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Wuzzy

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  1. Dedue - Way too high, he's a necessity in the early game for BL but he falls off hard, especially in part 2 where magic units become a lot more common which Dedue struggles against and he also joins late into part 2. Also ranking him in addition to his bulk because he can be "Dimitri's permanent adjutant" makes no sense since literally anyone can be an adjutant. Dimitri - As another post mentioned investing in neutrals is harder since instruct exp is reduced in Maddening as well. Keeping him as a High Lord/Paladin is better (and less work overall) and he carries the BL pretty hard with Retribution. Having Wrath + Vantage is also a major + for Dimitri as well. Also, his part 1 performance is a lot better than Edelgard and Claude honestly (considering the Chapter 1-4, maybe 5 for some people are the hardest chapters on Maddening) due to raw power + Tempest Lance being able to deal with a lot of units (especially with Annette's rallies). Raphael - No reason to be higher than Hilda, when Hilda is the better tank due to having better Speed and also having a Res growth. Raphael's strengths mainly comes from his early access to Rally Strength, and not his bulk. Yes, he can contribute early on by tanking enemies as well but, he doesn't scale too well later on. Linhardt - Yes, he has access to Warp but, his Warp range honestly isn't that great until the mid game (whereas Lysithea's Warp range is pretty great once she unlocks it due to higher Magic overall). Also every healer has access to the AOE healing Battalion so that doesn't make Linhardt special (also using Physic is better 90% of the time than the gambit). His low speed compared to Mercedes/Marianne forces you to have to make sure he doesn't ever stay in combat range since he'll get doubled and most likely die due to low Defense. Hilda - As mentioned before, she has better Speed and Res (at the expense of slightly less Defense overall, and access to Darting Blow) which makes her the better tank throughout the entire game. Ashe - Can go into Wyvern/BK but his bulk is non-existent. Even when I used him as a Wyvern Lord in hard mode and gave him most of my HP/Def boosting stat items, he still struggles to tank as well as other Wyverns. He also struggles with Bow Knight because of low Str and the lack of good Lance combat arts as a Cavalier. He can still contribute early with poke from Curved Shot/Deadeye but that's it. Bernadetta - She's ranked high because of her Vengeance art paired with her personal skill going into the Cavalier route, not so much about her "flexibility". Lorenz - Definitely the last thing from an enemy phase unit lol. Enemy phase unit implies that you can Warp/send the unit into a pack of enemies and the unit should survive and/or take them all out. Lorenz can barely even do that in hard mode unless he gets many Thrysus Pavise procs, Nosferatu/Ragnorak/Sagittae also weigh Lorenz down pretty heavily plus his low Speed will basically cause him to be doubled pretty often (yes I did use Lorenz, used him twice). Also he isn't the same as Hubert, when Hubert can also use Thrysus (he just suffers -10 dmg for lack of crest) and Hubert has more power/speed and also debuffing spells early on. Ignatz - He's ranked higher because of his early access to Rally Speed, as well as having debuff through Break Shot which is beneficial early on. His potential as a Bow Knight isn't as good but, he makes a decent Dancer/Mage since his Reason list is ok (he can make do with Blizzard/Fimbulvetr because of his personal) and has access to Physic early on. Cyril - That's really what makes him bad, he needs investment. There are a lot of potential BK/WLs that join earlier and will have more time to grow and late-joiners that come with solid bases. He can still contribute with Point-Blank Volley but, there's really no time and exp to invest into him when there are better options. Caspar - He's not good because of his low base Speed, which means he's going to get doubled a lot early on (considering his bulk growths are just average and aren't too impressive) and even during the mid game unless you gave him Speed Carrots or a Speedwing (at which point, you might as well give it to a unit that's already ahead). He's not going to be as good as a "tanky" unit (as in a unit who doesn't get doubled and can survive a hit) like Edelgard, Petra, or Ferdinand (once he reaches that point). Annette - Definitely understating Rally utility. I made her a Wyvern Lord (going Mage -> Wyvern Rider route) and used her to poke with Lightning Axe or Bolt Axe+ to be useful past the early game, while also having flier utility. I mean if we talking about efficiency, Annette makes units like Dedue and Dimitri stronger enemy phase units with Rally Speed and Str early on. Her Spd growth is the lowest but, Wind magic is