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vikingsfan92

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Everything posted by vikingsfan92

  1. They also made it a point in heroes specifically that she would like to overcome the fact she can't swim in the videos that came along with cyl4 hear from the heroes video for Edelgard. "as I spend more time here, Perhaps I will warm up to the ocean as well as I have to the other heroes" is one of her lines from that and asks the summoner to watch her progress and says perhaps being in askar is a chance for her to address some of her weakpoints. You could argue they are setting it up as character growth for her. Which is honestly more of a reason than they pick other characters for. As for the banner I am kind of feeling like they will go no theme and just pick who they want for summer. Because of the above I could actually see a harmonized unit with Edelgard. Maybe Xander and Edelgard as the can't swim duo lol.
  2. Just a minor point that I think the op is intending to exclude the dlc based on the thread title. In which case I assume its Caspar/Mercedes, Leonie/Linhardt, Claude, and Edelgard? I do think the dlc ones are nonsense but based on the title I don't think they count for this. As for part 1 ones yeah I do think the Lorenz map is probably the most challenging if you actually intend to fight everyone. My second pick for part 1 would probably be Alois and Shamir just because of how spread out you have to be.
  3. Leonie and Linhardt is my number 1 by far because the boss is the most annoying paralouge boss by far oh and its a fog map. The fact he gets quick reposte and renewal is really annoying oh and no Edelgard or Hubert on Cf. My second pick is the Edelgard one Insurmountable purely for the reinforcement spam which is constant (can't remember if the Hilda version of the map has reinforcement spam but if it does it goes here too). Third I probably would put Petra/Bernedetta as there are some pretty strong enemies and the ambush spawns can be really rough to stop. Fourth I would put Marianne mainly due to the fog.
  4. I am actually going to champion the fortress knight class a bit there are parts in CS that tanking is actually the best option and you only have one option and that is Edelgard in fortress knight. I also think its probably the best use of foul play you can get. Every unit you get in Cindered shadows hits hard so its pretty interchangeable otherwise but if you focus on moving your tank around it can be useful to position enemies. In particular I think armored Edelgard is good in choke points and against a couple bosses. There are a couple chapters I wouldn't personally mind even more armor teammates but alas Edelgard is the only one with armor capabilities. But my real answer for any unit in cs is to go by a map by map basis. You don't have to lock anyone into one role. Hilda and Edelgard are two of the orignal cast I can see people switching back and forth on the most.
  5. My point was more so about preserving the old campaign for those who like it for gameplay reasons is possible while giving people the additional part that people want of CF vs TWISD. Now people will have preferences on which option they personally prefer between changing the old one or adding it as is and putting it in a separate menu like CS but the option to make new stuff and leave the old game as is there. So if some one wants to keep things as is but get new stuff the option is there
  6. Thing is the addition to cf can easily be and probably has to be cindered shadow style in implementation where it is in its own save space and everything like that. I don't know from a technical standpoint they could do it any other way tbh because it probably would be challenging and potentially problematic to code the existing end to go to a new place not to mention balancing the new maps for wildly different playthroughs. So the main game difficulty probably would be as it is now and the new stuff with its own balance like cindered shadows has.
