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Sturges

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  • Favorite Fire Emblem Game
    Path of Radiance

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  1. Is this your first time making mugs? It might be helpful to splice some, especially if you're trying to make 80 of them! Upper left portrait: I think the left eyebrow is missing. Or very muted. The face looks pretty good overall. The hair could use some work with strand placement or tiara placement. Some of the bangs look like they're all coming from the same spot on the head. The tiara could also flow into the hair smoother. The rim on the right shoulder plate is pretty wobbly. Upper middle portrait: Their neck seems a bit too long. Also the two eyes seem to be shaped differently. The bangs again seem confused and to be flowing in all different directions. The shading on the neck also seems like it doesn't match the shape of the chin and the source of the light. The right shoulder guard should probably have the shading adjusted to add a bit of shadow on the lower right. The hand seems a bit off with the finger widths, not that that's easy to get right. Upper right: I like the hair on this one the most so far, especially the lower left section. And I appreciate the different expression. The hood seems like it could use more wrinkles at appropriate places. I would use a model if at all possible. Looking at the hand on this one too, I think you could make the hands a little bit larger. There should be more of a suggestion of middle, ring, pinkie, and thumb fingers for that hand. Middle left: The head seems a bit too small/narrow. If the back part of the clothing is meant to be a hood, I would use a model of a similar situation to draw it. I don't know about the lines on the back section of hair. The shading and light source could be more consistent. The face is shaded like the light is directly above them to the left, except there is no shadow from the bangs. The shoulder is shaded as if the lighting is coming from the upper right. Center: The eyebrows don't match in shape. I think if the whole section of hair was moved a pixel to the left I would feel better about its placement. Again, I would define the area around the edges of the tiara, by using shadow with the strands of hair there. Middle right: I don't like the bangs here either. 😕 The pony tail and the hair wrapper seem decent, though. For the body, the shoulders don't slope down like they should. It looks like you made an attempt to define the clavicle or that could be just the seam between the neck and the rest of the shirt. If it's the clavicle, the two sides should look more symetrical and the center should be to the left a little. If it's just a definition of the neck, I would make sure the shadows curve like a cylinder. Bottom left: Looking at the eyes, they're a little too far apart, but I kind of like it. The bangs look good. I don't like that the right shoulder pad is in front of the hair. I can't see what's going on with the hand. The right shoulder should be out a little more. And/Or the left shoulder should be in a little more. Bottom middle: The ear should be up a little more. There's a bang on the right hand side that looks awkward. I think you should define the strands of hair coming over the left shoulder some more. The left collarbone isn't in line with the shoulder and chest. Bottom right: I like that you added some individual strand definition to the hair in the back. I see that you changed a number of things from the other one. I appreciate that you covered up the ear hole that was bothering me a bit. The collar isn't quite smooth. You could round that out a bit. This outfit has the most details and is the most visually interesting one. I think the left shoulder should be just a little larger, to make sense in this position. So this is partially a style thing, but with the hair, I prefer to define smaller strands, instead of leaving large chunks a solid color. I've been looking at experienced folks' pixel art to learn better ways to do things. But just doing it to gain experience is also an important part of the process. I hope my comments were helpful. I tried to be thorough.
  2. Oooh I really don't like that the typical main characters in Fire emblem, and a lot of other games/ media are nobles. I would much rather follow the story of a witch, a heretic, a serf, or a beggar, or even a craftsman or soldier. (If we're dead set on the middle ages.) Power corrupts, and those in power will do what they can to keep it. I don't think nobles are good people, despite what our media teach us. And as for the enemies, I'd like them to have understandable motivations at the very least. I really appreciate Hayao Miyazaki's story telling for the redeemable villains they tend to use. Princess Mononoke is a great example of a story with two sides in conflict, and each having goals that are noble, even if the means to those goals hurt others. That's something to strive for, I think.
  3. Oh, ok, looking back on it I realize the story reasons behind you coding that. I replayed part of the chapter to try to get at them though. I thought I was supposed to. Derp. I've only played up to chapter 5 or 6, but I really love the hack you've made so far! Did you only just release it this December? I feel like I played part of it a year or two ago. The art is of course, stellar, but the thing I appreciate most is that the story isn't about more fucking nobles, lol. And it's really well written so far. I really wish I could have more than 5 supports, cause I want to see them all :D but also :(
  4. I had a game crash on chapter 4, after the four Mercenaries left. I killed one of them the previous turn. An other of them attacked one of my units on the enemy phase, and then on the other phase they all left and the game crashed. Playing that turn again, the game doesn't crash if I don't kill any of them, regardless of wither they attack me or not.
  5. For the shovel knight, I like that the shovel is also an axe! In XGA are you making it so that if you played perfectly you could not get hit? Your player character makes me think of Sonic, a bit, with the blue and green. That jumping looks frustrating 🙂 Your animations seem very polished to me.
  6. One present in many RPGs: a main character with dead parents. This is something I pay more attention to because both of my parents died pretty young. It often seems borne out of lazy writing. It's used as explanation for why this character is free to go off and save the world. Sometimes, it's a motivation for them. I'd much rather explore a parent-child relationship and learn something from it.
  7. I played it once all the way through, with a couple of times I restarted because I forgot to look at the turn counter. My final turn number was 15, though I suspect the other two times were around 10 and 14 respectively. I ended with 4 units still alive. My sniper perished near the end. I really appreciated her for her damage, but she died a lot. as did my valkyrie. It seemed as though some of my units had better movement capability than the enemy during the storm. I am thinking of my armored knight and my mage in particular. That really helped too. I got stuck up near that lake next to the boss for about 5 turns, trying to keep everyone alive. I visited the little huts and vendors (nosferatu was amazing) I didn't get the chance to visit the village, though. I was definitely trying not to engage for the most part. The chapter was fun hard, though perhaps a little harder than I would prefer in a multi-chapter game. I can see it becoming tedious hard. I think there was a spelling error in the first hut I visited. Over all worth playing for the one chapter. The next chapter looks pretty cool, from what I saw in-game.
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