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Azzara

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. Reeking boxes cost 4800 G. The best map to use them on is the North Road (the chapter you are currently on) because the forts give you extra defense and heal you. The level of the risen does not depend on the location. They are always as strong as your best units. Unfortunately, the monsters summoned by the reeking box carry less than 4800 gold, so you might eventually run out of money and weapons. After chapter 3 risen will start appearing automatically on the map.
  2. Hi, first time posting here. I've been grinding XP from the skirmishes which appear every 6 hours on the world map for many months. They are way harder to kill than anything lunatic has to offer in the main campaign, so any skills useful against them should be useful in the main campaign as well. At first I played using only Robin and Frederik because of Frederik's Dual Guard+ skill and high pair-up bonuses but it might have been a mistake. His high level caused skirmishes to reach the level and stat caps very quickly. Later I started using Robin as a support character and I paired him up with whoever I wanted to train. He is so strong that I sometimes let him stand on a fort and heal without attacking until all the enemies have broken their weapons and then I switch to the weak character to kill them all for maximum XP. Those are the skills I found useful in random order: Sword/Lance/Axe/Bow/Tome-breaker: I never equip more than two at the same time. I used to combine them with other evasion skills for maximum effect. Enemies with Tomebreaker are very dangerous against your Nosferatu-tanks so use Tomebreaker to counter them. Tomefaire: Useful against enemy War Monks. Sometimes they have the Renewal skill which heals them for 25 HP per turn. Thoron only does about 25 HP to them so if you let them break their weapons they become impossible to kill. Alternatively, just use Luna and hope it activates often enough to kill them. Renewal: Heals you faster than a fort. Very important for soloing the maps. Did I mention that the best strategy on lunatic is to solo the game with a Sorcerer paired up with Chrom? Sol: Heals you as you deal damage. If you are swarmed by 50 maxed mounted units you can still solo them no problem with Sol. It is only half as effective as Nosferatu and has only half the activation rate but it works with any weapon. Luna: Halves the incredibly high Def and Res the enemies have. This means about +20 damage per hit on you cheap Wind Tome or Bronze Sword. Unfortunately, Luna competes with Sol and Ignis and they prevent each other from activating. Ignis: Same as Luna, especially if your weaker attack stat is higher than the enemy's defense or resistance. I never use it because the enemies are so strong on lunatic but Robin and Morgan would learn it eventually on their main class, so it's a good temporary solution for them. Vengeance: A sorcerer with this skill and Nosferatu is almost invincible. It almost always activates unlike the skills above. It lets you heal more HP from Nosferatu if you start to lose the fight. Up to about +40. Who needs Sol or Luna if you can Nos-tank. It can backfire if your character is not currently a sorcerer, though. As you start to lose the fight you start killing everything in one hit so more enemies can reach you on enemy phase and finish you off. Pavis/Aegis: Halves the damage rounded down. Better at breaking enemy weapons than the weapon-breaker skills if you sit on a fort with Renewal. Useful if the enemies are not too strong or if they are too accurate to use weapon-breakers against them effectively. Pavis protects against more weapon types but Aegis can sometimes protects you from higher numbers of enemies since archers and mages can swarm you with way higher numbers than normal soldiers. Dual Guard+: Always use it on the paired up unit if possible. I use the dual guard mechanic to break the enemy weapons. It activates even if the enemy can't hit you which is convenient, because the weapon durability doesn't decrease if the enemy misses. Skirmishes only appear every 6 hours so I try to squeeze as much XP for my weaker units from them as possible. Anyway, it's one of the few skills which can activate on the paired up unit, unlike Luna, Sol or Vengeance so use it if you have it. Veteran: The only way to get more than 10 XP per kill on higher levels. Armsthrift: I never used it until recently because you have to survive 10 levels as Mercenary to get it but it is an amazing skill. Since your luck cap is 47 in any class, pairing up with another unit and maybe using a Luck Tonic is enough to make your weapons indestructible. Now instead of using cheap weapons like Wind and Bronze Sword against powerful enemies, you can use a Brave Sword paired with a Brave Axe with impunity and cut down anything in one turn for the low price of free. You can even forge your special weapons since you will never loose them. Despoil: +500 gold per kill on player phase on average. If a skirmish battle lasts 4 turns you can end it with enough gold to buy a reeking box. Only needed if you don't use the pay-to-win DLC. Lifetaker: If you can survive an enemy turn, kill an enemy to get +50% HP back. More powerful than Renewal if you can kill an enemy on player phase without getting a counter attack. Galeforce: I play as male Robin (huge mistake) and I haven't married him off yet (or any of the other characters besides Chrom and Sumia) so the only use I get out of this skill is to train Olivia, Maribelle and Lissa. At the start of each turn I switch from Robin to the paired-up Galeforce unit, kill an enemy, get the XP and switch back to Robin. It is incredibly hard to train unpromoted units because they die in one attack so this speeds up the process tremendously. Some other skill I've used are the various evasion skills like Quick Burn and Outdoor Fighter. Especially on maps without forts. I've also used the hit increasing skills like Hex and Anathema quite a bit since Nos-Tanks get them anyway and the Sorcerer's low hit rate is their only weakness. I've never used Vantage, Lethality or Counter but they might be good skills to try out. In summary, lunatic mode can be very easy if you grind long enough. Only the beginning of the game is hard. Thanks to skills, weapons, tonics and the pair-up mechanic, your army will be way stronger than the enemy. I haven't played the third arc yet but I don't expect to encounter any problems when I decide to finish the game.
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