  7. There are multiple things I think this doesn't take into account. 1) Launch time of the Javelin of light is unknown and probably takes a bit to aim properly and all of that. 2) The down time between launches is probably considerable considering there is only one launch per route. 3) Given Jeritza was able to know the nuke was coming and warn Byleth to run its possible that the same could happen with launches or someone on the battlefield know that something is up. Keep in mind the armies are way bigger than potrayed on screen and because of their sizes the distances are probably bigger than the maps accurately portray. So launching a javelin might not be as effective as people think because of the respect space that the armies give each other 4) They might have still needed Edelgard to be alive for the plans to work until after the war at least 5) More importantly they might have just plain underestimated where Edelgard was at her Slither removal plot. Its very possible that Corniella's death was their first indication that she is not the puppet they thought she was. Hubert and Edelgard did their best to keep up appearances around twsid and make themselves look trustworthy to twsid and were able to catch Cornellia by surprise. The reason why might be as simple as they didn't think Edelgard was ready to do that and they might have trusted their sources about Edelgard going to the kingdom's capital a bit too much. 6) The battle of Tailten plains which is probably the battle people think that twisd could just nuke them the most was bit messy due to weather. If twisd wanted to nuke all the major players it wouldn't be easy given how staggered and separated the kingdom and church armies were in the battle. Rhea's location in particular wasn't easy to pin down at the start and she is probably the person they wanted to nuke the most. 7) Lastly given real weaponry is effected by weather the javelins might also be depending on how they work so maybe mute for the Tailtien plains simply because of rain alone its an unknown.
  8. I free summoned Micaiah off the Micaiah revival banner but she showed up with the 4 star special animation.
  9. The thing is I actually think the way it does kind of incentivizes looking up a guide. A lot of people figure out who the flame emperor is before the reveal but also see Edelgard has an S support option for both genders. Which may seem a bit of contradiction or an oddity that is worth looking up. Its more of a more playtime thing that having to go back causes. Sometimes you make random discoveries in middle of battles that makes you better and more time played makes it more likely for people to have these epiphanies. There have been random no consequence battles that you randomly learn a game mechanic.
  10. Mainly because the op made a point to mention him as a bonus. I don't mind that as much as I do as presenting as without downsides when its more of a trade off. I do think Hubert is a bit underrated myself but I don't know where I would put him on a more general scale though. As for Edelgard while I do think she is the best unit in the game I also think the lords in general are pretty close so the gap isn't big enough for me to make a huge deal out of it. You are still getting a top 5 unit in the game regardless of the route you pick.
  11. I am aware but still in comparison to golden deer you are giving up a lot of other utility that you don't get back for Jeritza. Just because its two less than the blue lions doesn't mean that you still aren't giving up a lot for Jeritza. Hilda, Flayn, Catherine, Seteth and even Cyrill bring utility that Jeritza doesn't. As for Rescue its got its uses when combined with other things especially on maddening. Things like comboing it with Enclouser to lock down a unit and than rescuing them out of danger. Or killing the single most threatening unit and backing off. Or against beast bosses using a weaker unit to break shields with a gambit and then rescuing them out of harms way of other threats. He still has some of the best base stats of units especially physical strength. That is the real reason the lords are held in high regard they have better stats than others. The other stuff is fancy and cool and all but having better numbers goes along way towards what makes Edelgad, Dimtri, Byleth and Claude the top units in the game. Don't get me wrong I do think Dimtri is the worst preforming lord but a bad preforming lord still is most certainly top 5 units in the game at worst.
  12. If you are prepared for it sure. But the preparation argument also makes reunion at dawn way way easier. So I think a lot of this comes down to how much knowledge people have going in. The bigger problem for Black eagles players that is discussed about that route is accidentally not getting cf in the first place or people wondering if they did the right things to go cf on more truer first time playthroughs. Also a lot of guides even if they don't outright spoil it probably subtly hint to not use Edelgard or Hubert too much a lot more than they go out of their way to recommend not to use Dimtri or Claude. Speaking of Claude and Dimtri a broken one of them makes chapter 13 a ton easier especially Claude since he can fly. Most strats I see are ways to make the lord and Byleth win the map anyways. I get that its a hard map but by no means do I think its the only painful one. Chapter 1 the mock battle actually has my pick for most painful maddening battle if we are being honest especially if you want to not lose someone. Well the far bigger complaint about black eagles is not getting cf in the first place. And going into the chapter you probably going to question if you did things right. By its vary nature people are going to look up guides on this event more than others. So a lot of black eagles players might not be as true blind as other route players to ensure they get route that they desire for black eagles. Which to fix means going back way more prepared than you were previously. And if your going back to fix the route choice you are also more likely to optimize other little things as well.
