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Espinosa

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Everything posted by Espinosa

  1. Get ready to see these three units a lot! Merrin and Panette anyway.
  2. Vander can become a 6-mov flier without hogging an early Master Seal and can get to where bosses are without Emblem Celica or Sigurd without dying. Give him Momentum to fix most of his offence problems, and he'll be assisting with bosskilling and routing until chapter 12 or so. Anywho, if anybody is wondering if I'm making any progress into my chapter 13 clear.
  3. I've been thinking of turning somebody into a sniper. Etie can promote into one naturally, but she needs to be deployed and trained for that to happen. Reclassing somebody like Timerra might be an even better solution.
  4. Hard to say... You get Vander, Kagetsu and SEADALL. Not having a flier early on does suck to be sure. Apparently, the AI detects that both Alear AND Framme (using Chain Guard) receive damage without dying and attacks Framme because the target - Jade - won't counterattack. If Alear equips a 1-range sword, a nearby lance user tries to break her, and if that attack connects the archer will try to go for the kill. However, with the levin sword equipped, the archer acts first and ignores Alear... It doesn't really have anything to do with my using Obstruct. Chloe probably could've got more experience, and with it SP, if I'd prioritised her for arena experience and rigged her multiple instances of Vander combat for, like, 150 exp in between each chapter. Because of her role in slaying bosses in just about any map when she's available, she can't really afford to equip Emblem Marth and kill things with Mercurius for experience. Even for Alear, there was only really one map where I could've used that (chapter 6), and I abstained because I didn't want to rig one level-up too many. In general, having fixed or modded perfect level-ups would remove the dependence on rigged levels and allow me to care about the quantity of experience over quality of level-ups. Until chapter 19, Alear is the only one who can Canter. WRT the well, things don't seem so clear-cut. I wish I could compensate for Seadall's absence with, like, extra Warp staves, but at the same time I haven't been utilising the well for many maps where, were I to play it now, the well might've helped me some turns and made more objectives possible. I'll probably play around with the well and see what I can get but avoid any real manipulation, much like the Fates lottery feature.
  5. Turns out Dragon!Alear is the only one who can ensure the lowest-turn clear (glitchless) of chapter 10 by rewarping a group of four to face the bosses. Time to redo the last two chapters, I guess.
  6. Just got my second one. I think I won't need more than three (Celine, Ivy and Citrinne, if I ever feel like fielding all three). They shouldn't ever see any use, but it's very plausible during the midgame when magic-friendly emblem rings are sparse.
  7. A stupidly long time... I only had 1,4K Bond Fragments before the DLC gave me a lot more, so I had no flexibility in terms of arranging the RNs. The more BFs you have, the easier it is to rig the rings you want.
  8. Oh, it did, more than several for sure. Why do you think I unequip Anna's Iron Axe before the last player phase ends? Because HM's mid-chapter saves preserve the chapter's RNG, there's room to rearrange actions kinda like I do it in the GBA FE games.
  9. Failed to rig a favourable level-up for Celine while 2-turning Anna's paralogue. Trying to arrange a 2-turn clear of chapter 7 now; stuck on wrestling against the cooking RNG right now. Somebody asked me why I don't just hack 100% growths in to save myself some of the headache. It wouldn't be authentic somehow? Mages having armour knight defence and everybody having 20 bld would feel weird.
  10. Really enjoying Hard Mode's accelerated exp gain compared to Maddening. Just about anyone can become usable in this run if enough effort is applied. It's questionable that somebody like Etie is to be given favouritism when we can just turn somebody like Lapis or Timerra into a bow knight if we so please, but the option is there.
  11. Well, this wasn't so bad now that I've got it all figured out. 4 turns.
  12. Marth and Ike for sustain, I'd say. Avostacking with Micaiah engravement and Marth's skills also sounds like a good idea to avoid being hit.
  13. On Maddening, it seems like you get only 10 exp regardless of whether you win or lose. On lower modes, exp can vary wildly also as a result of the opponent's power level. Against Emblems, it doesn't matter at all if you win or lose. Lapogne posted this video to show what happens if you visit the distant village in chapter 13: Heh.
  14. Guys, the ridiculous rewarp/16 mov stats have begun! Frankly, I'm more worried about Seadall's map. That one fills me with dread. We should have enough fliers to cross the map in chapter 14, and there's Rewarp/Warp to help us in 13. I've thought about Fog of War, but we'll have additional staff users to light the way before that, or maybe the item will be more effective? We'll see.
  15. Thanks, AnonymousSpee d 😉 Well, it may be a gimmick to some, but I have been playing Female LTCs for a while, and in fact my first FE videos on YouTube are from one such run (except not an LTC). Video of the third chapter, cleared in 7 turns. It's another one of the tough clears in this run (so far none of the clears have been particularly simple because of the growths being lower than before on average for one reason). Etie helps out with the lance fliers a lot, as Alear faces WTD and Break from these. More details in the video's description on YouTube.
  16. If you train Anna as a High Priest for high despoil rates, money is easy to get back by doing skirmishes. Some S-rank weaponry is acquired by donating, so if you intend to spend a lot of playing the game it's worth the consideration.
  17. You can get one by donating to Brodia until it's at lv. 4 (40K gold total cost). You can also forge them from silver swords (100/10/1).
  18. Sage. With a base strength of 1 and really low growths in the stats before promotion, he's not going to be a very good hybrid attacker. Might as well maximise the magic. Try putting it on your forged Dire Thunder user.
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