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Jey the Count

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  1. Daily update: THE RELIGION IN ELIBE This is my own creation in most of the parts. I always saw the topic of religion as a unused potential in most FE games. Just look how o a big impact it had in our world! So, to the details: 1) the Old Believers - they worship divine dragons is one, true gods and other as their angles. They believe that the Scouring was the greatest sin of man and needs to redeemed. They have a prophecy stating that one day a Messiah, the Child of the Dragon will come and restore the world to its form from before the war with dragons. (Praise Naga, anyone?). Not many are following this faith, so the Old Believers are living in diasporas. 2) the Commune Church of Elibe (founded by St. Elimne). Although the first saint left the foundations for it, three more are recognised by the Church, and so the faith branches into the four distinctive paths: - the path of St. Elimne - the path of selflessness. Associated with the colour white (sometimes known simply as the way of white), this path values compassion and the followers tend to help people in need, take part in charity and build orphanages. Most of Eturians associate with this path and it is most prominent there. - the path of St. Alicia - the path of passion. Associated with the colour red (the way of red). Saul is a follower of this way as well as Elizabeth, the first healer you will get (although she is a weird example, not being your typical priest). The way can be summarised by quoting the Emperor form Robot Chicken - "Love big, dream big, live big". The followers want to live full lifes, with respect to others and avoid worrisome situations. They aren't hedonistic, though. Just live big. - the path of St. Ciril - the path of community. Associated with the colour blue. Prominent on the isles. The followers value society and living together as the pinnacle of human development. Keeping close gives them strength and faith. They will support social programs and try to share wealth with the poorest. - the path of St. Ludwig - the path of asceticism. Associated with the colour green. The followers will leave everything behind and meditate to achieve enlightenment and find the proper way in life. 3) The shamanism of the Saceans: They believe in the God, who is infinite as the blue sky above steppes and created Mother Earth, that gives life to all. They have no formalised rituals and worship the nature itself as the manifestation of the God. 4) The atheists: There are some, but not many. It's middle ages after all. So. What do you think? Hare'da-irijon out.
  2. I may do a cpecial checkclass chapter, if you desire so.
  3. Oh, I forgot to post the Halbaldier skills... Spur Defense: Adjacent allies take -4 physical damage. Amaterasu: Allies within 2 tiles recover 20% HP each turn. As for the answers... No, you'll not get the lv. 20 skill when early promoting. That's an additional reason to wait with promotion. Freeblades were ment to operate alone (since, you know they are FREEblades), so I put the critboost if now allies skill. I might give them a bow boost instead of the final skill, if you see it fit better. Weary fighter gives the general the ultimate tankiness. He has provoke, meaing enemies will attack him more often, but cannot be doubled... Bascially an undestructible fortress. About archers, I might go with giving the hunter lethality as the lv. 15 skill... This way they can get five shoots, each with a chance of instakill. I wanted make hero more defence based (life absobtion) and gladiator more a DPS (he can get stunning +8 DAMAGE. That's a lot. I can give Bowmaster seal speed instead of galeforce, mking them less of a infinite killing machine. Still, it's based on the actual mongol warfare. They will go, shoot arrows and go away leaving only corpses... They were OP, you can ask the entire army of Kievan Rus (massacred) and lot of european knights (dead as well). Fluff-wise, it ties well, as the Saceans are praised mercenaries and a force to be reconed with, although not being a unified contry....
  4. There's one, but it's only 3/4 chapter long. I can post it anyway, if it's so important to you. https://drive.google.com/open?id=1wCllCM6kqc8gXaCysqJ_VYj7vhk1XDQJ That's current state, bro. It looked much worse a week ago. All the class mumbo-jumbo (I mean skills) is inserted.