  13. I would argue that cf has just as much potential to lock you if not more. Time skip maps are a jump up in difficulty no matter what route you go and the one week you get to train on after chapter 13 is after the timeskip which is a problem if the issue is you can't beat timeskip enemies. Also chapter 11 has it own unique problem for CF and black eagles in general. If you put most of your efforts into Edelgard or Hubert than your team might not be able to handle her as a boss for that one chapter even if they don't count towards her boss stats for that chapter. All other routes you can use your lord for that chapter so you don't have to worry about having all your efforts pooled towards your best character as much. The point is more so about the combination more than anything because you lose out on all of these to get Jeritza. And even if you only care about one or two of these they can be worth more than Jeritza is or at the very least comparable to him. Obviously we can go back and forth on what units are better than others in 1 vs 1 situations but each one of the units not in cf has their uses and Jeritza can't make up for all of that alone he is still a single unit. Flayn for instance is one of a few rescue users for non-dlc runs with the only other user of it being Bernedetta who is more traditionally used as an archer or other more non-magical weaponry and you have to go more out of you way for getting rescue compared to the magically focused Flayn.
  14. People put Waaaaaaaaaaaaaaaaaaay to much stock into chapter 13 on non cf imo. Also people don't give enough credit for the fact that the timeskip on cf is has big jumps in enemy levels and abilties because of the shortness of the route requires the enemies to get harder faster. Chapter 13 also has less things in the middle of it and chapter 12 on cf compared to other routes. A whole one week of optional stuff to do on cf where as golden deer get a more normal month. Also that one week is after the time skip so the enemies are scaled for the timeskip so even if you do want to use that one week to train its worse if you are just plain not ready for the time skip as you are expected to train with time skip enemies. Compared to the training sessions that come before the timeskip in other routes which lets you go in better equipped. The lords are good but are by no means auto wins. No one lord auto wins the game. As for Edelgard I do think she is the best lord but I also think people don't give non-mounted classes enough credit so I am not exactly agreeing with the only wyvern lord class being good for her. She still has the crest of flames for more tankiness and hits hard. She is the most verstile as well as she can go the magic route better than the other lords. Which is more relevant with dlc and dark flier allowing you to go flying mage edelgard with the option to use traditional weapons if you are deadset on using a flying being the best thing to do. As for Jeritza he is good but you are giving up Seteth, Flayn, Catherine, Hilda, Dedue, Gilbert and Cyrill for him. And as I said above no one lord wins the game neither does Jeritza.
  15. And even though you got the pity bonus wrong and it's even higher than you said it was, you're still wrong. 8% divided 3 ways is 2.67%. 8.5% divided 3 ways is 2.83%. That's an increase of 1.0625×. 3% divided 1 way is 3%. 3.25% divided 1 way is 3.25%. That's an increase of 1.0833×. You get a bigger increase to your pity rate from a normal banner than from a Legendary Hero banner. And even if I let you compare to a non-Focus character, 3% divided 50 ways is 0.06%, and 3.25% divided 50 ways is 0.065%, which is still an increase of 1.0833×. Multiplication and division are wonderful like that. And if you try to argue about the additive boost, that's ultimately meaningless because the difference it makes depends on the size of the original value. Being off by a meter is a huge deal when building a house, but being off by a meter is meaningless when planning a road trip. Lets just say I think the additive bonus isn't as easily written off. I think I have made my larger points and have no problems just agreeing that we won't see fully eye to eye. Look I know summoning simulators exist. I do think they are cool and novel . I do respect that they take a lot of effort and work to even make something close to the main thing. Maybe I am just the real hands on type or just cynical but I don't just trust them because they exist. I know I have for other game ran into sims that I think where I felt where more generous than the actual games.
