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kaidoi

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  1. The mortar blowing up midair seems to be a bug on PC, since that's happened to me a few times before in some other missions. It's very much possible to destroy the Vulcan and his escorts though
  2. It just reduces the time (selections) needed in order to rank up characters to fufill the requirements to unlock the fragments
  3. If you want to grind characters to unlock their fragments, it's actually better to replay main story missions since it'll take half as much time compared to regular skirmishes
  4. Except it's been pointed out grenadiers can target enemies as long as they or ANY other of their allies has a LOS on your troops just like your own
  5. All of the DLCs have missions in them, though with the exception of the Squad 7 related ones, they're all locked behind main story progress.
  6. The potentials are still like VC1 where some take up the entire screen and freezes the game while others are just a small pop-up. Actually, both VC1 and 3 (and 4 of course, probably 2 as well) have an interception fire multiplier of 0.9 so they deal slightly less damage than direct attacks/counterattacks. Only difference is that VC3 enemies deal much more damage so it's a lot more noticeable. And on that note, the VC1 rebalance mod removes this multiplier so weapons deal their full damage when intercepting.
  7. Neat, looks like the VC4 demo is available on the European PS4 store https://www.dualshockers.com/valkyria-chronicles-4-ps4-demo-released-european-playstation-store/
  8. Trying to understand how the AI works is interesting indeed, since you never know what they may or may not do. Obviously it might vary between map to map (how much CP is spent for each of them, movement, etc.). For those gifs you posted (and Lynn), the only thing I can speculate is that while enemy tanks and lancers will prioritize your tank as long as they're within range and have a clear LOS on it, sometimes even though those conditions are satisfied they'll target another unit that's weak and they feel like they can down in one hit. Who knows ¯\_(ツ)_/¯ Posted by yours truly :P
  9. Yep, that's right. Even then, you'd have to spend the extra CP to rescue her and request backup so idk if that'd help in the long run. Besides, there's no point worrying about getting allies downed at this point since you can't even get access to royal weapons until you reach a certain point in the story :P Yeah, VC3 uses pretty much all the maps from VC2 and uses some new ones. And yes they still get repetitive. One of the new maps is probably one of the WORST designed imo. It almost always pisses me off playing it due to how railroaded it feels. Hahaha, it probably doesn't help that the ZM Kar B rifles they use trade the ability to debuff defense in exchange for lolwut range and one additional bullet. The question is you would rather get your defense lowered or getting chipped away from longer ranges? Something to note is that Tank Slayer can also activate from other units the game considers "armored" like bunkers, turrets, etc so you can potentially manipulate things so you can get it to proc. Also, Anti-Armor Boost will always guarantee a two-shot against those tanks (unless it hits the treads) so you're missing out on the fun :P (Also this is what makes generic unit runs pretty fun with the mod active since they ONLY have battle potentials. Some of them have really great combinations) All of the status debuff weapons reduce their affected stat (excluding HP Down) by 50%, so Edy getting Panicky and getting hit with Attack Down reduces her attack power to a mere 25% of what it normally is. Ouch. Attack Down is also a godsend in this mod due to the increased lethality of enemies in this. I imagine that lancer only went for Lynn since due to her angle intercepting him, that hill blocked his shot to the Edelweiss. Looking forward to seeing how this plays out!
  10. On a side note, what's pretty interesting about the "Alicia dies" loss condition is that she can be downed, but if three turns pass or an enemy gets her body, she says the same voice lines (but different portrait and background) like in the prologue missions and then you get game over'd. I think this is the only instance where this happens since in other situations getting downed results in an immediate game over. If only this applied to Welkin when he's on foot...
  11. I feel like Edy isn’t exactly the best choice for this mission, given that she can get debuffed by the attack down SMGs, on top of her Panicky potential further reducing her attack power... Personally, I had my own strats for this chapter, but I’ll probably tell you how I did it when you finish your write up for this one :P
  12. Oh, this is gonna be good hahahaha. This mission is definitely one that gets a major difficulty spike due to the changes made in the mod whereas the vanilla version is simple enough. I know I've seen a couple people who have struggled with this before finally beating it on stream or via YT videos. Also, it's stated on the Edelweiss' glossary page that it can be operated by two people (Welkin operates the guns and issues orders, Isara drives and handles the radio) but I assume it can be operated more efficiently with ~4 people.
  13. I'd say he's only able to see you because that scout can see you due to them being able to detect enemies in grass further out.
  14. One thing I really enjoy about Gallian Crossfire is that pretty much each weapon has their own purpose now instead of having a clear cut superior option (though it didn't really matter too much with lousy enemy stats and generous headshot multipliers in the vanilla game). And yeah, the Gallian-A rifles are basically a purely player phase weapon with their zero range. While their damage does drop off the further away from the target, its penalty isn't as harsh compared to the other scout rifles since you can still kill enemies at a decent distance. I actually managed to snipe a sniper from about halfway across the map one time :P
  15. As of now, it appears that the demo has been released for Japan/Asia PSN
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