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Morswo

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Posts posted by Morswo

  1. 12 hours ago, FootwaySublong said:

    please god not caeldori. her character is uninteresting and overhyped and is clearly meant to pander to awakening players

    I don't see that this seems to be on topic, or is all you think that just don't wanna see Caeldori on this banner? It looks more just like a rude try to provoke me.

     

    15 hours ago, Interdimensional Observer said:

    Or maybe they can hold off on the wedding theme and do something completely different.

    What do you think could be there too as an topic?

     

    11 hours ago, Lewyn said:

    However to be fair this next banner should be grooms.  It would be fitting if it were the canon partner or at least possible partner to the brides of last year.  So

    I hope for an groom banner too, but IS want to see money and with brides they seem to get more of it.

  2. I hope to see Caeldori and Sigurd, but Marth would be good too and more realistic.
    Likely would be another Tharja or Camilla in this case.
    What are your hopes and expectations?
    Is this the banner of the groom, or bride's? Or maybe both?
    Who will be there?
    Here is the new picture of the heroes!
    DdX3lk9U0AAQ4wk.jpg

  3. Sigurd: He should not fall to fast in love with Deirdre, this is a bit weird.

    Caeldori:  The deeprealm thing is one of the worst things in the franchise, her appearance and name shouldn't be similar to Cordelia.

    Ike/Micaiah: Ike shouldn't be the lord of FE10, it is Micaiah's game and Micaiah needs her own FE.

     

  4. 42 minutes ago, omegaxis1 said:

    I didn't find Gangrel to be flat at all. His entire schtick of being considered mad is more like how he has this view that all humans are selfish creatures and the act of being some kind of saint is something of hypocrisy. Emmeryn is a saint, but her father was a tyrant ultimately that led many people to a brutal death during his crusade. And the thing is, Gangrel was not the only one that shared this opinion. Many people during Emmeryn's first years of her reign ultimately had her own people hurl insulting words and stones at her. Had we actually gotten a bit more backstory (Memory Prisms would have been great here) on this, it could have shown many things.

    My point was that Gangrel was flat in the first plegian war. We knew that he tried to start a war between Plegia and Ylisse, to get the Fire Emblem, but if it was just revenge for the war with Emmeryn's father is unknown. So that in the time of plegian war was Gangrel just a violent and power hungry king.

  5. 13 minutes ago, omegaxis1 said:

    Well, I'm glad you're interested. I ACTUALLY had a doc written that I have been meaning to show on how I would like to imagine Lucina's future to be about in a game:

      Hide contents

    So I'm sure some of you guys already know BlazingKnight, a popular YouTuber that makes a lot of Fire Emblem videos. Or at least I hope so. 

    One of these videos were a [top 5 list of Fire Emblem games that he wants to be made](https://www.youtube.com/watch?v=csgl37cDRRg), #1 being a Dynasty Warriors crossover with Fire Emblem... which came true. Wow. XD

    Anyways, one of the other games that he wanted to be made was actually a game depicting of Lucina's timeline, to play a game where we actually see the events of what took place in Lucina's grim future before he and the others actually went back in time, which he called “Fire Emblem: Dark Souls”. 

    Thing is, Lucina's future is about as dark as it gets. Say what you will about Awakening, but Lucina's future is WAY DARKER than even the Holy Grail that is the Jugdral series. Serenes Massacre of the Tellius series? Yied Massacre? Battle of Belhalla? These all pale in comparison when you consider dozens of villages, territories, or hell, even nations, that get utterly wiped out by zombies on a daily basis? A world where there is virtually no hope? Where everyday is literally a struggle to survive? Yeah, that's the world that Grima has created the moment he revived. 

    Just picture that for a second for real with your cast of characters having to endure it. 

    Now, this game is not meant to be a happy one. In fact, it’s meant to REALLY make you wonder what you are doing several times. 

