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Glennwing

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  1. Ok, finished. Demo: Download: https://mega.nz/#!SV9XgACA!kbYtuPNdBJjHsTF30wFUaGZA0svbByfhTMP94c-bmPs
  2. Well, I have the animation frames all prepared (except piercing frames) and a script written, but when I try to compile the animation with FEditor Adv... (EDIT: It's the white flash frames that are causing the problems, I'm going to replace them with C51 commands (short white flash) as the FEditor docs recommend, see if that will work). (EDIT 2: The animation compiles now, but when I press "Save to File" it gives me this:) But here's a preview at least: (EDIT 3: Got it working ingame. Just going to make the piercing frames then I'll post it.)
  3. Yup. Since all the original frames are in the same position relative to each other though, the positioning shift will be exactly the same for each frame, so I should be able to write a script that will do all frames, when I have time.
  4. It would have been easier if it had been the size of a battle frame with the animation already in the correct positioning, but I'll see what I can do :P Though I probably won't get back to you for another week or two since I'm really busy this next week.
  5. Is it just me, or is all text on the forum boldface now? EDIT: Seems to be only on Chrome
  6. Eliwood Knight Lord (Ephraim-Based Replacement) This is a replacement for Eliwood's clunky promoted animation, based on Ephraim's much smoother promoted animation. The sword animation is based on the Ephraim Great Lord with Sword animation by eCut and Kitty of Time. A palette change for Eliwood will be required if this animation is inserted (detailed below), since the distribution of colors is different (4 horse shades and 3 armor shades vs 3 horse shades and 4 armor shades). Please note I have not made a special animation for Durandal; it will have to use the standard sword animation. FE10 Fighter, Palette Compatibility Version This is a modified version of Mage Knight 404's FE10-style Fighter Animation. The purpose of this edit is to give the animation compatibility with the existing color palettes of fighter characters, so it can be used as a drop-in replacement for the vanilla fighter animation without needing to modify any characters' palettes. Due to a different distribution of colors (3 hair shades and 3 skin shades in the FE10 animation vs 2 hair shades and 4 skin shades in the vanilla) the hair gradient has been flattened to two colors, but the quality difference is not much. Hoodless Assassin (F) Hair Modification This is a modified version of Keks_Krebs's hoodless assassin animation. The hair on the female version looked a bit odd to me so I fixed it up a bit. I post it here in case anyone else also wants it. Note that, as with all custom assassin animations, the "shimmer" before a lethality/silencer strike is a bit messed up.
  7. Lloyd Swordmaster Animation Fix At the beginning of the swordmaster animation, the swordmaster will do a little twirl if they get a critical strike; for some reason Lloyd does the twirl on all of his attacks, both normal and critical (sometimes I wonder if it was intentional to make his normal strike start out the same way as a critical to make players have a heart attack whenever Lloyd attacks ). However, this replacement animation changes him so that he behaves like other swordmaster animations if you wish. Assassin Vanilla Animation Fix The vanilla assassin animation has some differences (a few pixels around the head and neck area) between the standing frame and the final frame of the attack animation, so that there's a sudden change at the end of the attack when it transitions back to the standing frame. It's small, but can't be unseen once you see it . This replacement animation fixes it. Assassin with Full Shirt Pretty self explanatory. No more exposed belly, if you prefer it this way.
  8. In regards to this sheet from the original thread, which needed conversion to an animation: RussellClark's alternate female swordmaster battle animation based on Guy's animation I have converted this to an animation ready for FEditor Adv import: Download: https://mega.nz/#!KEF0UDoI!LRRnvPw_FvYg3EJLm2g4PNCnDYyWNXx19GHZaUdLcNg Demo: I have also made my own edits to it make a long-haired version: Download: https://mega.nz/#!2RMGRQxb!MSPqxBkkAuxGC07xvPRWg9iujjbEpukJWILWspfItNM Demo: EDIT: Updated 2017-10-03 to fix back half of sword not showing up during the "weapon goes through enemy" frame
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