Hi, noob hacker here way late to the party. I have a question about conditionals and event IDs. Basically, I want units to keep spawning until a character dies, so I set a death quote ID (0x3C) and used the code:
TURN 0 Ref_1 [1, 20] 0 0
Ref_1:
IFEF 0x01 0x3C
LOU1 Reinforce_1
ENUN
ELSE 0x02
ENIF 0x01
ENIF 0x02
ENDA
It works fine when I play straight through. I kill the guy and they stop spawning. But when I suspend the game, then resume the chapter they begin spawning again even though he is dead. I imagine the game does not save the event ID and is reset. Any way around this issue, because I love the idea and don't want to give it up.