    I'm gonna discuss mostly gameplay mechanics and how I think the game should be like to truly reflect the dark times that are being lived through. Though I am not a game designer, not do I know if the stuff I ay can even be implemented, but I'll say my piece, hear what you have to say and see if you have any suggestions that would be useful. So here goes:

    • Sacrifices

    One of the key pieces of Fire Emblem is that players generally NEVER try to lose any units. Not only does it make harder for the game, but just don’t like letting people die. Unless you're doing an Ironman run, in which case, kudo to you if you actually manage to win the game through that, and even more praise if you did it without losing units. 

    However, in this game, death and sacrifices will be UNAVOIDABLE. Remember back in Fire Emblem Shadow Dragon, in the Prologue, where you are forced to leave behind one of you units that will no longer be playable afterwards? Granted, Frey survived, but before that, we thought for sure that he was dead. 

    Well here, you will go through events in the story where you will have your units need to remain behind to die for you, or if a certain condition is not fulfilled, the story will kill them off regardless. You can't save everyone here. That's the reality of the situation. In here, sacrifices is completely unavoidable. So as you go through stories, the players will get hints that something dangerous will happen, just to give forewarning that they need to prepare themselves, and which units will be needed to be chosen to be sacrificed.

    But see, these units that will be offered will be units that might be super useful to you, or maybe you really love their character. The story will build these characters up throughout the story if they survive all the way through, while others do not. You'll possibly learn about their pasts, their families, their hopes, their dreams, and how they truly don't want to die and see another tomorrow, all to make sure that the player has the gut punching feeling where they may have to force that person to die in the end. By the end of the story, only a set number of units will survive it through, apart from those that die in the actual gameplay that wasn't reset though. 

    You can have Casual, but you will still lose units. The game will truly push a player to make the most critical decisions. 

    How these units will be sacrificed, imagine it like this. In The Future Past 2, Inigo and Owain decided to cut the bridge to allow for Brady and Yarne to escape. Had it been successful, and there wasn’t another group to ambush the latter group, Inigo and Owain would die. It would be like that. You will be forced to let someone stay behind so that the others survive. There are other scenarios where this could happen, but you will carry the weight of sacrificing people, just like how Ironman players sometimes deal with or just the characters in general. 

    • Villains

    Now, some might be thinking, who would the villain be? It has to be Grima, since he’s the only one. Now that is actually inaccurate. You know what could really make things dark? Having some people be actual humans. Owain and Inigo mentioned that in their future, they never had to take any lives. So this naturally implies that there were no such things as humans that were enemies, and it was truly only Grima and the Risen that were the true enemies. 

    But the thing is, what it they never had to encounter such a thing but others have? 

    Here’s how I would go through it. There are humans that were once your allies, might even have one or few of them be your party member, and they actually turn to side with Grima and the others. Just because Grima wants to exterminate humanity doesn’t mean that he would reject everyone that offered to join him. 

    The antagonist that we’ll be fighting won’t actually be Grima, since Grima is in fact unstoppable. Despite how in the game, Grima can be harmed by just about anyone, the story clearly implies that only Falchion with most or all of its power restored, can Grima truly be harmed. In the Drama CDs, Lucina struck Grima with Falchion after she had performed an imperfect Awakening, and states that she can hurt, but not defeat, Grima. This would mean that most conventional weapons cannot hurt Grima. So taking on Grima directly is purely suicide, and anytime he is seen, people should just run. 

    Anyways, the main villain that will be something of a recurring boss in the series will be a faithful servant of Grima, and a woman. She replaces Validar and is the one that assists Grima, acting as his envoy even. Grima knows he can kill her, but she convinces to allow her to live only till the end, expressing how she wants to see the world burn and all hope to be destroyed. She basically says anything that would get on Grima’s good side, and says that once her wish has been fulfilled, she will happily accept Grima consuming her. 

    As for the other humans that betray us? Well, think about this, this is where the female villain ends up showing exactly how she can instill despair and how vicious she is. What she does is in fact make it so that people either come join her or succumb to despair and allow themselves to die. 

