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Zeo

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About Zeo

  • Birthday May 6

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  • Favorite Fire Emblem Game
    Blazing Sword

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    Hector

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  • I fight for...
    Elibe

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Zeo's Achievements

  1. Easiest skip in a long time. With the last New Heroes banner, Attuned Caeda wrecked me even though I was gonna skip and I ended up going all the way to spark for her with a literal 5.25% rate and no five stars. No such trap this time. I already have emblem Ike so I'm pretty safe to just dump whatever orbs I grab towards the Green Dream or the Kids banner for ridiculously OP Female Robin. That being said, congrats to whoever has been waiting for these units. I'm gonna go back to sitting around waiting for Edward...
  2. I hate to be that guy, but does anyone know when the AHR Banner is supposed to drop? I've been sitting around waiting but I'm scrolling through the news and I don't exactly know where to look if that information is available.
  3. Prime would work out, but I would need Pledge like you said and that isn't readily available at this point in time. It's true that it would free up the Seal slot however, so I will consider it depending on what's coming up. It doesn't feel like Finish is really for him, but Boost 4 could have value. I will wait to see what fodder becomes available when entering the new month. Losing the full Gambit effect is painful when you have so many units with DR that he can't cut through. But the instant Aether on retaliation does help with self sustain. That being said, I actually forgot I was trying to get Pledge fodder. But both Legendary M and F Alear will be available (likely F anyways if she beats Sanaki) so we'll see where that ends up. It's definitely his best C skill though. If I were to get that, I could potentially try him with Emblem Marth and see if it's worth the tradeoff. It's not so much the damage, but the loss of DR that really hurts him there. If they were to come out with a Pledge Echo skill or a breath Echo skill I think that would be great honestly. I'd rather have ATK/DEF or ATK/SPD Oath 4 in the C slot and have cooldown acceleration in the X slot. It would be really weird to go for a No Quarter build on him at this point. But either way, if I come into that fodder, it's probably going to be saved for another unit (Like Nonexistent Edward who for some reason still isn't in FEH even though we have 3-4 Micaiahs and Sothes.)
  4. This looks like a disgustingly broken and utterly busted unit. Even by today standards. And despite that, I look at him and all I see is ATK/SPD Pledge fodder. I might spark on this banner just for that, depending on what happens with the AHR Gaunlet, given that F!Alear has a pretty good chance of losing that.
  5. This has been on my mind for a while. But I'm finally gonna address it here. How do I improve my Ross? You know me, I was the Matthew guy. Well this is my max investment favorite of today. I use him for pretty much all content, but he's started to plateau, so I've been trying to figure out how to take him to the next level. A skill I got from Ganglot when I inherited Arcane Downfall on him before he got his prf. It feels outdated. The +5 Res has definitely helped him out in a few spots when he tanks a magic unit but I doubt it serves him as much as other A skills would. I want him to be able to deal with ranged threats if he can help it which is why I'm not going for a finish skill. But I'm unsure how to proceed now that the DC seal is a thing. What would be some optimal routes for him to go? ATK/SPD Finish 4 with the DC Seal? or Maybe Fire or Earthflood Boost with the DC Seal so he can deny specials? I'm open to suggestions. Gambit 4 is pretty much his best B skill with his prf. I'm not interested in building an Arcane Prima Ross and skills like Potent 4 and Spurn 4 seem wasted on him. Still if you have any ideas you're welcome to share. C Skill is in dire need of a revamp. I have no idea what to put here. The +DEF he gets is welcome, but the ATK boost is made pointless by the Oath skill and the debuffs he applies are less useful since his partner is my +10 Ilyana who applies DEF/RES Ploy 3, making this skill almost useless. Time's Pulse 4 is useless because without Special Cooldown +1 he still can't charge Aether in one round of combat. ATK/SPD Oath 4 is an option but ATK Oath Echo takes away a lot of the value of that C skill, so he's in an awkward spot. The Seal depends on his kit, so right now I just have stats in there. The Echo skill is fine until a better one comes out. A Breath Echo would probably be his best. Then with TP he could charge Aether in one round of EP combat assuming there's no Guard on his foe. Emblem Marth is useless for him sadly, the -1 Special Acceleration makes Gambit weaker and we can't have that. So, suggestions?
