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TwiceTested

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  1. Just wanted to let everyone know that the randomizer Crisbr linked to is amazing! Enjoy a completely different playthrough, or just use it to cheat out the game! Make it your way!
  2. What Owlet1234 said. A "perfect level up" cheat would be amazing! Also great if you were still capped by their growth rates to keep it from getting too crazy. I just ALWAYS have the worst luck on these games, getting screwed during the level up process. I thought it would be better in this game, but +2 to defense or attack in this game is HUGE! Also, any chance on a "gain weapon skill" every combat or similar cheat?
  3. Dang. I guess the perfect level up code isn't something easy to do either?
  4. Anyway to up the growth rates for the characters using cheats? Maybe a perfect level up code (if you have positive growth, no need to gain magic for fighters)? I don't see that it would be too broken since the "Brackets" seem to limit how high the stat can go depending on level, I just hate getting stat screwed. The translation looks amazing! Gratz to the translator and thank you for your hard work!
  5. Have each character have a set promotion, such as Myrmidon -> Swordmaster, but if you use a special item (Assasin's Dagger) you can instead promote Myrmidon -> Assassin. Totally stole this idea from Shinning Force 2, but I loved that game! You could always promote your mages into Sorcerer's, but the Mage does WAY better AOE damage while the Sorcerer does WAY better single target. Little things like that. Also, for Magic, I'd LOVE there to be a way to hit more than one person at a time. SOMETHING to discourage the zerg tactics and make tactics important rather just "Run as close as you can and let them hit you!"
  6. An OPTION to have set level ups. Aka, if I played the game, used no stat boosters 100 times, the main character would get the same stat gains each level, each 100 times i played it. Ideally I'd like the stats to gain "xp" equal to the characters growth each level, after 100 xp you gain a point in that stat. So 75% strength gain, no gain first level, gain one point each level after that until you don't gain one at level 5. This could be expanded, no character has to start at 0 on the gain, and maybe have a little bar beneath the stat to show you where it was at. Maybe weapons/rings that affected your gain per level, along with classes affecting your growth rate! SO MUCH REPLAY, and you are taking away the one part (in my opinion) where the RNG is most annoying. It's bad enough when the enemy hits you 3 times in a row with only 10% hit chance, but then when you finally level and only gain one hit point!!?!! WTF man! I HATE RNG level-up!!!! Again, make this an option, as I know a LOT of people like them.
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