Jump to content

Lord_Brand

Member
  • Posts

    1,400
  • Joined

  • Last visited

Everything posted by Lord_Brand

  1. My suggestion is that they use the Fire Emblem classes as bases for movesets and have each costume be a different, preferably notable, character of that class. For example, the Myrmidon costumes could include Navarre, Ayra, Lyn, Lon'qu, and Owain, while the Fighters could include Barst, Boyd, Vaike, Arthur, and Charlotte.
  2. Hopes Oracle Zelda Remakes Star Fox Adventures Port Mega Man 12 or X9 Announcement Chrono Trigger Port/Remake Expectations The Legend of Zelda: Tears of the Kingdom info Pokemon Scarlet & Violet DLC
  3. Mega Man X6 is actually better than X5 in a lot of ways: No time limit, thus no pressure. Parts are much easier to find. Injured Reploids have more diverse designs and yield rewards besides healing. Story is more interesting and has a more upbeat and hopeful ending (for once). Alia receives more characterization here than in any other game in the series. Gate is an interesting new antagonist with some parallels to Dr. Wily, and with more backstory and emotional investment than Sigma. The ability to reach Gate's Lab three different ways, with different cutscenes to accompany each method, is quite novel. Music's less about drama and more about kickin' ass. The Blade and Shadow Armor sets are cooler-looking than the Falcon and Gaea Armors. No mandatory Ride Chaser segments. Alia's intermissions are skippable after the first time. We finally got a freaking wolf Maverick. Speaking of whom, we got no less than three (four if you count Commander Yammark) genuinely sympathetic bosses. And the first three don't even bear any ill will or malice towards our heroes. Zero's Z-Saber finally has a proper blade to it, instead of looking like a green flame and only projecting a blade while he's swinging it.
  4. The sketches of what appear to be Paradox Suicune and Paradox Virizion give a pretty good idea of what's coming in DLC. What if we get to visit Past Paldea in Scarlet and Future Paldea in Violet? There could be more Paradox Pokemon introduced this way, and perhaps a new pair of bosses to cap off the DLC. Paradox Eevee and Eeveelutions would be awesome. My bro suggested a Future Eeveelution could be a combination of all of them, which made me think of a robotic Eevee with multiple different "modes" based on its evolutions. Paradox Pikachu seems like another obvious choice. My bro suggested the Past version could be more squat like the Gen I Pikachu.
  5. Realistic-looking games are really kinda boring and have pessimistic plots that serve to reinforce the sobering aspects of reality that we're supposed to be trying to get away from by playing video games in the first place. They're also loaded with bloat content to justify the $60 price tag, which just means they take far too long to actually play through and complete.
  6. Started playing Smash Up recently. I like it enough that I've started designing my own faction decks for it. So, I figured I'd start a topic where I and fellow Smash Up fans can design and share our own fanmade factions. Overview for readers unfamiliar with Smash Up but interested to learn more: I've got a growing list of ideas for Smash Up factions. Smash Up: Dragon Ball Edition (WIP) Robin Hood's Merry Men - Steal cards from players with more VP or cards in hand than you, give cards to other players, play lots of extra minions and actions, and return minions you control to hand to reuse their on-play abilities.
  7. Well I was considering it being a sequence of his attacks from MM8, finishing with the sweeping laser, but if he already has access to those as regular specials via transformation, it will undercut the grandeur of the Final Smash itself. Hence my suggestion of "Rival Legends", something that can match Mega Man Legends in terms of sheer awesomeness. However, Speed has a point that Bass doesn't really have a legacy to the same extent Mega Man does, so the concept doesn't work quite as well here. At best, he could team up with his NetNavi counterpart and maybe Zero (who is a fellow creation of Wily's and thus does have connection to Bass at least). They could try something novel like paying homage to Bass GS in MMBN by having Super Bass morph his buster into Treble's head and using that to fire a more powerful beam.
  8. Not entirely. Bowser, Mewtwo, Ganondorf, Wario, and Lucario all have transformations that they use during their Final Smashes, they just no longer are controllable during those transformations. That's the same idea I'd be applying to Super Bass as a Final Smash, though my preferred gimmick for him would allow him to transform into Super Bass midbattle similar to how Joker activates his Stand Persona, Arsene. Since Smash is willing to mix in original content (see: Mario Finale or for that matter Mega Man Legends with the multiple charged buster beams), I could see Bass simply getting a supercharged buster beam attack using his laser in MM8 as a base. But that feels so lazy. It was an unused idea. Bass would be able to tap into the Evil Energy he received in Mega Man 8 to power himself up until he cleared the stage or got a game over at the cost of reducing his life once the effect wore off. That's what inspired my idea for Bass using Evil Energy in Smash, incidentally. They shoehorn him into being the rival that wants to beat the hero at the cost of any greater characterization, barring Mega Man & Bass where he displays respect for humanity and even displays a bit of concern for King when the latter's fortress is exploding. Bass' arc works for the first three games. Then they decide to reset him for the latter three and his character never really goes anywhere, not even in the final game of the series. But then, Battle Network is 50% interesting ideas and 50% wasted opportunities.
