Hello everyone I'm new so I hope I posted this in the right area. My apologies if it's formatted weird. So I got bored and decided to combine a bunch of SMT/Persona Elements into a possible chart. Let me know if certain things need more clarification or balancing. There are A LOT of elements so instead of the usual 8 Slots, I think increasing the slots by at least 2 would be an interesting balance. (10 Skill Slots)
An Entity can be one or a combination of Main Types and/or Sub Types Main Types - Melee, Magic, Force, Blast, Bless, Curse, Almighty Sub Types - Wind, Earth, Water, Elec, Ice, Fire, Psychokinesis, Nuclear
Main Types Magic/Melee are weak to each other
Sub Types Wind/Earth/Water/Elec/Ice/Fire hit 4 weaknesses but have 4 weaknesses (Low Cost)
Main Types Force/Blast are weak to each other and their corresponding Sub Types (Low Cost)
Main Types Bless/Curse are weak to only each other (Medium Cost)
Sub Types Psychokinesis/Nuclear are weak to each other and can get Technical (Medium Cost)
Main Type Almighty has no weaknesses but does normal damage (High Cost)
Type Element Spell Name Weaknesses Resist/Null/Absorb/Repel
Category:Force
Melee Force Physical Atks/Skills
Magic Force Zan Melee/Magic Blast Melee/Magic Force
Magic Psychokinesis (Psy) Frei
Magic Wind Garu Bufu Zio Agi Tera Garu Aqua
Magic Earth Tera/Magna Garu Zio Aqua Agi Bufu Tera
Magic Water Aqua Bufu Zio Agi Tera Garu Aqua
Category:Blast
Melee Blast Gun Atks/Skills
Magic Blast ??? Melee/Magic Force Melee/Magic Blast
Magic Nuclear (Frei) Psy
Magic Lightning (Zio) Bufu Garu Aqua Tera Zio Agi
Magic Ice/Cold (Bufu) Garu Zio Aqua Agi Bufu Tera
Magic Fire/Heat (Agi) Bufu Garu Aqua Tera Zio Agi
Category:Bless
Special Bless Kouha Curse Bless
Special Bless Hama Curse Bless
Category:Curse
Special Curse Eiha Bless Curse
Special Curse Mudo Bless Curse
Category:Almighty (Normal Damage. Melee Skills use STR and Megido skills use MAG)
Special Almighty (Melee) Skill No weaknesses ???
Special Almighty (Magic) Megido No weaknesses ???
Other Main Types
Melee Weak to Magic(Any/All Combo) Resist/Null/Absorb/Repel Melee
Magic Weak to Melee(Phys/Gun or Both) Resist/Null/Absorb/Repel Magic
Opposing Elements + Reason
Wind <-> Ice Wind can Break Ice. Ice can Block Wind.
Ice <-> Fire Ice can Extinguish Fire. Fire can Melt Ice.
Fire <-> Wind Fire can be amplified by Wind. Wind can Smother Fire.
Wind <-> Earth Winds can Erode Earth. Earth(Metal) can Block Strong Winds.
Elec <-> Ice Electricity Conducts in Ice(Water). Ice(Water) can Short Circuit Electricity.
Water <-> Ice (Hot) Water can Melt Ice. Ice(Cold) can Freeze Water.
Water <-> Elec Water can Short Circuit Electricity. Electricity Conducts in Water.
Water <-> Fire Water can Extinguish Fire. Fire(Heat) can Evaporate Water.
Elec <-> Earth Electricity Conducts in Earth(Metal). Earth can Ground Electricity.
Fire <-> Earth Fire can Melt Earth(Metal). Earth can Extinguish/Smother Fire.
Earth <-> Water Earth can Absorb Water. Water can Erode Earth(Metal).
Wind <-> Elec Unexplained atm but its a Persona commonality
Psy <-> Frei Opposites
Force <-> Blast Opposites
Curse <-> Bless Opposites
Keep in mind, Earths relation to Metal, Fires relation to Heat, and Ices relation to Cold.
Technicals - x2 Damage but no extra turn (Added Ailments to Wind/Earth/Water for Psy Technicals)
Frei gains Blast Technical For: Psy gains Force Technical For:
Fire causes Burn Wind causes Confuse
Ice causes Freeze Earth causes Rage
Elec causes Shock Water causes Brainwash (bad pun i know)
Weakness/Resist/Null/Absorb/Repel conditions change if an Entity has 2+ Types
First Type has Priority over Second Type for Skill Learning/Resistances/Etc.
Second Type can cancel First Type Weakness but can give weaknesses. For Skill Learning.
Examples of Multiple Types (Some combinations are alot better than others) Type 1 Type 2 Weaknesses Resist/Nul/Absorb/Rpl Neutral
Melee Fire Ice,Wind,Water,Earth Melee,Fire,Elec
Magic Earth Phys,Garu,Zio,Agi,Aqua Earth,Ice,Psy,Frei Bless/Curse
Dark Ice Light,Agi,Garu,Aqua,Zio Dark,Ice,Earth
Wind Elec Ice,Earth Wind,Elec Fire/Water
Blast Psy Wind,Earth,Water Elec,Fire,Ice Frei
Melee Magic Magic Melee Special
Magic Melee Melee Magic Special
Force Elec Ice Elec Fire/Water/Wind/Earth
Blast Psy Water,Wind,Earth Psy Fire/Ice/Elec/Frei
Force Blast None None All
Magic Blast Melee Zio,Bufu,Agi,Psy,Frei Bless/Curse/Aqua/Garu/Tera
Type 1 Type 2 Weakness Resist/Nul/Absorb/Rpl Neutral
Almighty Fire No Weakness The Rest Ice,Wind,Water,Earth
Almighty Force No weakness The Rest Ice,Fire,Elec
Almighty Psy No weakness The Rest Frei
Almighty Light No weakness The Rest Dark
Almighty Magic No weakness Magic Melee
Almighty Melee No weakness Melee Magic
Special Combination (Almighty has no weaknesses. Special Entities such as Bosses)
Possible Super-Boss Combination (Psy/Frei/Light/Dark are too OP for normal)