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Everything posted by Lunarly

  1. I'll rate Lysithea 9.5/10, mainly because of her ability to get Warp the fastest and that really is it actually. Before someone says "Lysithea is good because she can 1-shot the Death Knight" or "Lysithea is good because she can use Thyrsus"... I'd like to add that the Death Knight is an optional boss that (in the chapters where 1-shotting him matters, which is Chapter 4, other appearances of the DK can literally be dealt with by anyone with Knight Kneeler + LoR). In addition, literally any unit can literally use Thyrsus, the ones that don't have the crest simply just take -10 damage each time. Pavise/Aegis are fine but, you really shouldn't be putting her in danger of physical units to make use of Pavise (not to mention it isn't guaranteed), and her res is high enough to where Aegis really only matters against opposing bow users. Only bringing this up because I've seen these to arguments brought up pretty consistently to support Lysithea's high placement. Outside of Warp, Lysithea is your traditional glass-cannon with low defenses but high magic and speed. Mastermind is great for allowing her to level up Faith really quickly, and having access to warp at B rank Faith as opposed to A rank Faith is also incredibly good. Warp allows you to cheese chapters like 5, 6, 11, 12, BL/VW 17, BL 18 and others. She has 2 crests which is cool but, I've honestly never found them useful in a mage build? Lysithea already has high enough magic where Crest of Gloucester is just overkill, and Crest of Charon really only applies to Soul Blade which you probably won't use as a mage. Her reason list is pretty impressive with Dark Spikes and Swarm for a speed debuff utility early on but, there's also the nature of dark magic having more might/weight and less hit. I can't really comment on Lysithea's hit rate/1-shot potential on Maddening since I more or less treated her like a glorified Lena/Silque/Safy that can defend herself or chip when she needs to but, I'm sure Shadow Mir will cover that later (if they do post). I did not find that Lysithea needed a crazy long Warp range in order to be successful (Mekkah's BL Maddening playthrough showcases this) mainly due to having other Warp users, Rescue, stride, Dance of the Goddess, a Dancer, etc. to help cover more terrain (not to mention that outside of CF route and VW final map, the bosses are very easy to reach in 1 or 2 turns and there's only 1 of them usually). One observation I've noticed that is used against Lysithea is the fact she doesn't benefit from Warlock, which makes sense on the surface since she doesn't benefit from Black Tomefaire or Black Magic x2. However, the most optimal path I found (and probably others) is to throw her into Bishop for White Magic x2 (which means an extra Warp use, since I remember someone pointing out that Lysithea needs Gremory for her full potential to have 2 warp uses). Lysithea doesn't really benefit from Warlock bases like say, Dorothea or Lorenz who both can get Magic screwed early on, since she probably will have a high enough Magic/Speed stat at the point (not to mention Dark magic has higher might anyways). Missing a tomefaire also doesn't seem to matter since on my Hard mode playthroughs where I used her as a combat unit, she always ended having better combat potential than the units who did go through the Warlock line, again due to her magic growth and Dark magic's higher might. Anyways to conclude, Bishop is still the best path for her regardless due to slightly better growths (in Charm) and extra White Magic uses. Overall, Lysithea's easiest access to Warp is why I gave her a very generous score. Lysithea having great magical combat is definitely a plus but, I think that's more like a bonus or an added luxury rather than what really makes Lysithea good in the first place (in my opinion). edit - really random thought but I feel like that talk about base stats of current house students (not out of house ones) is honestly kind of pointless, considering all of them bar the 3 lords/Byleth/Petra don't have the greatest base and they are not gonna do well early, and it makes sense because they are all meant to be growth units that scale. I feel like the talk about bases applies moreso to the church staff since they join later, but hey, I could be the only one on that.