    Here’s an example: Take a pair of lovers. She actually kills one and turns him into a Risen. She then purposefully makes one fight the other, and then speaks to the still living person and how make their emotions get the better of them, make them truly feel the despair of losing their loved one, make them feel that there is no more hope in this world. The fact the world has gone to hell, it makes sense why anyone would have this creeping sense of despair already inside them. So all she needs to do is play on that despair and how they lost their lover. This makes them accept their death at the hand of their lover-turned-Risen. 

    Not to mention, she could even promise some people a chance to survive, where Grima will take them in, give them power, and possibly allow them to survive past the world’s end. This is obviously a lie in the end, and she ultimately lets them get killed, but by preying on their emotional weakness, she can get other humans to turn on one another. 

    This will also instill some distrust among the heroes and others, some even questioning if there were traitors in the group.

    Now, as to how you might lose your party members as traitors, this is where the next topic comes in.

    • Bonds

    Even though this is a dark world, and hope is nonexistent, this is still Awakening, where the theme of the story is bonds. I will use some inspired things here and from Fates for this idea and how this can lead to there being traitors in your group. 

    As you know, in the game, support points from fighting alongside one another improves bonds, allowing support conversation to take place. Now here is also where I draw some particular inspiration from other games, particularly Luminous Arc 2. It’s a neat game and something in it was really good. 

    See, in there, you have the MC basically have two girls that act as his love interests. One that is originally an enemy that later becomes your ally, the other that was your ally. Depending on the choices you make, Roland can choose to support one girl or the other, and this actually causes the other girl to turn on the part on the part before entering the final dungeon, though they return to you after the battle. 

    The case is that if you have more support points with one over the other in a particular set of characters, it will cause one of them to turn traitor and become an enemy that you have to kill. Everyone in the future would obviously be unhinged a little, and love is always a powerful emotion that can make them either save the world, or destroy it. Anyone that would claim that love is a stupid reason to destroy the world REALLY doesn’t get how powerful an emotion like love is. 

    Now, how does Fates also involve in this. Remember Kaze in Birthright? Yeah. If a certain character manages to get an A support with the Lord of the game, they can potentially survive their situation, or they will die. This doesn’t go for just them. Some units can actually survive being sacrificed depending on support levels. For example, one unit chooses to remain behind to hold off the Risen. You leave them, but they are surely dead, but a conversation happens because the support is maxed out for them, and they say that they will do their best to survive for that person’s sake. This makes it that they return later on in the series, possibly stronger. 

    However, support points can only go around for so much, and even if you maxed them out with extra chapters (DLC), you will have to choose one, or points will come in from story game choices. You cannot avoid sacrifice no matter what.

    Overall, the bonds you share with your comrades matter more in this story than in the other games, so be wise in how you play it out. Every decision counts. 

    • Map Design

    Will be honest, I don’t know how to define what to make a good map design. Some seem great, but people will say that it’s gimmicky, or too hard, or stupid, etc. 

    All I can say is that the maps will mostly be focused on multiple kinds of missions, not just routing. In an apocalyptic world, it really is impossible to simply exterminate every Risen, because there are no limits to them. Grima will simply make more. 

    So you will have cases of defending a town, escape, eliminating a boss, or even escort someone important. 

    That’s about all I can go into detail there. Sorry.

    • Awakening Children

    To be honest, it’s debatable on whether they should be playable units or not in the game. This is mostly because on the case on how they are all with differing parents. How would we exactly decide who their parents were? Either canonize them, which not even Intelligent System would ever cross such a line at this point in line, or make it so that we can choose who the parents were. Depending on the console, the game can’t exactly link to Awakening file to help us choose. Or at least I think not. I’m not sure how it works. 

    Also, there’s the case of Morgan. Morgan in Awakening is unlikely to be from the same timeline. The Morgan in Awakening is heavily implied to be from the Future Past timeline, as the Hot Spring dialogue F!Morgan has with Cynthia and M!Morgan has with Inigo has implications when you remember the parent meeting dialogue with Morgan and the opposite gendered Robin. 