light weight and literally all the other mages start at 7 speed so it balances out early on. Hubert - Underrated, he's definitely better than Lorenz, especially early on since dark magic deals more damage, Hubert has more magic/speed (Lorenz also has lower base Magic), and Hubert has debuffing spells with Mire. Hubert also has ranged spells (Mire, Banshee) which Lorenz lacks which compensates the negative effects of Thrysus. Even then, bulk doesn't matter with mages considering they really shouldn't be in the front lines at all, so Lorenz having more bulk doesn't really matter. His biggest downfall is just the accuracy of spells and not so much he doesn't have Thrysus or he isn't bulky. Hanneman - He's honestly fine and not really a worse Dorothea when he has advantages over her. His base stats are fine enough considering his magic is on par or higher than Lorenz/Dorothea (possibly Annette and Hubert as well) at his join time with no investment. Speed growth sucks but, he makes up for it for having a much higher magic growth for better poke overall (along with his minor crest of Indech). He also has an edge over Dorothea for being able to wield Thrysus since he has a crest without the negative effects. Not having Physic isn't a big deal anyways, considering Dorothea isn't even healing that much with Physic and you should have healers that can do the job as well. I mean if we talking LTC, then you should be taking advantage of units that join late that come with decent stats so you can focus on just a few units early on. (You should probably finish a run before you constantly generate tier lists, IJS, this is like your 3rd tier list lol)
  2. No lol, Christophe was executed because Catherine found out he had a part to play on Rhea's assassination plot and turned him in despite being friends him. This was revealed in Catherine and Ashe's support and brought up a bit in their paralogue. They only convicted him of being involved in the Tragedy of Duscur instead of the assassination to hide that and assassination was attempted on Rhea. He wasn't ever framed just convicted of a different crime which is wrong in itself. This again isn't true at all. If this was the case, Rhea would've purged Castle Gaspard and the Western Church before the rebellion and the invasion of the Holy Mausoleum. Rhea and the church was very aware that Lonato and the Western Church hated her but, she never did anything until they attacked her. Also, one of the NPcs early on mention that in the current year, the empire and church were in bad relations with each other yet, Rhea still didn't attack them despite the bad relationship between the two. If anything, the Empire is also known to execute those who don't see eye to eye with the emperor, considering what happened with Marquis Vestra and also its mentioned in Edelgard and Hubert's support as well. No lol, it would be reversed, those with crests would've been persecuted instead of Rhea told the truth about the 10 elites and crests. We already seen this with Marianne and how anyone with the Crest of Beast were shunned and attacked by the public for having a cursed crest. It really helps to play more than 1 route honestly, it really does give you the big picture of the game.
  3. For me GD > BL >> CF > SS I like Golden Deer because it feels like the right ending. You deal with Nemesis, unify Fodlan, and Claude does his own thing in Almyra which allows Fodlan to have an Alliance with the country. It also opens up Fodlan for people to go in and out of the country as well. Gameplay is pretty good overall and has my favorite final map of the 4 routes. GD cast overall is pretty solid, especially Claude since he's the most consistent and sane of the 3 lords. You also get to know the most about Fodlan and a bit of Rhea's backstory. Only gripe is that using the resistance army flag was the most random thing ever. BL follows because I like Dimitri and his character development is pretty good. Gameplay is pretty decent but makes no sense with all the back and forth, and with Rodrigue's death. You get to see more about Dimitri and Edelgard and what their goals are which was pretty nice. Ending is aight, not my favorite overall. CF since it was rushed and I found it pretty boring overall. You go from Deirdru, conquer it, go to the Kingdom, beat Dimitri, then you beat Rhea to finally conquer the Kingdom. Not much else exciting other than you get to play as the "villain" in a very typical conquest. Gameplay is unique but, just because it's unique doesn't mean I'll like it. Least favorite ending overall, meritocracy is cool and all until you realize who gets to decide who has good merit, and it's probably going to be a handful of people that decide that. SS is just a watered down GD focusing on Rhea's backstory instead of Fodlan in general. Nice to have more screen time for Seteth and Flayn but, the BE students seem lost without Edelgard around.