  2. haven't posted in a looooooooooooooong while but anyways... I'd rate Dimitri 9.5/10 mainly because of the Battalion Wrath + Battalion Vantage combo (this is based on Maddening Mode fyi). Most people covered all the stuff about his growths/arts/bases etc. so I will be ignoring that since it's redundant and I agree with mostly everything that's been brought up, except the really random point on Dimitri having a low Magic growth + poor Reason list which seems very irrelevant since you'd never really bring Dimitri into a magic class anyways. With that out of the way, I think Dimitri deserves a 9.5 rating because of how hard Battalion Wrath + Battalion Vantage can allow Dimitri to solo parts of the maps without too much effort. Dimitri is able to get A rank Authority around Remire (though I think I've seen people obtain it earlier by throwing him in the Lord class to increase Authority exp gain) and from then on, he really just needs a killer weapon and goes HAM on enemy phase. I don't think Death Blow is necessary on Dimitri (which is something I see brought up on how every physical unit needs Death Blow) because BW+BV Dimitri is an enemy phase unit and Death Blow requires said unit to initiate the battle. There's also another issue with Dimitri really needing chipped battalions in order to pull off the combo, which nullifies this strategy in Chapter 13 since he gets a new battalion and is footlocked in a terrain filled map. But, while chipping battalions is kind of annoying, I really didn't find it that big of an issue. Then there's of course the fact that Dimitri cannot be tutored for half of timeskip which gives you very little leeway to work with him since all of your planning needs to be done in White Clouds, but I found that he scales fine as long as he at least has BW + BV post timeskip. Personally, I did not find Dimitri absolutely needed Wyvern Lord in order to succeed (since most people have brought up his Axe Bane). I used Bow Knight Dimitri in this playthrough (Wyvern in Hard mode but looking at Mekkah's playthrough, WL Dimitri is putting in work in Maddening) and Bow Knight Dimitri still was very useful with BW + BV, and with Close Counter he didn't really need Retribution support which was an added bonus until the last chapter with the siege tome Gremories. The only maps Bow Knight/Paladin Dimitri struggled in was the Alliel chapter, Marianne and Bernie/Petra Paralogue due to terrain issues but, they were alleviated with stride/Warp/rescue. Wyvern Lord is still a better choice in the long run because of flight but, I don't think a BW + BV Dimitri in Bow Knight (or Paladin using Bows) is that bad of a choice to be ignored since it is easier to bring Dimitri through that line. Also with BW+BV build, Dimitri having lower Speed doesn't really matter if he's going to attack first with Vantage and more than likely one shot the enemy (fast enemies are usually Falcos/Assassins/Swordmasters which are all very squishy anyways). Also just a side note, don't really understand how Edelgard got dragged into this discussion, when both units aren't even playable in the same route. Comparing 2 units like say, Dorothea/Hubert makes sense because they are all available in the BE routes and you can actually compare their (dis)advantages. But, comparing 2 units that aren't even playable in the same route is kind of random since both their routes play out very differently (different maps, objectives, different amount of chapters) and you cannot directly compare how each unit would fare against each other and it becomes more or less speculation. Also Aymr being a good weapon is something that should be said to boost Edelgard's ranking, not to hamper Dimitri's lol.
  3. Idk if I'd even consider Bernadetta underrated just because there are some people that don't like her. Edelgard and Dimitri each have a hate fanbase that will follow you around like the plague and tell you otherwise if you say anything close to positive about them (y'all know who you are), but they are far from underrated. Bernadetta still gets lots of love and calling her underrated because people have expressed their dislike for her (her ratio of people that like her vs. dislike her is probably skewed very favorably to the like side) is a big stretch. Another character that rarely gets talked about I feel (like Annette), is Mercedes. She's probably known as a pacifist and while she does have that very innocent aura to her (her being a faithful woman and being a canon healer/bishop), her bluntness and straightforwardness to characters like Sylvain and Lorenz was a pleasant surprise, also her kinda lowkey guilt tripping Hilda unknowingly was funny (there's quite a few shy, innocent, devoted female healers in the series and they all act the same except a few like Serra, Lissa, Elise, Maribelle, and Malliesia come to mind), so it's nice to have Mercedes stand out among the crowd if you dig into her supports. Though I don't think she's that underrated character wise, personally think she's like kind of in between and gets talked about here and there but, I have had people discuss how they feel she's a doormat and a pushover.