  16. Are you forgetting about fodder purposes for the units you mentioned? Anyways its not about being too attached to which particular seasonal its just imo seasonals> Legendaries in terms of what should get credit. If refines/Resplendent are anything to by I don't think we can count on set orders or anything like that. While I broadly agree that they will take age into account I don't think IS will be straight forward with how they do it. I also don't think the other options have nearly as restricted rules as people want to say. I do think there is an argument that we need to wait and see on future remixes. I just don't think we can take a set view on them right now or that they aren't going to throw in surprises or a wrench in expectations given how they tend to like doing that with other stuff like resplendent, refines, divine codes ect. A non-seasonal Duo Hero exists, by the way. I don't oppose people voting for said hero either. Strength is what matters most and I simply thing people are undervaluing the strengths of the non-legend/Mythics. No what it actually says is up for debate as its not fully known. People are taking incomplete math as fact when its simply that incomplete math. What the actual completed math says isn't so clear cut. It is important to consider that pity rate ups exist and those actually tip the favor in legendarys. Going from 8% to 8. 25% divided 3 ways is more meaningful than going 3 to 3.25% divided alot more than three times because that growth is more concentrated among the 3 options in the legend pool than it is the normal pool. As for how often it takes takes a rate up to get said unit needs a rate up in general is something that is growing beyond my scope and but I do think is important to keep in mind though because you are already beating the odds to get a 5 star without a pity rate up on both banner regardless. The general expectation from experience is you are probably going to need at least one rate up to get a 5 star in general. Where exactly the break even point is I am not sure but I do think it isn't accurately portrayed by just the initial rate stat alone. I don't claim to have all the answers here but I do know enough to say that we are only looking at pieces of the larger whole. Good budgeting lets you go a little pass the target number without issues to account for disaster scenarios. People aren't realistically going to ignore a 11% rate (aka they got super unlucky) after summoning hard for something if that is what happens at the end of 500. The problem with two targets simultaneously is your ability to flex is almost not existent. Not to mention more time in between may also give you a chance to up that budget altogether with just log in bonus orbs alone in not other factors. That alone dents your chance of hitting your targets if they are too near each other in terms of time.
  17. I have made the point I am supporting seasonal as well as normal banner units. Btw I don't support just duo/harmonics for seasonal just any really good seasonal. Henriette, Gustav, insert good seasonal here, ect. It just gets lost in the other point because people are so focused on arguing against my opinion. I get it that my other point is not shared so its going to take up the bulk of peoples attention but I have made points supporting seasonal units in my arguments both here and when I brought it up before. A rise of seasonal would be more than ok with me. Its really only my okayness with normal banner units that is causing the disagreements. Staleness is a real thing they have to balance. Repeating the same units on the remix banners over and over again is going to kill interest in them for people. Look at how they have done the normal legendary banners they make a real effort to mix it up. Yes it is part of the point but interest in the banners still needs to generate interest or else they aren't worth doing and IS will look elsewhere. And its not just about the banner units but they have to give off color options for the banners themselves. That I think is going to get spiced up at least once or twice in the multiple they are doing in this year. Thing is I don't even think that covers all the math involved on both banner types. There has to be some part of the equations that puts limits on who is in and who is out due to the exclusivity of options in the Legend banner and sorts through pity breakers on the normal ones. Just like there has to be some part of the summoning algorithm that excludes units based on color. What that exactly looks like I don't know and don't know if we have ways of knowing but it likely means that the 2.7% figure is an approximate base on part of the equation when the actual figure could vary depending on how they handle what choice of 5 star at the end. And how much IS actually is giving focus an advantage in the complex summoning math for both. I do think there is a possibility of an edge factor in both because the actual math used might be giving to low of numbers for rates and they actually have to put an a bit extra in to comply with gacha laws or compete with other gachas that get us to the 8% and 3% focus rates we know and love that makes summoning both types of a heroes a bit easier than the math implies. As I keep getting ignored on this comes back to timing alot. Sure it happens on August but guess