  4. got Dimitri, looks like I'm gonna kill every last one of them though not what I was expecting, was expecting either Felix, Linhardt, or Bernadetta
  5. Preliminary Maddening Tier List (basically almost all theory for the BE/GD/SS routes, midway through BL Maddening atm, also not a NG+ tier list) Wanna see how this tier list will hold once more people finish Maddening mode
  6. Make sure the Dex isn't inflated by class base stat changes since they don't count towards the requirement (for example, if Byleth has 9 Dex at base, promoting him into a Thief will bump up his Dex to 11 and the extra +2 Dex won't count towards recruiment). Skills that add stats also don't count towards the total as well. Best way to check if you have stats that will recruit is reclass Byleth into a Commoner and take off any +stat skills to make sure he has 12 Dex there. If that doesn't work then the Flying rank could be wrong.
  7. Blue Lions is the easiest I feel (Annette's free Rally skills, Dedue being able to tank physical units early on well, and Felix makes the early game manageable), also has access to a lot of paralogues for more battalions/items (not sure if paralogues follow story chapter or aux battle exp), and also better battalions (Kingdom Cavalry, Royal Guard, Blue Lion Dancers, etc.). Crimson Flower/Edelgard route I see will the hardest just because Edelgard route's level curve will be a lot steeper since there's less chapters and you have access to less paralogues overall. Black Eagles also have to rely on Edelgard/Byleth as the only tank plus, most BE students need time before they can contribute something like Dorothea, Linhardt, Bernie, Caspar, and Ferdinand (GD/BL units have units that are immediately useful, or don't require as much effort to hold their own).
  8. yeah it was bad wording on my part, I meant that with Mastermind Lysithea will be able to get combat experience on Reason/Faith to get them to a high rank quicker so she can focus on just Riding. Also I agree Lethality is pretty bad but, it's still an option at least if players want it if players want Ignatz to stay as an Assassin fsr. Personally went for Brigand -> Assassin (then Bow Knight later on) for more move and it worked out ok, still think going Brigand -> Sniper is the best for the range.
  9. Claude - Fighter -> Brigand/Archer -> Wyvern Rider/Sniper -> Wyvern Master -> Barbarossa Hilda - Fighter -> Brigand/Pegasus Knight -> Wyvern Rider -> Wyvern Lord Lorenz - Monk -> Mage -> Warlock -> Dark Knight Lysithea - Monk -> Mage -> Warlock -> Gremory/Dark Knight Marianne - Monk -> Mage/Priest -> Bishop/Warlock/Dancer -> Gremory/Dark Knight Ignatz - Monk/Fighter -> Mage/Brigand/Archer -> Dancer/Sniper/Assassin -> Bow Knight Raphael - Fighter -> Brigand -> Wyvern Rider/Grappler -> Wyvern Lord/Warmaster Leonie - Solider/Fighter -> Cavalier/Archer/Brigand -> Paladin/Sniper -> Bow Knight
  10. I mean it's not like Edelgard didn't come clean with the truth, considering she spent the first half of the game running around in the shadows under a persona so she wouldn't be caught. She also attempts to execute Dimitri and Claude with Kostas in the beginning anyways and tries to kill Byleth in the tomb, which shows she will execute anyone in her way. In CF route, she even wants Byleth to keep her identity as the Flame Emperor a secret from the general public, and also lies to the army by blaming the Javelins of Light attack onto the Church in order to retain peace because no one but Hubert/Byleth/Edelgard know that TWiSTD is a threat to the empire. To say Rhea executes questions everyone who questions the church is weird because she executes those that actually attacked her in the first place. Lonato hated Rhea but, she never went out of her way to execute him until he raised a militia in order to take down the church. Same deal with the Western church, Rhea is well aware she is hated by the Western Church but doesn't do anything until they tried to pillage the holy mausoleum, take sacred land (w/e that means) and attacking her randomly in Ashe/Catherine's paralogue. Besides Shamir and Cyril are pretty explicit that they could care less about the Seiros religion but, Rhea still doesn't execute them. Is it that absurd to for people to respond violence with violence? Besides Edelgard stepped down from the throne because her life is limited lol, she does make it clear she doesn't care for power but to say she steps down only because she doesn't want power is false. Judging by her actions in all 4 routes, she seems driven to start the war over her own personal grudge with Crests than like actually for the betterment of society.
