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Zeo

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Everything posted by Zeo

  1. I hate to be that guy, but does anyone know when the AHR Banner is supposed to drop? I've been sitting around waiting but I'm scrolling through the news and I don't exactly know where to look if that information is available.
  2. Prime would work out, but I would need Pledge like you said and that isn't readily available at this point in time. It's true that it would free up the Seal slot however, so I will consider it depending on what's coming up. It doesn't feel like Finish is really for him, but Boost 4 could have value. I will wait to see what fodder becomes available when entering the new month. Losing the full Gambit effect is painful when you have so many units with DR that he can't cut through. But the instant Aether on retaliation does help with self sustain. That being said, I actually forgot I was trying to get Pledge fodder. But both Legendary M and F Alear will be available (likely F anyways if she beats Sanaki) so we'll see where that ends up. It's definitely his best C skill though. If I were to get that, I could potentially try him with Emblem Marth and see if it's worth the tradeoff. It's not so much the damage, but the loss of DR that really hurts him there. If they were to come out with a Pledge Echo skill or a breath Echo skill I think that would be great honestly. I'd rather have ATK/DEF or ATK/SPD Oath 4 in the C slot and have cooldown acceleration in the X slot. It would be really weird to go for a No Quarter build on him at this point. But either way, if I come into that fodder, it's probably going to be saved for another unit (Like Nonexistent Edward who for some reason still isn't in FEH even though we have 3-4 Micaiahs and Sothes.)
  3. This looks like a disgustingly broken and utterly busted unit. Even by today standards. And despite that, I look at him and all I see is ATK/SPD Pledge fodder. I might spark on this banner just for that, depending on what happens with the AHR Gaunlet, given that F!Alear has a pretty good chance of losing that.
  4. This has been on my mind for a while. But I'm finally gonna address it here. How do I improve my Ross? You know me, I was the Matthew guy. Well this is my max investment favorite of today. I use him for pretty much all content, but he's started to plateau, so I've been trying to figure out how to take him to the next level. A skill I got from Ganglot when I inherited Arcane Downfall on him before he got his prf. It feels outdated. The +5 Res has definitely helped him out in a few spots when he tanks a magic unit but I doubt it serves him as much as other A skills would. I want him to be able to deal with ranged threats if he can help it which is why I'm not going for a finish skill. But I'm unsure how to proceed now that the DC seal is a thing. What would be some optimal routes for him to go? ATK/SPD Finish 4 with the DC Seal? or Maybe Fire or Earthflood Boost with the DC Seal so he can deny specials? I'm open to suggestions. Gambit 4 is pretty much his best B skill with his prf. I'm not interested in building an Arcane Prima Ross and skills like Potent 4 and Spurn 4 seem wasted on him. Still if you have any ideas you're welcome to share. C Skill is in dire need of a revamp. I have no idea what to put here. The +DEF he gets is welcome, but the ATK boost is made pointless by the Oath skill and the debuffs he applies are less useful since his partner is my +10 Ilyana who applies DEF/RES Ploy 3, making this skill almost useless. Time's Pulse 4 is useless because without Special Cooldown +1 he still can't charge Aether in one round of combat. ATK/SPD Oath 4 is an option but ATK Oath Echo takes away a lot of the value of that C skill, so he's in an awkward spot. The Seal depends on his kit, so right now I just have stats in there. The Echo skill is fine until a better one comes out. A Breath Echo would probably be his best. Then with TP he could charge Aether in one round of EP combat assuming there's no Guard on his foe. Emblem Marth is useless for him sadly, the -1 Special Acceleration makes Gambit weaker and we can't have that. So, suggestions?
  5. @Ice Dragon Based on that, it seems like Potent 4 has more universal use for Guy. But I think based on what you said, I'm going to go with Spurn 4 and swap DC out for a Stat Boosting skill instead. I don't know who should get Potent 4 yet, but I'm not sold on guy. So I'm going to wait for another unit.
  6. I have a very simple question. Two actually. 1. Who wants Potent 4? I have Potent 4 fodder now so that's really interesting, no idea who I would give it to so I'm sitting on it. 2. I have a +10 +ATK/+SPD Guy. Should he get Potent 4 or Spurn 4? Pretty standard ATK/SPD Finish 4/Time's Pulse 4/Vital Astra build with either the Distant Counter or Guard Seal on him. But he's missing his B skill. Spurn's DR and damage is great but with Potent I don't have to worry about speed and the followup is nice. But if I give him Spurn 4 I can save Potent for someone else (Maybe Edward?! Dawn Brigade banner when?!)
