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Posts posted by Jey the Count
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On 9/25/2019 at 7:02 AM, General Luigi said:
Latin seems to be the go-to language if a game's song isn't in English or Japanese, so that's probably a safe bet. That said, 0 Def Cleric may also be onto something. I speak enough Russian to be able to catch what sounded to me like "bog" (god) and "narod" (people), and "-aya" is a common adjective suffix (feminine nominative singular, to be specific). I also think I've heard a phoneme present in Russian and other Slavic languages (in Russian, it's represented by the letter "щ" and doesn't have an equivalent sound in English). Considering the Cyrillic in Shambhala, Russian is plausible, but considering the other posts here, it's also possible I'm just mishearing things. I also thought I heard a specific phoneme that is present in West Slavic languages (Russian is East Slavic and lacks the phoneme in question), none of which use the Cyrillic alphabet.
We have. It's shch. But it's certainly not Russian not any other Slavic language or even Latin. For me it's gibberish.
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Does anybody have access to FE7 player/enemy/allied phase text gfx? I need it for hacking and cannot find it anywhere.
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Indeed, what are they? It semms like they're linked woth dragonblood (like in FE4). Both Sothis and Seiros are certainly devine dragons (just look at their hair! - the same as Naga, Nagi, Tiki, Nowi, Nah, Duma and Mila). What is more, the crest of Seiros is eerily similiar to the mark of the exalt (that unsrprisingly gives the ability to use the Falchion).
So: Did Sothis blessed Nemiesis and others with her blood (and maybe other dragons as well) to create these crests? What do you think? And how is the crest of flames/fire emblem connected to all this? -
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Been working on Bowmaster's animations. They are done now!
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2 hours ago, Pururut said:
hoodie fighters? now how about hoodie pretty much all generic enemy eks dee eks dee
I am actually wroking on it.
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An update (waring:spoilers!)
Milidain fails miserably at being a king.
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Yup, I know i shouldn't mix melee waepons and magic in one class.
Is there a way for the unit to display melee (axes) animations propely? It uses ranged ones (for obvious reasons -it thinks that the unit is a magic user).
Replacing the ranged animations doesn't fix the problem - since ranged weapons have no dodge animations, these break.
Does anybody know if it is a way to fix that? Or,at least circumvent it? If yes, how?
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It's common in FE games for deacons to go insane. However have you ever wandered why it happens?
What we know about the 'dragon condition':
- Seems like every dragon eventually goes mad;
- It's not exclusive to divine dragons, as Anakos goes insane as well (and he was an astral dragon);
- It's not exclusive to male dragons either. In FE3, Tiki mentiones that she sometimes has an urge to go on a rampage, what can be seen as first simptoms of the condition;
- Despite his age, Morva from FE8 seems not to be suffering from the illness;
- Duma did go mad, but Mila and (especially) Naga seem to be completely healthy and sane;
- There are young dragon around, but they never mention the illness nor seem to suffer from it (exception being probably Tiki, as mentioned before);
- There is no record of dragons going mad in the previous generations of dragons (for example it is said that they coexisted peacefully with humans on Elibe);
- Some dragons are aware that they will eventually go mad (Mila, Duma);
- Dragons can be stopped form going mad by performing certain acts (Azura's song easing Anankos)
What is happening here? What is the source of dragon madness and why is it so selective?
Does somebody have any ideas?
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8 minutes ago, FireEmblemfan2006 said:
Dude this is great cant wait till you are done with this.
Brace yourself. You'll wait till Half-Life III is out.
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Laus siblings in all tracherous glory.
What do you think?
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#FamilyBuisnes
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Time for 3-13 Gladiator? (Just one-rounded "Jagen", seems fair.)
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New Liz's potrait.
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So, I guess I am going to waste an absurd amount of time now...
Expect me to post again in the next century, when I'm finaly done with Roy's animations.
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17 hours ago, zetaku said:
go for it
As you wish.
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11 hours ago, Bloopy said:
Remove all animations to make the game faster
Animations can be disabled manually. There's no need for that.
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When on the topic of animations, I have a quick question.
Do you want healing animations removed? I mean: they are nice and all, but most players comply about them being too long and irritating after a while.
Manually disabling animations isn't a real solution since for example sages can use staves as well.
Telius games did remove the healing animations fully.
SHOULD I DO IT?
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Just a cool thing I made. Every playable character has personal animation now (mostly not having a helmet). This makes the character look more distinct from the hordes of enemies.
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They are back. Glory to the Old Gods.
This guy is actually recrutable. You need to think outside the box to do so, though.
Fire Emblem: A New Dawn (Currently in production)
in Concepts
Posted
I'm not dead. Shit is happening.