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indigoasis

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Everything posted by indigoasis

  1. Yeah, that's about what I expected. I really can't keep up with all these new metas anymore. Poison Strike upgrade looks nice, though.
  2. As this is a Fire Emblem forum, I'm inclined to go with that, but I'd feel remiss if I didn't say Team Fortress 2. Valve trolls us enough as it is, so it would be a courtesy to do so in kind... but there are also plenty of other people that already troll consistently for TF2, so I don't think it'll ever be necessary for me, lol.
  3. I think a lot of SoV's gameplay criticisms stem from it being almost faithful to a fault, which is about what I'd expect from a remake anyway. Yeah, they took infinite warp away from the player, but at least we have a new unit that can refresh once she hits level 14 depending on if you picked the right class for her! Oh, and the turnwheel! That's not a bad addition, imo, but I remember a lot of players making it out to be the death of classic FE. That's kinda how it is with some of the older titles; not everyone gets the chance to be as fleshed out as others, especially with a game (Gaiden) originally designed around the idea that not everyone is going to survive. SoV mitigates it that somewhat with GBA-style supports and other story/character additions, but I can see how it might not seem like enough given what Awakening and Fates offered in that regard. I don't think he's meant to be useless; he's only weak compared to the rest of Celica's army since by that point they'll more than capable without him. He can't exactly carve out a place for himself unless your units are weak or dead. He's almost a Gotoh, but not really. That's lowkey a trademark of the series. You can relate nearly every final boss to a dragon in some way, shape, or form. Not at all. I'd argue it's at least one of the best games in the series, but that may be my early 2000s bias showing. Frederick Fazbear?
  4. Ah, okay. Thank you for the explanation. That always bothered me, but now it bothers me less.
  5. This was probably one of the single greatest introductions I have ever read. Welcome to the forest! Old? This site is only about as old as Radiant Dawn, so it has it's driver's license!
  6. This is less what a move could have been and more of a personal gripe, but I never understood why you can't detonate Link's bomb rune when an opponent grabs it. It's probably a balancing thing to keep a fairly strong move from being even stronger, or maybe it's because the game recognizes held items as belonging to the player holding it (like Diddy Kong's banana), but it still bothers me. It's a remote bomb. I should be able to blow it up whenever I want. why is it that someone pressing A halfway across the stage to pick up something they should be avoiding completely negates one of my moves from working, it's dumb
  7. Well, I think I can safely say that Matt Mercer has a legitimate chance at a live-action Ganondorf seeing as how he's actually done it before.
  8. If I may offer another possible story to adapt (assuming they aren't making an original story, which they probably are), the Skyward Sword prequel manga might be doable, which could even make the movie a canon story within the timeline. I highly doubt they'd do something like that over a nostalgia fest, though.
  9. "Avi Arad" oh no, Link is gonna have a symbiote arc
  10. I wrote this the other day on a whim, and I thought it was somewhat comical. It's really short, but it's something.
  11. I believe they were only rumored to be distantly related to each other, which is where her connection to Dracula comes from in the games; she's (somehow) Dracula's niece (which could be explained as her being on Lisa's side of the family, which still wouldn't quite line up timeline-wise as Elizabeth was born in 1560 unless she's a great niece or something, but I digress). I'm not entirely sure about her in the show and whether she's supposed to be based on the original character and inherited Sekhmet's powers or, like Jotari mentioned, supposed to be Sekhmet herself. I lean more towards the former since that would be more in-line with the game's canon and real-life canon. That would be the most logical time period to go for next, especially since it's a popular one, too. Bloodlines/Portrait of Ruin might not be a bad place to go next either since they have Brauner and the Morris/Lecarde clans to explore. As for Annette and Richter, assuming they can build up their relationship in the next season beyond blushing at each other once, there really shouldn't be any issue with it. 200 years is a long time, so they could go either way, but I can't imagine they would change Julius' design too drastically to compensate. All they did with Juste was give him a beard and some aging, after all.
  12. From my understanding, Rondo and Symphony are probably the next easiest time periods behind CV3 to adapt since there's generally more to work with in terms of supporting characters, which Christopher and Simon just don't really have. Leon had Rinaldo and Sara, Trevor had Grant, Sypha, and Alucard, Juste had Maxim and Lydie, Richter had Maria (and later Alucard, to an extent), John had Eric, Jonathan had Charlotte (and Eric, technically), and Julius presumably had at least Yoko and Alucard. Christopher technically has his son Soleil, but he wouldn't really be available until at least the battle with Dracula at the end of Belmont's Revenge... and considering how Dracula's story ended in the original series, Christopher and Simon wouldn't really have any significance outside of killing Dracula, who is pretty much done as an antagonist as far as the show is concerned. To throw Christopher about half a bone, there are characters from the comic adaptation of The Adventure they could use. ~ I thought the show was alright, honestly. I went in with the expectation that it was obviously going to be very different from RoB, so I judged it based on what story it was trying to tell, which by itself was good enough. Dracula obviously wasn't there, so it was actually an interesting choice to pull in Elizabeth Bathory. It lines up timeline-wise, although I guess that means an adaptation of Bloodlines is off the table. Animation was a little off in some places, but excellent where it counted, although I don't think it'll ever quite live up to what they were able to do in the first series. A couple things that bother me... that deux ex machina Alucard was kinda wack. It's nice to see him again, but his introduction was a little forced, imo. It also kinda peeves me that Richter, who's supposed to be one of the strongest Belmonts up to that point in time, really couldn't do any damage to anyone despite having holy fire magic that he can imbue into the whip, which itself was about as effective as a wet pool noodle half the time. I get that the enemies are all-powerful vampire deities or whatever, but c'monnnnnnnn mannnnnn. It felt like Trevor was able to do so much more with that little bit of string. Despite that, with Season 2 in the works, I'm really looking forward to Richter getting the Vampire Killer/Morningstar whip as an upgrade. I get that Trevor literally threw it away at the end of the last series, but you can't tell me that it's just gone. There's no way someone doesn't have it somewhere.
