Jump to content

DDDHunter

Member
  • Posts

    119
  • Joined

  • Last visited

Everything posted by DDDHunter

  1. Sorry, can’t do anything about bugs right now, my computer broke down and I don’t know when I can get a new one
  2. They don't read the health cap and would heal beyond full health, glitch out the health bar, and at a certain point reset to zero health and start healing from there.
  3. Just use a item generator code. The item code for the Heaven's Seal is 8A. As for the skill system, look on FEU
  4. The braces can still be used to promote the lords, and I'm just leaving more legendary weapons for the player to use as after the hack is complete, I will be releasing a version with weapon durability for a greater challenge, so they could serve as insurance in case the other weapons break as the enemies will start carrying pseudo-legendary weapons starting the next chapter. The ancients animations are now added in and the rest in fixed. As it's not really a game breaking glitch, I will release the fix next patch. Yes I know, the new patch change it to something else, but you have to reset to before she learned sol for it to become the new skill.
  5. The only reason those two weapons still exist is because I can’t find the event that gives them out.
  6. After looking into it, it turns out that somehow the event to start chp 6 got messed up. The new patch fixes it. I don't know what the problem would be, but sounds like it's something wrong with the skills system, so you should try asking circles.
  7. Oops, they are fixed now and will be in the next patch.
  8. Update: V3.07 is done, I just need to play test it.
  9. I don't know I would go about fixing that while keeping the chapter fog of war. Second, please don't complete Chp 15 before the new patch comes out. There is a bug with the Magiknight magic animation at 1 range, but it's fixed in the new patch.
  10. I used FEBuilder to set the chapter to be fog of war, and it let's you set fog levels. While writing this I double check the fog level and it turns out that I have it set to 2 instead of 3 (what chp 6 is). Perhaps this will make it proper fog.
  11. Sorry :), I added the notice. As for the fog of war, that's what FEBuilder edited the fog to be.
  12. Ephraim route is not hacked yet, I didn't do anything with those chapters yet. I'm waiting until I'm done with Erika's route before tackling Ephraim's. Second, she is no longer a pegasus knight in my hack, it's just not hack on Ephraim's route because again, I'm still working on Erika's route.
  13. Chp 16 and all the floors of the tower along with several bug fixes and balance changes.
  14. As it turns out, the 1 range spell animation on the magiknight is broken, so I have to remove their ability to use magic.
  15. Actually don't know. You will have to ask circleseverywhere, he made the patch.
  16. I think I know what is causing the problem. For the tier 3 classes, I had rose the health cap and set their class health cap at 60+ values. However, the health patch had problems and the fix for it interfered with the skill patch so I return the health cap to 60, but I left the class cap as what it was. I didn't think it would have cause a problem, but apparently it did. It will be fixed in the next patch. Also, just a note, Seth wasn't supposed to have the heaven's seal that early, what happen was that I was testing a new t3 class and for got to remove it. It will be gone in the next patch.
  17. I changed Eirika’s weapon to say ignores defence, the problem is that writing both is too long and cuts off in game. As for nosferatu, it’s 1-10 range because it became a siege tome in a randomize run I have played I enjoyed it like that, but just add in some range so it could still be used for it’s original purpose. The might is 0 so it’s not overpowered and it would still do decent damage as you level up your shamans. As of now, it perfect to chip at enemies so others can finish them off.
  18. I placed the effects in the descriptions and it will be released in the next patch. Eirika was never supposed to be able to take hits, she supposed either dodge the hit, or simply crit the enemy, and her personal allows her to bypass defense (if you think there is a better way to show that, please tell me). I will boost Colm's speed by 2, so you have to use him in battle before you can steal the fili shield. (He has 120% speed growth). I planned this hack with the idea to make normal mode a decent challenge, while hard mode will be for those who really want a challenge. That's why growth are boosted by 20% in all areas in normal mode. The hard mode boosts would be added on top of that. If enough people give me the idea that it's too much, I will lower it. As for the wind tome, I didn't know how to assign music to it's animation, so it's going without music. (Keep in mind that this hack is not even close to being done, there will be multiple balance changes going out, in there will be several in the next patch)
  19. Okay, the beacon bow now has 8 might, and not being able to see the magic rank is because I installed the show all weapon rank patch from FEBuilder, and that was the result. Edit: never mind, FEBuilder has a second patch that fixes it, either I just missed it before or it's from a new update, but now, all weapon ranks will be displayed.
  20. I was playing around with changing the values WTA and WTD gives, and in FEBuilder, it let's you set individual values for each weapon type attacking another. I guess the confusion came from that fact and I assume from your statement that the reaver weapons type are actually treated as being axes for the lancereaver and so on. In that case, I reset the values to +/- 15 hit and +/- 2 atk. Done! I think I will be giving, the blade some +def, and I definitely will be adding the descriptions for the new abilities. As for the beacon bow, the only benefit is that it can one shot or two shot most monster units, mostly for people who wants to grind in the tower. As for the monster-killers being unsellable, that was a mistake, but for the devil axe, it's the only one you will be getting in the entire game, so I don't want people accidently selling it. I guess I'll just make it sellable for 0 gold instead, so people have no reason to do so. I will change Ephraim's personal and for the short spear, I decide to lower the might, but give it the ability to inflict stone, what do you think? I actually don't know how I can access the edit for the chest when they appear when as a result of a tile change. Hopefully what I have done fixes it, otherwise, just please don't exploit the glitch.
  21. When you said you finished it, you realize that it’s only complete up to Erikia’s Chp 15 right? I need to be able to play test that chapter before more parts can be released. There’s quite a bit that is not implemented yet. Unfortunately, if you want to randomize the hack more, you will have to somehow find a randomizer that works with circle’s skill system as that is what makes the randomization incompatible with the hack.
×
×
  • Create New...