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BoringBoi

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Posts posted by BoringBoi


  1. On 7/20/2018 at 11:25 PM, ILikeKirbys said:

    @BoringBoi Nice legends. I'd pull for Berkut and Alm. A few nitpicks, though:

    1) For Robin & Berkut: Their BSTs are too low. You could actually give Robin 3 more points and Berkut 1 more point, since BSTs have inflated now. Alm's fine though.

    2) For Alm, why does Valentian Bow only have its effect against Swords, Lances, and Bows? That just strikes me as an odd combination.
    2.5) Alm again, why does Shield of Legends not affect Staff users? It affects the other ranged weapons, so why not this one?

    3) For Robin, is Divine Thoron's effect supposed to be like Brazen ATK/SPD? If so, why is it +5 instead of +7?
    3.5) I don't like Tactical Ploy. +1 omni-Drive buff is underwhelming (Marth's Falchion refinement gives +2 to everything, so that's already been done), and giving Panic Ploy to a 32-HP unit just seems wrong.

    4) For Berkut, he shouldn't have Wrath unless it's a special exclusive skill thing, since Wrath isn't allowed on cavalry and flying units...
    4.5) And I don't especially want you to give him a special exclusive Wrath thing, because I quite like Nuibaba's Ward.

    Outside of those things... Yeah, I like these units.

    So, gonna just unpack a whole buncha heroes that've been bouncing about in my head for a while:

    First, a Sacred Stones banner & GHB unit (who I doubt will ever actually end up in Heroes, to be honest):

    Duessel - Obsidian | Green Axe | Cavalry

      Reveal hidden contents

    HP: 43/46/50
    ATK: 26/30/33
    SPD: 28/31/34
    DEF: 31/34/37
    RES: 11/14/18
    =155~156

    Weapon: Garm [MT 16 | Grants SPD +5. Adds +10 to damage dealt when Special activates.] EXCLUSIVE

    Special: Moonbow [2 Cooldown: Resolve combat as though foe suffered DEF/RES -30%]

    A Skill: Steady Blow 2 [Grants SPD/DEF +4 when this unit initiates combat.]

    B Skill: Guard 3 [When HP > 80%, inflicts Special Charge -1 on foe during combat.]

    Tethys - Beloved Dancer | Red Tome | Infantry

      Reveal hidden contents

    HP: 29/32/35
    ATK: 20/23/26
    SPD: 37/40/44
    DEF: 10/13/17
    RES: 26/30/33
    =140~141

    Weapon: Monstrous Tome [MT 14 | Grants RES +3. After combat, if unit attacked, inflicts statuses on target and foes adjacent to target that prevents counterattacks and restricts movement to 1 space through their next action.] EXCLUSIVE

    Assist: Dance [Grants another action to adjacent unit. (Does not work on units with Dance or Sing.)]

    A Skill: HP SPD 2 [Grants HP +4 & SPD +2]

    B Skill: Windsweep 3 [This unit cannot perform a follow-up attack when initiating combat. When initiating combat, if unit's SPD - foe's SPD > 1 and foe uses Sword, Lance, Axe, Bow or Dagger, foe cannot counterattack.]

    C Skill: SPD Ploy 3 [At start of turn, inflicts SPD -5 on foes in cardinal directions with lower RES than this unit through their next action.]

    Knoll - Darkness Watcher | Red Tome | Infantry

      Reveal hidden contents

    HP: 33/36/39
    ATK: 33/36/39
    SPD: 18/21/24
    DEF: 22/25/29
    RES: 29/32/35
    =150~151

    Weapon: Raudhrserpent+ [MT 12 | When foe initiates combat and uses Bow, Dagger, Magic or Staff, grants DEF/RES +6 during combat.] INHERITABLE, REFINEABLE

    Special: Iceberg [3 Cooldown: Adds 50% of RES to damage dealt.]

    A Skill: Bracing Stance 2 [Grants DEF/RES +4 when foe initiates combat.]

    B Skill: Chill RES 3 [At start of turn, inflicts RES -7 on the foe with the highest RES through their next action.]

    Orson - Devoted Husband | Red Sword | Cavalry [Grand Hero Battle]

      Reveal hidden contents

    HP: 44
    ATK: 33
    SPD: 32
    DEF: 28
    RES: 21
    =158

    Weapon: Safeguard+ [MT 14 | Grants DEF +7 when foe initiates combat.] INHERITABLE, REFINEABLE

    Assist: Rally DEF/RES [Grants DEF/RES +3 to adjacent ally for 1 turn.]

    A Skill: Life And Death 3 [Grants ATK/SPD +5. Inflicts DEF/RES -5.]

    B Skill: Wings of Mercy 3 [This unit can warp to a space adjacent to any ally with HP < 50%.]

    Also, gonna take stabs in the dark at future sets for Hrid, Ylgr, Veronica, and Bruno:

    Hrid - Prince of Ice | Red Sword | Infantry

      Reveal hidden contents

    HP: 39/42/45
    ATK: 31/34/37
    SPD: 23/26/30
    DEF: 28/31/34
    RES: 28/31/34
    =162~163~164

    Weapon: Slidr [MT 16 | When this unit does not perform a follow-up attack, grants ATK/SPD/DEF/RES +6 during combat. (Bonuses granted by this weapon cannot result in this unit performing a follow-up attack.)] EXCLUSIVE

    Special: Iceberg [3 Cooldown: Adds 50% of RES to damage dealt.]

    A Skill: Brazen DEF/RES 3 [Grants DEF/RES +7 during combat when HP < 80%.]

    B Skill: Glacier Defense [When HP = 100%, damage from first attack is reduced by 50%.] EXCLUSIVE

    C Skill: DEF Ploy 3 [At start of turn, inflicts DEF -5 on foes in cardinal directions with lower RES than this unit.]

    Ylgr - Snow Princess | Colorless Staff | Flying

      Reveal hidden contents

    HP: 34/37/41
    ATK: 28/31/34
    SPD: 33/36/39
    DEF: 17/20/23
    RES: 25/28/31
    =152~153

    Weapon: Svol [MT 14 | Damage from staff is calculated like other weapons. After combat, inflicts ATK/SPD -5 on target and foes within 2 spaces of target through their next action. When attacked by foe using Bow, Dagger, Magic or Staff, damage from first attack is reduced by 30%.] EXCLUSIVE

    Assist: Recover+ [Heals HP equal to 50% of ATK + 10. (Minimum 10 HP)]

    Special: Ice Mirror [2 Cooldown: Reduces damage from ranged attack by 30%. Boosts damage on next attack by total damage reduced (including from other skills) when Special triggers. Resets at end of combat.] EXCLUSIVE

    A Skill: Distant DEF 3 [When foe initiates combat and uses Bow, Dagger, Magic or Staff, grants DEF/RES +6 during combat.]

    B Skill: Dazzling Staff 3 [Enemies cannot counterattack when this unit initiates combat.]