    So with all that, we would have the issue on how they can fit in. Would Morgan be there because we can say that Morgan is there? Or would they not be there because Robin doesn’t marry? That’s the issue. 

    And what about people that never played or owned Awakening? How would they decide? So that’s a major thing as well. 

    But if we can decide they are in the story, then there’s another thing. How often can Lucina be the lord of this series anyways? Lucina has been mostly shown to be stuck in Ylisstol all the time. But she would have to be leading the charge against others as well. But if she’s so valuable, how often can she leave the confines of Yisstol to fight the Risen? 

    But if Lucina is the main lord, I would like it if we have it that Grima DID in fact try to make repeated attacks on Lucina, try and eliminate the Naga bloodline and the only known Falchion user, to ensure his victory. And we get an explanation as to why he couldn’t kill her all this time.

    And this is also a good chance to develop the children and see just how they were in the future. Which leads to my next point.

    • Improving the Awakening children

    I accept that they tried to act the same way they do in Awakening. In fact, the way they act there is possibly their only way of coping with the life they are living. A facade they put up just so they would not have to succumb to their despair. But we could also see how strong the friendship they built here are. 

    However, therein lies the problem. 

    Anyone notice that in the Awakening supports between the children, there’s some kind of strange vibe, like they never once spoke to one another? Severa and Cynthia act like they hate one another. Everyone picks on Yarne for his cowardice. And Kjelle (the bitch of the group) pretty much looks down on the others? Like what? 

    These twelve have been fighting for god knows how long in the apocalyptic world, and they are somehow unable to stand being in the same room as one another? How? That’s literally impossible. If they fought together for so long, Severa and Cynthia should already be besties like their moms, Yarne might be a coward, but everyone would know his reasoning and also know that he is brave when it matters most, and Kjelle should actually have gotten to a point where she would acknowledge the strength of her comrades. It makes absolutely no sense that they would act like they’ve never had a single conversation. 

    Yes, I will buy what happened in the Drama CD where they argued, because its a huge decision and the more tense the situation, the more emotions run high and they are ready to say and do things that might just break things down. However, I refuse to accept that the friendship they developed over the years would act like its nonexistent in the Awakening timeline. 

    Furthermore, in Lucina’s case, we can actually have cases where she shows how much of a leader she is, or rather, how hard she had to be forced to work as being a leader because of how the situation demanded that she lead. However, we could also have moments when one of the other characters question how she accepts the sacrificed lives of others so easily and explains how she must be so used to it that she doesn’t even care anymore, Lucina for a moment breaks and gets angry at that, saying that of course that she cares, and even says that every life lost is a life that she failed to protect. How she has to take the burden of saving the world all because she is the only known Falchion user, and if she dies, no one can save the world. And how everyone is dying because they believe in her. 

    It could show just how much pressure Lucina truly is under. How this isn’t the pressure that Marth and the other heroes were on. Lucina is the ONLY one that can. If say that her possibly siblings don’t know that they can wield Falchion, and Owain showed that he can’t wield it, then Lucina is the only one that can. And the fact that if she fails, she let the entire place down. The billions of lives that perished were all for naught. 

    When we sacrifice units in the game, we would possibly feel frustration and anger towards it. This is how Lucina feels, times a billion, as we are sacrificing a handful compared to what Lucina is forced to sacrifice. 

    • Endings

    So the biggest question it, how does the ending goes. Well, here’s the thing. As Awakening is a thing, the story ends in failure. Lucina never gets the 5 Gemstones onto the Fire Emblem and thus hope is lost. However, they go back in time and Grima follows, and this causes the Risen to decrease in number, and thus the remaining units are free at last. They survived because they were somewhere else at the time. So with Grima gone and the Risen gone, they rebuild. 

    Of course, Anankos does his magic and the world is fixed (bullshit!) as shown in Hidden Truths. 

