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GlitchWarrior

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About GlitchWarrior

  • Rank
    Draft Addict...
  • Birthday January 1

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  • Interests
    Several fandoms, at this point in time. Let's see... Fire Emblem (obviously), RWBY, Pokemon, Star Wars- actually, most fandoms.
  • Location
    Norfolk, NE

Previous Fields

  • Favorite Fire Emblem Game
    Mystery of the Emblem

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  • Members
    Dimitri
  • Staff
    Tormod

Allegiance

  • I fight for...
    Hoshido

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  1. Soooooooooooo for no reason whatsoever my brain just concocted a mental essay on why the Seventh Platoon is Fire Emblem's worst starting squad but if I try to write it out I'll forget everything I'm about to say so here's the long low-editing version the main reason the 7th Platoon is so bad is because of how quickly they're upstaged by units with similar builds, but that are just straight-up better. You get Catria on Chapter 2, and Palla on Chapter 3. Both are high-MOV powerhouses that easily eclipse all three cavaliers of the Platoon, and in Mystery with the Dismount feature they can arguably use the Ladyblade more effectively than Cecile ever could. Warren also joins on chapter 2, and Castor on Chapter 4, disincentivising using the archers because hunters are just a straight-up better class. Ryan is made immediately irrelevant by this. But also on Chapter 4, along with Castor, is Sirius, who's just a better arran, and why only run one of these paladins when instead you could bench your last shitty 7th Platoon cav? The only members of Mystery of the Emblem's starting squad with any staying power to speak of are Arran, because he's your Jagen, Gordin for starting at LV5 and having actual stats unlike his brother, Marth because haha funny force-deployed, and Draug for being one of only TWO UNITS IN THE GAME who can use Lances indoors (that was always a weird one to me but OK). Note that that's the half of your base army that isn't the 7th Platoon. Even Gordin and Draug can easily be dropped, because they are an archer and a knight respectively, both classes with a historical reputation of being bad. Which, y'know. They kinda live up to. at least with the Dawn Brigade, you can argue that those units get a spotlight, because unlike the 7th Platoon, you're stuck with them for about a third of the game, which actually gives you time to build them- not that it means anything, but the fact is, they can be worked with. The 7th Platoon gets outclassed instantly and it's hard to justify using them over most other units. Even in New Mystery, where you get an entire prologue dedicated to just them... they kinda stay bad and at most ONE of the cavaliers becomes usable. anyway that's my rant on why I don't like the 7th Platoon ...absolutely not the only low-thought rant I've posted (the others being "The Dawn Brigade is just trainee units" and "Alm is Fire Emblem's best 'avatar'") It's just something I thought about randodmly
  2. This may just be how I see it, but I personally don't think Radiant Dawn's "three tiers" are what everyone thinks they are. In actuality, I believe Radiant Dawn has the same two-tier system as every other game, just with trainees like in Sacred Stones. Let me explain. Let's, for a moment, subtract the Laguz units, since they don't use class progression. That's 24 of the 73 units, bringing us down to 49. In your average FE game, about a third of these would be tier 2 units. But Radiant Dawn does something sneaky. It tricks you into thinking that the game has three tiers of promotion. It doesn't. Of the remaining 49 units, only ten of them are tier 1. These units are Micaiah, Edward, Leonardo, Nolan, Laura, Ilyana, Aran, Meg, Jill and Fiona. If that bunch sounds familiar, let it sink in. Every one of these ten "tier one" units is part of the often-considered-awful Dawn Brigade. It's generally assumed that they can't catch up because the game's level curve is bad, and that's kind of right, but here's the thing. The Dawn Brigade is not composed of tier 1 units. By definition, I see tier 2 units as being units of a class generally regarded to be an improved version of their tier 1 counterpart. In this regard, the "tier 2" classes do have the "tier 1" classes outstripped. But another thing I see in tier 2 classes is usually some new ability that the class could not get in tier 1, and it's here that Radiant Dawn's tier 2 classes fall flat. The Paladin class, for instance. The only thing it gains is stats, and while I could forgive this if