    Veronica - Emblian Princess | Green Tome | Infantry

      Reveal hidden contents

    HP: 40/43/46
    ATK: 35/38/41
    SPD: 19/22/25
    DEF: 26/29/32
    RES: 16/19/22
    =151

    Weapon: Elivagar [MT 14 | Grants DEF +3. After combat, grants ATK/SPD/DEF/RES +4 to target and foes within 2 spaces of target for 1 turn, and turns bonuses into penalties on target and foes within 2 spaces of target through their next action.]

    Special: Vengeance [3 Cooldown: Adds 50% of missing HP to damage dealt.]

    A Skill: Sturdy Stance 2 [Grants ATK/DEF +4 when foe initiates combat.]

    B Skill: Quick Riposte 3 [This unit performs a follow-up attack when attacked with HP > 70%.]

    C Skill: Embla's Shield [Grants "When number of allies within 2 spaces of this unit (excluding unit) > number of foes within 2 spaces (excluding target), grants DEF/RES +6 during combat." to this unit and adjacent allies during combat.] EXCLUSIVE

    Bruno - Masked Knight | Blue Tome | Cavalry

      Reveal hidden contents

    HP: 30/33/36
    ATK: 30/33/36
    SPD: 35/38/41
    DEF: 12/16/19
    RES: 22/25/29
    =144~145~146

    Weapon: Vaskaljalf [MT 14 | Grants Special Cooldown -1. This unit attacks first when attacked with HP < 75%. This unit's follow-up attack occurs before foe's attack when attacked with HP < 75%.] EXCLUSIVE

    Special: Luna [3 Cooldown: Resolve combat as though foe suffered DEF/RES -50%.]

    A Skill: Fury 3 [Grants ATK/SPD/DEF/RES +3. After combat, unit suffers 6 damage.]

    B Skill: Desperation 3 [This unit's follow-up attack occurs before foe's counterattack when attacked with HP < 75%.]

    C Skill: Draconic Pulse [At start of turn, grants Special Cooldown -2 if unit's HP < 75%.] EXCLUSIVE

    That's all I have for the moment. Sorry if this is a bit long.
    EDIT: Changed Ylgr from Infantry to Flying, 'cause I saw some posts in the Hrid Appreciation thread that made me think she could be a flier.

    I was trying to be conservative when making these units. Maybe I went a little 'too' conservative. I've been keeping up with the meta to an extent, but the last time I really created any units since the Brave Hero era, so I wasn't too aware of how stats have changed overtime since then when it comes to newer units. Thanks for the feedback anyways. 


  2. On 7/20/2018 at 11:25 PM, ILikeKirbys said:

    @BoringBoi Nice legends. I'd pull for Berkut and Alm. A few nitpicks, though:

    1) For Robin & Berkut: Their BSTs are too low. You could actually give Robin 3 more points and Berkut 1 more point, since BSTs have inflated now. Alm's fine though.

    2) For Alm, why does Valentian Bow only have its effect against Swords, Lances, and Bows? That just strikes me as an odd combination.
    2.5) Alm again, why does Shield of Legends not affect Staff users? It affects the other ranged weapons, so why not this one?

    3) For Robin, is Divine Thoron's effect supposed to be like Brazen ATK/SPD? If so, why is it +5 instead of +7?
    3.5) I don't like Tactical Ploy. +1 omni-Drive buff is underwhelming (Marth's Falchion refinement gives +2 to everything, so that's already been done), and giving Panic Ploy to a 32-HP unit just seems wrong.

    4) For Berkut, he shouldn't have Wrath unless it's a special exclusive skill thing, since Wrath isn't allowed on cavalry and flying units...
    4.5) And I don't especially want you to give him a special exclusive Wrath thing, because I quite like Nuibaba's Ward.

    Outside of those things... Yeah, I like these units.

    So, gonna just unpack a whole buncha heroes that've been bouncing about in my head for a while:

    First, a Sacred Stones banner & GHB unit (who I doubt will ever actually end up in Heroes, to be honest):

    Duessel - Obsidian | Green Axe | Cavalry

      Reveal hidden contents

    HP: 43/46/50
    ATK: 26/30/33
    SPD: 28/31/34
    DEF: 31/34/37
    RES: 11/14/18
    =155~156

    Weapon: Garm [MT 16 | Grants SPD +5. Adds +10 to damage dealt when Special activates.] EXCLUSIVE

    Special: Moonbow [2 Cooldown: Resolve combat as though foe suffered DEF/RES -30%]

    A Skill: Steady Blow 2 [Grants SPD/DEF +4 when this unit initiates combat.]

    B Skill: Guard 3 [When HP > 80%, inflicts Special Charge -1 on foe during combat.]

    Tethys - Beloved Dancer | Red Tome | Infantry

      Reveal hidden contents

    HP: 29/32/35
    ATK: 20/23/26
    SPD: 37/40/44
    DEF: 10/13/17
    RES: 26/30/33
    =140~141

    Weapon: Monstrous Tome [MT 14 | Grants RES +3. After combat, if unit attacked, inflicts statuses on target and foes adjacent to target that prevents counterattacks and restricts movement to 1 space through their next action.] EXCLUSIVE

    Assist: Dance [Grants another action to adjacent unit. (Does not work on units with Dance or Sing.)]

    A Skill: HP SPD 2 [Grants HP +4 & SPD +2]

    B Skill: Windsweep 3 [This unit cannot perform a follow-up attack when initiating combat. When initiating combat, if unit's SPD - foe's SPD > 1 and foe uses Sword, Lance, Axe, Bow or Dagger, foe cannot counterattack.]

    C Skill: SPD Ploy 3 [At start of turn, inflicts SPD -5 on foes in cardinal directions with lower RES than this unit through their next action.]

    Knoll - Darkness Watcher | Red Tome | Infantry

      Reveal hidden contents

    HP: 33/36/39
    ATK: 33/36/39
    SPD: 18/21/24
    DEF: 22/25/29
    RES: 29/32/35
    =150~151

    Weapon: Raudhrserpent+ [MT 12 | When foe initiates combat and uses Bow, Dagger, Magic or Staff, grants DEF/RES +6 during combat.] INHERITABLE, REFINEABLE

    Special: Iceberg [3 Cooldown: Adds 50% of RES to damage dealt.]

    A Skill: Bracing Stance 2 [Grants DEF/RES +4 when foe initiates combat.]

    B Skill: Chill RES 3 [At start of turn, inflicts RES -7 on the foe with the highest RES through their next action.]

    Orson - Devoted Husband | Red Sword | Cavalry [Grand Hero Battle]

      Reveal hidden contents

    HP: 44
    ATK: 33
    SPD: 32
    DEF: 28
    RES: 21
    =158

    Weapon: Safeguard+ [MT 14 | Grants DEF +7 when foe initiates combat.] INHERITABLE, REFINEABLE

    Assist: Rally DEF/RES [Grants DEF/RES +3 to adjacent ally for 1 turn.]

    A Skill: Life And Death 3 [Grants ATK/SPD +5. Inflicts DEF/RES -5.]

    B Skill: Wings of Mercy 3 [This unit can warp to a space adjacent to any ally with HP < 50%.]