  11. Mercedes - Bishop is her best class. Alternatively you could make her a Gremory but, since she does have access to Physic, I'd prefer the +10 Heal boost from Bishop to ensure she gets a stronger Physic heal along with the Heal Staff equipped. Dark Knight is also another option (the Lance bane isn't too big of a deal since you only need her to get C rank Lances which isn't too difficult to achieve) since her Reason list is decent but, it's still a lot more effort (and you won't be able to focus on her Faith since you'll most likely be focusing on Reason/Riding the entire time). Holy Knight is a big noob trap since she doesn't have any skills that benefit from White Tomefaire and, she loses White Magic x2 and Healing +10. Ignatz - Bow Knight is his best class but, he can also make a pretty decent Dancer as well with his Reason budding talent. While Ignatz is generally overshadowed by Claude and Leonie, he still has a niche of having the +2 range from Bow Knight with a lot of Hit and Dex to make him a crit archer (Claude doesn't get extra range in his personal class, while Leonie has hit issues if you go the Cavalier -> Bow Knight route. Alternatively due to his high Dex growth, he can be an Assassin that relies on Lethality too (though I don't really like him as an Assassin tbh). Flayn - Ideally, Gremory is the way to go for the extra move for more Rescue strats but, Flayn's Reason pool isn't that good and she almost never sees combat anyways so she'll almost always fall behind in exp with the lack of combat exp. With that in mind, her best class is Bishop since it requires the least investment overall. Rescue is really nice in this game when used along Stride even though Rescue has been nerfed compared to other games (I mean it refreshes use after every battle so obviously they will have to nerf it). Once again, Holy Knight is a noob trap class, while the extra move is nice for Rescue, she gets less Rescue uses and doesn't have any spells that benefit from White Tomefaire (not that any of the offensive Faith spells are any good). The bane is Riding is also harsh due to the A rank requirement for Holy Knights. Also Dancer Flayn is a waste since it forces you to decide between Rescue and Dancing.
  12. Caspar - Wyvern Lord is the best class, Warmaster is an alternative but, fliers are just so good in the game. Only thing he really needs is a Speedwing (maybe a few Speed Carrots) to boost his low base Speed and then Wyvern Lord bases + the extra 10% Speed growth boost should carry him. Lysithea - Gremory easily, even in casual play. Just having 2 Warp uses is very beneficial and Thrysus + Dark Magic Range +1 should give her a ton of range to compensate her low Move (also Stride, Rescue, March Ring, training her Riding talent also alleviates the issue). Personally like giving her the March Ring to start, and then switching Thrysus when attacking, then switch back over to the March Ring. Leonie - Bow Knight is her best class (going the Cavalier -> Paladin -> Bow Knight route, while primarily using Bows in her intermediate/advanced classes), however she also makes a good Wyvern Lord and FalconKnight as well.
