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DoctorSpacebar

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  1. I'm using FEBuilder, and I'm thinking of changing the Unlock Staff's range from 1-2 to 1-4. However, simply changing the range in the item editor doesn't appear to change the actual, functional range of the staff. I ran a search, and no one else appears to have tried this. How would I go about changing Unlock's range?
  2. All right, thanks for the heads up. After trying to get a village to work properly, I can definitely see Darrman's point. Thanks. EDIT: Now where's that Mark Solved button... EDIT 2: ...actually, where is the Mark Solved button? I'm looking everywhere on the page and can't find the "Mark Solved" button that's mentioned in the announcement pinned to the forum.
  3. I recently started working with FEBuilder. After losing a bunch of progress on a simpler hack I was making for FE7 when expanding the item graphics table made staves crash the game, I'm thinking of using an existing hack, The Last Promise by Blazer, as a base for my next project. Its item graphics table is already expanded, and I don't want to lose entire chapters of progress because I want to give the axe guy the Hatchet from FE8. I'm not sure what I'm supposed to do as far as permissions. If this hack were to be completed, I would most assuredly credit Blazer, as well as basically everyone else on Last Promise's Credits page (and might I add, Blind Archer's Halberdier is so cool that I plan to have two of them as town guards on the prologue map), but I don't know what else would need to be done or if I'd even be allowed to do this. For all intents and purposes, it'd be a completely separate game from Last Promise, with completely different characters, story, and maps. I'd like to get permission related things worked out before I get too far into development, and I figured this was the best place to ask questions. I'm well aware now that this is a terrible idea, and will not be doing this. Please do not bite my head off.
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