    Also, gonna take stabs in the dark at future sets for Hrid, Ylgr, Veronica, and Bruno:

    Hrid - Prince of Ice | Red Sword | Infantry

      Reveal hidden contents

    HP: 39/42/45
    ATK: 31/34/37
    SPD: 23/26/30
    DEF: 28/31/34
    RES: 28/31/34
    =162~163~164

    Weapon: Slidr [MT 16 | When this unit does not perform a follow-up attack, grants ATK/SPD/DEF/RES +6 during combat. (Bonuses granted by this weapon cannot result in this unit performing a follow-up attack.)] EXCLUSIVE

    Special: Iceberg [3 Cooldown: Adds 50% of RES to damage dealt.]

    A Skill: Brazen DEF/RES 3 [Grants DEF/RES +7 during combat when HP < 80%.]

    B Skill: Glacier Defense [When HP = 100%, damage from first attack is reduced by 50%.] EXCLUSIVE

    C Skill: DEF Ploy 3 [At start of turn, inflicts DEF -5 on foes in cardinal directions with lower RES than this unit.]

    Ylgr - Snow Princess | Colorless Staff | Flying

      Reveal hidden contents

    HP: 34/37/41
    ATK: 28/31/34
    SPD: 33/36/39
    DEF: 17/20/23
    RES: 25/28/31
    =152~153

    Weapon: Svol [MT 14 | Damage from staff is calculated like other weapons. After combat, inflicts ATK/SPD -5 on target and foes within 2 spaces of target through their next action. When attacked by foe using Bow, Dagger, Magic or Staff, damage from first attack is reduced by 30%.] EXCLUSIVE

    Assist: Recover+ [Heals HP equal to 50% of ATK + 10. (Minimum 10 HP)]

    Special: Ice Mirror [2 Cooldown: Reduces damage from ranged attack by 30%. Boosts damage on next attack by total damage reduced (including from other skills) when Special triggers. Resets at end of combat.] EXCLUSIVE

    A Skill: Distant DEF 3 [When foe initiates combat and uses Bow, Dagger, Magic or Staff, grants DEF/RES +6 during combat.]

    B Skill: Dazzling Staff 3 [Enemies cannot counterattack when this unit initiates combat.]

    Veronica - Emblian Princess | Green Tome | Infantry

      Reveal hidden contents

    HP: 40/43/46
    ATK: 35/38/41
    SPD: 19/22/25
    DEF: 26/29/32
    RES: 16/19/22
    =151

    Weapon: Elivagar [MT 14 | Grants DEF +3. After combat, grants ATK/SPD/DEF/RES +4 to target and foes within 2 spaces of target for 1 turn, and turns bonuses into penalties on target and foes within 2 spaces of target through their next action.]

    Special: Vengeance [3 Cooldown: Adds 50% of missing HP to damage dealt.]

    A Skill: Sturdy Stance 2 [Grants ATK/DEF +4 when foe initiates combat.]

    B Skill: Quick Riposte 3 [This unit performs a follow-up attack when attacked with HP > 70%.]

    C Skill: Embla's Shield [Grants "When number of allies within 2 spaces of this unit (excluding unit) > number of foes within 2 spaces (excluding target), grants DEF/RES +6 during combat." to this unit and adjacent allies during combat.] EXCLUSIVE

    Bruno - Masked Knight | Blue Tome | Cavalry

      Reveal hidden contents

    HP: 30/33/36
    ATK: 30/33/36
    SPD: 35/38/41
    DEF: 12/16/19
    RES: 22/25/29
    =144~145~146

    Weapon: Vaskaljalf [MT 14 | Grants Special Cooldown -1. This unit attacks first when attacked with HP < 75%. This unit's follow-up attack occurs before foe's attack when attacked with HP < 75%.] EXCLUSIVE

    Special: Luna [3 Cooldown: Resolve combat as though foe suffered DEF/RES -50%.]

    A Skill: Fury 3 [Grants ATK/SPD/DEF/RES +3. After combat, unit suffers 6 damage.]

    B Skill: Desperation 3 [This unit's follow-up attack occurs before foe's counterattack when attacked with HP < 75%.]

    C Skill: Draconic Pulse [At start of turn, grants Special Cooldown -2 if unit's HP < 75%.] EXCLUSIVE

    That's all I have for the moment. Sorry if this is a bit long.
    EDIT: Changed Ylgr from Infantry to Flying, 'cause I saw some posts in the Hrid Appreciation thread that made me think she could be a flier.

    I was trying to be conservative when making these units. Maybe I went a little 'too' conservative. I've been keeping up with the meta to an extent, but the last time I really created any units since the Brave Hero era, so I wasn't too aware of how stats have changed overtime since then when it comes to newer units. Thanks for the feedback anyways. 


  3. I think that what most people don't consider is that (in my opinion), Fates was basically 2 games (excluding Revelations). Other than reusing assets, they were completely different beyond Chapter 6. I don't know how much that justifies it, but it's something to take into consideration.

    In all fairness, when it came to the earlier FE games, there weren't all that many memorable characters due to the lack of developed story/design. Compare that to Echoes which got a complete revamp on vastly superior hardware, it makes sense why some stand out more than others. I did forget to mention Minerva and Navarre, so that's something.

    Point being, creating a realistic roster that still manages to represent the entire franchise is unreasonable at best. There is simply too much to consider, whereas LOZ doesn't have a cast nearly as big.


  4. I want to create some alternates for some characters. The last time I did this was before the influx of new skills and such.

    Legendary Hero - Alm: Conqueror of Valentia

    Spoiler

    Infantry - Red Bow

    36/39/21/33/22

    Fire Effect: +3 HP, +4 DEF

    Weapon: Valentian Bow - 14 MT, Grants +3 ATK. Effective against fliers. When initiating attack against swords, lances, and bows, unit gains +1 cooldown.

    Special: Bonfire

    A Skill - Sturdy Blow

    B Skill - Shield of Legends - If a tome, shuriken, or bow user initiates combat, they receive -1 cooldown and are unable to make a followup. Exclusive.

    C Skill - Infantry Rush

     

    Legendary Hero - Robin (Male) - Tactical Grandmaster

    Spoiler

    Infantry, Blue Tome

    32/36/36/21/23

    Ice Effect - +3 HP, +4 RES

    Weapon: Divine Thoron - 14 MT - Grants +3 RES. At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+5 during combat.

    Special: Glimmer

    A Skill - Swift Stance

    B Skill - Chill Res

    C Skill - Tactical Ploy - Grants all allies within 2 spaces +1 ATK, SPD, DEF, RES during combat. At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions. Exclusive.

    Legendary "Hero" - Berkut - Rightful Ruler

    Spoiler

    Cavalry, Lance

    39/40/19/32/26

    Fire Effect - +3 HP, +4 DEF

    Weapon: Kriemhild - 16 MT. Grants +3 ATK. Can counterattack at any distance. 

    Special: Draconic Aura

    A Skill - Nuibaba's Ward - When foe using a tome initiates combat against unit, they cannot make a followup attack and unit gains +1 cooldown.