other games did not do more for the Paladin, the problem here is that in Radiant Dawn, Paladins only use one weapon type. In the game immediately prior, Paladins gained a weapon type of the player's choosing. Compare this to their promotions, the Gold Knight and Silver Knight, each of which gain a new weapon type. This feels more like a promotion than Cavalier to Paladin, because when Paladins promote, they gain a new method of attack. Not so with Cavaliers. Fiona is the only unit to suffer from this, but a promoted" Fiona still feels like she hasn't promoted, due to still lacking the bows that her "third-tier" class gives her. Sages have access to all three magic types. That's an improvement over the Mage, right? Well... news flash. In Path of Radiance, mages also had access to all magic types. They gain staffs on promotion to Sage, not the other two spell types, and wouldn't you know it, that's exactly what the sage promotion to archsage does! Pegasus Knights promote to Falcon Knights, who gain swords, right? WRONG! There are no playable Pegasus Knights in this game. Dracoknights are in a similar spot, but Jill does gain lances on promo, so that's not the worst end. General? I'll give you that one, each General uses two seperate weapon types, right? I'd give you that, if it weren't for the fact that Meg is the only playable Knight and she's kind of awful. I will give you that one. Lastly, we come to the infantry classes: Myrmidon, soldier, fighter, and archer. The non-Nolan units earn +10 crit rate, while Nolan gains the ability to wield crossbows. That seems like a crucial difference, right? Here's the thing. Though as the classes go on, we're overlooking something I mentioned at the start. The fact that there's only nine first-tier units in the entire game. Looking over the roster, there are ten "first-tier" units in a roster with forty-nine units who have standard classes. Of the remaining thirty-nine units, three of them (Sephiran, Sanaki and the Black Knight) have unique, single-tier classes. The thirty-seven remaining units include a total of 5 tier 3 units. In total, this means there are around 32 tier 2 units, versus 17 tier one or three units- roughly a third of the non-Laguz units, or around as many pre-promotes as there are in an average FE game as far as I seem to figure. So I personally see the "second-tier" classes as just first-tier classes.
  3. If it's a first playthrough? Definitely go Blue Lions. They have what I believe is the best introductory story to the game, and story-wise it feels like it was written to be played first. The twists are much more dramatic in that version of the story, and Dimitri's character arc is probably one of the best in the series.
  4. Update: Locking this because we got one response and two of the server guys decided to pitch in after all.
  5. So, me and another guy in our discord server decided to run a Shadow Dragon draft. Problem: No one else in the server is up for it right now, as far as I know. If anyone wants in, feel free to DM me and I'll send you the server link. The rules are: One last thing: Despite me hosting this draft... don't expect me to attempt to LTC. I just don't do that, and I'll be anything but the winner, but I do this for the sake of unique army compositions.
  6. Here's a thought I had. The personal I hate most is Cyril's: being Aptitude. This skill buffs your growths by 20% each. Sounds good... except, it *only means something when it's not a personal and/or can be passed down. Since it *is* a personal, it's not really a "skill": more a giant sign that says "Hey, everybody, I have the best growth rates in the cast."
  7. Here's my two cents: I believe that the "starting route", though not really promoted as such, would be the Blue Lions path. It has, by far, the most dramatic version of Edelgard's reveal, and Dimitri comes off as the most "lordly" of the three during part 1. Though, on-topic, I feel like the devs simped for the Black Eagles, too.
  8. This might be an odd take but... Honestly, I prefer sprite animations to 3D ones. I do love 3DSFE and 3H's animations, but the FEGBA animations have a certain charm to them that not many think about most of the time. I'd vouch for an option to have advance-style sprites in a later game.
  9. I'd be up for a game... I actually just rebalanced my team's levels so their LUCK stats were below 30
  10. It's because we americans are idiots. OK, but actually, it's because the creators didn't think Fire Emblem and other strategy-type games would appeal to the american demographic
