Jump to content

KevinskyHaaz

Member
  • Content Count

    88
  • Joined

  • Last visited

1 Follower

About KevinskyHaaz

  • Rank
    The Yeoman
  • Birthday 04/17/2000

Profile Information

  • Gender
    Male
  • Interests
    All the games.
  • Location
    USA

Previous Fields

  • Favorite Fire Emblem Game
    Radiant Dawn

Member Badge

  • Members
    Derrick
  • Staff
    Tormod

Allegiance

  • I fight for...
    Jugdral

Recent Profile Visitors

1362 profile views
  1. I'm not really into the whole waifu thing, and I don't know too much about Owain, but I'm always up for making friends 😄 You're just gonna have to be okay with me being a Kaga fanboy haha
  2. Of course! He's the most powerful unit of all time!
  3. I can't really speak on Sherlock because I didn't use him. Dean, however... well I think you just need to see late-game Dean for yourself. He doesn't make the last few maps 'easy' per say, but he is quite a powerhouse. He's one of the few units who can actually fight Chaos if you don't train Faye. When concerning Elbert, provoke is very situational but incredibly useful when such a situation arises. Any time a unit is on the verge of death or you want a boss to make the first move towards you, provoke is there to save the day. Arthur is just all around a very consistent and reliable unit. He definitely falls off a bit lategame because his skills aren't too special, and his stats end up being pretty similar to others. However, like you said, his great bases make him a really reliable guy for the early and mid game. I also benched Leon, so I can't speak too much on him either. I'm guessing it is just because they end up pretty radically different in terms of combat (like you pointed out). Volo can one round just about anything you throw him into, and he will also dodge for days. Also also also, it takes Leon a very long time to get Leon to that level while Volo is a show-stopper from the second you first meet him (shame that his character is so dreadfully boring). Lastly, I also didn't use Izerna, so I can't say much there. My only guess is that healing is something that has a low bar... in other words, if you are capable of healing then you're good. After that everything depends on what else your character can do. This list has Owen placed higher than Izerna and I think it is simply because of how many other things Owen is capable of besides just healing. ALSO I'm really glad you enjoyed the game 😄 I absolutely loved it and it is super nice to see others that also had a good time
  4. Some really cool ideas, but I will admit that I am not a fan of the branching between universes or whatever. When Awakening introduced the time travel and all that stuff, it didn't feel like Fire Emblem anymore. I prefer that every story just stay within their own world.
  5. I gotta go with my boy Pelleas. That dude brings the story from a 7 to a solid 9 and a half. Love that dude.
  6. I'd spare/convert Volcens. Poor dude knew that he messed up even if it was far too late.
  7. Huh, I must be forgetting which scene is tied with her promotion. I can only remember the ceremony for her. Is this the scene where Ward is having trouble bringing himself to congratulate her?
  8. Yeah, sadly I think that is all you get. There is still some solace, though, in knowing that it is almost certain that Ward will approach Christine soon after the ending sequence. In some ways, it sucks that we never got anything concrete, but in other ways, it is quite nice that it remains up to us to imagine the amazing things the two of them will move onto!
  9. There is never actually a scene where the two finally come together and resolve the issues of their past, but certain endings heavily imply that it will happen in due time. If you kept Elbert and Christine alive then you should have viewed everything within each of their arcs. I am curious though, did you use Kramer? His final farewell actually adds a decent bit to Ward's side of the story in regards to his relationship with Christine. As I said above, they still do not actually talk together within the timeline of this game, but Kramer's story especially makes very heavy-handed hints that Ward will try to speak with Christine in the near future (likely just after the game ends and they return to Sinon).
  10. Yeah, haha I understand. I just beat this map for the first time two weeks ago. It was absolute hell lol
  11. That is for Arthur. I'm unsure if you need to unlock his recruitment/promotion to unlock it, but you should have gotten a scene before this mission in which he talks to his mother. Hope that helps!
  12. When you finally realize that there is no such thing as playing too much Fire Emblem.
  13. Hey all! So I am playing through Aethin's amazing translation of Berwick Saga and I am LOVING it! I just had one question. There's a sequence near the very beginning once you reach Navaron, where Ward runs into your office yelling that your horses have been stolen. Reese then commands them to do something about it. I saw this sequence and then went around town visiting all the various places (which btw this is so close to Garreg Mach its almost funny... EVEN THE CEMETARY!!!). Anyway, nothing ever happened after this... Am I supposed to do a mission at some point where we go reclaim our horses??? Or do I just buy new ones??? ALSO: is there any way to view who can talk to who on each map? Like in TRS how you could tell that Character A had a convo with Character B. Can I do that in Berwick Saga?
  14. No, that's what I am saying. Sorry, I guess I was not clear. It would mean having only one ending, but it would not be golden in any way at all. Basically all of the characters would not be good or bad. It would be more grey area for everyone. The outcomes of battles like the one at Gronder Field are already prewritten in the script. So, even though you use EVERYONE for the first half of the game. You play as the side that wins historically at that battle. It would be like Radiant Dawn though where you switch teams multiple times throughout Part 2 of the game based on whoever wins that battle in the actual timeline. It would make the ultimate deaths of major characters that much sadder because you don't really want any of them to lose. In my opinion this would allow the writers to really write a cohesive and realistic story. Also it could easily become 120-150 hours of playtime instead of the 50-60 campaigns that we got in 3H.
×
×
  • Create New...