    B Skill - Wrath

    C Skill - Def Smoke

     


  5. 2 hours ago, Eqstrian819 said:

    I really like those roster choices, however from what I understand is Koei Tecmo never removes characters. So that means Niles, Oboro, and Tharja are probably here to stay unfortunately. Owain is a bit of a special case so I guess they can change his moveset in a deluxe version? 

    Also Awakening trio for the win. I wonder if Severa/Selena gets in as a bow knight her promotion would be called “stellar knight” or something.

    Honestly, clones could just be alternate costumes with different voices and it'd be fine.

    I still think that without having an unreasonably large roster, you can't accurately represent the FE series. 


  6. This is less of a "Season 2" list and more of a "FE Warriors Deluxe" roster. I don't want to make another thread similar to this so here it is.

    Goals:

    • More characters.
    • Removing "filler characters"
    • Optimizing the representation ratios.

    Fates:

    First of all, remove the following: Niles and Oboro.

    They're clones and hardly necessary either way.

    Replace them with:

    Selena, Laslow, and Odin*

    All of them would be unique characters rather than clones. Selena would be a bow knight wielding a bow while using a sword in her specials. Laslow would be an infantry axe user, while Odin is an infantry mage user who has erratic attacks.

    As a bonus, give them alternates that represent their awakening appearance.

    With these additions, Fates would have: Corrin, Azura, Xander, Ryoma, Takumi, Hinoka, Sakura, Leo, Camilla, Elise, Selena, Laslow, and Odin bringing the total to 13 Fates characters.

    Awakening:

    Cut Tharja and Owain. Despite being extremely popular, Tharja doesn't warrant a new slot. Owain is already represented as Odin.

    Replace them with:

    Nowi, Adult Tiki* and Sumia.

    Nowi would be a clone of Young Tiki. However, Young Tiki will be cut and Adult Tiki would have a unique moveset plus a young Tiki costume. Finally, Sumia would be a flier with a tome. 

    With these additions, Awakening would have: Chrom, Robin, Lucina, Cordelia, Lissa, Frederick, Olivia, Nowi, A!Tiki, and Sumia bringing the total to 10 Awakening characters.

    Shadow Dragon:

    This will be simple. Tiki is now an Awakening representative making her the only SD "cut".

    As such, we will add:

    Jagen and Gordin

    Jagen is a cavalry lance user while Gordin is an infantry bow user with a unique moveset.

    SD would have: Marth, Caeda, Jagen, and Gordin bringing their total to 4.

    Gaiden/Echoes:

    We have Celica, so we'll add some others to keep her company.

    Alm, Lukas, Mae, and Berkut.

    Alm would be a unique infantry sword user, Lukas would be a unique infantry lance user, Mae is a unique tome user, while Berkut may share a moveset with Jagen.

    Their total is now 5.

    Others:

    Along with Lyn, we'll add Hector, Roy, Eliwood, Lilina, and Nino to represent the GBA games.

    The final additions would be Ike, Micaiah, Black Knight, Finn, Ayra, Lene, Ishatar, Eirika, and Eiphraim.

    In total, FE Warriors Deluxe/2 would have 47 characters (+ any # of original characters). 

    I guess representing most of the series is harder than I thought.

     


  7. I've never tried putting characters from non-FE games into this, but I suppose Xenoblade Chronicles 2 would be a good fit.

     

    Rex - Unexpected Driver (Infantry, Sword)

    "A salvager who has dedicated himself to leading Pyra to Elysium. Wields the legendary Aegis, but is somewhat reckless and naive."

    42/36/32/27/21

    Weapon: Aegis (16 MT. Neutralizes "effective against" bonuses. Grants Atk+4 during combat when this unit is attacked.)

    Special: Anchor Shot - 5 Cooldown. Reduces damage inflicted by attacks from adjacent foes by 30%. Unit will counterattack with damage boosted by 15% of Unit's Def and heal by 15% of damage dealt. (Unit will always make counterattack no matter the range and cannot be affected by foe's skills,) 

    Specials: Atk Def Bond, Drag Back, Spd Smoke

     

    Pyra - Flame of the Aegis (Infantry, Red Tome)

    "The legendary Aegis who aims to make it to Elysium. Is caring and compassionate until she switches to her alternate personality, Mythra."

    31/34/38/21/29

    Weapon: Burning Sword+ (16 MT. If unit has at least 3 more Atk than enemy at the start of combat, unit receives Spd/Res +3 during combat. Grants allies within 2 spaces +2 Atk/Res)

    Assist: Ardent Sacrifice

    New A Skill: Flame Core - Grants +2 HP/Atk/Spd. Skill cannot be inherited.

    Other Skills: Wings of Mercy, Atk Smoke

     

    Mythra - Light of the Aegis (Infantry, Green Tome)

    "The legendary Aegis who has a mysterious past going back 500 years. Has a bit of an attitude, but has unwavering dedication."

    35/34/36/24/24

    Weapon: Light Sword+ (16 MT. If unit initiates combat, unit granted Spd/Res+3 during battle. Grants allies within 2 spaces +Spd/Res)

    Special: Sol

    A Skill: Defiant Res

    New B Skill: Foresight - Unit counterattacks first with +3 Atk when attacked at HP ≤ 70%. Skill cannot be inherited.

    C Skill: Spur Atk

     

    I wouldn't be surprised if these characters a considered a bit "overpowered."


  8. 1. I began playing on February 5th, 2017. It was a good day.

    2. At the time, I only knew of Fire Emblem through Smash Bros. I heard that a Nintendo Direct was announced in late January I believe, at I cared enough to watch it. Thus, I saw Nintendo's next mobile game. Since I played all of their Mobile games up until that point, I gave this one a try. That's why I'm a fan of everything-Fire Emblem today.

    3. Currently, an iPhone 5c. I know, it's very old (with 5 GB of storage in total). Luckily, I'm getting a 7 Plus in December.

    4. No. I've played several in the past. But I'd like to note that this is the first free-to-play game that I've consistently played.

    5. Yes.

    6. Yes.

    7. Yes.

    8. No.

    9. No.

    10. Usually, I'll at least do the initial difficulty and possibly move up one. However, I've never dared to attempt Infernal.

    11. I don't go out of my way to do them, but I still end of completing most of them anyways.

    12. I'm not quite sure, but I'd actually go with the first two banners that the game released with. Considering how many free orbs the game gave you through logging in and such, plus the fact that I completed the main story on Normal and Hard within like a week. That meant a lot of orbs.

    13. Probably blue. Many of my favorite units are of that color.

    14. Most likely Barst or Odin.

    15. Camilla from the Deep Devotion banner. I still have her, but never use her.

    16. Probably Summer Robin. After much dedication, I finally pulled her only using free orbs.

    17. Generally, no. I'd use a unit regardless of natures. However, as of late, I do check the natures, even if it doesn't make a difference for me.

    18. Clarine. I used to think staff users were useful.

    19. Excluding limited-time units, they'd have to be Sonya, Kagero, and Alm.

    20. Berkut. I feel that he's very underrated and has the potential to be great with the right skills.

    21. As of recently, it would be Brave Roy, Performing Arts Azura, Brave Lyn, and Berkut/Mae/Tailtiu. The last three could be swapped out for each other at any given moment.