what also happens in August regular cyl and reruns of the other cyls. Its not like players have just one interested character. I don't think its particularly sound advice to say wait until the one of the most summoned banners of the year if not the most summoned banner and use orbs on something else if there is something you have interest in. People can have multiple interests and Cyl is something the entire community looks forward to. Look I get that if the focusing on a hero you have to make sacrifices but I think we can at agree that this one is has some timing problems. Yes it can absolutely can because if you look at most people who do save they usually have more than one time they are saving up for. Savers don't usually just plan for one thing they plan for multiple banners in advanced. Look at reactions to new banners a common comment is "why did this character come out this month I was budgeting for month x instead" because they have multiple characters they want and multiple save projects. Maybe you still can have no problems with your first project but it can impact your others and have a ripple effect on your budget. Your wrong slightly about the extra slot Legendary heroes in the extra slot is dependent on season if it works. The extra slot currently requires Reginn or Serios and must be either anima/Astra blessed depending on which mythic you are running or the in season legendary. You can't use a wind legend in the extra slot outside of wind season. You could put a Astra/Anima unit in that slot but not wind. And even if you aren't trying to get vault to heavens a slight improvement to defense still can be a tiers worth of rewards. So having the option to be run consistently defensively can make a difference to how much you get per year even if it is small. I will just repeat what I said above the math isn't so simple.
  18. The point of this a hero rises is to focus in particular units to be made free. The math of the other color orbs doesn't exactly matter once you lock in your colored orb. You have a zero percent chance of pulling a red unit on a green, colorless, or blue orb. So the focus rate of pulling say normal Lysethia on any banner don't exactly matter for your result on a blue orb because its simply not going to happen outside of a major major summoning glitch. All green, Red or blue units go down to zero the second a colorless orb is picked. 8% divided by three is 2.66 repeating percent to get a given legend on the right orb. Yes that is 0.34% less than 3 but that isn't exactly the full story as you can only get one of three possible options for a 5 star of a given color per legend banner. So if the game decides you are getting a 5 star there is less options for the game to roll through than normal banners which have ~26 other options (the Sue banner for instance has that number of greens I counted). The math has to be adjusted somehow due to the limitedness and it clearly is more generous towards the banner with less choices in getting a particular unit. Adjusting for that I am not exactly sure on but I am willing to bet it makes up up for a large portion if not makes it in favor of the legend banners. I also want to reemphasize the structuring and planning around when the heroes returning being a thing. Pick a legend that exists and there is a convenient chart telling you how long you have to save. Compare that to say even the brave heroes and its who knows when gamble. Brave Dimtri has not had a focus banner with him on it since cyl. Lysethia just got hers as the voting gauntlet is up. So even the most popular common pool units can appear like once or twice a year on focus. Where as Legendary units like even the newest one Claude can have more time a year appearances. We already know he is back in May and he could easily be back in say November or December. Leif who is on the banner with Claude right now is back in June and again could easily make a reappearance in the second half of the year in the november/December timeframe. The fact we know this now and not later is a big edge for savers for a particular cause budget at the exact right time. Again this point is less relevant for next year with the remix banners. I think people are being a little silly if they don't think they won't spice up banners with some of the more current legends. They won't be as current as the year passes. I am not just making this about this year in mind which yes I am extremely frustrated with but I would like people to be more open in the future. Because the same thing happening next year is just going to repeat the negatives of this year.
  19. First of 6%? The standard normal banner starts off with 3% 5 star rate. Only special banners like double specials have 6 % sure but you get on them once and not again in favor of the years newer heroes. Even revival banners start off 4% 5 star rates. And even if you do pull a 5 star there are more options to give you what you don't want than what you do. Look both have issues but I think people have a bit of the blinders on when it comes to legendary/Mythic banners. You still have to defy the odds that are against you in the first place to get the unit that you want and 8% is a better shot. Not to mention that you are restarting at this higher point if you do miss which most of your summons are going to be anyways.