  4. Cyril's lady Rhea obsession kinda makes sense considering he sees her as a mom and he's practically still a child (I mean he's like 13 at the start of the game so he got brought into the monastery when he was younger). People who say Cyril is just a crazed Lady Rhea fan and a 1-note character probably didn't view his supports which barely talk about Rhea (I think the only supports that talk about Rhea are with Seteth and Shamir I think, also in regards to Hubert/Edelgard's relationship people quickly love to point out his support with Ferdinand to show he's more than just a Lady Edelgard fan). He does have wasted potential since they could've talked a lot about his backstory within the story dialogue, especially in VW route but they didn't. Honestly, he's fine as a unit too since people are quick to dismiss him (specifically BL/VW Cyril), he joins early enough and it's really not hard to feed him kills in Hard mode (didn't use Cyril in Maddening so idk). Also nice he can reclass into 2 of the best classes in the game with his talents and his very early access to Point-Blank Volley is nice. Ignatz is honestly fine as a character, I know a lot of people who passionately hate him because of his design (I mean in the Korean FE3H poll he was like #2 most hated character in 3H iirc) and think he's ugly (he got the glow up at least). He's a bit boring for sure but his character is interesting and can apply to people irl where you have to decide between pursuing your passion or pursuing what other people want you to pursue. Ignatz as a unit is alright, has a lot of early utility and makes a pretty solid and accurate Archer which is nice. Hanneman isn't just a bootleg Dorothea, and I think he's better than her in Maddening mode (vice versa in Hard mode, though they are interchangeable honestly). His character is also very interesting character with his views on crests and nobility in general. His support with Manuela is also 10/10 and has a very cute ending too.
  5. Lyn - Probably the most boring lord in the entire series, not even sure what her purpose is in FE7 other than having Lyn Mode for a glorified tutorial (even then the plot of Lyn mode is so random, Lyn wants to talk to her long-lost grandfather but a bunch of people are trying to stop her and Count Caelin from meeting). She barely contributes in Eliwood/Hector mode outside the occasional bicker with Hector (which isn't even story relevant). She gets a lot of love which I find a bit strange since she's barely present in FE7 (and isn't even a great unit honestly, which quite a few people will argue against considering we had the whole Lyn vs. Marcus debate a while back, and I remember seeing a tier list than ranked her above Fiora/Heath/Farina) and feels like they just wanted to squeeze in Sacae representation somehow. Corrin/Kris - Both shoehorned protagonists in their respective games. Kris was dumb because they basically kept the story in Book 2 FE3 the same, just replaced some parts of the story with "Marth/Jagen did x/y/z" with "Kris did x/y/z" and then added the whole Katarina arc (which I did find sorta interesting tbf). Corrin is just dumb and gets bailed out by his "siblings" and Azura like 90% of the story, but yet the siblings still entrust Corrin with some pretty big decisions. Not to mention how the game goes out of its way to make everyone playable love Corrin (they really gotta make Takumi in CQ forgive Corrin, even though Takumi literally has 0 reason to do so) Bernadetta - Used to be neutral to her, but as I got to like CF route (used her twice prior in AM and SS) I found her progressively more annoying. Even in CF route where she does improve, she's basically the same person in my eyes (considering her supports are the exact same), she just comes out of her room a lot more often in the route. The amount of screaming and whining the character has in the supports annoys me, and the amount of "must protecc" posts makes me eye roll. Probably has the worst S support conversation in my eyes (Cyril you're safe) since any sort of character development she had with Byleth gets flushed down the drain (though TreeHouse is to blame for it since the Japanese one is vastly different). Azama - Basically the type of person that would annoy me irl, due to his nature on how he finds joy in getting under people's skin.
  6. 7 votes you can miss, as in if you miss a day you lose a vote. If there was a way to get 7 votes straight up then it'd be fine.
  7. Basically for this chapter, I found that the best way to take it on is to divide and conquer. I'd also recommend giving Azura or Elise a Strength Tonic + Iron Axe so they can trade it to Camilla, and send her over to Oboro since she can 1 round her + get the DracoShield. Camilla should then move towards the center and get the Dual Club from the village (or from whoever has it) to deal with Hinata as well since. Corrin should ideally be in the center (assuming he/she is a Nohr Princess) along with Niles (to deal with Sky Knights since they tend to flock the middle and handle the Balista). If you're struggling, I'd honestly think early promoting Silas isn't a bad if you don't plan on using him long term (Xander and a trained Sophie outclass him in the late game). I've never done this chapter with Paladin Jakob before but, I'd assume he would be a very good asset in the chapter since he can 1 shot enemies + can take them very well. I think I saw someone use a Defense + HP Tonic paired with Effie to deal with Archers on the right so they don't reach the Balista, but I had Silas with a Javelin + Effie paired up to deal with them too so Nyx can handle the Magic Orb (to chip the Ninjas and Oni on the left). Selena + Beruka can deal with the Oni (after Nyx has chipped them) in the left and visit that village. Keep in mind the Sky Knight reinforcements are usually coded to aim for the seize point, and will ignore any of your units (even if they are in kill range). The Sky Knights also deal like no damage (I think Azura can tank 2 hits from the Sky Knights), but you gotta watch out for the ones with Darting Blow since they will double. Not sure if that helps but that's what I did.