  7. If that turned out to be the case, it's not really a strike against Edward. He would never be a GHB regardless. That would be a great opportunity for Stefan. Pretty much the only way Edward is coming to FEH is either on a banner (likely a demote like Kagetsu because male sword infantries mostly don't get prf treatment unless you're Marth or Harken.) or a TT reward which is more along the lines of a unit like Aran or Laura. It has to be a Dawn Brigade banner which is inherently a problem because there are 4 core members that aren't Sothe and Micaiah and since there's always a Rearmed/Attuned/Duo unit on those banners now we're pretty much guaranteed to get at least one character that is already in the game. Another route they could take is the Inigo/Ross/Patty route where they just inject him into the pool, that would suck though. Seems like they would do that for Leonardo for some reason. But I digress.
  8. When you come to the sad realization that every nearly every Tellius Myrmidon has been added into Heroes except for your favorite... Edward when? Will the Dawn Brigade ever show up in FEH? I swear to God if the next sword unit we get from Tellius is Stefan... I'm going to shoot someone.
  9. I hate to be that guy, but I have to be honest, seeing Emblem Marth made me realize that I actually really want an Emblem Lyn. As many alts as she has... It would be so nice to have access to an Infantry Sword Lyn that isn't the most dated unit in the history of the game. A nice modern Myrmidon Lyn (With the Mani Katti) with good stats and abilities that I don't have to sell an arm and a leg to make good. That being said, I have no idea what her Emblem Ring would do, probably something like Dodge or +10 damage when special triggers. That would actually be pretty strong despite it's simplicity. Or maybe we can be mean and give effective damage against Cavs and Armor, though maybe we'd save that for Micaiah.
  10. I would actually prefer Young Ike and Mist to Young Mia in the HoF. In fact, all 4 of the young units would be wins. For green, Young Ilyana would be a better pick than Boyd I think as far as greens go (there are quite a few infantry axe choices even free. Y!Boyd has a prf, but I don't think it's worth it. Then Y!Ike and Y!Soren. For a blue, K!Soren would be a pretty amazing choice. To me it would be preferable to Bertram, Petrine or Gatrie. PoR overall has some pretty fun choices. OG!Ike is actually among the worst of them in my personal opinion. So I don't see why they'd pick L!Ike. He's literally not even from that game technically.
  11. If I pull an L!Hinoka I may go for her. Otherwise Takumi, just to be that guy. He's probably going to win, let's be honest.
  12. Red is so disgustingly broken. L!Hinoka has been a menace to deal with, Rearmed Chrom speaks for himself and Elincia is just nonsense. I literally have to spark for Rearmed Chrom alone because Arcane Devourer is too good and I have too many units that want it (Lyn and Guy specifically.) I happen to have a week or so left of FEH Pass so I'm definitely going to have to spark on this banner. I'll grab Chrom, if I get him on the way, I'll snag Elincia and hit the road (Hinoka is great, but Elincia's whole playstyle and support really appeals to me.) The only downside is that I don't have an infinite amount of orbs, and In order to spark on this banner, I won't be able to snipe red so I'll have to be efficient and do full pulls. Aside from red, the rest of the colors are pretty eh. Blue is underwhelming. I already have Seiros, Noah is nothing and while I like Gilliam, he is a one off so he probably won't see much use. Green is literally worthless. I already have Dagr and L!M!Byleth, Otr has no value for me at all and none of these units have SI that's worth anything. Colorless actually has nice value though. Legendary Claude is pretty strong (even if L!Hinoka is far superior), Fallen Maria is actually amazing both as a unit and fodder (which would be nice for Serra) and Gotoh is actually a pretty nice unit too. It's definitely nice knowing with FEH Pass at least one of these units is guaranteed.
