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Orindra

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  1. I made this awhile ago back when I had free time. I figured someone might find it helpful in visualizing and comparing class choices for characters, so I decided to post it. It's a bit cluttered but that is just how I think through things. All the stats have either + or - next to them. This is based solely off of the Growth Rate of the class not base stats. I set 10% to "middle" so to speak and a single - or + represents 5%, nothing written for that stat means it 10%. The exception is speed because the mean is a lot closer to 15%, so I made that the "middle" just for that stat. So Str++ = 20%, Str+ = 15%, nothing = 10%, Str- = 5%, Str-- = 0% The weapon symbols are pretty self explanatory, but I didn't put in the top rank that class can wield which I probably should have. The skills are listed in the order you get them, for normal classes this is Lv1 and Lv10, for master classes this is Lv5 and Lv15. Hoshido class.pdf
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