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Gaia093

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Everything posted by Gaia093

  1. Larcei, or Lakche as I grew used to calling her due to playing an outdated patch. Much like her mother, she was an absolute beast. I fondly remember that chapter early in Seliph's story where you're supposed to avoid Ishtar, and then Larcei went and curbstomped her.
  2. Now that I'm done with just about everything on the Fire Emblem franchise (other than Fates, which I skipped, and Three Houses) I figured I'd check out Kaga's post-IS legacy, since after all he is responsible for one of my favorite videogame series ever. Having finished the first map, this is basically FE all over again, so I don't expect to get confused by the gameplay or mechanics. However, just from looking up info on those four characters among which you have to choose one, I can tell the game has plenty of secrets and obscure sidequests. I don't replay games much if I can help it, so I'll often try to do everything there is to do on that first playthrough (barring mutually exclusive stuff, naturally). With that in mind, what are some of the most easily missable events or items I should watch out for?
  3. I just wanted to thank you for your hard work on this. I've been meaning to branch out to Kaga's post-FE stuff for a while and today's the day I start doing so with this game. Very excited to see what it has to offer!
  4. Just updating to say I finished the game. Unfortunately my Marth did 1 less point of damage than in playthroughs I've seen (23 instead of 24) because his sword mastery was still at B, which I failed to consider. It wasn't much of an issue, though, since I managed to keep another two allies ready to strike with Mercurius and Gradivus, so the total damage ended up as a neat 23+3+69+4=99. Fun game overall. Out of the late game chapters, 20 and 22 were definitely the worst ones for me, whereas 23 actually felt really easy, 21x was annoying yet simple and 21 was quite doable beyond figuring out a smooth start. Now I guess I'll read the conversations I missed via Bond Drop and play the Gaiden/DLC chapters, then that'll be a wrap. I appreciate the game suggesting I go for Reverse Lunatic but that's gonna be a thanks, no thanks.
  5. Thank you for the additional details. I finished Chapter 21 and Marth is now at a point where he can reach max Strength, Speed and enough PV/Defense with a Bond item of each type. Since I've barely even used the ones I got throughout the playthrough, there's enough to spare, so thankfully I'll be able to use the permanent stat boosters on other characters whose usefulness is less situational. And who knows, maybe Marth will even get his max stats naturally before the final chapter - he's at LV 25 currently. Thankfully I also still have an intact Again staff and three uses on the Rescue staff, so with a bit of luck I should be able to pull this off when I get there and finish the game with everyone recruited and alive. We'll see. First, there's a couple more hellish-looking maps to deal with.
  6. Thank you. I guess I have no choice but to invest in him then. Most of the goodies from the Secret Shop on Chapter 21 will have to go to Marth. Oh well, can't hurt to have another okay character, I guess.
  7. Since you have no Warp staff to send units there and (from what I've heard) you can't open chests with Thief if there's an enemy on top of them, are these chests completely inaccessible on this difficulty? There's no ally Ballisters to use or any sort of high range magic, so unless you can prompt the sorcerers on top of the chests to move, I don't really see a way. I've still got a few chapters left before I get to this one, but if they're completely impossible to reach then I'll start spending my Thief uses elsewhere.
  8. I finally picked up the game again and got past Chapter 20, which was my biggest roadblock ever in Fire Emblem last time I played. Since I played FE3 a few years ago, I sort of know what to expect for the final boss/chapter, but I'm wondering if I'm going to need Marth at all combat-wise (it's my first FE12 run). Currently, he's LV 19 and sucks, but since this is Lunatic he triple sucks. I've still got time to boost him via items and such, but I'd much rather spend those on better characters if shunning Marth isn't going to make the endgame significantly more difficult. Thanks!
  9. Yes I have it, that's not the one. But anyway, I already learned what it is via a random user comment on the Internet - apparently the only source for this info. Turns out the localization team must have made an oopsie because it's got nothing to do with field exploration. All you need is go to the Harajuku Idolasphere and trade Detritus for each type of Incense, for a total of six types. I'll just leave this thread here for anyone coming afterwards with the same question.
  10. It's listed inbetween -The Play Record for the last Request (NG+) -The Play Record for beating Lunatic And I have no clue what it is. I already 100% explored/looted all game locations so that's not it. There's a decent guide for achievements on GFAQs' board, but this Play Record doesn't seem to be in it. Thanks!