  8. random new 3H additions to the thread I hate the usage of buzzwords/phrases like "nuanced" or "morally-gray" when discussing 3H's plot. It just seems like another excuse to justify one character as good, and another as bad which defeats the purpose of using the terms to not see the characters as black/white. For example, if you like Edelgard and hate Rhea, it's almost always like "Edelgard is morally gray, Rhea is a murderer/tyrant" or if you like Dimitri and hate Edelgard it's "Dimitri is a nuanced character, Edelgard is 100% murderer/tyrant". Gets old really quickly and it's a claim I see sooooo often in the 3H subforum Dorothea isn't that good of a unit (unit not character), I frequently see her in the A or high B range in a lot of tier lists (and if she isn't that's usually the first point people argue over about). Meteor is cool but it's a luxury and the gambit boost/linked attack boost doesn't really make a difference to me and Physic is nice but she doesn't heal that much even with a Heal Staff (dual equip Magic + Heal staff and just switch between the 2) especially late game she heals around 20 ish HP. Not to mention she gets prone to get Magic screwed and really needs Warlock to really shine. Annette and Flayn are underrated as units, more so with Flayn imo.
  9. For me personally, it's just bringing up the family aspect is kinda lame because it's pretty much assumed that all (if not most) of the soldiers have a family, even if it's not Dimitri specifically, the KoS and the other Kingdom loyalists + BL students/allies have families. So to me it's just the "what's make you so special that you get to bring up the family aspect, when I'm sure the other fallen soldiers on both sides would've loved to be alive to reunite with their family". I would've been fine with Randolph if he just ended at calling Dimitri a monster and/or murderer and left it at that.
  10. that last part seems like a random personal attack, there's no need to assume whether or not she played or did not play the game because she just so happened to view Fodlan in a different light than you do. edit- Also re:Randolph, personally don't really like his character, moreso in AM. Ladislava is a better general just because she's honorable (she shows that she cares about her comrades with her interactions with Ferdinand if he's an enemy and still defends the bridge to her last). In AM, I see Randolph slowly starting to morph into a coward when he brings up the whole family excuse which makes me eye roll in a sense. What Dimitri did was wrong since torture was very unnecessary but, to me it was one of those "...really" moments. Randolph is obviously portrayed vastly different in CF when he fought against Catherine + Rhea's army but, since I did AM before CF my 1st impression of him stuck. Also it's kinda funny how Fleche managed to accomplish more in AM than Randolph did, considering Fleche was able to infiltrate the Kingdom army (I believe she was the one that took out Kingdom messengers to the Alliance but idr if it was explicitly said, which ended up causing Dimitri to have beef with the Alliance since he thought that was the Alliance's doing) and also she managed to take out Rodrigue. She's obviously more capable than Randolph portrays her as (her surviving till the end of CF also shows she is quite capable), so I'm curious as to why Randolph prevented her from going into the front lines.
  11. There are definitely worse fathers in the game (Count Varley, Gilbert, Margrave Edmund, Margrave Gautier), considering Rodrigue seems like he made some what of an effort to raise Felix (I mean he didn't have financial troubles from the looks of it, went to school, still tries to interact with him, etc.) they just have a clash in ideologies. Obviously Rodrigue isn't perfect with how he handles knighthood and Glenn's death which made an impact on Felix. Rodrigue also makes some sort of effort to reconcile with Felix at least (as opposed to like Gilbert running around and hiding from Annette until she forces him to talk), even if his methods aren't the best. He's insensitive, but far from like the worst father in the series. Anyways RE:Randolph, it's interesting how he gets portrayed quite differently in AM (as opposed to CF) as a coward more or less (even bringing up the "I have a family" excuse when Dimitri was talking about torturing him, ignoring the soldier casualties on the opposing side that have families that he may or may not have slain).
