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ImmortalZypther

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  1. Don't worry, I found the script I was looking for: function displayGrowths() growth = memory.readdword(0x3004E50) growth = memory.readdword(growth) HPgrowth = memory.readbyte(growth+0x1C) Strgrowth = memory.readbyte(growth+0x1D) Sklgrowth = memory.readbyte(growth+0x1E) Spdgrowth = memory.readbyte(growth+0x1F) Defgrowth = memory.readbyte(growth+0x20) Resgrowth = memory.readbyte(growth+0x21) Lckgrowth = memory.readbyte(growth+0x22) gui.text(8,48,"HP: " .. tostring(HPgrowth)) gui.text(8,56,"Str: " .. tostring(Strgrowth)) gui.text(8,64,"Skl: " .. tostring(Sklgrowth)) gui.text(8,72,"Spd: " .. tostring(Spdgrowth)) gui.text(8,80,"Def: " .. tostring(Defgrowth)) gui.text(8,88,"Res: " .. tostring(Resgrowth)) gui.text(8,96,"Lck: " .. tostring(Lckgrowth)) end gui.register(displayGrowths)
  2. I know about the patches to see growth rates already, but I'm specifically looking to have them in a variable for a lua script. It's less about knowing the growths and more about having them in the script.
  3. Does anybody have a pointer that can be used in a lua script to give me the growth rates of a unit under my cursor? An example for what I'm looking for would be using 0x0203A550 to find the player's hit rate and then using memory.readbyte(0x0203A550) to read the hit rate as a number. I'm almost certain that this needs assembly, which is out of my abilities. Thank you in advance!
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