  11. On the topic of Hammerne uses, for my run it turned out as: 1. Grafcalibur 2. Thief Staff 3. Thief Staff 4. Thief Staff 5. Forseti It turns out that sixteen uses of Thief were more than enough to nab every single thing I really wanted along the way (in fact, after the last repair I only used the staff once, so make that thirteen). Grafcalibur needed to be repaired relatively early on because I was using Asvel a lot and tomes were not that frequent yet, whereas I repaired Forseti because Ced spammed it for the entirety of 24x in the middle of the room... although I barely even needed to use him on the Finale. Frankly, Thracia just loves showering the player with a ton of amazing tools, to the point that if you've been a bit frugal all of the endgame chapters are absolute non-issues. Hell, even if you hadn't saved up a lot of stuff, you have things like Chapter 21x serving you six Warp staves on a silver platter, which is just insane.
  12. I'm at the end of Chapter 19 (finally) and to prepare for accessing 21x someone needs to be left behind, so I figured I'd get that done now. From the units I deployed here, I'm deciding between Miranda and Glade. I haven't used Miranda at all and I don't plan to either, whereas Glade is at least okay enough to stand in when several units are fatigued. So I'm definitely veering towards ditching Miranda, but I just want to double (triple) check that I won't miss out on anything by letting her go temporarily. From what I've gathered she doesn't have any special mid-battle conversations or events, but I'm wondering if maybe Conomore will leave if she's captured, or anything weird of the sort. Seems unlikely, but I did read that Dean leaves if Linoan gets killed, so I'm wary of something similar. Thanks.
  13. Same here - this is exciting. I found Genealogy's story to be one of the best in the franchise (the first half, on its own, is the best), so it should be interesting to read a more in-depth take on it all. Thank you for your work!
  14. The Thief Staff is exclusive for Tina, yeah. I wish it weren't but it's not that much of a limitation anyway (some level-ups plus Pure Water/Ensorcel should let me steal just about anything). And sure, I'm saving up the Sleep Staff for whenever I need it most, only used it once so far for capturing Trude on 12x before he fled (since I recruited Parn on turn 1). I'm the kind who ends up at the last boss with all sorts of great tools left unused because "hey, who knows when I will really need it".
  15. In the end I just warped Asbel on the first turn and wrecked Salem. At first I was trying it out with Macha but she didn't quite get the job done, and Orsin began the mission too far from Safiya so I'd need to wait an extra turn to use him, so I just grabbed my overpowered sage friend from the reserves. The mission was smooth sailing from that point onwards. I agree that it'd have been nice if Salem had some clear-cut rules for staff usage. Sometimes he'd spam it from as early as the first turn, sometimes he'd go for five turns without lifting a finger. All in all, a well spent use of Warp, and I'm glad I got another one of these on 12x.
  16. That's really good to know about warping inside the fog, I straight up assumed you couldn't and I didn't even try. Thanks for the info.
  17. If he uses it up while he's an enemy, will he have a new one when he joins on Ch. 12x or is it gone forever, bar Hammerne restoration? Otherwise, preserving it seems like a tall order. I've heard that he's less prone to attack units in Forest tiles and yes, I'm aware you're safe with 8 or more Magic points. My plan was to have Mareeta get close to him as soon as possible, then Warp someone like Orsin there and Capture him, but depending on his whims the staff might be gone by then.
  18. My only real mistake was assuming Shiva would ignore Safiya, so I left him an open gap to her through Finn on the south because I assumed he would just attack the weapon-less Karin in front of him, one turn short of having Safiya talk to him. Other than that, every other swordsman was dead and Shiva was stuck in a loop of attacking Karin and me healing her, with no chance to get anything done. Should have just taken an extra turn or two to set up that side of the battlefield so there'd be no unpredictable stuff. It's okay, won't happen again.
  19. Yeah, I know it has to be her speaking to Shiva, just wanted to know if your units can talk to captured enemies - guess that's a no. I'm fine with the reinforcements, Asbel in the way + a mountain tile take care of everything. Thanks, though.
  20. Shiva just captured Safiya (didn't think he would) and I want to know if there's any way to salvage this so I can still get him (without resetting, obviously). If I in turn capture him, that'll free Safiya, but will there be a way for her to Talk to Shiva while he's being held? Any other solution different from that? This one was a pretty good attempt and the chapter is nearly finished, so if there's any way to not restart that'd be nice. Not that it'd be the end of the world since it's not even a hard one, but yeah, I'd like to know. Thanks.
  21. Well, that's cool to know, thanks. Not sure why a simple "hey, still kinda alive" couldn't be dropped at any given point earlier, but better late than never I guess.
  22. The previous comments I was referring to weren't ''hoping'' for anything. They weren't looking forward to more progress or encouraging Chimera to keep it up. They were just being cynical and insinuating this will never get done because they're jaded from past translation efforts, thus passive-agressively trying to apply pressure on the man here. That's rude and childish towards any person investing their time and doing free work for the sake of an entire fanbase. And if you can't see that, I don't know what to tell you.
  23. Thank you for all the effort being put into this project. As someone who's always wanted to play Thracia, and to play it properly, your work here is all I could ask for. My best wishes moving forward.
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