  12. Seeing people but their reasons makes me wanna do it to uwu FE4 - 7 Great story, pretty decent cast overall. Gameplay isn't necessarily bad, it's just extremely tedious (especially in the gen 1 maps) due to bad terrain and such, there's definitely an emphasis on mounted emblem being the best way to play the game (which imo, is a bad thing because it doesn't encourage diversity) due to how obnoxiously large each map is. I like the concept of each chapter having the player seize various castles/points and having different groups of spread out (think chapter 7), final map is also quite fun. FE5 - 9 One of my favorite games, I like that it is possible to make any unit work due to scrolls being very useful and there isn't too much of an emphasis on mounted emblem due to the variety of map design with indoor/outdoor (and a mixture of them) maps. I like the inclusion of defend and escape maps and, the escape manster arc is probably one of my favorite story inclusions in all of FE. Cast is pretty weak personality wise outside the main characters and bigger minor characters (Linoan, Asvel, Sara, etc.) weakest aspect gameplay wise imo is how incredibly easy it is to warp skip the late game maps (which are all pretty hard, especially chapter 22) due to the random influx of warp staves (which are staves that players should use sparingly). Overall, very solid game. FE6 - 6 Not bad, I just find it very boring. Story is pretty good, has a lot of obnoxiously frustrating maps, with Sacae being kinda cancer with all the dodgy units (also Chapter 20x Sacae/B is probably the worst map in the game). Cast is also very boring despite the inclusion of support conversations. I like the difficulty of the game but, it's still pretty boring. FE7 - 6 Prefer the story of FE7 over FE6 but, it's still ok. Gameplay is aight and the cast is pretty strong overall except for like how they shoehorned Lyn into the game since she doesn't contribute much outside her story arc (which is still very random). FE8 - 8 Pretty basic overall. Nothing really wrong with the game honestly, the cast is solid, the gameplay/map design is pretty good, it's just really undertuned in terms of difficulty. Story to me is kind of generic but, it still works. FE9 - 8 One of my more favorite stories despite it being sorta cliche in a way. Tellius has a pretty strong cast overall and the gameplay is the weakest aspect of the game imo due to the emphasis on mounted emblem and the map design supports this in every way. Weak map design overall just because you can send a boosted unit (Jill, Marcia, Titania usually) and they'll just solo a pack of enemies during enemy phase which isn't a good thing imo. BEXP is a great mechanic since there's an incentive on playing fast and allows you to catch up units falling behind if necessary. Replayability isn't that good because there's only a handful of units that are really good, but the game is easy enough where you can use pretty much everyone. FE10 - 10 My favorite FE game to date. One of my favorite mechanics is the divided army (and stories) just because I enjoy using a wide variety of units, and this divided army concept allows me to do so which is nice. I like that you can face off old allies which gives a bittersweet feeling to the game. Map design is also pretty weak (same problems as PoR as you can send in someone to solo a pack of enemies) but, I like the variety of maps that doesn't emphasize mounted emblem. Another weak aspect is that the game guts some unit's availability (Tormod, Geoffrey, Elincia, Pelleas, Muarim, Vika, etc.) for whatever reason which I don't like. But I still really enjoy the game and I can generally play it without complaining about the weaker aspects of the game. FE11 - 5.5 Same reasons as FE6, I like the difficulty but the game is just so boring. Like FE9 in a way, there's only a handful of units that are worth using, only difference is that FE11 is a lot harder than FE9 which gives you little reason to use anyone besides like Caeda, Lena, Abel (idt Cain is worth using outside drafts imo), Wolf/Sedgar, Jagen, Wendell, Barst, etc. Cast is incredibly boring since the game focuses on Marth, Caeda and Jagen and the majority of the characters just lack substance. Pretty traditional FE game overall, and I do think it's a better model for future FEs but, doesn't change that this game is boring to me (also the graphics are really ugly too). FE12 - 7 Story is 10x worse than FE11's just because they basically took FE3 Book 2 and replaced some of the words that say "Marth/Jagen" with "Kris" (or w/e you named your avatar) and basically shoehorned an unneeded avatar into the game. I prefer the gameplay a lot because of the map variety and that there's a lot of units that are worth using (and I like that you get quite a lot of really amazing units early on). Solid game gameplay wise, but the story is just very bad. Cast also got more fleshed out but, the supports are still really generic and bland. FE13 - 4 Hot mess of broken things in the game (Galeforce, unlimited Rescues, spotpass, Nosferatu, Rally skills). Gameplay is very frustrating, especially on Lunatic early on. Lunatic+ is just a wtf game mode that feels like they took an easy route on making the game harder (like did anyone test Lunatic+ out before releasing it? It's just obnoxiously difficult for no reason). Cast is pretty boring or bad but, has some pretty great characters overall. Not really sure about the whole waifu marriage