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Radiant_Hero_95

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Posts posted by Radiant_Hero_95

  1. Just finished what's done so far of this hack, here's my thoughts on it.

    Starting with the gameplay changes from the original game...I have some issues. First off, the map size. Now, I understand it would be immensely hard to put FE4's gigantic maps into a hack of FE7. But, splitting the chapters like this is irksome to me, mostly for story reasons. The giant maps in the original, at least in my opinion, help world build, (Geography for example) and give the conflicts and battles more scale and depth. In some other cases, splitting them feels sort of awkward; like in the Prologue, fighting Dimaggio and Gerrard, then Gandolf in the next chapter takes some umph out of the fight. To sumerize, I understand why it had to be done, but I'm iffy nonetheless.

    As for a collective gold supply...it feels weird when applied. 4 is built around choosing who to fight who so they will get the item drop or gold, to the point where theives actually have a purpose other then looting. Making it collective takes that whole layer out. To a lesser extent, this applies to the edition of trading as well. To add a nitpick, the removal of gradual village destruction is annoying. And for a really minor thing, I miss the whole castle guard mechanic.

    There's also the portraits, which I find a mixed bag. Some are great like Alec and Noish, and some just flat out don't work, like Aideen and Kurth. The main issue I have with them is the shading and modelling is all over the place. Some portraits are done in the style of the typical GBA mugs, then others are done in this weird muted gold. A few even clip through, such as Byron. All of them share the distinction of being full body shots, which sometimes clashes with backgrounds.

    The actual hacking itself is done pretty dang well on the technical side. Kudos to the remixes and custom sprites in particular.

    Overall, I give this hack a 7/10.

     

     

     

     

     

  2. World building has always been something I found important to telling a good story in original world's outside of our own. Although not essential, it can really elavate the story to new levels. (See: Tellius)

    I hope for the next FE, they take notes from Judgral and Tellius when crafting lore and story rather then taking from Magvel or Fateslandia.

  3. Love this hack, but I've got some things to report.

    Spoiler

     

     

     

    -The General bow animation glitches when the string  is pulled.

    -If Rebecca and Will are paired, the convos in Merlinus's Tale are replaced with a Hector/Owsin scene.

    -If Grant dies in Jerrot's Tale, his Death Quote is replaced by a convo between Louise and Rebecca.

    -Echidna, Nino, and Orun's bounus scenes don't trigger. Not sure if this is the case for other scenes.

    -Lowen's status screen in Merlinus's Tale says he can talk to Marcus. You can't do this.

    -The Smithing Kit item is bugged.

    -Several houses give either infinite items, or different ones then what the dialogue says they give.

    -When Niime is an NPC in Jerrot's Tale, the only thing she'll do is physic a full-health Mercutio.

    -Vaida has Narcian's description.

    -In Raven's Tale Part 2, Shen has no Death Quote.

    -The RNG on Eliwood's Tale is weird. The lower the hit rate, the more the attacks hit. If hit is above 70, the attack usually misses.

    -The boss of Eliwood's Tale has a generic portrait.

     

                                                                       

     

  4. We all have our qualms with certain Fire Emblem games.  So, if you guys have any qualms with the Elibe games story wise, here's the place to tell how to improve them. Maybe you want to rewrite one character, or maybe you want to overhaul the game. Try into enough detail so that it isn't just "mugh Elibe sucks". And most importantly, enjoy yourself!, take it away!

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