  5. So, you asked for the diversification of the classes.... Here you have the skills: ----- The Soldier class (specialisations: Pretorian, Halbaldier): General skills: Reposition: Allows unit to pull an adjacent ally to its opposite side. (lv. 10) Camaraderie: Recover 10% HP each turn if there are allies within 2 tiles. (lv. 20) Pretorian skills: Impale: Deal 4x damage. (Skill % activation) (lv. 5) Luna: Negates enemy defenses. (Skill % activation) (lv. 15) ----- The Myrmydon class (specialsations: Swordmaster, Freeblade): General skills: Duelist's Blow: +30 Avo when initiating battle. (lv. 10) Vantage: If HP < 50%, strike first when attacked. (lv. 20) Swordmaster skills: Astra: 5 attacks at half damage. (Skill % activation) (lv. 5) Swordfaire: +4 damage when equipping a sword. (lv. 15) (class skill: +15% crit.) Freeblade skills: Focus: +10 Critical if there are no allies within 3 tiles. (lv. 5) Death Blow: +20 Crit when initiating battle. (lv. 15) ----- Knight class (specialisations: General, Vanguard) General skils: Provoke: Enemies are more likely to target this unit. (lv. 10) Natural Cover: -3 damage taken when on terrain with effects. (lv. 20) General (the class name) skills: Wary Fighter: Unit cannot double or be doubled. (lv. 5) Pavise: Nullify a physical attack. (Skill % activation) (lv .15) Vanguard skills: Seal Resistance: Debuff opponent's Res by 6 after combat. (Recover 1/turn) (lv. 5) Aegis: Nullify a magic attack. (Skill % activation) (lv. 15) ----- Archer class (specialistions: Sniper, Hunter) General skills: Certain Blow: +40 Hit when initiating battle. (lv. 10) Sure Shot: A precision attack that always hits and does 1.5x damage. (Skill % activation) (lv. 20) Sniper skills: Bowfaire: +4 damage when equipping a bow. (lv. 5) Galeforce: Move again after attacking and defeating an enemy. (lv. 15) Hunter skills: Astra: 5 attacks at half damage. (Skill % activation) (lv. 5) Hawkeye: User will always hit the enemy. (lv. 15) ----- Mercenary class (specialisations: Hero, Gladiator) General skills: Rally Strength: +4 Str to allies within 2 tiles. (lv. 10) Seal Speed: Debuff opponent's Spd by 6 after combat. (Recover 1/turn) (lv. 20) Hero skills: Sol: Restore damage dealt as HP. (Skill % activation) (lv. 5) Axebreaker: +50 Hit/Avo when enemy has an axe equipped. (lv. 15) Gladiator skills: Fiery Blood: +4 damage when HP is not at max. (lv. 5) Quick Draw: +4 Damage when initiating battle. (lv. 15) ----- Nomad class (specialisations: Trooper, Bowmaster): General skills: Acrobat: All traversable terrain costs 1 movement. (lv. 10) Celerity: Movement +2. (lv. 20) (class skill: canto) Trooper skills: Bow Range +1: Maximum range of equipped bows is increased. (lv. 5) Pursuit: When under attack, attack speed +2. (lv. 15) (class skill: canto) Bowmaster skills: Galeforce: Move again after attacking and defeating an enemy. (lv. 5) Adept: Gain a consecutive attack. (Speed % activation) (lv. 15) (class skill: canto+) ----- Ooofff.... That's all.
  6. Nah. There's no concrete evidence. He just fights in FE6 and gets defeated. None comments about his death, only Roy gets pissed that the League doesn't work. I'd say he surfers a grevious wound and is 'out of betraying order' for a few months and then gets better. His faildetta is a pivotal point of the beginning (like how he despises house Pherae), so Erik must live. (Erik lives!) Also I forgot to add Raven to the 'KIA list'. I go with the story form Elibean Nights where he gets murdered by Acard after failing in his revenge... Go play the hack. This story has two endings, one where everyone dies and other where only he dies. I choose the second and spared Priscilla. Regarding the promotions. I treat them more like 'specialistions' of sort. For example being a Myrmidon, you can choose to be Swordmaster and get a crit boost or be Freeblade and be more flexible with more weapons.
  7. So: The Bowmasters have canto+, and another move when killed a unit, so they can go, kill, kill again and retreat. Hunters have astra, that gives them a sh*tone of shots. Gladiator is projected to excell at raw strength but not speed, hie is your's one powerfull blow guy. Petorian has the imale move and more skill based, when halbalier is just decent. Freeblade desn't have the +15 crit boost, but other useful skills. it's still in progress, so the discriptions aren't finall. Just a outlook of what's going to come.
  8. And today: A sneakpeak into the reworked promotion system.... Note, that bowmaster looks rather ugly. Work in progres, man!