  9. His Final Smash could just be Super Bass, and the Evil Energy gimmick could be removed since it's not really an existing mechanic in the games anyway (though it almost was in Mega Man 10, but there it was going to serve as a double-edged sword).
  10. Wario's in dire need of a mechanical overhaul, one that puts emphasis on his greed rather than his gas. Whenever he hits opponents, he gets coins with which he can purchase items on the fly using his new N Special, Wario Wares. Garlic - Wario's favorite food, which recovers some HP. Wario can only purchase a limited amount of Garlic per stock. Sugar Pop - A can of soda with Club Sugar's brand on it that grants a temporary speed boost akin to the Bunny Hood. Iron Tablet - An experimental dietary supplement created by Dr. Crygor that outright turns whoever eats it metal for a short time. Wario Bat - A baseball bat with Wario's branding on it, which functions similar to the Home Run Bat. Wario Bomb - An explosive throwing item decorated with Wario's signature grin and moustache, which functions similar to Bob-omb. Ray Gun - One of Orbulon's spare ray guns, which functions as a shooting item similar to the standard Ray Gun. The Wario Bike can stay as his S Special. Wario's new U Special can be his Jet Pack from WarioWare: Get It Together!, which works similar to R.O.B.'s Robo Burner. The D Special could become Wario's Earthshake Punch from Wario Land: Shake It!.
  11. Well, Terry brought nearly 40 songs to the game. And Capcom's been pretty generous with adding their content to Smash. At any rate, I purposefully left out songs tied to Zero, Vile, and Sigma, as I'd want to save those for their own respective inclusions.
  12. This wouldn't be my first time posting a moveset and related content for X on Serenes, but I did topics for Proto Man and Bass, might as well continue the trend with the lead protagonist of the Mega Man X franchise. In many respects, X is similar to his predecessor Mega Man. However, he's more agile thanks to his dash and wall kick abilities, which lend themselves to a smoother, more flowy style of play. When dashing, X starts off with a boost dash, then transitions to the usual sprint most Smash fighters use. X packs a bit more firepower than Mega Man, but as a tradeoff he's actually a decent bit lighter, making him easier to knock out (in series lore, X's weight is lower than Mega Man's due to technological advances, kinda like how steel is lighter than iron). Of course, the most obvious difference between the two is X's ability to equip various armors that enhance his capabilities further (though Mega Man's Power, Jet, and Super Adapters no doubt provided the groundwork for their designs). Like Mega Man, X uses Special Weapons for the majority of his attacks. As a nod to the fact many of his armors grant him the ability to charge his special weapons, X's Special Weapons here can be also be charged by holding down the attack or special buttons; in the case of tilts and aerials, you can charge, then release while holding in the according direction. However, X's up and down smashes use charged special weapons by default. Following sections are WIP. Moveset & Aesthetics Stage & Music Classic Mode: Fight, X! Spirit Board (if DLC) Spirits (either base or DLC)
  13. That simply means a Final Fantasy Warriors wouldn't be for you. Doesn't mean they shouldn't make one. Not every game is for every player, and that's okay.
  14. How's this? 8-) Yeah, I pulled mainly from games where Bass was actually playable, as with Proto Man. Granted, Power Battle and Fighters are in that category as well, so some of the older Robot Master weapons should also be available, but if I ever decide to make a Duo moveset, it'd be nice to have as much material left over as possible (hence my avoidance of MM8 weapons specifically), thus the emphasis on 7, Bass, and 10. The Super Bass mechanic and associated specials pull mainly from 8, for what that's worth. Since the current Final Smash is mostly using moves already available via Super Bass specials, I'm thinking of mirroring Mega Man Legends with "Rival Legends", depicting Bass, Treble, Vile, Dynamo, Bass.EXE, Craft, Pandora, Prometheus, Rogue, and Jack Corvus teaming up with Bass to attack.
  15. So far, the game hasn't been too buggy for my bro, aside from this one time early on when he clipped through the ground and fell into the water. UPDATE: My bro caught a shiny Hoppip! Ironically, he found it while hunting for a shiny Azurill during an Azurill outbreak.
  16. The concept of "starter" Pokemon is an interesting one. That could be a good place to implement PP or an equivalent thereof. Although, if different racers got unique "specials", that's a good place to implement "partner" Pokemon as well. Like, say, Brock with a Geodude that performs Rollout. Could be possible to evolve those during a race as well, like Brock's Geodude evolving into Graveler and later Golem to power-up the effect. Another possibility is that the unique Pokemon behave a bit like specials in Mario Kart Double Dash, where you pick them up like any other power-up but they change from racer to racer. I was thinking the pickup Pokemon would be mostly be "one and done" deals, as is typical of kart racer powerups. You get the Poke Ball, you release the Pokemon, it does its thing, then poof. Some powerups do have multiple uses though, so that is one consideration.