    22. Probably Anna, because I like that she isn't just the typical merchant (not that she doesn't have some of those qualities), and that she's the only one of the Askr trio that I've bothered to get to 5 star.

    23. I love the variety of characters, the joy of actually having a character, and the fun that is making a build for a character.

    24. I wish the game had more competitive aspects than just Arena. I dislike how some characters are fundamentally better than others. Lastly, the poorly made summoning pools for 5/4 star rarities.

    25. It's pretty good. Though I wished the maps used in Arena had more variety.

    26. Very good. While getting certain skills to inherit can be a pain at times, it's still fun to mix-and-match combinations of skills.

    27. While the concepts are great, it bothers me that they are usually exclusive to that banner. I get that it's a way to make money easily, but it bothers me that I may never have a chance to pull for the unit again (at least for the span of 1 year, since some would probably be recycled in the following year). 

    28. I use to spend them as soon as I had enough to summon. But now I try to save up in preparation of certain banners... But I usually end up spending them sooner than I should have.

    29. I've never run out of stamina. Though since I mostly free-to-play, there have been times where I couldn't summon for a few days due to the lack of free orbs. But the game is already generous enough with those, so I can't complain.

    30. Yes. Probably anywhere from $12-20 every 1-2 months. Other than that, I mostly rely on free orbs.

    31. Unless if they have orbs as a reward, no. 

    32. I would... If I had the luck to summon more than one of a unit.

    33. I participate, but only for feathers. Even then, I only do maybe 3 battles per day of the Gauntlet.

    34. Whenever, I get a new unit, I throw whatever decent skills I have on hand to them. Though, that's just a placeholder. If it doesn't really make a difference, I'll swap it for a useful skill later on.

    35. No. Normally I stop around the 4 star unit reward. But as of the recent TT, I'm willing to go up to the 5 star unit reward assuming I have bonus units.

    36. I'm currently in a weird limbo between Rank 17 and 18. I can get to 18, but not stay in 18. Usually, I do enough to rank up to 18, wait a week to drop to 17, then repeat.

    37. To train my units... Duh.

    38. Possibly the special system where you activate after making a certain number of actions, but the requirement would have to be amplified for a main FE game.

    39. By mobile game standards, a 10. Unlike most other free-to-play games, you don't have to spend money to enjoy it. 

    40. Yeah. Nintendo actually makes good mobile games.


  9. A completely random idea of mine, but considering we've had a gauntlet that categorized heroes based off of their hair, this shouldn't be too out there.

    Voting Gauntlet: Cheerful (Female) Mages Vs. Serious (Male) Horsemen

    Cheerful Mages:

    Nino, Mae, Lilina, Tailtiu

    Serious Horsemen:

    Berkut, Leo, Gunter, Xander

     

    My vote would probably go to Berkut (because he's an actual well-developed charatcer) or Leo (because I feel sorry for his previous losses). Mae wouldn't be so bad either.


  10. It could be better, but the game isn't broken by the unbalanced aspects. 

     

    I see it like a cycle. A strong character is introduced which outclasses previous units, thus making them pointless (unless if you're willing to do some major investing). Then another character of a similar vein is introduced which overthrows the previous. The cycle continues. Older characters don't always become completely outclassed, just not as preferred.

    Here's an example:

    • Every Archer But Takumi During Base Game - Takumi was obviously the best, but some of the archers still found some usage. But honestly, if you had a Takumi, you wouldn't need anything else. 
    • Takumi and Klein (To an Extent) - Both of these units were better than the other archers by a considerable margin at this point. Klein had an amazing kit out of the box and Takumi had Close Counter. But then...
    • Bride Cordelia - Many say that Bride Lyn redefined the meta. That is only true to an extent. By herself, she was pretty good. However, what actually redefined the meta was Skill Inheritance (which started making a difference with units like B!Cordelia). By taking Life and Death plus Brave Bow+ and slapping it onto B!Cordelia, you created a monster. With that, Takumi fell into the void of irrelevance... 
    • Brave Lyn - Then Brave Lyn came out of nowhere. Unlike B!Cordelia who relied on Skill Inheritance to make a difference, B!Lyn was amazing with her standard kit. Somehow, a unit in their base form outclassed a unit that became amazing through using aspects of other units. It didn't help that everybody had a chance at getting Brave Lyn. 

    In theory, it is only a matter of time until another unit outclasses B!Lyn (if that is possible). While even units from the base game are "usable", they require much more attention than other units. Plus, since we have top-tier units that require specific  units/builds to defeat, an endless cycle is created. A unit is introduced. The meta forms around said unit/another unit outclasses it. 

    IS has been doing a decent job at not completely destroying the balance (since any unit is theoretically able to defeat any unit), but it will get to a point where it must be addressed. 


  11. As much as I wanted ToD! Nowi, I'm afraid that I've given up.

     

    After purposely NOT pulling for greens/grey in order to have a better chance at not pulling a 5* Focus of that variety, my latest summon didn't have a red orb forcing me to pull a grey... Which gave me ToD! Jakob. Considering that it broke my pity rate, I've given up on this banner and want to move on to the Death Blow banner. But at least I got my 2nd favorite unit from the ToD banner. Beggars can't be choosers I suppose.

     

    Now I just have to try pulling for a Delthea and fail.


  12. It's safe to say that we'll be getting a Warriors banner sometime, so here's my idea for it:

    New Heroes: Warriors of Aytolis

     

    Rowan - Brash Prince (Infantry, Sword)

    "The prince of Aytolis who is the brother of Lianna. He is often reckless in his actions and often clashes with his sister, but he is dedicated to becoming a knight nevertheless."

    43/33/32/28/21

    Weapon: Enliron (16 MT. If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+4 during combat.)

    Special: Draconic Aura

    Specials: Defiant Atk, Brash Assault

     

    Lianna - Cautious Princess (Infantry, Sword)

    "The princess of Aytolis who is the sister of Rowan. When compared to her brother, she is careful with her actions but would rather not take up the throne, instead wanting her brother to take it."

    39/30/36/21/31

    Weapon: Facinna (16 MT. If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+4 during combat.)

    Assist: Reposition

    Skills: Cancel Affinity, Breath of Life

     

    Darios - Warding Prince (Infantry, Sword)

    "A close friend of Rowan and Lianna who was tasked with protecting them by Queen Yelena. Though he left and betrayed his own kingdom, he is loyal to Aytolis and fights to save it."

    45/31/27/30/24

    Weapon: Risyl (14 MT. Neutralizes "effective against" bonuses.)

    Special: Astra

    Skills: Guard, Savage Blow

     

    I would have liked to not just have sword units, but I literally only had three characters to pick from. It also didn't help that there isn't much information to go off of when it comes to these characters since they're from a Warriors game.


  13. Let's make some Holiday units! For now, I'll focus on Fates.

     

    Felicia - Holiday Helper (Infantry, Green Tome)

    "One of Corrin's retainers who is skilled in combat, but less-than impressive with her maid duties. Was put in charge of assisting others with preparing their gifts, but usually ends up wrapping herself up instead."