thing but, child customization is kinda fun tbh. Birthright - 1 No... I get it's supposed to be easy but like... it's just waaaaaay too easy with the lack of enemy skills (outside boss units), decreased overall stats (especially Speed since Nohr classes tend to have less speed but more bulk), and also the added addition of grinding. Story is better because it makes sense that Corrin goes against Nohr, which is much better than CQ/Revs but it's still not good. Also don't really need to speak about Corrin because... that's someone elses post. Conquest - 6 Story is really bad because Corrin joining Nohr and invading Hoshido for a chair (well throne) makes no sense. Gameplay however, there's some really well designed maps in Conquest (specifcally Chapter 9, 10, 12, and 16) among other terrible maps (Chapter 11, 17, 20). Lunatic Conquest is fun, as the added enemy skills (and weapon variety) forces you to be creative with strategies. Cast is better than BR but still weak in comparison to other casts in the series. Revelations - 4 Story is also incredibly bad, since the first half is a scavenger hunt for the royals (and other playable units in BR/CQ) and the 2nd half is incredibly rushed (and randomly drawn out in terms of the interactions with Arete). Favorite part is child customization, considering you have access to both BR/CQ units and armories available. Every map has a gimmick which is very annoying to deal with (and very unnecessary imo). FE15 - 6.5 Kind of a forgettable game imo but, I quite like the cast and the voice acting of the game is exquisite. Map design is terrible honestly with how bare and open almost every single map is on Alm's side, and how obnoxious the terrain is on Celica's side (boat maps, deserts, swamps). However, post game Thabes is pretty fun overall and Grima being there was a surprise at least. FE16 - 7 Favorite cast to date, I like how most of the characters feel unique (against other characters within the game, not the series) and yet they are fleshed out pretty well fore the most part. Gameplay is incredibly repetitive (BEs play the same part 1 for both CF/SS in terms of dialogue/events (all routes have the same gameplay), AM/SS/VW play a very similar part 2, except AM branches off at some point and SS doesn't have Gronder). Monastery is fun in the first play through in part 1, then gets tedious and doesn't make sense in part 2. Overall, pretty fun but gets really old really quick.
  13. Ranking the ones I've actually played FE4 - 7 FE5 - 9 FE6 - 6 FE7 - 6 FE8 - 7.5 FE9 - 8 FE10 - 10 FE11 - 5.5 FE12 - 7 FE13 - 4 Birthright - 1 Conquest - 6 Revelations - 4 FE15 - 6.5 FE16 - 7
  14. Yeah avoiding the c+ support and coronation is the same thing as doing nothing. Again, if you do literally nothing, the game will push you into Silver Snow no matter what. Just because the flags are easy to pin down, doesn't mean it's the default route since you still have to actively do something to get CF route. Natural progression doesn't mean anything because it's subjective, not everyone is going to play the game the same way like you do. Also just because you managed to get CF route, doesn't mean every single person out there was able to.
  15. you literally said essentially saying because I see Dimitri as a tyrant/psycho/yandere, that must mean people who like Dimitri like him because he's a tyrant/psycho/yandere despite there being a multitude of reasons as to why a person can like Dimitri ____________ Yeah I think there's a possibility Edelgard/Dimitri could drop if people have the "they are #1 right now so I can vote for other characters because they'll win anyways" mindset, which could change things up. Which is why I don't really like interim results because people either feel demotivated if their faves aren't in the top 10 (or maybe top 5) and I quite like the mystery of not knowing. Either way it's safe to say 3H is dominating CYL. Even though I'm neutral about Marth, he got done dirty in CYL1/2 because of the FE11/12 split, and then I found Eliwood winning CYL3 kind of random. Either way, maybe it'd be Marth's time in CYL5 unless the Abyss units make a significant impact and/or a new FE title shows up.
  16. or it's because people don't see Dimitri as a tyrant/psycho/yandere and that's why they like him (whatever reason it may be). I mean you don't have to like Dimitri and no one is forcing you to but, you don't have to generalize and make up assumptions as to why people may or may not like Dimitri because they don't view the character the same way you do. Anyways, if the top 4 is secured (I think Lysithea or Bernie could easily take #2, considering last CYL Eliwood ended up beating Marth in the end). I would like to see the characters flip flop (Axe Dimitri, Lance Edlegard, but still very kingdom/empire-esque for example). The war arc 3h lords (same with the other students) will probably be pull-able units at some point, so it'd be lazy and kinda dumb to have them be brave alts.
  17. so in other words... the game defaults you to silver snow? Silver Snow is the default option because you don't have to do anything to get it, as opposed to Crimson Flower where you do have to do stuff (Edelgard C+ Support, visit the coronation, and choose to spare Edelgard). Yeah it's easy to unlock CF route as long as you have the information but, still doesn't change the fact you don't have to do anything to get to SS route and the game pushes you into it if you miss one of the flags.
