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ChiefStrudel

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  • Favorite Fire Emblem Game
    Sacred Stones

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  1. I'm in agreeance on that. It fits more with the direction Fire Emblem has gone with recruitment. In the GBA titles it was common to recruit units from the enemy forces who had little to no ties to your units. Recruiting troops that way, then giving them a cadre of troops would feel odd. But in the most recent Fire Emblems, new units are just given to you during chapters. If Three Houses follows this formula, then it wouldn't be out of the ordinary for new units to join you with their own group of troops already under their command. As an aside, I do miss the recruitment from the old games. Recruiting enemy generals, mercenaries, soldiers, and thieves was a lot of fun. It added an extra layer of difficulty on the maps, and you were forced to actually earn your troops. I don't like that new units are just given to you like how Awakening and Fates has done it. But with the addition of soldiers serving under each unit, I fear we're going to continue in that direction. Unless by convincing an enemy unit, we also convince all of their troops to defect, I don't see this method of recruitment returning in this title.
  2. I agree. Fire Emblem is easy enough as it is. I like the limited use of legendary weapons, it makes me really think about when I use them. Players hoarding them isn't the fault of the game. You should be forced to use them sparingly. If they're made indestructible, what is traded to keep from trivializing the game difficulty?
  3. I regret the Mandarin classes I took in highschool and college: 1. Because I didn't retain any of it. 2. Because I still know all my pronunciation, and listening to their butchering of names is killing me. Game looks promising though. Afraid to see their DLC policy though.
  4. I think the inclusion of female soldiers and other customization is for the battle royale mode. They know that mode will be one of their more popular modes and people will want to customize their character. If it were just a typical Battlefield game with normal modes, they would have likely kept it historically accurate. Truthfully, it doesn't bother me much. As long as they don't bill the game as historical and manage the expectations of players who expect a historical experience then they can do whatever. Of course my degree is in history, and I would hate to see abandoning historical accuracy as a trend, but I think this is purely a decision for their battle royale mode to compete with the customization offered in PUBG and Fortnite.
  5. If durability goes then something needs to replace in terms of difficulty. As it stands Fire Emblem games are too easy/devoid of difficult choices. Having to decide whether or not to use that single silver sword you have adds a fun layer to the game. But if I'm overruled and durability is removed, then something needs to replace it so the game doesn't just get easier. There should be difficult choices. If there is no durability and upper tier weapons are auto-use, then that's a flaw in the game. Without durability there needs to be incentives to use iron weapons and deterrents to using more powerful weapons like silver/killer etc. weapons. Whether that is a weight system or something else, I don't know.
  6. It has to be all the grey in the story. I love when one side isn't a clear "good guy" over the other. You could play the game from the perspective of some of the Grado generals and it would still be a great story where you cared for all the characters. There are still obvious evil characters in the game, but the most egregious examples, like Valter, have some back story leading to that point. In Valter's case, unknowingly using Duessel's cursed lance. I just love the story. One that makes me think is a success in my opinion. It helps that Sacred Stones has a great roster of characters. It's a shame we don't get more of this type of storytelling. Mustafa in Awakening is a great example of that type of character. Wish we'd see the writers work with that kind of storytelling a bit more. Though I will give credit to the support conversation between Henry and Ricken. That was a good one.
  7. As much as it's my favorite, there are other games that need a remake. The story certainly doesn't need changing. Sacred Stones has one of the best stories in the series. If you don't agree with that statement, you have to agree that the villains in Sacred Stones are the best in the series. Hardly a single one of them is a true "villain." They've all got tragic stories or a loyalty to their country that puts them in a grey area. War is a lot darker when your enemy isn't unequivocally evil.
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