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smgrinus

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Everything posted by smgrinus

  1. Ogre Battle on SNES. The game that made me look for more strategy games and had some of the best audio tracks on the platform.
  2. Embeliish but don't lie on your resume. You can use sites like Career Builder and Monster to find work even with little experience. Once you have built a work history that spans multiple jobs, it gets easier.
  3. I really don't want a avatar character. I'm sure I'm not the only one who feels this way. I don't have this incessant need to customize my own paper doll, go fishing, play mini games in a turn-based tactical strategy game. I do like some RPG elements but the focus has been too great on presentation/sugar coating, and not on varied map design/quantity, strategy, and variety in objectives. And what the heck is going on with the range of archers in 3H. It is game breaking. No elevation penalities/bonuses, critical rates shooting up into the low 80's, etc. Just my opinion and as always, you are welcome to respond with a counterpoint for further discussion if you wish it.
  4. Remarkable library of games coming out on Switch. Spiritfarer and Raji really stand out. Hades is an easy purchase. Great on PC.
  5. I do wish Intelligent Systems would go back to the player being the unnamed Strategist who is not one of the characters. I liked how the characters would turn to the screen to ask/talk to you.
  6. I recruited everyone except Ferdinand and Lindhardt in a Golden Deer run. Am I missing out by not having recruited them? Inventory management for 29 characters is a rather interesting task. (minus the non-recruitables.)
  7. I imagine it will be if Koei-Tecmo has any say in it which I think they just may. I do wish they focus on map objectives/variety and on Strategy instead of the JRPG elements we got instead. I know the developers are trying to get more casual players onboard but was there such a need to put in so many time fillers between the strategy?
  8. I do hope Intelligent Systems and whoever else is involved in developing these games put their focus back into the Strategy part of the game. All the fluff (cutscenes/voice acting, etc.) and mini-games just dilute the game simply to add more hours to game unnecessarily. Map variety, objectives, goals, and a focus on improving the AI would bring FE to where it needs to be. As much as I liked all the work that obviously went into making Three Houses, It feels like the developers took ideas from all the previous titles and threw them against the wall to see what stuck. Some of it panned out great, but a lot of it also didn't. I'm perfectly fine with the story being told through semi-animated 2d panels where dialogue needs to be read. A compelling story doesn't need movie quality movie scenes to tell it. I actually don't mind reading at all as this allows my imagination to fill in what the characters may sound like and read between the lines for possibly something deeper. As I said previously, just give me a 720p cleaned up combo version of Path of Radiance/Radiant Dawn using the 3 houses engine on the switch.
  9. I would like to see Intelligent Systems bolt this game engine to a Path of Radiance/Radiant Dawn remake. My initial reception in seeing the game was poor but that was due to me watching over someone's shoulder playing it. At the time, I cringed at the thought of voice acting and style overbearing over the importance of strategy. I was partly correct. I only started playing it a short time ago. I do think the game is made well, and the voice acting and cutscenes are outstanding so pleasantly surprised. I find the teaching, recruiting, dialogue and exploring to be the best thing about the game. Unfortunately, the strategic side doesn't fare well as fatigue sets in after you realize everything is basically a skirmish map with diverting objectives. 3 houses is best played in short sessions so perfect for the Switch but lengthier runs show it's pacing issues and gaps in the storylines. My run with the Golden Deer House had me recruit pretty much everyone you can get, except ones you can't. The variety is great but gearing/maintaining/paying for 27 characters in the roster is something I don't think I can recommend. I imagine the second half will fill up with generic characters to fill in for the ones you recruit?
  10. Thank you for clarifying things. The battle maps are serviceable as they were in Shadows of Valencia, but just not that creative. I really do wish there was more of a variety in objectives as the new artstyle really does look great and animations enjoyable to watch. The dialogue and voice acting seem to be the strongpoint in this Fire Emblem as I do find them quite likeable which is in contrast to the Fates dialogue which I found to be chatty but with no substance at all. The cutscenes are well made but I've liked all of the cutscenes so far from the Gamecube days so not too surprising there. When should I play the DLC? after the main campaign or does the game clue you in on when to get into it?
  11. I'm on part 2 now and I am somewhat enjoying the game, however are all the maps basically skirmish maps? The lack of variety and level design is beginning to wear thin. I miss the variety from previous entries and does high ground matter at all for flyers?
  12. I've been playing the Blue Lion House. Do the other houses play differently or is it just dialogue differences?
  13. Hey, I'm sure everyone has done it at least once. I know I did at first. Good people in here so relax and discuss!
  14. I made this modification for me and I'm pretty happy with the changes made. I decided to share it. You are welcome to try it like I said before. It does make the game more reasonable in the intro stages. As I explained in the description, As for this modification, it is complete. I thought I would share this with like-minded folks who felt Meg, Aran, Edward, Leonardo, Lethe, Lyre, Vika, Nealuchi, Laura, and Kyza difficult to implement into their gameplay.
  15. @Interdimensional Observer Berwick should run just fine on your PC. I run it on a Haswell based Acer Chromebook using Linux. Dual core 1.4 GB Intel processor with 2 gigabytes of ram.