    Now the other endings, it’s the status of the units that survived. But wait, not everyone survived. Ah, but this is where you won’t have to worry. Unlike Revelations where Scarlet’s death is treated like a demerit on your ending, the sacrificed units get an ending, even the ones that became traitor. The sacrificed ones say that their sacrifice allowed their friends to survive or save someone. The traitors one is of them still remembered as a friend and hoping they are able to be happy in their next life, and so on. 


    And that is my idea on how Fire Emblem: Dark Souls, will be like as a game. Let me know in the comments about your thoughts. How you’d improve on things, and so on.
     

     

    This is a story, which would be the best one since years, impressive! I really hope that IS would do something good as your did it for Fire Emblem: Dark Souls, with all the possible sacrifices and descisions would it be the FE with the most replayable story, I think it would become a favourite of mine.
    Thank you very much!

  6. I read an really interesting post by omegaxis1.

    1 hour ago, omegaxis1 said:

    I wouldn't say that the Awakening story was bad at all. In fact, the Awakening writers did a fantastic job with what they were given. The flaw in Awakening is the issue that it's just very rushed. The 3DS can only hold so much, after all. Had Awakening been for an actual console like the Wii or such, they actually could have written far more of the story into it, explore more, even make us have a serious understanding of just how dark the Future Past story can be. I would seriously love a game based around Lucina's future, and it emphasizes just how terrible Lucina's world had become.

    The Jugdral series is loved so much because of how they don't hold back in showing us how dark the story gets. 

    Let me explain with something like Awakening. 

    In Awakening, we get a glimpse of Lucina's future, see that it's ravaging us, and is causing much havoc. We see how terrifying Grima actually can be. But the people that die in the future past are just no names most of the time. 

    In Jugdral, we see Eldigan as a character that is struggling with his loyalty, towards his liege, his honor, his sister, his best friend, and in the end, regardless of what happens, he either dies as a foolish soldier of Chagall, or dies branded as a traitor by Chagall. He has no good way to go. And we're invested in him because of how we would love for him to join us. And then we find out there's no escape from death for him. And Deirdre is vital to Manfroy's plans, and we fid how she falls with Sigurd and they have a child together, and then Sigurd loses her. It's saddening because we're invested. 

    This made the story of Awakening for me far more interesting and lead me to think about what could have been done with it. I think that the dark future had more potential than the timeline of Chrom, I am interested to hear some thoughts about this timeline and story.

  7. The story of FE4 was my favourite story of the franchise, it shows the dark side of being a lord and war.  One of my favourite moments is as Sigurd got the Tyrfing.
     

    59 minutes ago, omegaxis1 said:

    Every story can be considered very dark and terrible when you actually learn about it, but the Jugdral series are generally much more dark because of how things are presented. In fact, some fans believe that the Tellius series might have actually have been created from Kaga's notes, as the Berwick Saga actually has a LOT of similarities to the Tellius series. 

    I wouldn't say that the Awakening story was bad at all. In fact, the Awakening writers did a fantastic job with what they were given. The flaw in Awakening is the issue that it's just very rushed. The 3DS can only hold so much, after all. Had Awakening been for an actual console like the Wii or such, they actually could have written far more of the story into it, explore more, even make us have a serious understanding of just how dark the Future Past story can be. I would seriously love a game based around Lucina's future, and it emphasizes just how terrible Lucina's world had become.

    The Jugdral series is loved so much because of how they don't hold back in showing us how dark the story gets. 

    Let me explain with something like Awakening. 

    In Awakening, we get a glimpse of Lucina's future, see that it's ravaging us, and is causing much havoc. We see how terrifying Grima actually can be. But the people that die in the future past are just no names most of the time. 

    In Jugdral, we see Eldigan as a character that is struggling with his loyalty, towards his liege, his honor, his sister, his best friend, and in the end, regardless of what happens, he either dies as a foolish soldier of Chagall, or dies branded as a traitor by Chagall. He has no good way to go. And we're invested in him because of how we would love for him to join us. And then we find out there's no escape from death for him. And Deirdre is vital to Manfroy's plans, and we fid how she falls with Sigurd and they have a child together, and then Sigurd loses her. It's saddening because we're invested. 