  9. THE MAP TEXT FROM PROLOGUE (might be adjusted after suggestions): In the aftermath of the war between Bern end Lycia the two countries were left in ruins. The Allied forces, consisting of Lycia and Eturia began their occupation of the teritory of Bern. Soon after, a peace congress in the city of Bern was held. Triumphant leaders of the allied forces: lord Roy of Phreae, lady Lilina of Ostia and lady Cecilia, Mage General of Eturia, decided to put majority of Bern teritory under occuption for the next ten years. In meantime, they will ensure a fluid transition of power and recogision of new bernite queen, Gwynewre. No much time has passed when a similiar conference was held in castle Pherae. This time it was focused on the stabilistion of the Lycian League, left scarred after the conflict. Despite many objections from more conservative of the marquesses, Roy crowned himslef a king of united Lycia. His goal was to ensure a lasting peace in his homeland and cease constant infighting between the marquesses. The ten years long peroid passed quickly and soon, Roy found himslef oversseing the withdrawal of Lycian troops form Bern. Although many praised Roy for holding Lycia together, there still was an opposition, mainly in central Lycia, that questioned his right to rule the country. This anti-royal movement was lead by none other than marqiess Laus himself - lord Erik. When Roy left the country first time in yeats, he decided that it was the right time to strike. Erik raised his troops... What is more, I have quest for you guys... I need Emperor Arvis (do not confuse with 'vs Arvis') theme from FE4 ripped off, so I could insert it to FE8. I have no real experience in doing these things, so I turn to you. I know it's possible. So, owards, to glory! (I presume XD)
  10. Great idea. However it's not about injustice... Klein is executed by the Islanders, because for them he is an oppressor and enemy. No matter how just man he may be, they treat all Eturians as evil. He wasn't even completely aware of what was really happening there. That's why it is so tragic. So, the order of things: - Klein goes to the Islands on a routine 'check if everything is alright' mission. - On the sea, he gets captured by insurgents and taken to their camp. - Aware, that they have enemy general in hands, the Islanders decide to make a showoff and kill him publicly as a simbol for rebels. - During the execution, Klein breaks free and takes some enemies before being cornered. - He jumps at them, to his death. - He gets murdered and (maaabeee) his head is sent to Aquileia. - Eturian magnatery gets pissed off and sents army to make the repressions even worse. - Everyone is not very happy.
  11. Hey, thanks for feedback! No, Roy is OP as ever and will not be a main character. He will have some cameos, but mainly in the end, Athos - style. I don't treat Sacae as a legit country. They are Mongols, but Mongols before the Chingis Chan. Before the magic man who basically conquered the world they were groups of nomads living on a fixed territory, but without any central authorities or fixed laws (the THIS IS THE LAW OF SACAE doesn't count, it's more informal and traditional). That's why they are not a real country. A nation - maybe. But not a country. To Eturia - have you ever played the Elibean Nights hack? It's great. There are some chapters regarding Raven and the Isles. Basically, most of Eturians don't even know what is happenig there. Think about this as a Cossack Ukraine of sorts. (I'm Polish, so I have good knowledge about this peroid - basically, polish magnats were using Caoosacks as peasants and treated the BADLY at minimum, so they raised constant revolts) That's why Klein was captured and ultimatelly killed (I can throw away the suicide if you really want). And that gives the eturian goverment a 'right' to make the represions worse. I made the map to fit itno the game (246x160). Linking it below.
  12. Maybe that will show what I'm talking about... Text 1.bmp
  13. No no no! I am sorry if you find Roy to be the bad guy. I might have shown my thoughts wrongly... He actively tries to be a good king. He doesn't want to fight, in the prologue he states to Theodore that he shouldn't attack and asks if there were causalities on the both sides. He refuses to execute Erik for treason, he tries to show him his case. I don't make Lilina a rebel leader too. She respects Roy and helps him if she can, but questions his right to claim the crown. She believes that the League worked just fine. You need to understand that ten years has passed. Roy is 28, an adult man. What is more for a period of time he used the Sword of Seals which had Hartmut's soul in it (although he had put it away some time after the war). He is a different man than we knew. He always believed strongly in ideals, that is why he helped the resistance on the Islands even though it had nothing to do with the actual war he was fighting in. About the new characters... Of course they will be the main emphasis of the story! Most of the old cast will serve as NPCs, only a few joining your ranks.