  13. I don't know how much traction topics like this get here anymore, and I'm sure someone has created something like this before. But I had a thought I wanted to share as well as ideas. A lot of these newer units come out with their own prf skills, many of them being more prominent units from their games. But in the older days, units getting their own A, B or C skills wasn't a thing. What if older units, especially some of these protagonist characters like Ike got their own prf slot skills, or even a new weapon? Something like Lyn's weapon for example is archaic being literally one of the first refines. What would a new weapon look like or a prf skill. Keep in mind this is taking into account the units original statline, so it's not going to be a brand new unit, but I just wanted to share thoughts as well as pick anyone's brain if they had anything to share. I'm gonna make an example here: Matthew or Jaffar Beloved's Dagger - Accelerates Special Trigger -1 - If Unit's Max Special Cooldown Count is 3 or more, grants special cooldown count +3 to unit before unit's first attack and special cooldown count +2 before unit's followup attack. - At start of combat, if unit's HP ≥ 25%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack) and reduces damage from foe's first attack during combat by 30%. - Dagger Effect Description: So the idea of this weapon is pretty simple. Matthew or Jaffar go in, proc lethality immediately and follow up with another hit that hopefully can finish off their target. If they can retaliate, the weapon will charge another Lethality for almost certain death. This is offset by their innately abysmal attack stat and they get guard and DR for sustain. On most modern units (like Winds Offered Claude for example...) this would be nonsense, but it balances out for units like these. Side Note: Obviously Beloved's Dagger can have the same meaning for either of these two (Leila or Nino, depending on who we're talking about.) Fell Contract (B Skill) - Enables Canto [Recall] - At Start of turn, if unit's HP ≥ 25%, grants "Unit can move to a space within 2 spaces of any foe within 2 spaces" - Neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. - Restores 30% of damage dealt when Special triggers during combat. (Stacks with effects of skills like Sol.) Description: Building off of their weapon, this skill allows the thieves to warp in, essentially assassinate a target and then warp back to their original location. Tempo prevents any kind of guard effect from blocking the special, and the built in heal patches up the damage they take from the counterattack assuming they proc lethality twice. Guard is in place from the weapon and tempo is an extra layer of protection, preventing units from charging their special and nuking them on the counterattack.
  14. So Arcane Euphoria is perfect for Ilyana as are the skills for the most part. It just so happens I had her at +9 waiting to be completed (she was a forma but I didn't do well with the skills except for ATK/RES Finish.) So I got 2 questions. 1. I've ascended her RES stat. Should I use Trait fruit to make her +ATK or +SPD? It's weird because picking one subtracts from others, she's +10 and given max DF, so her stat spread is gonna look like one of these (with Arcane Euphoria equipped with no refine stones) +ATK = 47/63/40/25/52 +SPD = 47/60/43/25/52 We can pretty much assume that she'll be going all in on ATK and RES. Which means the refine for Euphoria will likely be +RES to help win the ploy check. With that in mind, 3 additional speed is substantial and that may allow her to win some speed checks against units with followup prevention. The 3 attack is very nice for killing, but she's going to get the +10 true damage from exposure anyways, so is it worth it to lose out on some doubles? Which is better? 2. Her build. These are placeholders, she'll get everything from Plumeria. But how do I improve her? Iceberg seems like an obvious choice, given her RES. ATK/RES Finish is nice but I feel like she'll get more milage out of Still Water because of the ploy effect, but what that means is she'll basically blow up attacking anything physical with Distant Counter which is my concern with going both with the A skill an the seal. With both though, pretty much everything imaginable is going to get ployed. For the B skill I have no idea what to do. I got ATK/RES Tempo from the HoF which is pretty useless. QR4 and Lull ATK/RES 3 seem archaic for her despite them synergizing with her kit somewhat. Mag' Null Followup seems like a nice choice, SS3 might also be an option but the problem is, if she uses Iceberg, when is she going to get that first proc without any sort of +1 to cooldown charge? C skill is a no brainer, Ploys all day. Seal slot is another story. With Still Water she can ploy everything under the sun, but with something like Heavy Blade she can proc Iceberg in one round of combat if she doubles. That's her attack stat, +15% of her ATK and 33 additional points of damage from her RES stat. That's nonsense. But on the other hand, 70 ATK isn't the highest in todays meta and she might not even be able to double anyways.
  15. Efficiency comes 2nd to favorites when it comes to unit choices. Desert Soren is essentially a no brainer as I like him as well. But only after giving the first Arcane weapon to Ilyana (or Lute, but she's +3 so that's unlikely.). Desert Byleth and Summer Tharja are amazing choices. But the amount of orbs you'd need to pull for them, even as a *4 special unit is too much for a F2P if they aren't favorites. And for me, if I'm putting such premium fodder on a unit, they either have to be a favorite or a unit I plan to max invest. And for merges it's just tough to do that with rarer units. Speaking more to efficiency. The guaranteed followup and nature of this tome seems to lean more towards hard hitting tome users who aren't necessarily all that fast. Of which Ilyana fits the role fine. Desert Soren is objectively the best choice, but the grail and feather cost to build him up when Ilyana already has things like ATK/RES Finish 4 (She was a forma) is simply not worth it.