    28/31/36/18/34

    Weapon: Present Tome+ (12 MT. Grants Res+2 during combat when this unit is attacked. Slows Special trigger (cooldown count+1).
    Adds total bonuses on unit to damage dealt.)

    Special: Moonbow

    Skills: Pass, Panic Ploy

     

    Xander - Gifting Presence (Cavalry, Bow)

    "Eldest prince of Nohr who would do anything for his family. Aims to bring happiness to all of Nohr by using his horse as a reindeer while delivering presents in the night."

    41/35/23/28/21

    Weapon: Decorative Bow+ (13 MT. Enables unit whose own HP is ≤ 50% to warp adjacent to any ally.)

    Assist: Swap

    Skills: Attack Def, Spur Def Res

     

    Elise - Cheerfully Sweet (Cavalry, Lance)

    "Youngest princess of Nohr who lightens up any conversation with her innocent demeanor. Spreads the holiday spirit by giving gifts to others, no matter who they are."

    33/34/36/20/31

    Weapon: Candy Cane Lance+ (12 MT. If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+4 during combat.)

    Assist: Swap

    Skills: Cancel Affinity, Hone Atk

     

    Kagero - Festively Fierce (Infantry, Blue Tome)

    "A ninja of Hoshido who is more than capable of battling, but also likes to paint pictures. Was put in charge of decorating for the holiday, but others don't seem to understand her decorative taste."

    34/35/36/19/25

    Weapon: Aurora Tome+ (13 MT. After combat, foe suffers Atk/Res-3 through its next action.)

    Special: Luna

    A Skill: Mirror Strike

    New C Skill - Aurora Pulse: Grants +4 Spd/Res at start of turn 1 for any Infantry allies with at least 1 more HP than unit.
    (Effects will stack with similar skills.)

     

    Takumi - Festively Resistant (Infantry, Red Tome)

    "Youngest prince of Hoshido who is focused on becoming strong to a fault. Says that he had a dream where three ghosts visited him and told him about his past, present, and future. Nobody believes him."

    37/35/33/25/17

    Weapon: Light Tome+ (12 MT. If unit initiates attack, foes within 2 spaces of target take 5 damage after combat.)

    Assist: Shove

    Skills: Guard, Spd Ploy

     

    Leo - Cold-Hearted Celebrator (Cavalry, Sword)

    "Youngest prince of Nohr who is competitive at everything he does. Even though tomatoes don't grow during winter, he still enjoys the season since it's always cold."

    34/35/26/22/34

    Weapon: Leo's Iceblade+ (14 MT. If unit's Res is equal to or greater than foe's Res, unit attacks twice when initiating attack.)

    Special: Glacies

    Skills: Defiant Atk, Atk Smoke

     

     

     

     


  14. Since I can't think of a batch of units to make, I'll expand upon my OC with some changes.

     

    Caleb - Aloof Adventurer (Infantry, Sword)

    "A normal human being who got transported to an unfamiliar world against his will. He has now formed a band of mercenaries in order to serve in a kingdom's army and get himself out of this world."

    32/30/30/26/31

    Weapon: Korudosai (16 MT. If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+4 during combat.)

    Special: Luna

    A Skill: Mirror Strike

    B Skill: Guard

    New C Skill - Aurora Pulse: Allies within 2 spaces of unit receive -1 Special Cooldown at the start of next turn if they were attacked by a tome/staff user this turn.

    Note: Korudosai does have some meaning behind it. I remember finding two words in Japanese and combined them to make this word. However, I don't know what the words are.

    Summoning Quote: Greetings. I'm Caleb, a mercenary from another world that you need not know of. Just know that I fight for myself. But since you summoned me, I might as well help you. It's not like I have anything better to do now that I'm here.

    Select Quotes: 

    Yes?

    Direct me to battle.

    I'll knock them down.

    Critical Quotes:

    May your impertinence lead you to defeat!

    You're challenging me? How infantile.

    I can see your every move!

    Your luck ran out when you challenged me!

    Learn Skill:

    A new skill? This better help me.

    Level Up:

    Bad - Tch...

    Average - I can do better. Luckily, you haven't seen the true extent of my power!

    Good - Expect this to help me more than it does you.

    4-Star Quotes:

    Be glad that I'm willing to fight for you. Otherwise, I'd strike you down.

    Whatever power I gain must help me get back to my home world... Otherwise, it'd be all for nothing.

    Back with my group of mercenaries, I was their leader and tactician. 

    I can hold my own in battle, but I'm used to leading other people to do that for me.

    This is the second world I've been sent to against my will. You better make it worth my time.

    What's with people and their fancy long swords? They're basically sharp sticks! I prefer a short sword.

    5-Star Quotes:

    I don't like doing work for other people... But I can tolerate helping you.

    I may not say it often, but the mercenaries I worked with were good people. Some of them were oddballs, but entertaining at the least.

    Castle Quotes:

    I like to always look my best even in battle. Should I die on the battlefield, I want at least die looking the best I can, which is amazing by the way.

    People often criticize the short sword. I don't understand why. So many heroes use regular swords, so I just want to stand out.

    I must say that the women here are quite... Unique compared to the world I originally came from. Not that I'm complaining.

    Confession:

    Hey, want to know something? I don't just use the short sword. I can also use some magic and even a bow! What? You say that it's good to know? Don't expect me to use those skills for you! I only know how to do those things for my own sake. But... I suppose that if you were on the brink of death, I'd use everything at my disposal to save you. I don't think of myself as one, but I'm a hero no matter how hard I try. Maybe battling for you and your world isn't so bad.

     


  15. It's time to try something different. This is my attempt to make some of my own "Brave Units" without making them too OP. Welp. Here goes nothing.

     

    Alm - Brave Hero King (Infantry, Sword)

    "A young man who grew up in Ram Village, but later became the wielder of the Falchion. He's saved Valentia and defeated Duma with his divine blade."

    40/36/27/31/23

    Weapon: Unsealed Falchion (16 MT. Effective against dragons. If unit's Spd is less than foe's Spd, unit gains Special cooldown charge +1 per attack.
    (If using other similar skill, only highest value applied.)

    Special: Scendscale - Grants +60% to Atk. 5 Cooldown. Cannot be inherited.

    New A Skill: Boost of Valentia - If unit has at least 5 more HP than enemy at the start of combat, unit receives Atk/Def +3 during combat.

    B Skill: Guard

     

    Corrin (Female) - Brave Royal (Infantry, Blue Tome) - Note: In Nohrian Royal Outfit

    "Of Hoshidian royalty , but chose to become a Nohrian Princess. Cares for her family deeply and is dedicated to reforming Nohr from the inside out."

    37/35/34/18/26)

    Weapon: Dark Fimbulvetr (16 MT. Grants +3 Res. If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat.)

    Special: Dark Dragon Fang - Grants +50% to Atk. 3 Cooldown. Cannot be inherited.

    B Skill: Wings of Mercy

    New C Skill: Nohrian Trust - For every enemy unit within 2 spaces of unit, allies receive +2 in Atk/Res.

