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GlitchWarrior

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  • Content Count

    136
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About GlitchWarrior

  • Rank
    Draft Addict...
  • Birthday January 1

Profile Information

  • Interests
    Several fandoms, at this point in time. Let's see... Fire Emblem (obviously), RWBY, Pokemon, Star Wars- actually, most fandoms.
  • Location
    Norfolk, NE

Previous Fields

  • Favorite Fire Emblem Game
    Mystery of the Emblem

Member Badge

  • Members
    Dimitri
  • Staff
    Tormod

Allegiance

  • I fight for...
    Hoshido

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  1. If it's a first playthrough? Definitely go Blue Lions. They have what I believe is the best introductory story to the game, and story-wise it feels like it was written to be played first. The twists are much more dramatic in that version of the story, and Dimitri's character arc is probably one of the best in the series.
  2. Update: Locking this because we got one response and two of the server guys decided to pitch in after all.
  3. So, me and another guy in our discord server decided to run a Shadow Dragon draft. Problem: No one else in the server is up for it right now, as far as I know. If anyone wants in, feel free to DM me and I'll send you the server link. The rules are: One last thing: Despite me hosting this draft... don't expect me to attempt to LTC. I just don't do that, and I'll be anything but the winner, but I do this for the sake of unique army compositions.
  4. Here's a thought I had. The personal I hate most is Cyril's: being Aptitude. This skill buffs your growths by 20% each. Sounds good... except, it *only means something when it's not a personal and/or can be passed down. Since it *is* a personal, it's not really a "skill": more a giant sign that says "Hey, everybody, I have the best growth rates in the cast."
  5. Here's my two cents: I believe that the "starting route", though not really promoted as such, would be the Blue Lions path. It has, by far, the most dramatic version of Edelgard's reveal, and Dimitri comes off as the most "lordly" of the three during part 1. Though, on-topic, I feel like the devs simped for the Black Eagles, too.
  6. This might be an odd take but... Honestly, I prefer sprite animations to 3D ones. I do love 3DSFE and 3H's animations, but the FEGBA animations have a certain charm to them that not many think about most of the time. I'd vouch for an option to have advance-style sprites in a later game.
  7. I'd be up for a game... I actually just rebalanced my team's levels so their LUCK stats were below 30
  8. It's because we americans are idiots. OK, but actually, it's because the creators didn't think Fire Emblem and other strategy-type games would appeal to the american demographic
  9. I wouldn't even see this as much of an issue if higher difficulties didn't mean the game becomes a nightmare without a dedicated squad. But they do, it does, and therefore units form a terrifying hierarchy. I hate rating units against each other, too. Sure, comparing Marcus to Wolt is not going to be a contest: one is your Jagen and the other is an archer. But how about units in the same class being wildly better than others? On the note of FE6, Raigh and Sophia instantly jump to mind for example, as do Bors and Gwendolyn (although that one is downplayed, they both suck, Bors just has eight chapters over Gwendolyn to build his level). Or how about in the original game? There is such a jump between the stats of Hardin and Vyland when they join on CH5 that one would reasonably NOT assume they join together. Let's also not forget how merely being in a better class can make you a better unit than someone else: The best armored knight will almost always be considered worse than the worst cavalier. The difference here is the difficulty. In FE1, you can beat the game with pretty much anyone with little hassle. In FE6, though, you need some of the super-powerful units, like Marcus, Melady, Rutger and such, to make it through chunks of the game without tearing your hair out in frustration. I'm fine with units having wildly different power levels, but it hurts when it happens in a game where it matters a lot. Recent games, I find, have made it WORSE, because you have to build your team from scratch and can't just substitute a new one on the fly because that new unit won't stand a chance. This is actually one of my biggest gripes with modern FE: It tries to scale the game to a full, raised-since-Chapter-1 army, instead of considering that you might have just lost someone. They're encouraging resets over their own gameplay style, and the units it gives you all join at relatively low levels early on. So it becomes a matter of picking out the units worth more long-term, since it's not like you'll lose anything if those units die: that's what resets and Divine Pulse are for. I'm not the only one who wants to see a Fire Emblem game without rewind in the future, am I?
  10. In other words... when the villain might be doing something right, the plot doesn't work as well in your eyes? This might come as a shock, but I agree. Complex narratives are OK, but the more complex the plot, the more likely it is to screw itself over, while the simpler the story, the less likely that is. FE1 and FE6 don't have complex stories: they have one young lord fighting against an evil, super-militarized nation and its allies, trying hard as they can to win despite a clear disadvantage, and getting the Legendary Weapons of the game specifically to fight evil. Good heroes, evil villains. That's what defines "heroes" and "villains." If the "villain" has a noble cause and might not even be an awful person (like Edelgard or Rudolf, for instance), and the "hero" is trying to stop them without any clear reasoning other than "They started it," then things can quickly become blurry.
  11. Honestly? I agree, Conquest as a whole doesn't truly collapse until C15 or so. Up to that point, it's a moral dilemma, working for a twisted man in order to help his children, because they raised you, etc. Once Garon is revealed, though? There's literally no reason to keep working for him, and in fact, most of the Nohrians seem more loyal to either Corrin or their other sworn royal (at least half of whom are more loyal to Corrin than their own father anyway), so theoretically, Corrin could've just switched sides, along with most of their army, and deciding to stomp out the corruption in Nohr from within, as opposed to "Get Garon onto Hoshido's magic throne so I can show everyone that Garon is a slime, don't worry how many lives we ruin along the way." The argument could be made, I guess, that no one in Nohr will believe that Garon is a slime. To which I say: Odin exists, he'd definitely believe it. Besides, even if the others don't believe a word of it (because face it, Odin has NO plot relevance) they MUST realize that Garon is a horrible person who needs to be stopped at any cost. Elise would go for it. Camilla would. Leo might, if only because he's realized it by now. Xander... okay, while Xander realizes it, he's also fiercely loyal to his father, to the point of stupidity. Maybe he could be moved from a mid-game recruitment to late-game, maybe even making a boss appearance along the way, because you're trying to defeat Garon.
  12. Pfft that would be gold sadly Circles seems to have vanished at this point, I just wish some of the assets were available for free use especially the portraits also, the last post on here was over a year ago, BY ME... I think we just screwed up.
  13. You think it's bad when you fail to realize someone is dead? Try playing Shadow Dragon. You can skip enemy phases, but the skip doesn't pause to let you know someone is dead. I've lost SO many units like that in the past.
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