    That's the key difference. The investment. 

    People don't find Emmeryn's sacrifice that impactful because she had such little screen time and not enough chances for us to be invested in her.

    I didn't like the story of Awakening much, since timetraveling do not fit Fire Emblem in my opinion and as you said the majority of dying people are just no names. Another problem is, Chrom, who is a bad version of Ike,  he wasn't really able to be a true lord.
    But the major problem was the first war with Gangrel, who was in this time just a flat antagonist . The best part of this time was that we met Validar and learned a bit about the Grimleal. 
    The best part of Awakening was at the same time one of my problem's with it, the future. I was really interested to know what happened there, but we didn't get much of it.
    I think it would be better, if Awakening had more focused on it.
    I am really interested to know more about your ideas of Lucina's future, therefore I start a new topic about this.

  8. 31 minutes ago, Faellin said:

    The "New" vs "Old" FE arguements. Just let people play what they like... Heck I like BOTH! with PoR and Awakening being 2 of my favorites.

    Or did you mean game mechanics?

    Then the 2nd generation system. Awakening did it fine since it made sense for story reasons. It felt incredibly out of place in fates. I'd rather they stick to making the 1st gen as well written as possible instead.

    In my opinion was the writing of the "New" FE's worse than the old ones, especially Fates was terrible.
    In the other hand were the game mechanics in general better done than before, but there are some exceptions, like capture, bows or child units.
    What the 2nd did was not good at all, in Fates and Awakening. I think that just the way of FE4 was right for the story, because timetraveling or deeprealms don't fit Fire Emblen in my opinion, but I have to say that it don't mean that they are bad as a character.
    The "New" FE's had a huge amount of characters, where some were really well written and many others were really bad(e.g. Peri), but the gameplay become better, which and the characters is the most important point of every FE in my opinion and everyone has another opinion what they think is the most important thing of FE.
     

  9. Sigurd becames burned to ash.

    Caeldori is based on Cordelia.

    Bantu is not important after rescuing Tiki.

    Marth is in the higher difficulties to weak to defeat Medeus.

    Lyn goes lost in the main story.

    Ike shouldn't be so important  in Radiant Dawn.

    Eirika is too naive.

    Micaiah has to share her game with Ike.

    Ephraim don't think enough about his actions.

    Nergal would kill his own children.

    Yen'fay just disappears after the war.

    Hector has low skill and speed.

    Hardin would sacrifices his own wife.

  10. -Fog of war
    -Loli Manaketes
    -Flat villians
    -Dragons as the final boss
    -Weapon weight
    -Avatars as main characters

    On 28.3.2018 at 10:54 PM, Dreamyboi said:

    Lack of Politics (I think it'd be great if the conflict weren't as simple as just "Evil Nation vs Good Nation", use some imagination)


    -It was time, that this becomes metioned.

  11. Areone is really hard to understand, I think he just don't know what he really want.  I was a bit salty about his decision, since I was hoping to play him.

    13 hours ago, Jotari said:

    Maybe at that point he decided to join her since he'd lost Thracia one way or the other and couldn't use it as a justifable reason to fight against her?

    I thins think that this could be one reason, Thracia was the best reason the fight against her, without Thracia is he unable to fight against Altenna.

  12. My favourite characters of the franchise are Sigurd and Caeldori.
    Sigurd is for me the ideal lord,  he is a realistic lord who is fighting for his country and family. He is a really reliable person and fullfills the last whish of his father. After all is his trust in his friends his end, but he dies as a true hero.
    Caeldori is in my opinion the pearl of the newer games, she is hard working and has the feeling to be in the shadow of Subaki, she also is realistic and knows that true perfection is just a illusion.Aside of her main trait is Caeldori really kindful and cares a lot about the army and her friends.
    In this glorious franchise are far more noteworthy characters in my point of view, but I think these both are my top two and it should not become too much.

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