  18. I think the whole Edelgard vs. Dimitri rivalry is gets over exaggerated honestly, I see more Edelgard vs. Rhea post almost daily if anything but I think more people now just like both characters or can at least appreciate them. Polls are also kinda eh when it comes to results, just because so many of them come out at once and they aim at different demographics (Famitsu polls are aimed at Japan). CYL is the most reliable poll (still not perfect imo because of the 7 votes and how you can potential make multiple accounts, and also how winners of CYL aren't included in the next CYL) just because it targets audiences from both the east and the west and puts them against other popular characters from other games to give a better picture on character popularity. Interim results can also change pretty drastically, like how Marth was #2 in CYL3 but gets beaten by Eliwood in the end. It's also relatively early for Interim Results just because we had like 2.5 days worth of results for it to be considered interim. Also helps that Edelgard is a lord in Fire Emblem's most successful game and is also a waifu (before someone @'s me on waifuism not existing, if it truly didn't exist we would've had better female representation in Fire Emblem games by now and not have young/busty/skinny/thicc females for western appeal, and young-looking/short/cute/innocent females for eastern appeal. IS is aware that people like waifus so female characters are almost always designed in a similar way, which is smart of them).
  19. Anyways, apologies for derailing the thread, did not want to make another Rhea bad / Edelgard good side story like what some people have done previously. RE:Lonato, yeah I agree that this was something the game should've expanded upon. The Western Church is similar to how I feel about TWISTD as in they aren't the most well-written or fleshed out villains. Game tends to put the blame on the western church but, we never really get to see the side of the western church and why they are so against Rhea/Central church (I think it had something to do with the power dynamic of the 3 churches but Idr that much). Also I never thought about how they completely dropped Ashe's reasons for joining the Empire, as CF route never brings up Lonato again (except through Ashe's supports if you viewed them late ig) which is a bit of a bummer honestly since his motivation was never explored. Interestingly enough, he ends up finding out more on Lonato's motivations through Catherine who isn't available in CF. I also wished that the dark side of the Church was more fleshed out (maybe that'll happen in the Abyss patch since a group of people living under the monastery intrigues me as to why that even happened in the first place). SS Route imo shouldn't really have brought up the Kingdom or Alliance (which is why I find Alliel chapter very out of place) since they get mentioned once and it's done and just focused that screentime on the church or BE students. Considering BE house has a split path, also would've wanted to see more of Rhea in Part 1 (on a personal interaction level like outside of her giving missions, since there aren't too many of those)? If people will be forced to choose a side, I feel that I would've wanted to see both sides fleshed out more since personally, Edelgard's motivations are fleshed out (at a surface level scale to give the player a push to pick a side) in part 1 while Rhea's motivations requires more digging in part 1. Though I can't really picture a back and forth (akin to Dimitri and Edelgard's back and forth in AM route) with Rhea and Edelgard but it would be interesting to see their ideologies clashing.
  20. She admits to deceiving her followers and abusing her powers in her S-support but, Rhea literally does not mention anything about manipulating Wilhelm's army or the people of Enbarr at the time, you're just using her quote as some sort of correlation factor, referencing the quote below. "But the fact that she had to bestow Crests, she had to make an excuse to why they would be opposing Nemesis, who also bears a Crest, along with the Relics as well. So she simply says that they were once champions of the Goddess, but were corrupted by the Relics. It's a great way of turning a fight of personal vendetta into some righteous war." You're making it sound like she was some sort of mastermind who knew what she was doing the moment she set into Enbarr before the establishment of the religion, and that she was going to coerce and force the people of Enbarr to follow a religion that has not been established yet. We don't know why people I decided to fight for her (there's more than 1 reason other than they were followers) and she never mentions using her made up story on crests as a way to get people to fight for her. If anything it looks more like a cover up story after the war, than propaganda to get people to fight for her. There's very little information on the time period starting when Seiros enters Enbarr, to the time she met Wilhelm, so it's weird how you're pulling all sorts of conclusions on a time period that the game barely talks about. "Never said that Rhea didn't have a personal vendetta and wanted revenge against Nemesis, that was something I never brought up in any of my posts." Idk what kinda strawman argument you are trying to pull with this since, again, it is something I did not bring up in any of my posts and have acknowledged that Rhea's involvement in the War of Heroes was a personal reason. There's limited information on Nemesis other than