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Brigand Boss

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  1. Hiya, new to FE Hacking here and some things wrong with my game. Everything was fine but I changed a couple of things and now... this has happened. If I go and attack an enemy the tiles get screwed up and turn Rainbow coloured. If I step on any of the other blue tiles outside my normal range, the game crashes After the second turn when reinforcements arrive, the game also crashes.**** It also seems to have changed one of my text conversations for some reason to this: "[MoveFarFarLeft][.][0xB8][OpenFarFarLeft][0xBC][OpenFarFarLeft]<[OpenMidRight][0xA4][X]" This is the code for the game, the only thing I changed was the ending event which used to be: "Ending_event: End_Game ENUN ENDA" **** After I changed this the game stopped crashing at those points but I can still move around the map in the same way for some reason, it just wont crash. I knew that was wrong but changing it doesn't seem to have fixed the problem #define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x06,Pointers) ORG 0xD80000 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN TrapData TrapData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Good: UNIT Batta Brigand Batta Level(2, Ally, 0) [1,0] [1,3] [0x2A] NoAI UNIT Carjiga Brigand 0x00 Level(1, NPC, 0) [0,5] [2,3] [IronAxe] NoAI UNIT NomadTroopers: UNIT 0xC8 NomadTrooper 0x00 Level(1, Enemy, 0) [12,6] [11,7] [IronBow, SteelSword, Vulnerary] [0x00,0x02,0x02,0x00] UNIT 0xC8 NomadTrooper 0x00 Level(1, Enemy, 0) [11,6] [10,7] [SteelBow, IronSword, Vulnerary] [0x00,0x02,0x02,0x00] UNIT LausSoldier: UNIT 0x78 Soldier Batta Level(1, Enemy, 0) [12,0] [11,0] [Javelin, IronLance] [0x00,0x03,0x00,0x20] UNIT GloryBoys: UNIT 0x5F 0x28 0x00 Level(2, Enemy, 0) [5,5] [6,6] [0x01, HandAxe] [0x00,0x02,0x02,0x00] UNIT 0x62 0x0E 0x00 Level(1, Enemy, 0) [5,5] [6,5] [0x01] [0x00,0x02,0x02,0x00] UNIT Bad: UNIT Guy NomadTrooper_F 0x00 Level(2, Enemy, 0) [13,9] [13,9] [IronSword, ShortBow] [0x00,0x03,0x00,0x20] UNIT NomadTroopersSouth: UNIT 0xE6 NomadTrooper 0x00 Level(1, Enemy, 0) [6,9] [6,9] [IronBow, SteelSword, Vulnerary] [0x00,0x02,0x02,0x00] UNIT 0xE6 NomadTrooper 0x00 Level(1, Enemy, 0) [6,9] [7,9] [SteelBow, IronSword, Vulnerary] [0x00,0x02,0x02,0x00] UNIT YoungRider: UNIT 0x67 Nomad_F 0x00 Level(4, Enemy, 0) [0,6] [0,4] [IronBow] [0x00,0x02,0x02,0x00] UNIT 0x67 Nomad_F 0x00 Level(4, Enemy, 0) [0,6] [0,5] [IronBow] [0x00,0x02,0x02,0x00] UNIT 0x67 Nomad 0x00 Level(4, Enemy, 0) [0,6] [0,6] [IronBow] [0x00,0x02,0x02,0x00] UNIT TheCavalry: UNIT Glass Mercenary Batta Level(3, NPC, 0) [0,4] [0,4] [IronSword] NoAI UNIT 0xD6 Bishop Batta Level(1, NPC, 0) [0,5] [0,5] [Lightning] [0x0E,0x04,0x00,0x00] UNIT FirstGuards: UNIT 0x7C Fighter 0x00 Level(3, Enemy, 0) [12,0] [10,0] [SteelAxe, Heal] [0x00,0x02,0x02,0x00] UNIT 0x7D Myrmidon 0x00 Level(3, Enemy, 0) [12,0] [10,1] [IronSword, Vulnerary] [0x00,0x02,0x02,0x00] UNIT 0x50 Swordmaster 0x00 Level(1, Enemy, 0) [12,0] [11,1] [SlimSword,Runesword] [0x00,0x03,0x09,0x00] UNIT FirstWaveUnit: UNIT 0x9B