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In-Sain Arcane Birdbrain

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Everything posted by In-Sain Arcane Birdbrain

  1. 1.) 750: Liquid Snake, Primary Spirit Haven't really played the Metal Gear games so idk who this guy is. Still, it's another MG rep I guess. 2.) 619: Corrin (Female), Fighter Spirit Hey, another FE rep in smash! I could only imagine the faces of FE rep haters when they see Corrin taking a fighter and echo slot :p 3.) 531: Kyurem, Support Spirit Remember the "Ridley is too big" talks before his announcement? While it would be pretty cool to see him as a fighter, I can't really think of a good moveset, and not to mention his size that makes Ridley look small.
  2. *Is playing Ice Climbers, and Nana takes one for the team* (Dedede Final Smash only hits one person) Suddenly as if out of nowhere, a loud sound approaches next poster: FAAALLCCOONN PAAWNCH!
  3. It's really up to how you want to play honestly. Some people like class diversity, others could care less and stack only their favorite classes. Dread fighters are unique however, as they are the only 3rd tier class that can promote back to villager. That class cycling will make just about any unit godly, and is why pitchforks are often given to the armor knights, not just to change their class, but to completely erase most speed issues those units have while keeping impressive Def.
  4. You could make one of the villagers such as gray a dread fighter. In terms of enemy magic users, the number of them increase later on with witches/dark mages. Witches in particular have a nasty habit of teleporting right next to your armor knights and frying them with thunder. Armor knights in Fire Emblem in general are pretty limited due to bad move (not as much of an issue if you don't mid playing slowly), and bad Speed/Res. This means in most cases, they have issues keeping up with the amount of damage they can due in comparison to other units, and get destroyed by any mage. There are oftentimes better choices *coughPaladinscough* that can do the same role, but often more utility. Armor knights are not useless, but are outclassed in most regards.
  5. Heal Delthea, Hurt Tobin Alm 6 Atlas 18 Berkut 20 Boey 25 Catria 17 Celica 21 Clair 24 Conrad 21 Delthea 19 Desaix 15 Duma 21 Emma 18 Faye 25 Fernand 18 Forsyth 18 Genny 21 Gray 22 Jedah 14 Jesse 20 Kamui 20 Kliff 21 Leon 16 Lukas 22 Luthier 18 Mae 25 Mathilda 20 Mila 22 Mycen 21 Nomah 20 Palla 21 Python 28 Randal 20 Rinea 20 Rudolf 19 Saber 21 Shade 16 Silque 18 Slayde 14 Tatiana 8 Tobin 25 Valbar 18 Yuzu 12 Zeke 25
  6. Heal Genny, Hurt Clive Alm 14 Atlas 18 Berkut 18 Boey 23 Catria 18 Celica 16 Clair 20 Clive 18 Conrad 20 Deen 12 Delthea 20 Desaix 17 Duma 21 Emma 18 Faye 22 Fernand 18 Forsyth 20 Genny 21 Gray 20 Jedah 17 Jesse 20 Kamui 20 Kliff 21 Leon 18 Lukas 21 Luthier 20 Mae 22 Mathilda 20 Mila 21 Mycen 20 Nomah 20 Palla 20 Python 21 Randal 20 Rinea 20 Rudolf 20 Saber 20 Shade 20 Silque 20 Slayde 18 Sonya 21 Tatiana 20 Tobin 25 Valbar 20 Yuzu 16 Zeke 22
  7. On Takumi 4 B07, I'm a little confused on how his "Stormy Plains" ability works. It states "At the start of either player's turn, if you have at least one face-up Orb, move all units in the front row to the back rows, besides the Main Characters." The part that confuses me here is the part that states either player's turn. Does that mean that if I have a flipped orb, then my units all move to back row at each start phase, or does it move enemy units back on their turn? Also, I assume that this move is required and not optional? (Pretty sure it is forced, but I want to make sure just in case) Card in question:
  8. Heal Dethea, Hurt Celica Alm 14 Atlas 20 Berkut 16 Boey 21 Catria 18 Celica 20 Clair 20 Clive 18 Conrad 20 Deen 14 Delthea 22 Desaix 18 Duma 21 Emma 18 Est 7 Faye 23 Fernand 18 Forsyth 20 Genny 20 Gray 20 Jedah 17 Jesse 20 Kamui 20 Kliff 21 Leon 18 Lukas 21 Luthier 20 Mae 22 Mathilda 20 Mila 21 Mycen 20 Nomah 20 Palla 20 Python 21 Randal 20 Rinea 20 Rudolf 20 Saber 20 Shade 20 Silque 20 Slayde 18 Sonya 21 Tatiana 20 Tobin 25 Valbar 20 Yuzu 18 Zeke 20
  9. Time to join the rebel squad heheh~ Heal Est, Hurt Celica Alm 14 Atlas 20 Berkut 18 Boey 20 Catria 18 Celica 23 Clair 20 Clive 18 Conrad 20 Deen 16 Delthea 21 Desaix 18 Duma 20 Emma 18 Est 9 Faye 22 Fernand 20 Forsyth 20 Genny 20 Gray 20 Jedah 18 Jesse 20 Kamui 20 Kliff 21 Leon 18 Lukas 21 Luthier 20 Mae 22 Mathilda 20 Mila 21 Mycen 20 Nomah 20 Palla 20 Python 21 Randal 20 Rinea 20 Rudolf 20 Saber 20 Shade 20 Silque 20 Slayde 18 Sonya 21 Tatiana 20 Tobin 24 Valbar 20 Yuzu 18 Zeke 20