  13. New paralogues Allowing the player to swap out Itsuki (especially if the cast may include Maiko, Barry and Tiki as playable units) More variety in overworld enemy design (more than just a bunch of red/black Deatheaters floating around) and also in-battle enemies (not just recolors/upgrades of existing ones) 3rd tier classes, also maybe not having the class system be so linear (1 upgrade leans towards the offensive side which is almost always better, the other leans towards the defensive/supportive side) More variety in mirages/carnage forms (extending pass Archanaea Saga/Awakening, considering the OG trailer of TMS showed the original artwork of characters outside these 2 casts) tbh I kinda like the Japanese VA but, I wouldn't mind an English dub
  14. For characters that would side with Edelgard... Definitely Hubert - Edelgard's retainer/lapdog Dorothea - Grew up not liking the nobility system (though I can see her joining GD squad as well) Felix - Isn't a fan of Dimitri/Rodrigue in general, though his monastery dialogue in BE-E route shows some sort of remorse for defacting Sylvain - Doesn't like the crest system Manuela - Probably joins to protect her theater troop Depends on Byleth Bernadetta - Basically will follow wherever Byleth goes and will probably only listen to Byleth (I mean heck, she only agrees to go to Brigid with Petra only because Byleth recommended and asked her). Though also hates violence and she doesn't wanna leave the house Alois - More or less loyal to Jeralt and Byleth and has sworn to protect Byleth no matter where they go Shamir - A mercenary before a KoS, also seems to want to follow Byleth wherever they go Maybe Lysithea - Obviously she wants revenge against TWiSTD and doesn't like crests but, Empire was the one that brought House Ordelia under their jurisdiction and sent TWiSTD agents to keep them in check (which led to said experiments). In other routes, she also doesn't condone the violence caused by Edelgard as well and is more or less worried about whether her family gets dragged in. Ingrid - Also doesn't really like the crest system but, she feels that she has a sense of duty to be loyal to her house so she could stay in the Kingdom (seems hesitant in GD/BE/Church route for joining other causes) Petra - More or less a glorified hostage in order to ensure Brigid's loyalty, could see her staying only if Edelgard promises Brigid's safety Caspar - Has a justice-complex, probably doesn't want the war and also Edelgard's affiliation with Death Knight and TWiSTD that caused a lot of problems during Part 1. But, he sees Edelgard as some sort of hero. His dad is also pro-Edelgard. Lorenz - Count Gloucester regularly sides with the Empire (only rejoins Alliance in GD route but, still had suspicions of Claude so the trust isn't 100%) and Lorenz has been shown to put his father's and nobility's ideals above his own. Leonie - Joins as a mercenary post time-skip, though she could also not join since Edelgard is affiliated with the group that killed Jeralt Hanneman - Had bad times with his sister being abused by a noble and the crest + nobility system in general but, since he's a crest scholar and Edelgard's goal is to get rid of crests there is a bit of a disconnect Annette - Her uncle is forced to submit to the Faerghus dukedom, and her mother (who Annette is closer with) lives with said uncle. Would probably defect to the Empire in order to protect them Raphael - Could see him joining the Empire in order to ensure protection to his sister and grandfather and for the money (think his monastery dialogue mentioned he was a wandering knight iirc), though he also seems somewhat like a peace advocate Ashe - Is forced to join the Empire since Lonato's territory is under House Rowe, who are loyal to the empire. Though he is a peace advocate in a sense (could also want to get revenge on the church for Lonato/Christophe) Marianne - Will only join because Margrave Edmund is a coward and wants Marianne to join the Empire to improve his image, and Marianne has shown to not stand up for her own ideals (similar to Lorenz) No Ferdinand - Has always had a rivalry with Edelgard, doesn't appreciate having his house stripped of power because of her Linhardt - Peace advocate, probably won't appreciate the all-out war Edelgard wants to start. Also a crest scholar Ignatz - Another peace advocate Mercedes - Devout follower of the church, doesn't want to abolish the church like Edelgard (her reason to join the Empire in BE-E route is pretty weird honestly) Hilda - Loyal to Claude Dedue - Loyal to Dimitri Gilbert - Loyal to Dimitri Catherine - Loyal to Rhea Cyril - Loyal to Rhea Seteth - Loyal to Rhea (even if he doesn't see eye to eye on everything she does) Flayn - Follows Seteth