  6. @Ice Dragon Based on that, it seems like Potent 4 has more universal use for Guy. But I think based on what you said, I'm going to go with Spurn 4 and swap DC out for a Stat Boosting skill instead. I don't know who should get Potent 4 yet, but I'm not sold on guy. So I'm going to wait for another unit.
  7. I have a very simple question. Two actually. 1. Who wants Potent 4? I have Potent 4 fodder now so that's really interesting, no idea who I would give it to so I'm sitting on it. 2. I have a +10 +ATK/+SPD Guy. Should he get Potent 4 or Spurn 4? Pretty standard ATK/SPD Finish 4/Time's Pulse 4/Vital Astra build with either the Distant Counter or Guard Seal on him. But he's missing his B skill. Spurn's DR and damage is great but with Potent I don't have to worry about speed and the followup is nice. But if I give him Spurn 4 I can save Potent for someone else (Maybe Edward?! Dawn Brigade banner when?!)
  8. If that turned out to be the case, it's not really a strike against Edward. He would never be a GHB regardless. That would be a great opportunity for Stefan. Pretty much the only way Edward is coming to FEH is either on a banner (likely a demote like Kagetsu because male sword infantries mostly don't get prf treatment unless you're Marth or Harken.) or a TT reward which is more along the lines of a unit like Aran or Laura. It has to be a Dawn Brigade banner which is inherently a problem because there are 4 core members that aren't Sothe and Micaiah and since there's always a Rearmed/Attuned/Duo unit on those banners now we're pretty much guaranteed to get at least one character that is already in the game. Another route they could take is the Inigo/Ross/Patty route where they just inject him into the pool, that would suck though. Seems like they would do that for Leonardo for some reason. But I digress.
  9. When you come to the sad realization that every nearly every Tellius Myrmidon has been added into Heroes except for your favorite... Edward when? Will the Dawn Brigade ever show up in FEH? I swear to God if the next sword unit we get from Tellius is Stefan... I'm going to shoot someone.
  10. I hate to be that guy, but I have to be honest, seeing Emblem Marth made me realize that I actually really want an Emblem Lyn. As many alts as she has... It would be so nice to have access to an Infantry Sword Lyn that isn't the most dated unit in the history of the game. A nice modern Myrmidon Lyn (With the Mani Katti) with good stats and abilities that I don't have to sell an arm and a leg to make good. That being said, I have no idea what her Emblem Ring would do, probably something like Dodge or +10 damage when special triggers. That would actually be pretty strong despite it's simplicity. Or maybe we can be mean and give effective damage against Cavs and Armor, though maybe we'd save that for Micaiah.
  11. I would actually prefer Young Ike and Mist to Young Mia in the HoF. In fact, all 4 of the young units would be wins. For green, Young Ilyana would be a better pick than Boyd I think as far as greens go (there are quite a few infantry axe choices even free. Y!Boyd has a prf, but I don't think it's worth it. Then Y!Ike and Y!Soren. For a blue, K!Soren would be a pretty amazing choice. To me it would be preferable to Bertram, Petrine or Gatrie. PoR overall has some pretty fun choices. OG!Ike is actually among the worst of them in my personal opinion. So I don't see why they'd pick L!Ike. He's literally not even from that game technically.
  12. If I pull an L!Hinoka I may go for her. Otherwise Takumi, just to be that guy. He's probably going to win, let's be honest.
  13. Red is so disgustingly broken. L!Hinoka has been a menace to deal with, Rearmed Chrom speaks for himself and Elincia is just nonsense. I literally have to spark for Rearmed Chrom alone because Arcane Devourer is too good and I have too many units that want it (Lyn and Guy specifically.) I happen to have a week or so left of FEH Pass so I'm definitely going to have to spark on this banner. I'll grab Chrom, if I get him on the way, I'll snag Elincia and hit the road (Hinoka is great, but Elincia's whole playstyle and support really appeals to me.) The only downside is that I don't have an infinite amount of orbs, and In order to spark on this banner, I won't be able to snipe red so I'll have to be efficient and do full pulls. Aside from red, the rest of the colors are pretty eh. Blue is underwhelming. I already have Seiros, Noah is nothing and while I like Gilliam, he is a one off so he probably won't see much use. Green is literally worthless. I already have Dagr and L!M!Byleth, Otr has no value for me at all and none of these units have SI that's worth anything. Colorless actually has nice value though. Legendary Claude is pretty strong (even if L!Hinoka is far superior), Fallen Maria is actually amazing both as a unit and fodder (which would be nice for Serra) and Gotoh is actually a pretty nice unit too. It's definitely nice knowing with FEH Pass at least one of these units is guaranteed.