  11. I wouldn't even see this as much of an issue if higher difficulties didn't mean the game becomes a nightmare without a dedicated squad. But they do, it does, and therefore units form a terrifying hierarchy. I hate rating units against each other, too. Sure, comparing Marcus to Wolt is not going to be a contest: one is your Jagen and the other is an archer. But how about units in the same class being wildly better than others? On the note of FE6, Raigh and Sophia instantly jump to mind for example, as do Bors and Gwendolyn (although that one is downplayed, they both suck, Bors just has eight chapters over Gwendolyn to build his level). Or how about in the original game? There is such a jump between the stats of Hardin and Vyland when they join on CH5 that one would reasonably NOT assume they join together. Let's also not forget how merely being in a better class can make you a better unit than someone else: The best armored knight will almost always be considered worse than the worst cavalier. The difference here is the difficulty. In FE1, you can beat the game with pretty much anyone with little hassle. In FE6, though, you need some of the super-powerful units, like Marcus, Melady, Rutger and such, to make it through chunks of the game without tearing your hair out in frustration. I'm fine with units having wildly different power levels, but it hurts when it happens in a game where it matters a lot. Recent games, I find, have made it WORSE, because you have to build your team from scratch and can't just substitute a new one on the fly because that new unit won't stand a chance. This is actually one of my biggest gripes with modern FE: It tries to scale the game to a full, raised-since-Chapter-1 army, instead of considering that you might have just lost someone. They're encouraging resets over their own gameplay style, and the units it gives you all join at relatively low levels early on. So it becomes a matter of picking out the units worth more long-term, since it's not like you'll lose anything if those units die: that's what resets and Divine Pulse are for. I'm not the only one who wants to see a Fire Emblem game without rewind in the future, am I?
  12. In other words... when the villain might be doing something right, the plot doesn't work as well in your eyes? This might come as a shock, but I agree. Complex narratives are OK, but the more complex the plot, the more likely it is to screw itself over, while the simpler the story, the less likely that is. FE1 and FE6 don't have complex stories: they have one young lord fighting against an evil, super-militarized nation and its allies, trying hard as they can to win despite a clear disadvantage, and getting the Legendary Weapons of the game specifically to fight evil. Good heroes, evil villains. That's what defines "heroes" and "villains." If the "villain" has a noble cause and might not even be an awful person (like Edelgard or Rudolf, for instance), and the "hero" is trying to stop them without any clear reasoning other than "They started it," then things can quickly become blurry.
  13. Honestly? I agree, Conquest as a whole doesn't truly collapse until C15 or so. Up to that point, it's a moral dilemma, working for a twisted man in order to help his children, because they raised you, etc. Once Garon is revealed, though? There's literally no reason to keep working for him, and in fact, most of the Nohrians seem more loyal to either Corrin or their other sworn royal (at least half of whom are more loyal to Corrin than their own father anyway), so theoretically, Corrin could've just switched sides, along with most of their army, and deciding to stomp out the corruption in Nohr from within, as opposed to "Get Garon onto Hoshido's magic throne so I can show everyone that Garon is a slime, don't worry how many lives we ruin along the way." The argument could be made, I guess, that no one in Nohr will believe that Garon is a slime. To which I say: Odin exists, he'd definitely believe it. Besides, even if the others don't believe a word of it (because face it, Odin has NO plot relevance) they MUST realize that Garon is a horrible person who needs to be stopped at any cost. Elise would go for it. Camilla would. Leo might, if only because he's realized it by now. Xander... okay, while Xander realizes it, he's also fiercely loyal to his father, to the point of stupidity. Maybe he could be moved from a mid-game recruitment to late-game, maybe even making a boss appearance along the way, because you're trying to defeat Garon.
  14. Pfft that would be gold sadly Circles seems to have vanished at this point, I just wish some of the assets were available for free use especially the portraits also, the last post on here was over a year ago, BY ME... I think we just screwed up.
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