  15. Started with Blue Lions Favorite from BE is Petra (other faves are Linhardt and Bernadetta) just because she has a 2 really nice designs (student/war designs are 10/10) and her supports show her as kind of quirky which took me off guard. Also I'm so glad they didn't make her Rinkah 2.0 since I thought they were going to go that route when I first saw Petra's design. BL would have to Sylvain, Felix is a close second (also like the entire BL house as well). He's a womanizer but is kind of an unorthodox one based on his supports, also shows more than his womanizing side which is great. GD for me is surprisingly Hilda (Claude is a close 2nd, I also like Raphael and Marianne as well), because I thought I wouldn't like her. Great VA honestly, and she lowkey has a similar personality to mine (would rather not do work but, if I have to I will). For Church/other units, it's easily Seteth because he shows that he isn't a 1-note stern character. Basically I think I like every unit in the game except like Cyril and Gilbert honestly lol
  16. I think this is the part that I wanted to see the most, just because even though the game does tell you TWiSTD, I can't help really think how it might have been possible? Just because... Imperial army seems pretty exhausted (took pretty big losses in Arianrhord) Edelgard's time is limited (I feel that a lot of people who played BE-E thought Crests disappeared with Rhea's death / Byleth losing his crest and connection with Sothis, but endings with Sylvain + Byleth, Edelgard + Lysithea, Linhardt + Hanneman imply that crests exist for every other person) Rhea is dead (arguably a bigger threat to TWiSTD than Edelgard, considering the events in Church route) Dimitri is dead and Claude is dead/left (BL route kinda hinted that Dimitri also posed a problem to TWiSTD, though I feel that you'd have to play BE-E first to make the connection) Byleth lost his/her connection to Sothis (no more Divine Pulse) Didn't state this at all but, I'd assume there'd be anti-Empire sentiment in the existing Kingdom and Alliance which could also pose a problem Though the game says that it is more of a war within the shadows but still, can't really think about how Edelgard could've beaten TWiSTD with all of those problems at hand. But the game explicitly tells you it happened so, I guess that works out.
  17. Really for dancers you can just choose any weaker unit/units falling behind and call it a day, though I have tried/been told about some students that can be solid Dancers. Bernadetta - Honestly, I found her better as a magic user than a Bow Knight (which is what most people promote her into) after using both. Anyways, she has a pretty solid spell list (Thoron, Physic, Rescue) and also has a budding talent in Riding (for the Move +1 at A+ rank, honestly I find that once a Dancer unlocks their best spells, they should just focus all their instruction days on Riding since a high move Dancer is incredibly useful) which unlocks Pass (Pass helps with Warp/LTC shenanigans since she can just run through the enemy and dance a warped target). Her magic growth is low but, I found that her personal skill + Fiendish Blow allows her to deal pretty solid damage (coupled with the occasional Indech crest procs and her Speed growth being higher than most Mages) until she becomes a Dancer, and most enemies tend to have fairly low Res anyways (excluding Mages and Pegasus Knights). Her early game as a Monk is pretty bad because Blizzard is honestly not a good spell (sacrifice hit for crit, and crit is pretty unreliable early), but once she gets Thunder she became a lot better. Ignatz - Pretty mediocre unit overall but, that makes him a suitable Dancer candidate! His spell list is not as good as Bernadetta's (only good spells are Cutting Gale and Physic) but, he does have have a slightly higher Magic growth and a personal that helps alleviate his early game slightly. As mentioned, Blizzard is pretty bad but, Ignatz's personal skill increases the hit rate of it making his early game a lot more manageable (though he's stuck with it until he gets Fire through promotion). He also gets Seal Strength through his Reason budding talent and Rally Speed (D Authority, and Ignatz has a talent in Authority so it should be pretty quick for him to get it) which is also nice utility early on (and even has situational purposes once he becomes a Dancer). Marianne - She's a solid unit but, she also does make a pretty good dancer. She gets nice spells (Thoron, Cutting Gale, Physic, and maybe Silence) and has a talent in Riding as well for the +1 Move skill. I mean not much else to say other than that? Found her as a pretty solid Dancer overall, (I prefer not to recruit other units into my house as Dancers just because I like being able to raise the Riding skill from the get go), though you should probably recruit another dedicated healer (or just another Physic user) into GD if you plan on using Dancer Marianne.
