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Will O'Donnell

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About Will O'Donnell

  • Rank
    Artificial Son
  • Birthday February 26

Profile Information

  • Gender
    Male
  • Interests
    Games in general and science
  • Location
    Main City of Corneria in the Lylat System

Previous Fields

  • Favorite Fire Emblem Game
    Sacred Stones

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  • Members
    Innes

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  1. Well if this is going to be a thing, I think there's going to be a "Direct Descendant Theory". Like Roy and Eliwood kinda stuff.
  2. I think these sort of things would lead discrimination, as stated by me above. Oh, good lordy; we have discrimination on the races, now to artificial vs. real if this happens? And second, cloning is like, legitimately, birthing, but it doesn't involve physical anymore; it's only technological.
  3. Well, to be honest, having artificial humans has its pros and cons: The pros being: If there's a homosexual family, then they can live as though they're the same as a straight couple; second is manipulation of what your clone should be like (Like a more IRL version of Kris, Robin and Corrin) and third is that it is more enhanced to become the "perfect" human being. But its cons are: There will be another form of discrimination between real humans and artificial ones; second is that ALL religion will exile this because its considered a sin; and the third is overpopulation as speculated. Overall, I would say that this is illegal, but since there are some individuals who have different beliefs and genders who wanted kids, I would say... as an Artificial Son, it's legal; but don't spread this issue like wildfire. Only those who are worthy of cloning or creating artificial humans can choose to clone or not.
  4. Provoke (My version): Within 3 spaces, opponents will only attack the unit using this skill. Great Shield: Reduces damage inflicted by attacks from adjacent foes by 80% White Sol: Heal 80% of damage dealt. Prism Astra: (FEH Version) Deals +200% to damage dealt; (Other games' version) Allows user to deal 7 consecutive attacks, damage being 3/4ths of the regular attack Since Imprisoned Soul Celica is here, and she has Chill Speed: Chill Atk: At the start of each turn, inflicts Atk-5 on foe on the enemy team with the highest Atk through its next action. Chill Def: At the start of each turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. Chill Res: At the start of each turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action.
  5. ... almost went on a rampage with an unholy version of Tyrfing but was stopped by...
  6. ... get all versions of the Falchions and other dragon-slaying weapons, but they only get was an Aparoid-slaying sword named Dudgeon, and some wyrmslayers, but that was it. The original user of the Dudgeon, however, by the name of Richard Vitaly noticed that it was gone and went to see who the hell did that. What Richard did was...
  7. ... To summon all of them because fuck it, he wants to take over the world, so using the rituals, Gregor and Libra goes to...
  8. Okay, so the banner of the new weaponry we have in store (Caeda, Raven, Hinoka and Felicia) is now in place, and most of the videos in YouTube revolve around Raven's Life & Death 6 and Felicia's tiny plate, but what is a good build for Caeda and Hinoka? I got a 5* Hinoka and I was thinking of getting Caeda too because GLUE FACTOR ehem... Wing Sword's the second Rapier type weapon in Heroes (First one being Micaiah's Thani), so what should be a better build for them? Also, RIP old account of mine, had a 5* Caeda and she's the first 5* too... :'( RIP Zegron, 2017-2017 (yeah it lasted a few months because im an idiot not to get a nintendo acct) REPOST
  9. Also: Quickened (Insert weapon here) Pulse: If team has at least 4-2 (insert weapon here) users, all allies get charge countdown -1