  14. Sorry guys, but Roy will be married to Sue no matter what. I'll explain why: - I give Lyn the canon partner in Rath. (if you want to know why, there is a video on YouTube explaining why it's the best pairing); - So she is technically the heir to Caelinian throne; - Roy has two another potential partners: Sophia and Lilina.; - I want Lilina to in opposition to the idea of kingdom, not Roy. She thinks that the League worked well and it shouldn't be changed. She will remind Roy time and time again how close he was and how he drifts away form her ideals. - Also, Sue is my all time single best unit from FE6 and the ultimate Mongolian waifu. --- Roy doesn't want to be a dictator. But after hearing the stories from his father and seeing the infighting in the Alliance itself he deemes it weak and wants to make things right. Idealistic as he is, he crowned himself king, not for his own benefit but for the sake for his people. Why Erik is Erikish again: The same reasons as Lilina, but he has a personal grudge for the house of Pherae. His doughter is raised in this atmosphere, but after another defeat and speaking to Roy she begins to doubt her father actions. Regarding Etruria. I go with the Radiant Dawn kind of story. As you can see on the map, the Islands are still a part of it and it also vassalized some tribes north of Nabata. They don't see they actions as wrong since they defeated the big baddy Zephiel. The Western Islandic rebellion has no major impact after all and the old régime returns. I don't count Sacae as a legitimate country. No, 'new' Hector is not the main lord, he is eight years old by the love of God! (Ten years has passed from the end of FE6) Now an addition: WHO IS DEAD: - Lyn, Rath, Florina - died in a tuberculosis epidemic; - Fiora and Kent's children - slaughtered by Bern forces; - Marcus - died of old age; - Farina, mother of Lilina died with her husband; - Klein - commited suicide in a pirate prison after being captured by islanders and tortured; - Wallace - old age;
  15. Welcome, ladies and gentleman! I have a great pleasure to inform you that I am working on a new hack: Fire Emblem: The New Dawn! The story picks up where FE6 leaves us (Bern being defeated, Idun unsealed, Roy learning the 'truth' about the Scouring) and tells the story after ten year,s when the allied occupation (Lycia and Eturia) of Bern ends. Meanwhile new disorder erupts in Lycia, as some of the nobles are displeased of Roy's new kingdom (which he formed after the war). Unrest raises on the Western Isles due to lack of competece of the new Eturian king. Isles, despite gaining partial independence are still owned by Eturia in some parts. A young sacean girl named Sarnai is passing her final trails before becoming a true sacean huntress. All these three stories are connected by a sinister cult, worshiping that what used to be... FEATURES: a) Reworked promotions. I added some new classes and made the already existing not to double. For examble, the armor knight now promotes to (of course) General or Vanguard (heavy knight with lances, bows and magic), archer has 'hunter' and the second chosable class, etc; b) Compeling, epic story with a darker overall tune comparable to FE4; c) Fates of many characters revealed at once (many are dead, though :D); d) Custom animations for most characters; e) Epic and moving end to some stories unfinished in the previous games. RETURNING CAST: - Roy, king of Lycia - married Sue (not Lilina and this is a plot device!) - uniter of Lycia, most do not understand his dream. Believes in humankind; - Sue, queen-consort and true heir to the Caelinian throne. Mother of prince Hector of house Pherae; - Lilina, marquesses of Ostia. Has some doubts about Roy's monarchy, but supports him nonetheless. Still has hots for him; - Priscilla, marquesses of Cornwell - the house was rebuilded by Roy; - Echidna - Queen-regent of the Wester Union. Tries everything in her power to stabilize her homeland and cease any hostilities with Eturia; - Milidain - new king of Eturia. He is bad at being king and relies on his trusted advisors do rain in his name; - Klein - helps Milidain with his work. Is often sent as the embassy of the king; - Danyan, the Silver Wolf - raises the new generation of famed sacean nomads; - ??? - the defender of Sacae, known as the Beast (can't reveal this one, it's too hilarious); - Nino - the new archsage; (-ish? not really, very powerful. Speaks with ghosts); - Lugh, Raigh, Jaffar - Nino's family. Along with her try to avert the inevitable fate; - Gwynevere - the new queen of Bern; - Idun - snapped out of it. Finally. - and many more... NEW CAST: - Theodore - marquess Arphen; - Daria - daughter of Erik; - Darius, son of Erik - Hector - son of Roy (yes, he has THE NAME) - all the others marquesses; - Gren, knight of Arphen; - Gerard, illian merc; - Jeff, very bad spy thief; - Elizabeth - cleric; - Thorne, new marquess Thiria, Roy's trusted advisor; - Sarnai - young huntress from Sacae; - Big chuck of characters that are in a way spoilerish. If anybody wants to help, I would welcome it openly. You can contact me eaisly. I should reply the same day. Progress info: ACT I: - Lycian arc: 5/5 chapters made! - Interlougue 1: done! - Sacean arc : 0.5/5 chapters made - Interlougue 2: done! - Eturian/Islander arc: 0/5 chapters made ACT II: - Mid arc: 0/3 chapters made - War of the Sun God arc: 0/6 chapters made ACT III: - Return of the Old Gods: 0/5 chapters made - Final arc: 0/3 chapters made Total: 5.5/32 chapters made Credits: Credits.txt Regarding the potential hype: Don't. I know that there are people that will hype my hack. I firmly believe that it will be good, very good. But I don't want enybody to expect more than can be done with the limited human resources (ie. me) and the engine I work on (ie. FE8). If you believe that it will be revolutionary - you'll be disappointed. Just - don't hype.
  16. How can I make an event condition that checks if two characters have A support (basically like checkIfAlive)?
  17. So, I am making a hack for fe8 and I have a question. I want to make a character that changes his portrait and texts after obtaining A support with an other character (he finally finds his purpose in life). How do I do that? (I am using FeBuilder GBA)
  18. Is there a way to make music loop like 'Lord of the dead empire' from Echoes in whole chapter (my turn, enemy turn, battle) in Fe8?
  19. Hello there. Two quick questions: - is threre a way to alter the look of the world map in fe4? - is there a way to make enemy retake castles instead of just destroying them?
  20. I wonder... I am about to make a little hack for fe4 and I am thinking if there is a way to make enemy retake castles BUT not destroy them?
  21. I want to know only in general. How long I must wait - a year, a half?
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