  13. Not a silly question at all! That's what we're here for. FE4 is a fairly lengthy game; don't let the chapter count fool you. The maps are the biggest in the series, and it'll take a while to get through each one. To give a rough estimate, it'd probably take about 40-45 hours or so, give or take. I haven't played it in a while myself, so I might be a little off. Everyone plays at their own pace, though, so I wouldn't worry too much about it. Also, something neat with FE4 is that you can actually save the game at the start of each player phase, so you don't have to worry about completing whole chapters in one sitting like other games in the series.
  14. A very good pairing, actually; pretty much his best one, imo. Patty gets the most out of it; her sword rank gets boosted up to B rank (which lets her use a wider array of any swords she inherits, notably Brave Swords if Holyn has one of those), and she gets Luna, too. Both her and Febail also get Minor Od Holy Blood, which is a nice boost. As for Sylvia, I've heard that it's viable not to pair her up. Lene's substitute Layla has the Charm skill, which gives +10 hit and avoid for nearby allies, and it's something Lene doesn't have. You'll lose out on the Valkyrie Staff if you don't pair Claud with Sylvia or Erinys, but it's not that much of a loss if you don't plan on letting anyone die. I'll link this pairing calculator here if you're interested. You might find it helpful in planning things out ahead of time.
  15. Nah, I think it's just a single, continuous, unbroken line. That's how it works in real life, right?
  16. Alternatively, you can ask for two weeks vacation before you plan on leaving, and then put in your two weeks notice at the start of your two week vacation. You effectively quit while giving them the courtesy of a two weeks notice! It's a win-win!
  17. Hey, welcome to the forest! I think a good place to start would be to give the Forum Guidelines a good look if you haven't already. It's just some general (but important) rules to be aware of. If you've ever used something Reddit, forums like Serene's Forest are essentially a far more focused/dedicated place. In our case, we're mainly a Fire Emblem forum, so you can find most of the pertinent information and discussion about the series here, which I'm sure you've already figured out. However, that doesn't mean you can't have more general discussions about other topics like anime or other video games. I would take a look around at what the different parts of the forum have to offer and check it out to get the vibe of things. Play around with the features the site has; for instance, you can change the theme of the webpage at the bottom of the page, or you can make a "signature" in your account settings. If you have any questions or want to start a discussion about something, make a topic about it! You're bound to get at least a couple of answers, and it's a good way to get to know other users and what they like about the series. I hope you enjoy it here!
  18. Like I said, totally fine! That Switch port will be coming any day now, after all!... right?
  19. Well hey, I'm glad you got it figured out! Good luck with the rest of the run!
  20. Man, that's super unfortunate. I know things like this are inevitable, but I was very fond of the 3DS/Wii U era. I find it so bizarre how services shutting down completely neuter certain aspects and features of old games. Twilight Princess HD's Miiverse stamps are entirely redundant collectibles (but they already were from the start), Awakening and Fates have entire characters and modes that are going to be almost completely unplayable, there won't be anymore Pokemon trading, Xenoblade Chronicles X will be completely fine (I think), and worst of all, Splatoon 1 will be entirely unplayable outside of the campaign (although that's typically what happens with shooters anyway). We are truly living in the end times of humanity.
  21. Have you tried resetting the game? It might clear out if you restart it and continue from your last in-game save. Otherwise, and I'm no expert here, unless you can find a cheat code that gives you -9 movement, I think that might be a permanent stat bonus you've added. If that's the case, you can either: continue with the +9 movement cheat code play the game as if the +9 movement bonus doesn't exist (so only use a unit's base movement listed on their stats page) restart the game from the beginning and play legitimately What chapter are you on? If you have a save before you added the +9 movement cheat code, we can probably help guide you through the chapter without it if you want. I haven't personally gone through the entirety of Sacred Stones, but I don't think it's a super difficult game by any means.
  22. Great minds think alike! I did actually consider Dedenne, but decided against including any Pika-clones for a slightly additional challenge (much to my detriment for Gen 7).
  23. Gen 1 is a total desert. Gengar, Poliwrath, Jynx, and Parasect, a Rock/Ground type (so Rhydon, Golem, or Onix), and someone with the Flying type (so Charizard/Moltres, Pidgeot/Fearow/Farfetch'd/Dodrio, Zapdos, or Dragonite) are required. It's not very creative. Past Gen 1, I think I managed to make teams that didn't include any starters, legendaries, cross-gens (Pokemon evolutions introduced in later generations), or regional forms (since that's more or less the same as a cross-gen). Starting with Gen 2: As for Gen 3: Next up for Gen 4: Then Gen 5: And Gen 6: Lastly, Gen 7 (I haven't played Gen 8 or 9): ~ ~ ~ Considering the limitations I put on myself, Gen 6 had the least amount of Pokemon to choose from, which... wasn't that surprising, in hindsight. Gen 5 was probably one of the easier ones since it introduced the same amount of Pokemon as Gen 1, the most out of any generation iirc, but it wasn't as limiting since there were more type combinations.
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