  18. For me personally, I would rate Ignatz relatively low because he kind of overlaps with some of his house units, and generally doesn't have much separating himself from other units to be worth recruiting. Claude and Leonie are better archers overall since they have a reliable Str growth (Ignatz has a 35% Str Growth like the other house "canon" Archers), Shamir joins mid-part 1 and is pretty solid until late, late game, and other houses have units that can also pull off Bow Knight better (Felix, Bernadetta, Petra, Ferdinand, Dimitri) due to having that reliable Str growth but still retaining a solid Spd growth (in the case of Bernadetta, she has a 35% Str growth but her personal sorta helps late game once you have access to Brave Bows). I'd say critical hits are pretty reliable overall, with Killer Weapons+/Wo Dao+, characters as Warmasters (+20 crit) and Swordmasters (+10 crit). There are also some battalions that give at most +10 crit as well. Anyways, point is that it's very easy for any unit to reach a pretty high amount of crit rate (for me, might be different for other players). Also his personal skill would be better if Ignatz had access to Deadeye (which is a bow combat art that has a long range but has lower hit the farther the target is) and that getting hit rate is pretty easy by mastering the Archer class or with certain Battalions and supports. edit- as the below post mentioned, every unit in 3 houses is usable (except maybe like Gilbert who is kinda ehh). This is probably one of the few games where you can actually use units you like as characters (if you choose to do so) just because characters are generally the same unit wise.
  19. I would be fine with a spin off if They don't force the 3 lords down our throats like they did with the Fates Royals in their spin-off games. I mean IS was beating a dead horse when Fates Royals got a lot of representation in spin-off games and it just kept going (though Chrom/Robin/Lucina also got similar treatment to the Fates Royals in spin-off games) They actually balance out representation between the 3 lords (or the 3 houses) instead of focusing just on Black Eagles/Edelgard (though I would not be surprised if Edelgard is the only lord from 3 Houses that will make it to Smash in the future)
  20. No, I don't think Edelgard was responsible for Jeralt's death. If anything, I feel that Monica/Kronya is more or less clingy to Edelgard to keep her in check, just because if Edelgard does something out of line to TWiSTD goal's then Kronya can easily like kill a bunch of students or do something just as bad, which would end up causing more trouble for Edelgard in the long run. I feel that Edelgard is more or less a puppet of TWSiTD, it's just in BE-E route she is actively trying to turn the tables against them (considering she has Byleth who is a pretty big resource for her).