he was a bandit that lead the Red Canyon Massacre with the push of TWISTD and helped create the relics, and became a king. There's not much to go off why Nemesis chose not to conquer Fodlan despite his power to make any concrete conclusion. Spiceman said it better than what I could've said. But I'm going to add that we don't know anything about that time period or how Rhea acted, we don't know whether she called herself a saint, whether she forced people into calling her a saint, and how Rhea looked like (if she looked like a haggard woman I'm sure people would've had a different reaction, as opposed if present-day Rhea showed up in Enbarr) all we know is that she created some sort of miracle and met Wilhelm (who was able to save Rhea, which implies that she may have been in a predicament at the time) Again not sure why you're trying to strawman here. I said that the Seiros religion was started up by the public that were impacted in some way by the miracles Seiros performed and hailed her as a saint, I never denied Rhea's involvement in fostering the religion to the point it is in during the game. Never even said that the citizens of Enbarr were the ones that created the preachings of the goddess and stories on crests and Nemesis, all I said was... "Or you know, it was the public that was the one to name to religion itself since they were the true founders" Naming and starting up =/= creating the preachings are 2 different things. My argument is that based on the Book of Seiros quote from the library collection, people wanted some form of religion since they saw Seiros performing miracles which gave them some sense of hope during Nemesis's reign. Again, the game barely delves into the beginnings and creation of the Seiros religion to make any concrete conclusion that the sole purpose of Rhea entering Enbarr was to brainwash the citizens with religion. Believe it or not, people can interpret the game in more than one way. Just because I didn't necessarily use the game the same way you did (even though I did cite the game, whether you want to believe it or not) doesn't make my or your usage of the game more or less irrelevant (or nonexistent like you're trying to put it). It's interesting how you accused me of using a fan theory with Seteth and book burning, yet you literally admitted to using headcanon to bolster your arguments ("All you are doing is claiming that there's no proof, despite how I did prove it through quotes, and making what amounts to headcanons of what might be the case."). Seteth joins the monastery a few years before Byleth joins doesn't have anything to do with this, considering we know he was involved in the War of Heroes and had a connection to Rhea prior. I mean the knowledge on the "past thousand years" (which is limited to Rhea and the library collection, and in some cases Edelgard) is rather limited to pull such a concrete conclusion like this.
  21. No reason to get so upset, we're just talking lol. Anyways Game never even mentions this lol, it is a possible outcome but the game never brings up anything about Rhea manipulating what crests are as an excuse to brainwash Wilhelm's army. Or you know, it was the public that was the one to name to religion itself since they were the true founders. Never said that Rhea didn't have a personal vendetta and wanted revenge against Nemesis, that was something I never brought up in any of my posts. The game literally tells you 0 on Rhea using miracles as a way to coerce people into creating the Seiros religion and to fight for her, that's entirely headcanon. Besides you make it seem like Nemesis was just some random dude minding his own business and Rhea wanted to kill him for no reason. We don't know much about what happened back then other than the library book that says "Under the tyranny of ruthless disorder, the people endured a long period of suffering. The vile Nemesis, who proclaimed himself the King of Liberation, delighted in war and bloodshed. Rather than rebelling against his persecution, the people of Fódlan fell to his depths in a mad scramble to attain power through murder and theft." So it is possible that the public were unhappy with Nemesis being a pseudo ruler at the time Even then, all we know about what went down is... "Saint Seiros appeared in the land of Enbarr and, through the many unfathomable miracles she performed, spread light across the land. In doing so, she joined the shattered hearts of the purest people of Fódlan, who went on to form the Holy Church of Seiros." She performed miracles, people liked it and started a religion for her. That's it. Didn't catch that in the quote vs. Edelgard, but I mean it could've been a 2 way support system between the 2 which isn't too out of the ordinary. We don't know much about Wilhelm since he could've had his own reasons to take down Nemesis since the library collection explain why Wilhelm wanted to reunify Fodlan. Ok you're using evidence to support your headcanons. Just because it's a possibility doesn't mean it was what actually went down because the game never mentions any of that. I'm more or less discouraging the use of headcannons as part of an argument, since to me it looks like you're trying to make your headcanons fact because there's supporting evidence. I mean going back to the Seteth and censorship, he burns books to protect Flayn and Rhea is supported by the game with how he interacts with Flayn and Rhea but, we don't know it's true because it doesn't explicitly say so.
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