Myrmidon 0x00 Level(4, Enemy, 0) [13,7] [11,9] [IronSword] [0x00,0x03,0x09,0x00] UNIT 0x9B Mercenary 0x00 Level(5, Enemy, 0) [13,7] [11,8] [IronBlade] [0x00,0x03,0x09,0x00] UNIT 0x9B Myrmidon 0x00 Level(4, Enemy, 0) [13,7] [12,8] [IronSword] [0x00,0x03,0x09,0x00] UNIT 0x67 Archer 0x00 Level(3, Enemy, 0) [12,6] [14,8] [IronBow] [0x00,0x03,0x09,0x00] UNIT 0x67 Mage_F 0x00 Level(3, Enemy, 0) [12,6] [11,6] [Fire] [0x00,0x03,0x09,0x00] UNIT 0x67 Mage 0x00 Level(3, Enemy, 0) [12,6] [10,6] [Fire] [0x00,0x03,0x09,0x00] UNIT 0x67 Nomad_F 0x00 Level(1, Enemy, 0) [13,5] [12,2] [IronBow] [0x00,0x03,0x09,0x00] UNIT 0x67 Nomad_F 0x00 Level(1, Enemy, 0) [13,5] [12,4] [IronBow] [0x00,0x03,0x09,0x00] UNIT 0x67 Nomad 0x00 Level(1, Enemy, 0) [13,5] [14,3] [IronBow] [0x00,0x03,0x09,0x00] UNIT Turn_events: TurnEventPlayer(0x0,Opening_event,1) TurnEventEnemy(0x0,FirstGuardsArrive,2) TurnEventNPC(0x12,CavalryArrives,2,0) TurnEventEnemy(0x0,FirstWave, 3) TurnEventEnemy(0x0,MagePursue, 4) TurnEventPlayer(0x0,NomadSpawn, 5) TurnEventPlayer(0x14,LausMove, 4) TurnEventEnemy(0x0,SwordsmanGo, 7} End_MAIN SwordsmanGo: CHAI 0x9B [0x00,0x02,0x02,0x00] ENUN ENDA NomadSpawn: LOU1 NomadTroopersSouth ENUN LOU1 YoungRider ENUN ENDA LausMove: TEX1 0x822 REMA TurnNPC(0x78) ENUN MOVE 0x78 [7,2] ENUN ENDA MagePursue: CHAI [13,3] [0x00,0x02,0x02,0x00] CHAI [13,4] [0x00,0x02,0x02,0x00] ENUN ENDA FirstGuardsArrive: LOU1 FirstGuards ENUN FADI 10 BACG 0x1C FADU 10 TEX1 0x81B REMA MOVE [11,1] [12,5] ENUN LOU1 LausSoldier ENUN FADI 10 BACG 0x1C FADU 10 TEX1 0x81C REMA MOVE [0x78] [10,2] ENUN ENDA FirstWave: MOVE [12,5] [13,8] ENUN FADI 10 BACG 0x1C FADU 10 TEX1 0x81D REMA MOVE [13,8] [12,7] ENUN LOU1 NomadTroopers ENUN FADI 10 BACG 0x1C FADU 10 TEX1 0x81E REMA LOU1 FirstWaveUnit ENUN TEX1 0x81F REMA MOVE [10,7] [14,6] MOVE [11,7] [14,5] ENUN DISA [14,6] DISA [14,5] ENUN TEX1 0x820 REMA MOVE [12,2] [9,0] MOVE [12,4] [11,0] MOVE [14,3] [12,0] ENUN DISA [9,0] DISA [11,0] DISA [12,0] TEX1 0x821 REMA MOVE [11,6] [13,3] MOVE [10,6] [13,4] MOVE [10,8] [9,7] MOVE [11,8] [10,7] MOVE [12,8] [10,8] MOVE [14,8] [14,5] ENUN ENDA LausTalk: FADI 10 BACG 0x1C FADU 10 MUSC 0x42 TEX1 0x823 REMA TurnAlly(0x78) ENUN ENDA Character_events: CharacterEventBothWays(0x07,LausTalk,Batta,0x78) End_MAIN CavalryArrives: LOU1 TheCavalry ENUN MUSC 0x44 FADI 10 BACG 0x1C FADU 10 TEX1 0x819 REMA MOVENEXTTO Glass Batta MOVENEXTTO 0xD6 Batta ENUN MUSC 0x42 FADI 10 BACG 0x1C FADU 10 TEX1 0x81A REMA TurnAlly(Glass) TurnAlly(0xD6) ENUN ENDA Location_events: End_MAIN Misc_events: CauseGameOverIfLordDies End_MAIN TrapData: End_MAIN Opening_event: OOBB LOU1 Bad ENUN LOU1 Good ENUN FADI 10 BACG 0x1C MUSC 0x3F FADU 10 TEX1 0x815 REMA MUSC 0x32 LOU1 GloryBoys ENUN FADI 10 BACG 0x1C FADU 10 TEX1 0x816 REMA MOVE [6,6] [4,2] ENUN FADI 10 BACG 0x1C FADU 10 TEX1 0x817 REMA MOVE [2,3] [1,2] ENUN DISA [1,2] TEX1 0x818 REMA MOVE [1,3] [0,5] ENUN ENDA Ending_event: End_MAIN // Events // Manual Movement // Scripted Fights // Units // Shop Data MESSAGE Events end at offset currentOffset Pls help me pls idk wat to do thank you
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