  21. Mechanics I Liked Silent Protagonist - Byleth is cool, he isn't annoying like Corrin and Kris where it feels like they are forcing their way into everything (the writing in FE12 honestly feels like they replaced any text that says "Marth did x/y/z" with "Kris did x/y/z"). Byleth still has a lot of impact but at least they aren't an input hoe like Corrin or Kris. Durability System - Pretty fair way to deal with durability, still having the "permanent" weapons but it isn't the monstrosity of Fates where there were drawbacks to every single weapon which was kind of annoying. Battalions - Wish they were more impactful out of Gambits but, I do quite like the mechanic. Mechanics I Didn't Like / Wish They Were Tweaked Slightly Divine Pulse - Getting over 10 charges of Divine Pulse is pretty ridiculous honestly. Divine Pulse drastically reduces the difficulty and the "risk vs. reward" aspect of the game due to the amount of 2nd chances you get. For example, in older FE's without Divine Pulse you really have to weigh out your options carefully (for example, your unit risked dying if you miss the 70% hit but, they will end up getting exp to level up, which is a gamble I will not do in older games but will 100% do in this game), and just having all of these 2nd chances makes players be a lot more reckless. Honestly, I think Divine Pulse should've been reduced to 3 charges, and just stayed at 3 throughout the entire game. Honestly, I feel like I've used Divine Pulse to rig crits/dodges or turn back bad level ups than like the actual intended purpose lol. Class Progression - Very awkward for certain classes since there are just a lot of classes missing for a smoother progression. For example, FalconKnights have an awkward transition since you either have to stay a Pegasus Knight until 30, or go to Wyvern Rider / Paladin / Swordmaster which is still a very awkward transition. Dark Knight also faces the same awkward progression since there aren't any Riding classes for mages before Master Classes. Class Balancing - Likewise, there aren't too many risks vs. rewards for certain classes which makes class balance quite skewed. Wyvern Lords being one of the biggest ones because normally, Wyvern Lords focus on Str/Def/Hp (as opposed to FalconKnights that focus on Spd/Res/Lck), but in this game Wyvern Lords still have access to a lot of speed (boosted Speed growth and bases) and Avoid (all fliers have access to Alert Stance+) which doesn't give too much incentive to go to FalconKnight unless the unit has a weakness in Axes. Likewise Great Knights also face similar problems on the flipside because they don't have anything going for them (they lose terrain resistance in exchange for 2 faire skills). However, due to the steep requirements of a Great Knight, it's unlikely that the unit will have high proficiency in both Lances and Axes. Weapon Proficiency - Certain classes get increased proficiency on certain weapons/skills (Assassin gets increased proficiency in Bows and Swords, so it makes leveling those skills easier), likewise I think classes should get decreased proficiency on other weapons to sort of balance them out? (Idk how to describe it) Monastery - Loved the Monastery pre-timeskip since it makes sense since the plot is still very school-centric. However, post-timeskip it feels like a drag and it honestly doesn't make much story sense (oh we have a war going on but let's still have classes for an entire month before we move out).
  22. Someone told me about how you should level Riding to A+ on Dancers and Gremories (after they unlocked all their useful Faith skills) for +1 Move, especially if they have a talent for Riding on characters like Marianne. Also leveling Armor to C+ (or C idr) on Wyvern Lords or Paladins (any Lance/Axe wielding class really) for the Weight -3 skill.
  23. I'm not sure if you just skipped through a lot of the dialogue or just spammed A in Blue Lions route because the route was pretty explicit on what was going on with Dimitri?
  24. I'm not sure if you just skipped through a lot of the dialogue or just spammed A in Blue Lions route because the route was pretty explicit on what was going on with Dimitri?
  25. I believe the person you replied to was insulted about the current male gay s supports, and not really the lack of availability of them. Anyways... Even as an outsider, I can see why this would be insulting. For me, it seems that the M-M S Supports were just added into the game for the sake of having them available, as opposed to adding them with any sort of intention. Its kind of a cop out to say "we have these LGBT options for our characters but, all that gets thrown out the window in the end since they end up just being straight again." Also who thought it was a good idea to have a man who has a wife and child (the wife still alive, revealed in Gilbert/Annette's paralogue) to be one of the S supports (let alone one of the gay support options). Idk even to me, the F-F supports just seem like they were there to have the Waifu options for players that wanted to go F!Byleth, due to the rift between the gay and lesbian options (mainly focusing on Linhardt/Alois/Gilbert vs.Edelgard/Dorothea/Mercedes, Rhea and Sothis make sense but that's a whole different story)since all 3 F-F options are the most popular units in the game (Mercedes I feel like is one of the more popular non-BE characters) while the M-M options feel like they were chosen from like a random number generator since they don't really make sense to me. Edit- actually I guess I can kinda understand Alois since Alois is more or less loyal to Byleth (doesn't help that Byleth just married a random woman in their paired ending). However, I do feel that Linhardt being a gay option was intentional (not because he's a student).
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