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Eltosian Kadath

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Everything posted by Eltosian Kadath

  1. New Mystery of the Emblem Lunatic Reverse is incredibly difficult (and I consider the hardest, as its hard to cheese). Awakening Lunatic+ is made from bullshit (but cheesable if you know what you are doing, so would not recommend); Three Houses Maniac probably worth some kinda mention, but I burned out on that game which clouds my objectivity about it. Conquest Lunatic is a satisfyingly hard difficulty Thracia 776 is famous for being aggressively unfriendly to blind players (although if you know what you are doing its not that hard, despite its reputation);
  2. There was a lot of talk about ironmanability standards, and I know I am in the minority in thinking that blindplay shouldn't be considered in how ironmanable a game is (I do recognize the irony of doing a blind ironman LP of Berwick Saga while saying this, but that is more to spice up the LP than something I would generally do on a blind run otherwise...), and as such ambush spawns have less of an impact, what I find more important to ironmanability is: How well the game gives you the units, and resource to recover from losses; How manageable the gameover conditions are; and Wide amounts of viable counter-play to enemy options. To elaborate with a few examples, I will note that I combined unit and resources into the same category, as they can often be interchanged, loss your early Jagen isn't as big of a deal if you have an early promotion item to make another one, and losing a thief can suddenly cripple your resources irrevocably (FE7 is particularly bad in this regard thanks to how many promotion items it ties to having a thief, and how difficult it is to get the replacement thief without the first thief, I think Benice's FE7 HHM completed soft ironman with a 6% survival is an illustrative example of this kind of issue). The gameover conditions can also really hamper the ironamanability of some games, like with the multiple NPC dependent game over conditions of FE7, or the strict gameover conditions of Radiant Dawn as some good examples of what not to do. As for counter-play, people might point to this when talking about ambush spawns, but knowing when and where they could show up due to looking it up, or remember the reinforcements gives you options for dealing with them, from spawn blocking, to leaving specifically units that can deal with them, or just outrunning them. Now there are games that don't let you spawn block, of don't give you the means or rooms to maneuver around them, which would have ambush spawns be part of a negative mark, but not all on their own. As for some other examples lets look at crits, where better ironmable games give you more options for dealing with them, like the crusader scrolls and set supports in Thracia from the start to increase crit avoid, or like the Fates games where you have options to temperarily increase luck, items in all weapon types that increase crit avoid by a lot, the +5 extra crit avoid from all guard stance pairups, not to mention how support bonuses effect attack stance... I think you are overlooking that efficient observation is a skill valuable to ironmans, and that you did learn something beyond a chapter specific feature, its that dangerous staffs/weapons CAN hide behind enemies, so in the future take a quick look at the equipment of paired units as well. I find this to be very similar to learning that you have to keep an eye out for effective weapons, and high crit weapons when looking over a map.
  3. There may be faster ways, but I think the most thorough and reliable way is to just prime factorize the whole thing. There are some tricks to helping with that, seeing an even number means its divisible by two, if all of the digit sum to a number divisible by 3 (you can repeat this if you still have a big number...) its divisible by 3, if it ends in 5 or 0 its divisible by 5. 11 has some tricks for two digit number (repeated numbers), and three digit numbers (sum the out two digits, if its greater than 10 subtract 11, if that is the middle number its divisible by 11). After doing all the easy factoring then start number chugging with other prime numbers on the part of it you are still factorizing, but note you NEVER have to check a number whose square is bigger than the number you are checking. 836 Even, so=> 2*418 Even again, so=> 2*2*209 => Outer two sum to 11, which is >10, so 0 which is the middle number, so => 2*2*11*19 From that we can see its 2*2 and 11*19, or 4*209...
  4. Ah, sorry, the way you worded that made me think you were referencing what you were quoting with that example... Interesting...I doubt I would have figured that out on my own. I wonder how that would change the event...hmm....perhaps I will experiment on a future run... Multiple actually, as Aethin talked about in one of his early comments I meant what it does is strangely specific, ignoring the avoid of one specific terrain type, that isn't even the one with the highest avoid, with some specific weapon types...