     

    Robin (Female) - Brave Tactician (Infantry, Green Tome)

    A tactician of Ylisse and one of Chrom's closest allies. Doesn't know their past, but leads Chrom's army to victory in every battle."

    36/32/30/24/28

    Weapon: Unbound Thoron (16 MT. Grants +2 Def/Res. Unit automatically makes a follow-up attack if attacked at HP ≥ 70%.)

    Special: Moonbow

    A Skill: Swift Strike

    New C Skill: Tactical Pulse - At the start of every turn, allies within within 1 space of unit recover 5 HP. Units within 2 spaces recover 3 HP.

     

    ... I honestly can't think of a 4th unit. So, that's about it. 

     


  16. This is a continuation of my last post about the Alm and his group in costumes for a play. Check it out (should be on the previous page) if you haven't seen it.

     

    Tobin - Practical Actor (Cavalry, Lance)

    "Alm's childhood friend who grew up in Ram Village. Much to his dismay, he is set to play the part of a villager in the play... Despite already being an actual villager. Often voices his complaints but is told to shut up."

    39/34/22/35/23

    Weapon: Rustic Lance+ (12 MT, If unit initiates attack, the unit moves 1 space away after combat. Foe moves into unit's previous space.)

    Assist: Pivot

    Skills: Fortress Def, Panic Ploy

     

    Python - Lazed Portrayal (Infantry, Archer)

    "A member of the Deliverance who couldn't care less about putting effort into his work. Plays the part of a mercenary in the play but never learned his lines. As such, he improvises by using his "charismatic" qualities."

    34/31/34/22/26

    Weapon: Silver Bow+

    Special: Luna

    New A Skill: Effortless Bow - Grants -3 Spd/+ 5 Atk and +2 Def/Res.

    C Skill: Threaten Spd

     

    Lukas - Stern Director (Infantry, Sword)

    "A member of the Deliverance who remains calm and collected, even during the heat of battle. Was unanimously chosen as the director of the play. Often scolds Python for his careless acting."

    45/36/26/33/16

    Weapon: Ruby Sword+

    Assist: Swap

    New A Skill: Sturdy Stance - Grants + 3 Atk/Def when attacked.

    B Skill: Vantage


  17. Before I say anything, big thanks to KiwiScribble for reviewing some of my units! Now that I know people (or at least a person) is looking at this thread and analyzing our works, I should actually try to make my units balanced! Thanks. I'll look more into balanced stat spreads! 

    I can't come up with any good original themes, so... Here are some Echoes characters with a unique theme! The theme is based around acting positions! Imagine Alm and his village (plus his other allies) setting up a village making them all wear costumes. Also, ignore the fact that Berkut is in this despite this theoretically taking place after Echoes.

     

    Faye - "Distressed" Damsel (Infantry, Staff)

    "Childhood friend of Alm who has a strong affection for him. Wanted to be princess locked in a tower so that Alm would rescue her, but became the backup actor when Clair was chosen over her."

    35/26/29/34/24

    Attack: Slow

    Assist: Martyr

    Special: Imbue

    A Skill: HP Def

     New C Skill: Distress Call - When healing an ally, the ally is given +3 in every stat. This skill does not activate when healing through a special and cannot be inherited.

     

    Alm - Charming Farmboy (Cavalry, Sword)

    "Son of Rudolf who grew up in Ram Village. Has earned the lead part in the play and is the charming prince of the story who must save the princess in the tower."

    42/36/27/33/19

    Weapon: Heroic Blade+ (13 MT, Grants Def+6 during combat when this unit is attacked.)

    Assist: Draw Back

    Skills: Sturdy Blow, Guard

     

    Kliff - Cynical Sidekick (Infantry, Red Tome)

    "One of Alm's childhood friends. Initially wanted to become the main character in the play, but got demoted to Alm's sidekick during casting. Is now the play's wizard."

    39/33/25/29/20

    Weapon: Wizard's Tome+ (12 MT, When unit initiates attack, bonuses on target are ignored and unit receives those buffs during combat instead.)

    Special: Luna

    Skills: Fire Boost, Drive Atk

     

    Clair - Captive Princess (Infantry, Lance)

    "Clive's sister who "secretly" loves Alm. Has (reluctantly) become the princess trapped in the tower for the play. Has trouble portraying a "distressed" persona."

    34/35/39/23/26

    Weapon: Sapphire Lance+

    Special: Astra

    Skills: Spd Res, Wrath

     

    Delthea - Nonsensical Witch (Infantry, Green Tome)

    "Luthier's younger sister who has a gift for magic. Was somehow chosen to be the evil witch of the play. She doesn't take her acting seriously and struggles to act like a menacing villain."

    35/34/33/20/25

    Weapon: Witch's Curse+ (13 MT, Grants Def/Res+3 at start of turn if unit's HP ≤ 50%.)

    Assist: Shove

    Skills: Fury, Seal Atk Spd

     

    Berkut - Vengeful Outcast (Cavalry, Axe)

    "Was thought to be first in line to the Rigelian throne. Was initially offered to be the lead character, but was denied when Alm signed up for the play. Believes that he was told many lies during the production."

    36/35/32/27/23

    Weapon: Slaying Axe+

    Special: Dragon Fang

    A Skill: Life and Death

    New B Skill: Reversal - If unit is about to be dealt a fatal blow and is under 50% of their max HP, then they counterattack first with +2 HP.


  18. Some more Halloween units:

     

    Felicia - Frighteningly Skilled (Infantry, Green Tome)

    "One of Corrin's retainers who is frighteningly bad at her job as a maid. She's decided to wear a witch's outfit for the festival in order to see if it makes her better at her job."

    31/32/37/18/35

    Weapon: Dark Wind+ (14 MT, After combat, foe suffers Spd-7 through its next action.)

    Special: Moonbow

    Skills: Wings of Mercy, Infantry Pulse

     

    Jakob - Wickedly Loyal (Infantry, Staff)

    "Corrin's retainer who is loyal, possibly even to a fault. In order to keep his master safe, he's dressed up as a scarecrow to keep others away."

    35/33/25/31/25

    Weapon: Shadow Assault (12 MT, If unit initiates attack, foes within 2 spaces of target take 7 damage after combat.)

    Assist: Martyr

    Special: Imbue

    Skill: Wrathful Staff

     

    Xander - Pumpkin Prince (Infantry, Dagger)

    "Crown prince of Nohr who honors his country. Has decided to set up a pumpkin patch for the Nohrian festival."

    45/33/24/30/19

    Weapon: Shadow Pumpkin+ (14 MT, Unit automatically makes a follow-up when at HP ≤ 50% and attacking a foe that can counter.)

    Assist: Pivot

    Skills: Earth Boost, Panic Ploy

     

    Elise - Sweet Treat (Cavalry, Bow)

    "The youngest princess of Nohr who looks forward to this festival every year. Has dressed up as a fairy for this Nohrian holiday."

    32/34/35/19/28

    Weapon: Candy Bow+ (14 MT, Unit receives "effective against" bonus when attacking sword/lance/axe units.)

    Special: Glimmer

    Skills: Renewal, Threaten Def

     

    Niles - Reaping Death (Flier, Axe)

    "Retainer of Leo who acts as if this holiday was everyday. Has dressed up as a reaper in order to have an excuse to use his ghastly tongue freely."