  10. Heal Delthea, Hurt Clive Alm 16 Atlas 20 Berkut 20 Boey 20 Catria 18 Celica 23 Clair 20 Clive 18 Conrad 20 Deen 18 Delthea 21 Desaix 18 Duma 20 Emma 18 Est 9 Faye 21 Fernand 20 Forsyth 20 Genny 20 Gray 20 Jedah 18 Jesse 20 Kamui 20 Kliff 21 Leon 18 Lukas 21 Luthier 20 Mae 22 Mathilda 20 Mila 21 Mycen 20 Nomah 20 Palla 20 Python 21 Randal 20 Rinea 20 Rudolf 20 Saber 20 Shade 20 Silque 20 Slayde 18 Sonya 21 Tatiana 20 Tobin 23 Valbar 20 Yuzu 20 Zeke 20
  11. This sounds fun! 3. Tossing toilet paper rolls around, creating a huge mess 4. Walk around and leave full shopping carts all over the store that the staff has to cleanup. (Especially if items in said carts are also from all different sections)
  12. Sure! If adding this data to the wiki helps out even more people, then it's fine by me.
  13. Well someone beat me to the punch . Thanks for pointing this out though, I'll compile this hunk of numbers into my easier to read chart.
  14. Thanks for pointing this out. The reason I had differentiated Peg. Knights and Wyverns was because it wasn't until a later revision that I added the weakness section to the chart. Since Wyverns are weak to dracoslayer in addition to wingclipper, I wanted to make it clear who was weak to what back then. With the category added, I didn't think about obsoleting the flier types.
  15. ~Bump~ With DLC 2 (Shadow Dragon) now being released, I added Navarre, Minerva, and Linde's stats at Lv.99 and Lv.110. In the near future, I will have data for every character at the new cap of Lv.130. Although no one responded last time, feel free about asking questions, found mistakes, or any suggestions to the chart.
  16. Some of these changes seem a little weird to me such as: "If you can get the Pursuit ring in chapter, you will receive a great reward: +5 to all stats except luck and hp; +3 to move; and gain the skills of Thief, Prayer, Paragon, Recover, Bargain, Return, Pursuit, and Knight/Canto" Along with the other changes, would this not make the game way too easy? I think this might be too easy for even a newcomer to the series with all these changes that benefit the player. The massive buffs are not greatly needed when the game already has a save system. Other than that though, I think the concept of an easy mode for this game is interesting, just don't make it too easy.
  17. 1.Charcters that are next to Alm or Celica can take out or eat items out of the convoy in battle, although that is just a guess 2. Critical hits(Triple Damage) is based off the unit's skill(ability) and luck and a 9 would mean a 9% chance. The higher the enemy luck, the lower this number will be. 3. Hit rate is based off of skill(ability) and the hit rate displayed equals the percent chance the attack will hit. For example, a 95 hit means that attack has a 95% chance to hit while a 50 hit would be a 50% chance to hit. Edit: oops, I guess I misunderstood what he meant by "eat"
  18. I'm quite fond of most of the canonical pairings in the series. In repeat playthroughs of a game however, I have a tendency to try new pairings for the new conversations or try "optimal" pairings in the games with a second generation (FE4, FE13, FE14).
  19. I like the Fates Special Edition and the Awakening box art as I just like the art style there. I also like Radiant Dawn's and Thracia's box arts as well.
  20. Hi guys, I made a post earlier on every character's stats at level 99 and 110, so I think that could be helpful in updating the wiki.
  21. Had crashes on occasion as well, and they seem to come from warrior attacks the most. I hope that the devs fix the issue if they can as redoing maps is a pain. Only real way as Techno mentioned is to avoid using the attacks that causes crashes, but that is not exactly realistic to do on the harder maps.
  22. Celica's route is not too bad in echoes in terms of maps(Gaiden is another story) but I like Alm's route more for the antagonists he encounters such as Burkut, Rudolf, and Nuibaba. Alm also has a bit more variety with character classes as he gets several villagers while Celica only gets Atlas who I don't really like gameplay wise anyways.
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