  5. I probably should pay for a good meal or two at some point, but my finances have always felt tight enough that it seemed kinda wasteful especially with luck like this. I really managed to give it to the ONLY person who dislikes it... That is kinda disappointing on all counts...
  6. Yes, but I am trying to get across my thoughts as I went through it at the time. I guess that is one way to deal with that issue. Fascinating... I will have to check this out on my next playthrough. I am fairly certain the two supportive users were the first ones I gave Shinon horses to. In fact looking back at my older entries Adel specifically got the first Shinon horse.
  7. There is a spinoff series that is kinda like pokemon, called Monster Hunter Stories... Sorry to hear that. If you want to give it a second chance, I suggest to play around with each of the weapon types a little to try and find one you like, as what type of weapon you are wielding changes the feel of those games...
  8. ...Wow, that is going to be an interesting run isn't it
  9. All the invasions have reinforcements from what I remember... The one with Entrap...yeah that one is cruel, I didn't lose anyone to it, but the first time I played that map the end, and saw it use that was an utterly terrifying experience. Needless to say I remember that maid specifically...
  10. I can see that, as I am liking the guy too, and probably will deploy him even when his amazing utility doesn't make him top of the deployment list... The luck lords giveth and taketh, Horse luck I have, but food luck... It feel like its the opposite, seeing that asshole trying to shit on Ruby's dreams made me want to use her all the more, just to spite Clifford... ...That is actually kinda funny (and terrifying, what could wreck him so thoroughly?) As you will soon see (not sure if it will be one or two updates from now), I had to learn both of those lessons the (kinda?) hard way... Interesting. When I figure out how promotions work in this game, I will keep that in mind... I try my best, but you will have to watch the wild ride we have to get there... To be fair I have also been very cheap with my food too, but my awful food luck hasn't helped either...
  11. ...one rescue use down already. Perhaps necessary, but always a high price to pay... Its things like this that Conquest so great to play. Really you get it as long as Ophelia lives...
  12. Having started with Dark Souls 3, I am inclined to suggest it as a place to start.
  13. I sent a pair north that could tank there hits for a few turns, that way I wouldn't have to deal with them until after I dealt with the enemies that spawned at the same time to the east without them interfering, the way they prioritized attacks made that a viable space to move...
  14. Naw, it was the sword wielding reinforcements, the two Sword Masters have wakizashi to use at range, and with a quick draw dual sword attack stance partner as well...
  15. Not sure if this image helps, but Saizo could go where that red dot is in the blocked off treasure room to attack one that moved where that other red dot across the corner, as one of the five swordsmen enemies spawn in that exit to the north had moved to that location. I think I had someone move close enough to distract them for a turn or two while I dealt with the far more dangerous enemies that spawn to the east, which made them clump up as the higher movement enemies tried to attack instead of using their full movement, clogging up space for the slower ones...
  16. You were hoarding all of these stat boosters before??? Its tough keeping him alive in Lunatic, even trapping him in the treasure room isn't perfectly safe... as in the last Lunatic run I played the later northern reinforcement moved in a way that let Saizo attack one from range, which put him in range for the Sword Master reinforcements with range attacks start tearing into him, finishing him off... As long as you have a shelterer who can live a hit, that should be fine (if you have two shelterers and enough actions you can pull him and the other shelterer out even without a dancer...)
  17. With how random the capture mechanics are, I am glad that actually managed to work out... You joke, but that certainly had an impact on it... That is a fair point, the church really has just been working around him the entire time... This is making me think free recruits, or horses may be arriving in the future... Yeah it is, but he also has disproportionately many dialogue boxes filled with just dots... I mean his first two lines are ......... ......... and those aren't the only dialogue boxes like that I have seen from him. That is a useful technique to know... Yeah, I very much doubt I will manage whatever that might entail, as I find it unlikely I will use him much. I guess that is not that surprising...
  18. At least its not given a bit of information that I will be talking about in the next update. That makes sense...although given I have to put in the work to get them those levels makes them feel a bit ungrateful. ...interesting... I am not actually sure which one it is... He might not be there until after an event in this chapter, although I am not entirely certain... Just to annoy people (and give them a Ward replacement crutch they can buy for the optional maps...)
  19. It has been a while, but this is back, and don't worry there is more to come soon!
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