  16. Just thinking about something nonsensical. How could you make a unit like Odin viable in today's meta and I thought of something hilarious that would probably break any other unit. At start of combat, if foes special is ready, inflicts special cooldown +1 on foe before their first attack, and unit can counterattack regardless of foes range. If Unit's HP > 25%, reduces damage from foes attacks by 30%, and also, if unit can counterattack, swaps unit and foe's ATK stat and unit heals 7 HP both per attack and after combat. Stack Fortress DEF/RES 3 and the Fortress DEF/RES 2 Seal on him, give him DEF/RES Oath 4 and Mystic Boost 4 and he's effectively immortal. Theoretically speaking, all of the DR Piercing and special effects would still apply for other units (attacking with +15 of their ATK or SPD stat, etc), but they would be applying all of those stats to Odin's base ATK stat which at max investment is 43 without an ATK boon. For reference, he's got 51/51 defenses if he's +DEF/RES. Then there's the bonuses from DEF/RES Oath and the -5 to ATK from Mystic Boost. You'd be relying purely on the damage for specials combined with DR piercing in order to kill him which would get shut down by the scowl effect on his weapon. There's basically no way to kill him. And depending on his opponent's ATK stat, he could be fighting people with upwards of 70 ATK, meaning he's effectively oneshotting people. It's insane to think about. Don't mind me, just having some fun in my head, I wonder how I could break Matthew...
  17. @Ice Dragon Distant A/S Solo is a no brainer, but it's extremely rare fodder that I'm unlikely to have any time soon and even if it were to appear on a banner, I'd have to summon two of F!F!Byleth so it's unlikely. I have to try to be realistic. I feel the same way about Finish Skills for this build I did before the stat buffs are great and really easy, but I don't feel like it's that worth it for such a high CD special that you'll basically never have ready and/or only proc a single time. You could actually do some really nonsense stuff with Ross like a Finish 4 Skill, Miracle, ATK/SPD Pledge and the Mystic Boost seal to just make him a cockroach. It sounds extremely fun but it's not realistic or practical. Earthfire or Windfire boost are good choices but who knows when they will exist. I'll try for a Finish skill like you said regardless. The statbuffs are significant. Otherwise I'll shoot for Distant Storm if I can. ATK/SPD Pledge probably won't be an easily accessable skill for a long time. It's exactly what he wants but I doubt I'll be able to get it. I'll try for either an Oath skill or wait for ATK/DEF Pledge. For a seal, the Breath Seal seems good but of all the ones you listed only that one really resonates with me. On the other hand, the seal he's got right now gives him +3 ATK and SPD for securing kills and taking down slower units without followup negation, and the +5 HP gives him one additional point of damage. I don't know if a bit more viability on EP is a better tradeoff. But Fierce Breath seems like the way to go otherwise. For support, I don't know how much better Ewan is than Lute, honestly. At least Lute has color advantage over opponents that Ross is weak against. But now that I think about it. My arena core is probably going to be Ross/Erk/Ilyana (Yes I know I'm not going to be scoring well.) and I could always give Ilyana Infantry breath which would free up Ross' seal. Ilyana is my +10 Blue Mage of choice and she's just as much of a favorite as Lute (If not maybe I like Lute just a bit more) so I could always just give her the Arcane Blue tome when it shows up, and Infantry Breath and there's a bit of synergy there.
  18. So I just pulled a 2nd Brave Robin and I didn't hesitate for a second. He's ridiculous now. 24 true damage on top of a nonsensical attack stat and further buffs from his weapon and C skill and a flat 50% damage reduction against literally everything that can't pierce DR. But I know this is not his peak. He'll get a resplendent some day and I'll also summoner support him. But anyways, how do I take him to the next level, skill wise? The extra HP, ATK and SPD from the seal is fantastic, but perhaps a breath seal, mystic boost or something of that nature would be better? What about his A and C skills as well? And who's a good support for him because Lute is his support partner but she's a bit outdated now.
  19. Just popping in to say Gambit is a heck of a drug. I had my Ross with Arcane Downfall, Distant Stance, Spurn 3/QR4 and ATK/DEF Menace 3 and even at +10 with max investment he's been... realtively mediocre. I just pulled Gambit fodder and gave to him and swapped out the Arcane weapon for his PRF and oh my God... he's ridiculous now. I just took down a +10 Fallen F!Byleth with Ross in a one on one fight. I shudder to think of how powerful this skill must be on Haar. I wish I had the orbs for more fodder. Gambit on Haar, Gambit on Cormag, Gambit on Guy, Gambit on all the things.
  20. I actually got a F!Byleth from the arena ticket. Pretty nifty. She's a very powerful unit at max investment but I doubt I'll ever get there. I'm unsure if I should merge her to get rid of the -SPD on my +ATK original, or if I should fodder Ruptured Sky to someone. It's admittedly very nice special fodder.
  21. Hm, I actually have everyone here except for Byleth, Gullveig and Seliph. I like all the guys, but I'm actually gonna pick Corrin just because it's so easy to destroy everything with her.