    36/29/24/37/28

    Weapon: Sadistic Scythe+ (14 MT, Unit automatically makes a follow-up attack if attacked at HP ≥ 70%.)

    Assist: Smite

    Skills: Pass, Axe Experience

     


  19. I want to make some Halloween units... From Conquest (because if there was a banner like this, it would probably be Fates anyways, specifically, Nohr). This is based off of the "Nohrian Festival of Bonds" DLC from Fates. It's essentially a Nohrian Halloween festival.

    Summon Banner: Nohrian Bonds Festival

    Selena - Outspokenly Scornful (Infantry, Red Tome)

    "The retainer of Camilla with a past life in another world. To celebrate the festival, she's taken up a witch attire (not that she likes it or anything)."

    36/33/35/30/22

    Weapon: Blood Moon Tome+ (13 MT, Grants Atk/Def +3 at start of turn if unit's HP ≤ 50%.)

    Special: Luna

    Skills: Swift Strike, Savage Blow

     

    Camilla - Captivating Force (Flier, Lance)

    "Princess of Nohr who will strike anyone who threatens her family down. Aims to captivate others, especially Corrin, by dressing up as a Succubus for the Nohrian festival."

    32/34/36/25/28

    Weapon: Blood Lust Lance+ (14 MT, Accelerates Special Cooldown Trigger -1).

    Special: Vengeance

    Skills: Knock Back, Atk Smoke

     

    Leo - Harrowing Horseman (Cavalry, Blue Tome)

    "Prince of Nohr who despises impertinent individuals. Has reluctantly taken part in the Nohrian celebration by making his skills known through a horseman costume."

    33/36/31/22/30

    Weapon: Skull Tome+ (14 MT, If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+4 during combat.)

    Assist: Draw Back

    Skills: Desperation, Ward Cavalry

     

    Flora - Cold of Heart (Infantry, Dagger)

    "Corrin's retainer who has ties to the Ice Tribe. In order to maintain her dedicated demeanor, she has resorted to only wearing a "more extravagant" version of her usual maid outfit."

    31/33/31/21/34

    Weapon: Dark Dagger+ (12 MT, Inflicts 7 damage to foe after any combat this unit initiates.)

    Special: Iceberg

    Skills: Mirror Strike, Def Ploy

     

    I think these actually turned out okay. I have a few more ideas, so I might make a few more units soon.

    How could I not make Camilla like that? Don't blame me. Blame the temptation.


  20. Apparently, self-insert characters are a popular thing now... Welp... Here I go.

     

    Caleb - Aloof Adventurer (Infantry, Sword)

    32/30/30/26/31

    Weapon: Silver Short Sword (14 MT, Units can pass through foes if its own HP ≥ 50%.)

    Special: Luna

    Skills: Triangle Adept, Savage Blow

     

    Caleb - Brave Adventurer (Infantry, Sword)

    32/34/36/28/31

    Weapon: Korudosai (16 MT, Grants +3 Res, Enables unit to counterattack regardless of distance to attacker.)

    Special: Moonlit Iceberg - Damage is boosted by 15% of Unit's Def/Res and 15% of Target's Def/Res.

    A and B Skills: Mirror Strike, Cancel Affinity

    New C Skill - Aurora Veil: Allies within 2 spaces of unit receive -1 Special Cooldown at the start of next turn if they were attacked by a tome/staff user this turn.

     

    I know the last one is probably overpowered. But who's self-insert isn't?


  21. I want to create a banner based off of the nobles and princes of FE. So, here are some of them...

    Fernand - Prideful Noble (Cavalry, Lance)

    35/37/24/29/24

    Weapon: Fernand's Lance+ (12 MT, Effective against colorless units.)

    Assist: Shove

    Skills: Steady Blow, Guard

     

    Eliwood - Noble Paladin (Cavalry, Sword)

    39/34/23/30/28

    Weapon: Unsealed Durandal (15 MT, If unit initiates attack, after combat, unit and targeted foe swap places.)

    Special: Blazing Flame

    Skills: HP Def, Threaten Atk

     

    Leif - Reckless Prince (Inantry, Sword)

    32/36/33/20/23

    Weapon: Leif's Blade+ (14 MT, Grants Atk+7 at start of turn if unit's HP ≤ 50%.)

    Special: Sacred Cowl

    New A Skill: Adeptness - When in combat with a sword or axe unit, unit is granted + 2 HP, Atk, and Def. Skill cannot be inherited.

    Other Skill: Brash Assault

     


  22. I've got the idea to make units based on character's promoted class... Primarily main characters. By the way, these are meant to be as broken as possible. Even more than the CYL units.

    Corrin (Female) - Nohrian Royal (Infantry, Blue Tome)

    35/38/30/22/30

    Weapon: Dark Lightning (14 MT, Accelerates Special Cooldown)

    Special: Dark Dragon Fang - 4 Cooldown, Damage is Boosted by 80% of Atk

    Skills: Mirror Strike, Vantage

     

    Corrin (Male) - Hoshidian Royal (Infantry, Green Tome)

    38/35/36/30/22

    Weapon: Light Mist (14 MT, Slows Opponent's Special Trigger)

    Special: Light Dragon Fang - 3 Cooldown, Damage Boosted by 50% of Atk

    Skills: Death Blow, Fortify Res

     

    Alm - Another Hero King (Infantry, Sword)

    36/40/23/32/24

    Weapon: Unsealed Falchion (16 MT, Can counterattack regardless of distance, Effective against dragons)

    Special: Scendscale (Damage is Boosted by 50% of Atk, Units within 2 spaces of target receive 20% of damage)

    Skills: Triangle Adept, Windsweep

     

    That's about all I've got for this.


  23. Thoughts on this banner:

    Olivia - Potentially another Felicia... But probably MUCH better. Depending on Olivia's Res, Felicia may or may not retain the title of a Dagger - Mage Killer. Nevertheless, Dancer's Fan+ has the say effect as Silver Dagger+ (which Felicia has) plus a built in Breath of Life (which Felicia has) with the same MT. Not to mention that Olivia's base attack is bound to be better than Felicia's. It's also a safe bet to think that Olivia will be at least a decently fast unit, with frail physical defense. However, her Res is up in the air which will determine if Felicia will retain her already niche position.

    Side Note: Olivia is probably who I want the most. While I plan on pulling Azura because I need a good axe unit, I just want Olivia as a "trophy" (similar to Bride Lyn). Just to show that I pulled a 5-star colorless unit.

    Inigo - Seems like a good green-tome unit. While it's too early to tell where he'll be on the tier list, he's bound to be decent. While I'd prefer Azura, I wouldn't mind pulling Inigo as I wanted to use Laslow, but his lackluster qualities makes him inferior to many other sword units. Plus, who doesn't want a green tome user?

    Shigure - An infantry blue-tome unit... That can sing. That's nice.

    Azura - Can't wait to not pull her. I only have two good axe units and no dance/sing units. So yeah, pulling Azura will be essential for me.

     

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