  17. Mega Man's rival, a robot created by Dr. Wily originally with the purpose of infiltrating Light Labs, stealing the plans to Light's Super Adapter, and destroying Mega Man. His defeat at Mega Man's hands left him with a grudge and an obsession with proving himself the world's strongest robot. However, Bass doesn't take kindly to Wily using other robots in his plans, and regularly opposes his own creator in order to prove he is the greatest of Wily's creations (until 21XX, anyway...). Bass' one friend is his lupine companion Treble, who has many of the same abilities as Rush, including the ability to merge with Bass to transform him into Super Bass. Bass' unique fighter ability is his Evil Energy meter, which fills as he fights. When the meter fills, Bass can call upon Treble to merge with him, transforming him into Super Bass for a short time. As Super Bass, Bass hovers above the ground rather than walking or running, his movement speed, weight, and jump height increase, his attacks become faster and stronger, he becomes more resilient to damage, flinching, and knockback, he gains two additional midair jumps, and his specials change. Once the meter empties, Bass reverts to normal. Moveset (WIP) Opening Stage Classic Mode: Showdown of Destiny! (WIP) Spirit Board (WIP)
  18. Like Adult Ruto and more than half the Robot Masters from Mega Man Classic? I wonder why Galaxy Man has "Energy-Shot Resist ↑" and not "Black Hole Equipped". The enemy fighter literally starts the match with a Black Hole equipped. But then, these are the same geniuses who thought Metal Mario should have "Weight ↑" and not "Made of Metal".
  19. This raises the question: what were some of the first RPGs to use an elemental advantage system? You could argue the five elements of Chinese Taoism - Earth, Metal, Water, Wood, and Fire - was one of humanity's earliest examples of "Elemental Rock-Paper-Scissors" with the cycle of overcoming (Earth > Water > Fire > Metal > Wood > Earth), as well as RPS itself, but what was the first actual RPG to use such a system? FF's own inspiration, Dungeons & Dragons, does feature an elemental cycle as well: Air > Water > Fire > Earth > Air. So, I suppose it's disingenuous to say Final Fantasy specifically influenced Pokemon in that regard, but FF nevertheless helped popularize ERPS as it did many JRPG tropes.
  20. Fair enough. Pokemon's popular enough to give Mario competition these days. All the same, Final Fantasy is a major JRPG franchise that helped set a lot of the trends JRPGs follow to this day; even Pokemon draws some inspiration from this series (for example, the Type system that draws close parallels to FF's elements), so at the very least it deserves to be called one of the most popular JRPG series of all time, as its games continue to sell and make headlines in the video game industry. No doubt a FFW will use many of Dissidia's characters as a starting point. Doesn't mean we can't still propose our own ideas for how a FFW should be made. There's always the prospect of DLC to add new playable characters as well as new maps, bosses, summons, etc. over time.
  21. Given that Pikachu's starred in Super Smash Bros. from the get-go and has had several games and even a movie named after it, I doubt it's ever truly going to vanish from the public eye. But they may decide to relax how much exposure it gets for the near future. Personally, I think every Generation should have been allowed to have its own mascot (independent of the version mascots of course) who got to star alongside the protagonists of that generation. Riolu and Lucario for example could have been the face of Gen IV, maybe alongside Buneary and Lopunny, while Zorua and Zoroark could have been the face of Gen V. At the very least, they could have given the other electric rodents a chance to shine, such as Plusle and Minun of Gen III (to play up the Double Battle mechanic of that generation).
  22. I'm thinking of moving a lot of the legendary Pokemon to the Ultra category, mainly the trios and other "secondary legendaries".
  23. This is an idea for a racing spinoff akin to Mario Kart where you play as a human who races on bikes and picks up Pokeballs that contain Pokemon which function as powerups. You can even evolve these Pokemon to make their effects stronger. For example, Pichu releases a weak Thundershock, but when evolved to a Pikachu, the attack becomes a much stronger Thunderbolt, and as a Raichu, a mighty Thunder! The game features a variety of existing characters as racers, and you also get to create your own custom racers. For a base roster, I'm thinking something like this... Tracks As for the Pokemon themselves, Pokemon are divided into two categories, Attack and Defense, across four levels: Pokeball, Great Ball, Ultra Ball, and Master Ball. Lists are WIP.
  24. Given that Paradox Pokemon are one of SV's new things, I could see there being more Paradoxes being introduced via DLC. Got a couple ideas: Mystic Aura - A Fighting/Psychic-type that resembles Lucario. Iron Ears - A Normal/Electric-type that resembles Lopunny. I could see additional badges or equivalents being tied to type pairs, stats, or other factors.
×
×
  • Create New...