  14. I don't know how much traction topics like this get here anymore, and I'm sure someone has created something like this before. But I had a thought I wanted to share as well as ideas. A lot of these newer units come out with their own prf skills, many of them being more prominent units from their games. But in the older days, units getting their own A, B or C skills wasn't a thing. What if older units, especially some of these protagonist characters like Ike got their own prf slot skills, or even a new weapon? Something like Lyn's weapon for example is archaic being literally one of the first refines. What would a new weapon look like or a prf skill. Keep in mind this is taking into account the units original statline, so it's not going to be a brand new unit, but I just wanted to share thoughts as well as pick anyone's brain if they had anything to share. I'm gonna make an example here: Matthew or Jaffar Beloved's Dagger - Accelerates Special Trigger -1 - If Unit's Max Special Cooldown Count is 3 or more, grants special cooldown count +3 to unit before unit's first attack and special cooldown count +2 before unit's followup attack. - At start of combat, if unit's HP ≥ 25%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack) and reduces damage from foe's first attack during combat by 30%. - Dagger Effect Description: So the idea of this weapon is pretty simple. Matthew or Jaffar go in, proc lethality immediately and follow up with another hit that hopefully can finish off their target. If they can retaliate, the weapon will charge another Lethality for almost certain death. This is offset by their innately abysmal attack stat and they get guard and DR for sustain. On most modern units (like Winds Offered Claude for example...) this would be nonsense, but it balances out for units like these. Side Note: Obviously Beloved's Dagger can have the same meaning for either of these two (Leila or Nino, depending on who we're talking about.) Fell Contract (B Skill) - Enables Canto [Recall] - At Start of turn, if unit's HP ≥ 25%, grants "Unit can move to a space within 2 spaces of any foe within 2 spaces" - Neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. - Restores 30% of damage dealt when Special triggers during combat. (Stacks with effects of skills like Sol.) Description: Building off of their weapon, this skill allows the thieves to warp in, essentially assassinate a target and then warp back to their original location. Tempo prevents any kind of guard effect from blocking the special, and the built in heal patches up the damage they take from the counterattack assuming they proc lethality twice. Guard is in place from the weapon and tempo is an extra layer of protection, preventing units from charging their special and nuking them on the counterattack.
  15. So Arcane Euphoria is perfect for Ilyana as are the skills for the most part. It just so happens I had her at +9 waiting to be completed (she was a forma but I didn't do well with the skills except for ATK/RES Finish.) So I got 2 questions. 1. I've ascended her RES stat. Should I use Trait fruit to make her +ATK or +SPD? It's weird because picking one subtracts from others, she's +10 and given max DF, so her stat spread is gonna look like one of these (with Arcane Euphoria equipped with no refine stones) +ATK = 47/63/40/25/52 +SPD = 47/60/43/25/52 We can pretty much assume that she'll be going all in on ATK and RES. Which means the refine for Euphoria will likely be +RES to help win the ploy check. With that in mind, 3 additional speed is substantial and that may allow her to win some speed checks against units with followup prevention. The 3 attack is very nice for killing, but she's going to get the +10 true damage from exposure anyways, so is it worth it to lose out on some doubles? Which is better? 2. Her build. These are placeholders, she'll get everything from Plumeria. But how do I improve her? Iceberg seems like an obvious choice, given her RES. ATK/RES Finish is nice but I feel like she'll get more milage out of Still Water because of the ploy effect, but what that means is she'll basically blow up attacking anything physical with Distant Counter which is my concern with going both with the A skill an the seal. With both though, pretty much everything imaginable is going to get ployed. For the B skill I have no idea what to do. I got ATK/RES Tempo from the HoF which is pretty useless. QR4 and Lull ATK/RES 3 seem archaic for her despite them synergizing with her kit somewhat. Mag' Null Followup seems like a nice choice, SS3 might also be an option but the problem is, if she uses Iceberg, when is she going to get that first proc without any sort of +1 to cooldown charge? C skill is a no brainer, Ploys all day. Seal slot is another story. With Still Water she can ploy everything under the sun, but with something like Heavy Blade she can proc Iceberg in one round of combat if she doubles. That's her attack stat, +15% of her ATK and 33 additional points of damage from her RES stat. That's nonsense. But on the other hand, 70 ATK isn't the highest in todays meta and she might not even be able to double anyways.
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