the throne. Chapter 21 was completed in 13 turns. The dilemma I face now is whether or not I want to kill Gharnef and get Falchion or let him be and get Nagi and the Gaiden. On one side keeping the star sphere is nice because I have no access to Hammerne in the play through, but it feels wrong to not get the real Falchion given that Marth is actually built, which is something I almost never let happen in H5, plus having Nagi slay Medeus wouldn't be a fitting ending for all the units I trained up. While I think I should get Marth his Falchion, having even more limited uses on these legendary weapons for the final chapter might end up gutting me, so it's something I'm going to have to think about.
  13. I definitely would recommend H1 or H2, and if it feels really easy try playing a bit faster. I don't mean warp skipping but seizing rather than waiting for every wave of reinforcements, it adds a new challenge and makes the late game less stompy because you didn't power level all your units keeping a decent challenge throughout the game. That's what I recommend man but you play however you want, seize is a pretty good objective for any play style. Best of luck to you.
  14. Yes man, I'm glad that stood out to you because with my roster, Marth was my best unit for the first 9 chapters of the game besides Jagen, and because of that it made every one of those chapters have a very complex and long solution until we got Minerva. Marth worked hard for those stats, way harder than anyone would have to work for those stats to be fair, but hard nonetheless.
  15. I love Jagens and find them amazing to use, Oifeys on the other hand I'm not much of a fan of but I'll still use them barring Seth. Jagens are always part of my core team through the bulk of the game, like I level them up and train them because some runs their stats can be pretty funny even though they get a lot weaker later. I don't feed them so many kills just because it's optimal, but because I really enjoy doing it, especailly the original Jagen himself. One time I got STR, SPD, and DEF on his first level up on Chapter 2 of fe11, and I since then I saw the potential of training Jagens, and grew to love it.
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