  16. Thank you so much for all of your diligence and hard work translating this gem.
  17. All the changes are not listed here but Tormod did get altered, well as the other characters that are absent for many scenarios. I'll add more details at some point. I made this for myself so it won't be going through a lot of changes unless someone is using the mod and would like some changes. I've played through three times to test for stability and balancing. I may adjust more if I see something on the next playthrough but I'm pretty happy with where it's at.
  18. I'm not sure why you are not using the latest development version 5.0 v.10910 but you should. Also, once you've installed that, set CPU override to 72%. Use DirectX11, and set your resolution to 720P fullscreen. Audio will have a new function called audio stretching. Turn it on and set it to 85ms buffer size. Under the graphics setting, there is a section called shader compilation. Set it to synchronous and checkmark Compile shaders before starting. Also, turn per-pixel lighting on, well as Force 24 bit color. Those will improve your visual a bit without losing performance. The settings I told you to adjust here will work for 99% of your titles, not just Fire Emblem games. I hope this helps.
  19. @NinjaMonkey Quite aware of her poor availability. I didn't focus on her growth as I didn't see the need for improvement but her stat additions were changed which gives her a much better base which should translate to actual usability when you get her back in Act 4. The adjustments were made with consideration for availability on those altered. My main gripe was with Meg, and Fiona so all of the main testing has been focused on that thus far. Thanks for pointing out the autocorrect mistake BTW. The Grammarly tool can be pretty overzealous about changing words it doesn't know.
  20. I imagine after Ike defeats him with Ragnell, that armor is a complete heap of scrap metal. It probably also could be only repaired by powerful magical means which would require someone like Sephiran.
  21. Fire Emblem Dawn Brigade Remix The main goal of this mod is to make Meg, Aran, Edward, Fiona, Leonardo, Lethe, Lyre, Viki, Nealuchi, Laura, Kyza more usable in normal, and hard difficulty modes by altering their stat additions and growth rates. I consider the mod complete now with revision 5 released. There may be more changes however later on if I feel it needs more changes. Even though I found the Redux mod to be interesting and highly entertaining, it didn't address what this mod specifically was designed for. The changes are meant to not stand out and your experience should stay feeling vanilla while adjusting the above. I am using the Nightmare editor to adjust these and requires the Wii Scrubber tool to utilize this modification for your ISO. This mod is only for use in the Dolphin emulator and the U.S.A version. Instructions are below. Edward I'll use Edward, Leonardo, and Micaiah as an example of what has been altered. (Adjusted Stats) HP:21 STR:9 MAG:0 SKL:12 SPD:13 LCK:9 DEF:7 RES:2 Leonardo (Adjusted Stats) HP:19 STR:10 MAG:0 SKL:12 SPD:11 LCK:6 DEF:7 RES:5 Micaiah (Adjusted Stats) HP:15 STR:2 MAG:7 SKL:8 SPD:7 LCK:10 DEF:2 RES:4 Base stats were not altered for Micaiah but her growth rate has been raised where I found them appropriate. You should see better level-ups. Leonardo and Edward also received a similar growth rate change. I'm currently learning hex editing so I have some plans to alter other things but not as to change the game flow or as broad as the Redux mod changes but alterations that should balance out the game in a more positive manner. Due to computer problems, I'm currently experiencing, hex edits may come much later. As for this modification, it is complete. I thought I would share this with like-minded folks who felt Meg, Aran, Edward, Leonardo, Lethe, Lyre, Vika, Nealuchi, Laura, and Kyza difficult to implement into their gameplay. Here is the Recompressed FE10data.cms file needed for using this mod. Revision 4 - Mostly overhaul of stat additions and growth rates for members of the Dawn Brigade and a number of Laguz. Revision 5 - Complete rebalance of all stat adds and growth rates for all playable characters. Revision 5.1 - Complete rebalance with further adjustments to Meg, Aran, Janaki, and Edward. Instructions for applying the mod to your ISO using Wii Scrubber. 0. Backup your original FE RD ISO before proceeding. 1. Download Wii Scrubber and extract/unzip to a folder of your choosing. 2. Go to the directory, double click on MakeKeyBin executable. Let it create the key.bin file. 3. Double click Wii scrubber executable. Click on load ISO button. Find your Fire Emblem Radiant Dawn ISO and open. 4. Click the + on partition 1 and scroll down until you see fe10data.cms. Highlight and right-click using your mouse and choose to replace. 5. Navigate to recompressed fe10data.cms file. Open and let Wii Scrubber do its thing. 6. Once finished, take the newly modified ISO and place into Dolphin game directory. Choose a new ISO in Dolphin and play. You are welcome to leave constructive feedback. If you don't agree with my sentiments on what has been altered, be free to ignore this topic and move on.
  22. Live service/MOBA games such as Fortnite, Destiny 2, Anthem, LoL, and Overwatch has no appeal to me. Fallout 4 is okay because of mods. The vanilla FO4 was a poor experience indeed.
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