  10. So, I got me thinking about some skills that can be useful but deadly in Heroes. Most of these came from older games and innovative ideas, so please do not sue me if I'm not original enough. Moving forward, since the Blow series in Type A (Darting Blow, Armored Blow, etc.) has all of its mix and matches whenever the user initiates the combat, what if there are Stance series too? So I propose these: Swift Stance 3: Spd+6 when attacked (Okay, so I know what's gonna happen here: It's going to be ignored because of Quick Riposte, but I can't shake the feeling because of Steady, Warding & Fierce Stance is already there with no Spd Stance or something... it's just gonna fill the roster.) Bracing Stance 2: Def/Res+4 when attacked (This is the passive of Binding Bld and Naga) Sturdy Stance 2: Atk/Def+4 when attacked (Shiro's Bright Naginata Passive) Mirror Stance 2: Atk/Res+4 when attacked Sparrow Stance 2: Atk/Spd+4 when attacked Gripping Stance 2: Spd/Def+4 when attacked Striker Stance 2: Spd/Res+4 when attacked Second is these Type B skills: Brave Speed 3: If unit's HP is greater than or equal to 80%, follow-up attacks occur immediately after unit's attack (weapon acts like brave weapons if hp is high) Nihil 3: Foe's bonuses (rally, hone, spur, etc.) are nullified during combat with that unit (I took it from Genealogy, so...) Type C Skills mainly compose of hybrid drive skills like Drive Atk/Def, but all of them give only +2 to 2 spaces in reach. As for the Specials, I include Ventis/Typhoon, which uses Speed as firepower (30% if Typhoon, 50% if Ventis), kind of like Ayra's Regnal Astra, but its charge is same to that of Ignis & Glacies for Ventis and Bonfire & Iceberg for Typhoon. Another innovation I had in mine is the Water Wall, in which it's Escutcheon, but the damage dealt of the one unit , will be used as a shield for the next attack. The math goes like this: If the first unit's attack is 6 while the Water Wall triggers (assuming that they don't double), the next unit's attack will be decreased by 6, a.k.a. the last unit's damage dealt.... get it? Any criticism is welcome to this, but I just hope that this would be helpful for the game. (P.S. This is from a thread I had because I'm an idiot hehe)
  11. So, I got me thinking about some skills that can be useful but deadly in Heroes. Most of these came from older games and innovative ideas, so please do not sue me if I'm not original enough. Moving forward, since the Blow series in Type A (Darting Blow, Armored Blow, etc.) has all of its mix and matches whenever the user initiates the combat, what if there are Stance series too? So I propose these: Swift Stance 3: Spd+6 when attacked (Okay, so I know what's gonna happen here: It's going to be ignored because of Quick Riposte, but I can't shake the feeling because of Steady, Warding & Fierce Stance is already there with no Spd Stance or something... it's just gonna fill the roster.) Bracing Stance 2: Def/Res+4 when attacked (This is the passive of Binding Bld and Naga) Sturdy Stance 2: Atk/Def+4 when attacked (Shiro's Bright Naginata Passive) Mirror Stance 2: Atk/Res+4 when attacked Sparrow Stance 2: Atk/Spd+4 when attacked Gripping Stance 2: Spd/Def+4 when attacked Striker Stance 2: Spd/Res+4 when attacked Second is these Type B skills: Brave Speed 3: If unit's HP is greater than or equal to 80%, follow-up attacks occur immediately after unit's attack (weapon acts like brave weapons if hp is high) Nihil 3: Foe's bonuses (rally, hone, spur, etc.) are nullified during combat with that unit (I took it from Genealogy, so...) Type C Skills mainly compose of hybrid drive skills like Drive Atk/Def, but all of them give only +2 to 2 spaces in reach. As for the Specials, I include Ventis/Typhoon, which uses Speed as firepower (30% if Typhoon, 50% if Ventis), kind of like Ayra's Regnal Astra, but its charge is same to that of Ignis & Glacies for Ventis and Bonfire & Iceberg for Typhoon. Another innovation I had in mine is the Water Wall, in which it's Escutcheon, but the damage dealt of the one unit , will be used as a shield for the next attack. The math goes like this: If the first unit's attack is 6 while the Water Wall triggers (assuming that they don't double), the next unit's attack will be decreased by 6, a.k.a. the last unit's damage dealt.... get it? Any criticism is welcome to this, but I just hope that this would be helpful for the game.
  12. Okay, so the banner of the new weaponry we have in store (Caeda, Raven, Hinoka and Felicia) is now in place, and most of the videos in YouTube revolve around Raven's Life & Death 6 and Felicia's tiny plate, but what is a good build for Caeda and Hinoka? I got a 5* Hinoka and I was thinking of getting Caeda too because GLUE FACTOR ehem... Wing Sword's the second Rapier type weapon in Heroes (First one being Micaiah's Thani), so what should be a better build for them? Also, RIP old account of mine, had a 5* Caeda and she's the first 5* too... :'( RIP Zegron, 2017-2017 (yeah it lasted a few months because im an idiot not to get a nintendo acct)
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