  22. Every point is stellar. Brash Assault 4 it is then. A better question is perhaps TP4 or ATK/SPD Oath 4. But for my purposes, TP4 is probably a better skill. Perhaps an Arcane Dagger will invalidate the need for it, but considering I'm also going to +10 a Colm (FE8 Hall of Forms, Perhaps?) and I have my Matthew fully invested, either one of them are in a better position to get it than Cath. Also Flash Sparrow is still the best A skill here, but since it's not an option, Remote Sparrow is a lock. Guess the build is done. Hope she performs well as a +10. Now all we need is an easily mergable red dagger and I can get the full color spectrum.
  23. @Ice Dragon @Xenomata I actually had a similar dilemma with Cath. I was pretty comitted to my SS4+TP4 Build. Even to the point that TP4 showed up and I finally replaced ATK/SPD Oath 4 on my Cath. But then Brash Assualt 4 showed up and the idea that 3 layers of DR can block someone with DC and I can fire it back is amazing. SS3 seems easier to get and in the worst case I can sacrifice my only seasonal corrin for SS3 who I'll probably never use anyway. Also, I seem to have randomly come into the possesion of not only an additional B!Chrom but also a 2nd Gregor. So I have both Inf. Spd Tactic and Inf. Null Followup fodder. I have absolutely no idea who I would give either of those two skills to, but it is something that Cath could potentially benefit from. Question is, is Phys. Null Followup worth getting over BA4? With Phys, Null Followup and Oath 4 Cath can consistently double and punch through units with DR and followup denial while retaining high offenses and two layers of DR. Which... is honestly pretty nice. My build in HOF looks like this right now. Bunny's Egg+ [ATK] Harsh Command+ Lethality Remote Sparrow Brash Assault 4 Time's Pulse 4 This feels like a pretty solid build I can branch in many directions if I want. I have BA4 for 3 layers of DR, but If I give her SS3 from fodder, I can turn her into a Lethality looper with Quick Dagger+ and the QP Seal. Otherwise I can slap the Null Followup 3 seal on her with BA4 and get through follow up negation. Only issue with this build is that with TP4 instead of the Oath Skill, I lose damage and mobility while also struggling to charge lethality and get through follow up negation. Only one of these things can be patched with a seal. Suggestions on where to go from here or is this a good foundation for her to build from?
  24. @Ice Dragon That kind of changes things massively. Flash Sparrow was pretty much the only way to consistently charge Lethality. Without it you're relying on inferior seals or A skills. I'm starting to wonder if I should just go for Remote Sparrow with either Brash Assault 4 for a triple stack of DR and reflection or Phys. Null Followup for the piercing. Then just go with ATK/SPD Oath 4 for additional damage. Special Spiral + TP4 is great, but without outside support I'm pretty much locked into Quick Dagger if I actually want to proc Lethality the first time around. Unsure how to proceed now...
  25. The Bunny's Egg+ is the way to go for me. Remote Sparrow is rare but the DR based on percentage rather than the blow effect allows a degree of versatility that I prefer. Plus Vicious Dagger is in the normal summoning pool and the Egg will likely be locked to an event I've already missed and I probably won't otherwise be seeing it until next year. Additionally I prefer Flash Sparrow, being able to reliably charge even when Guard is present is preferable. The NFU seal doesn't have a real home in my barracks currently. It doesn't even see regular use (perhaps that's not a good thing) so It can rest on Cath. I don't see a problem. The only downside is the lack of Desperation, I feel like Cath is going to blow up one tank and be done fighting unless I have a healer or the opponent can't counter, but nukes can't do everything I suppose. In that case, Special Spiral 4 is an absolute given and I'll go for that. Phys. Null Followup's half DR nullification is tempting for non Lethality blows, but objectively by using that instead of SS, I will be losing out on damage with less Lethality procs in the long run. Only doing increased damage to foes with Guard. Perhaps not, The bonuses that ATK/SPD Oath give are fantastic, but with SS4 + TP4 Lethality is at 1 cooldown after proccing in every round of combat. This means Cath can punch through foes with Guard if she's running Flash Sparrow and still proc Lethality even if they can't counter. That is immense value. The additional stats and mobility are fantastic and it is an opportunity cost, but I'd prefer to know my target will die. The additional damage likely won't make up the difference if the skill doesn't proc. Furthermore, the Arcane Dagger is reserved for Matthew if I get a copy of it, and if it doesn't suit him, I'll will probably be given to Colm instead since he's another +10 dagger project. So it's best to build up a reliable Cath now, rather than one waiting for the last piece of the puzzle.
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