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GlitchWarrior

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About GlitchWarrior

  • Rank
    Archery School Flunk
  • Birthday January 1

Profile Information

  • Gender
    Male
  • Interests
    Fire Emblem mainly, but also into other things like Pokemon, Total Drama, and Star Wars. And also... I treat F!Corrin and M!Robin as canon.
  • Location
    Norfolk, NE

Previous Fields

  • Favorite Fire Emblem Game
    Blazing Sword

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  • Members
    Grima
  • Staff
    Tibarn

Allegiance

  • I fight for...
    Hoshido

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  1. AMEN. This also goes the other way around- you're using a full army, but then you're forced to bench some of that army in the next map. Then, new units also join in on the crud, making your decision on who to bench a little bit crazy. Again, AMEN. FE4, for example, is a very mount-focused game, and FE6/7 also really seem to prefer mounted and flying units, due to the rescue drop mechanics, those units typically having low-to-middling constitution and high AID, allowing for those rescue drops, and other units typically not being able to reach the field quickly enough to matter. Apart from Oswin, there's not a single GBA general I like using (and Marcus STILL has to carry him into battle), and Lords being locked at 5 MOV for most of the journey means that if you don't want them to be underleveled, you'd better use enough mounted units to ferry THEM around. It's the same with units. As you yourself said, Fates puts HEAVY bias on Camilla and Ryoma as units in particular. FE8 puts Seth on such a high pedestal that he's almost considered Meta Knight tier. The higher difficulties of FE10 would be almost impossible without Haar, and in Awakening, dropping Robin almost feels like a death sentence to some. But it goes a step further, like in FE6 where half of the cast is awful, and the other half is mostly boring.
  2. I've never played RD but I've heard how awful the Dawn Brigade units are. If the devs had just decided, "oh, let's kill Edward," it wouldn't be impactful because 1: Edward is apparently crap, and 2: he's also apparently not much of a character. I guess the point here is this: If you want to kill someone off, it's going to cost you SOMEONE'S respect. Kill off a flat, terrible or boring character (like, say, Trec) and no one gives a crap, but kill off a strong and/or fleshed out character (such as Gregor) and the world is suddenly staring you down. YOU CAN'T WIN. I also wholeheartedly believe in the "don't use X, he dies" thing- heck, I NEVER use Kaze in a BR run because I prefer Saizo and besides, Kaze is kind of flat as a character. Do you see the problems here? I want killable playable units, but I DON'T want them to be either ignorable or flat! It's impossible to find a middle ground! Taking the FF7 approach could work, but honestly it doesn't really solve all of the problems AND introduces a few new ones. Why support this character when he'll die? Is their replacement as good of a character? How would their arrival, with the fallen soldier's equipment, be justified? And why is this obviously killable replacement nowhere near as plot-relevant as the killed unit when that character got a lot of screentime before his death? To me, there really is no right answer. I wholeheartedly agree. Elise should have been deployable. Heck, if they can give you Kaze and then kill him off, WHY COULDN'T THEY DO IT WITH ELISE? Is it because Elise isn't able to be saved? Frick, did IS really have to do that? But that's not the worst part. In Revalation, Scarlet joins you for about the same amount of time as BR!Elise, yet is playable. And yet, she gets killed off in plot. Why her being both playabe and force-killed, but not Elise, is a thing is something I don't know. And I don't believe that Corrinsexuals are acceptable targets. Actually... I'll bet IS intentionally gave her no supports, because they knew she would die when making Revalation. Why those- I'm getting ahead of myself here. My point is, it makes no logical sense, and IS really should have just done something different. I'll excuse Zola because, after he gains their trust, he isn't with the party for a whole chapter before betraying them. Elise, though? Makes no sense whatsoever.
  3. Now THIS... This is a topic I really wish was more explored. That said, it would be hard to pull off. What if people don't care for the lill-off character? What if they just support to kill off a fodder? What I LOVE is the concept of the dialogue changing based on who dieWhile it was explored with Tellius, and Echoes had mourning dialogue, I honestly feel like death is something the other characters should have more of a reaction to- ESPECIALLY if the dying character is a good chapter 1 unit who fought valiantly with the hero till the end. I never liked how other games were like, "Oh, Kent died? Whatever, continue the mission." I get that it's a war game, but in this case, Lyn, Eliwood and even Sain are treating the fallen soldier like he was just a faceless mook tather than an actual person, ignoring his death entirely.
  4. MALAKOV? No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. ... Sorry, been watching a bit too much BlazingKnight. But still. NO.
  5. So, in other words, the bottom line, as I said earlier- the Camus archetype is stupid. Selena's, like, the best written one, and even THAT is a stretch. Characters like Eldigan and BR!Xander have no reason to trust the people they do, other than the writers realizing that they want to make the player question their choices.
  6. Alternatively, you can SAVE whenever you capture a castle for the first time. I'm not sure if that's too long of a wait though... To be honest I never played past chapter one and thus haven't seen any further maps. I know the maps get HUGE, though.
  7. Eh. I guess you could do that too. To be honest, this is the first draft I'm actually hosting. If we do it THAT way, then the turn limit on the Gaiden vs. penalty time really doesn't matter.
  8. Here's my honest opinion. If you do FE8, just don't use Seth until about midway through- or maybe two thirds. TRUST ME, you'll feel like you accomplished something.
  9. GlitchWarrior: Just like a regular Warrior, but possesses Skills that warp reality itself. Surrounded by a corrupted aura.
  10. Slight warning before you start any of them- Although mounted units can finish their move after rescuing, trading, or another utility option, they CANNOT if they attack or heal (in the case of Troubadours).
  11. Here's my thought- if the inevitable FE4 remake (you know one is going to happen sooner or later) doesn't have a Divine Pulse mechanic- which, honestly, there's no reason to include it there anyway- the fans who have grown to need it are going to lose EVERYONE.
  12. I guess what we're trying to tell you is this- Classic mode is there because it's the way it's always been. Now, I feel like Casual Mode should never have been added, but then again I don't think FE would have half of its fans if it weren't. Plus, I prefer the stress that comes when a unit is put in danger to "so I'll lose them, they'll just come back". The Turnwheel DEFINITELY should never have been a thing though. Now that Divine Pulse (i;e basically the Turnwheel) is in 3H, the game is barely challenging. I'll probably play my first run of Echoes (because I don't have it yet) ignoring the Turnwheel altogether, because IT NEVER SHOULD HAVE EXISTED IN THE FIRST PLACE. Actually, I don't think that's an unpopular opinion. Turnwheel ruins the challenge, we already knew that.
  13. Arguments can be made for Spear FIghter HInoka. I mean Pegasi are fragile. Soldiers are decidedly not as fragile. And besides, I just want this woman to exist.
  14. I still believe that Classic mode is a staple feature. It's not going anywhere.
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