  20. You are leaving out that you have a higher rate to get a 5 star in general on the banner than you do on a normal one. Its much much easier to go deeper on a normal unit and not even walk away with a wrong 5 star unit only 3-4 stars. Aether raids defense says hi. It doesn't take much commitment or knowledge to know that running a unit without the right blessing gives worse results. And Legendary units are not only less consistent but mean you have to change whole teams out entirely. AR defense is infinitely more emphasized as a mode than arena defense is. So it hurts more if you are out of season and legends are simply out of season more. Its easier to even stay slightly optimal with normal units and you can actually do something other than wait until a given day. I will say mythics do have it slightly better in arena but still want to point out that they spend weeks without use just like legendaries in AR. A seasonal or normal unit can be more flexible and not have to wait as long. Again 5 stars in general have issues obtaining in the first place. You can spend alot more trying to get a 5* in the first place and hope its the right one on a normal banner. People are undervaluing the 8% starting 5 star rate and how painful building rate on normal banners can be.
  21. Edelgard is not my only frustration though or even my biggest. It goes well beyond who goes who made into top 8 in the first place heck even beyond that possibly beyond the top 20. So many mythics and Legendaries dominate the rankings. I am not just arguing that normal banner units are being undervalued but seasonal as well who are useful casually and in modes of your choosing. Also pity brakers are an argument that doesn't work in practice because its such a crap shoot and you can go years without summoning a common unit. There are streamers with white whale units in the common pool. Also don't think people give legendary banners enough credit. Sure misses happen but the misses on the legend mythc banners are purposely selected to be better than misses on normal banners. Sure they range in quality individually but still usually the best units on a given other banner tend to make it on to them. Recency is a relative term that constantly changes and as they can't repeat things ad nausem without running into problems. Recency now is not the same as recency in say June, July ect. Even if they put out a remix banner every 2 months that still is 6 banners a year extra for Legends. Yes I do think it will take some time for the newer legends to pop up. But it only takes one appearance on a remix banner to already appear more than a seasonal or even some normal banner in a year. Especially compared a seasonal unit who is going on a year old where they aren't going to be on double special heroes banners in favor of the new seasonal of that year. Heck even a normal pool unit can be in focus just as much as a legendary per year. The common pool is massive so the amount of units they have to rotate out of rotation also gets bigger and bigger. Thing is that seasonal and common banner units are often just as good if not better in the given modes while being usable in All of them. So if I wanted to do the bare minimum amount of effort I can make them work more consistently due to being able to change more things about them. Legendary units don't work often in AR as they need to be in the right week to get the most out of them. Same is true with Mythics in Arena. Both legendaries and mythics can feel like shelve until the actual date changes units. Take Legendary chrom for an example outside of the top 8. He is a real good unit but would still sit on the bench more than say brave dimtri or Brave Claude. Simply because you can change which mode they are focused on simper.
  22. I honestly think mythic and legends are so overrated on being on this banner in the first place and the banner is worsened because of it. Its frustrating to me that argument is being pushed over others. First off not everyone cares about arena or AR. Second the set schedule nature of legends and mythics make it not only easier to plan for their return but they are going to show up more than once a year like seasonals. Sure double special heroes are a thing but that is a one time reoccurance and we can see just as many reappearances of a mythic or legendary if not more. Not to mention there is a chance that they are thrown in on remix banners as enticement for the main remix unit. Its not entirely unreasonable for Dimtri to appear as a side unit to Luciana' or Ephraims remix banner for an example.
  23. Tbh I think they could have made every single route better without SS existing not just VW purely off saved time.
  24. So far did it with two teams double edelgard (brave and Legendary) and the much much easier duo lyn team. DUo Lyn team can almost one turn but sadly I end up one action short and have to leave the priest alive.
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